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Magblade needs work in pvp

  • thankyourat
    thankyourat
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    Magblades are strong 1v1. They aren't the best but still very good. The problem I see with them comes in solo PvP. It's just too much micromanage required. What I would like to see is for merciless to stay proc'd until you fire the bow. That would open up their burst window more, and not make it too strong for PvP. They also need to return the cleanse back to cloak. That would help against mag dks to relieve some pressure. They already negate our damage and mobility with wings and root spam.
  • mr_wazzabi
    mr_wazzabi
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    Make cloak remove roots so talons won't screw us.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Make cloak remove roots so talons won't screw us.

    This is what I want as well. Make cloak work like the Templar cleanse. I don't think that would make it op at all. Since nightblades don't have a burst heal, major mending, or class damage shield. This would make nightblades not be so squishy overall
  • SaRuZ
    SaRuZ
    ✭✭✭✭✭
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.
    Edited by SaRuZ on March 7, 2017 8:16PM
  • Reefo
    Reefo
    ✭✭✭
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Reefo wrote: »
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.

    I disagree with much of your view on magblade in pvp. It is a very versatile and viable playstyle.in pvp. One of the best classes to solo pvp with too.

    %15 damage reduction from 3 people while having long cc not breaking on yearly while also sharing and proc major armor buffs counts for crap???

    Yes crippling Gras is nice 1v1. Whats your issue? That it's not aoe??? nb excels at 1v1.

    Swallow soul, pretty good hot. Especially when tied into a spammable low cost dps that gives extra healing and potentially 8%ax mag depending on your build. Plus ult gen.

    Sap essence hits harder then many mag aoe abilities. Regardless it also provides. Pretty darn good burst heal in xv1 situations while also giving major sorcery. Again, depending on build could give 8% max mag. Also gives extra healing from slotted and ult.

    Cloak is not all about invisibility for one. Plus, it works best when used in conjunction with fear or shadow image etc to buy that time to cloak. Not to mention 8% damage reduction and proc major armor buffs.

    Concealed weapon has same tool tip as surprise attack, yet people think surprise attack is fine.

    I would like to see resolve have an auto refresh but great burst potential when timed and used properly.

    The utility of a mag blade is second to none. There are so many different ways to play and setup and be viable. Other classes see damn near the same bar setups on all players.

    It's funny you say poor class to do anything with but PVE, yet one of the weakest classes in pvp as far as dps goes. If not the weakest.

    Do you even magblade bro???
  • Reefo
    Reefo
    ✭✭✭
    bowmanz607 wrote: »
    Reefo wrote: »
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.

    I disagree with much of your view on magblade in pvp. It is a very versatile and viable playstyle.in pvp. One of the best classes to solo pvp with too.

    %15 damage reduction from 3 people while having long cc not breaking on yearly while also sharing and proc major armor buffs counts for crap???

    Yes crippling Gras is nice 1v1. Whats your issue? That it's not aoe??? nb excels at 1v1.

    Swallow soul, pretty good hot. Especially when tied into a spammable low cost dps that gives extra healing and potentially 8%ax mag depending on your build. Plus ult gen.

    Sap essence hits harder then many mag aoe abilities. Regardless it also provides. Pretty darn good burst heal in xv1 situations while also giving major sorcery. Again, depending on build could give 8% max mag. Also gives extra healing from slotted and ult.

    Cloak is not all about invisibility for one. Plus, it works best when used in conjunction with fear or shadow image etc to buy that time to cloak. Not to mention 8% damage reduction and proc major armor buffs.

    Concealed weapon has same tool tip as surprise attack, yet people think surprise attack is fine.

    I would like to see resolve have an auto refresh but great burst potential when timed and used properly.

    The utility of a mag blade is second to none. There are so many different ways to play and setup and be viable. Other classes see damn near the same bar setups on all players.

    It's funny you say poor class to do anything with but PVE, yet one of the weakest classes in pvp as far as dps goes. If not the weakest.

    Do you even magblade bro???

    i did say its good in duels, do i magblade, yes was my 1st character which i took from 1 to 50, vr1 to vr16.
    my point is simply it needs more damage and control cc with damage. with better survivabilty.

    it was great before proxy and cloak nerf, its not good anymore everyone knows this. not a class you go to pvp and do 1vX with in a hurry thats for sure.
  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    This is perhaps my favorite class - lots of fun to play even though I suck at it. I'd say it's more challenging than the other classes (in PVP at least).

    Not sure what I'd recommend to change. Perhaps stealth needs to not be broken if you take damage from DOTs or haunting curse for example?
    .
    Edited by IcyDeadPeople on March 7, 2017 10:30PM
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Buuuut.... you play a NB!? But.... your name... :confused:
    BawKinTackWarDs PS4/NA

  • zuto40
    zuto40
    ✭✭✭✭✭
    lets buff stamblades while were at it
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • FerrumnCutem
    FerrumnCutem
    ✭✭✭✭
    bowmanz607 wrote: »
    play more at range and kite them. most mag dk dont use wings and gap closers. use cloak to reposition and keep kiting is one option.

    if your swallow soul is only hitting for 2k, you need to buff your damage.

    keep your dots up and time your merciless resolve with and ult and cc.

    Immovable pots to help combat talons.

    Skoria is a great set for burst damage to time with resolve or ult etc. Ultimately, dk really are counters to nb and require top notch play when playing against a competent opponent.

    Cloak can be countered with inner light.

    Buffing damage will take away from other stats which you desperatly need. Just saying "buff your damage" isn't really an option

    Keeping dots up is a pain, while recastin all your buffs and dots you give the enemy player time to heal or burst you down. Your moment of weakness is when you are rebuffing, which is every moment.

    Using immovable pots to block cc is a waste of a valuable slot in your rotation, you will have to sacrife different pot advantages for this.

    Merciless resolve can be dodged and the main burst ultimate, meteor, can also be dodged.
    When running soul tether instead of meteor you are forced to be up close with the enemy which is fatal when facing a magDK magPlar or any stam class.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Reefo wrote: »
    bowmanz607 wrote: »
    Reefo wrote: »
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.

    I disagree with much of your view on magblade in pvp. It is a very versatile and viable playstyle.in pvp. One of the best classes to solo pvp with too.

    %15 damage reduction from 3 people while having long cc not breaking on yearly while also sharing and proc major armor buffs counts for crap???

    Yes crippling Gras is nice 1v1. Whats your issue? That it's not aoe??? nb excels at 1v1.

    Swallow soul, pretty good hot. Especially when tied into a spammable low cost dps that gives extra healing and potentially 8%ax mag depending on your build. Plus ult gen.

    Sap essence hits harder then many mag aoe abilities. Regardless it also provides. Pretty darn good burst heal in xv1 situations while also giving major sorcery. Again, depending on build could give 8% max mag. Also gives extra healing from slotted and ult.

    Cloak is not all about invisibility for one. Plus, it works best when used in conjunction with fear or shadow image etc to buy that time to cloak. Not to mention 8% damage reduction and proc major armor buffs.

    Concealed weapon has same tool tip as surprise attack, yet people think surprise attack is fine.

    I would like to see resolve have an auto refresh but great burst potential when timed and used properly.

    The utility of a mag blade is second to none. There are so many different ways to play and setup and be viable. Other classes see damn near the same bar setups on all players.

    It's funny you say poor class to do anything with but PVE, yet one of the weakest classes in pvp as far as dps goes. If not the weakest.

    Do you even magblade bro???

    i did say its good in duels, do i magblade, yes was my 1st character which i took from 1 to 50, vr1 to vr16.
    my point is simply it needs more damage and control cc with damage. with better survivabilty.

    it was great before proxy and cloak nerf, its not good anymore everyone knows this. not a class you go to pvp and do 1vX with in a hurry thats for sure.

    Really, I 1vx all the time with mine. In fact went 372-10 solo on Saturday. Now before you get to it that was not all 1vx. It was a mix of 1vx via kiting people from zerg, jumping in an small fights (not xv1 though), zerg surfing at times, keep fights, but more often than not 1vx.

    Some issues with cloak? Sure. Unusable? Absolutely not. Heck, most the times I'm not even trying to stealth I use it to proc the 8% reduction and Major armor buffs because only way on a chunk of builds for me to get the armor buff proc is with cloak and fear and we'll can't spam fear when they already cc. But also timing fear with cloak for an approximate 30% damage reduction for a short time. Again, used in conjunction with a cc or shadow image I rarely have an issue with cloak. Usually when I get takeno from stealth it is through a legitimate means.

    If all you rely on as. Mag blade is cloak and details anyway you are doing it wrong. If that breaks the class for you my be you should rethink the nb. The cloak nerf/buff I think was fair. Firat, I take it as a buff overall because that 8% reduction added is just great. Especially when you do have issue with cloak you still get a solid defensive benefit. Second, u thought the cleanse was over the top. It completely negated the premise of a whole class (dk) and cp star. That meant that 50% of the classes never had to worry about dot dmge (Temps also). It makes sense for temp to get cleanse cause they are healer class. Suppression was right way to go imo.

    More damag3, more cc control, more survivability....anything els you want darling???? Maybe throw a cookie in there. Every class cannot have everything. Nb class does have solid survivability when used corrextly. Sure it's not as easy mode but still solid especially when utilizing things outside class. Nb are not meant to be aoe cc control people that is other classes. But fear is best cc in game imo and is aoe so spam in gr o uos.

  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Edited by Tryxus on March 8, 2017 12:35AM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


    Combined with the 2k tick from. Swallow soul now you get roughly we will 3500-4k every 2 seconds easy. While still being able to go offensive and keep the pressure on. Add in passive armor procs that are up all the time (so free up a skill slot) and can easy have the debuff from fear and/or 8% mitigation while still being offensive and putting pressure on. Both fear and cloak combo's help with your burst combos. That is some pretty good stuff there.

    You supplement your class skills with skills from outside the class. People seem to forget that not every class can have everything. If they did you would have no reason to use skills outside of the class. In this case, restore staff and la shield. Not toentirely the dodge chance that no otheragain class has.

    You must utilize the class more skillfully then the other classes. It is part of the appeal imo. No easy mode bol or crazy shield stack etc. You have too look ato how each nb skill interacts with one another and synergize them. Your are given plenty of tool to do so and there are so many more combinations a mag nblade can pull off in this game than any other class.
  • Eleusian
    Eleusian
    ✭✭✭
    Some folks are playing MNB like it's PVE . If you plan to play like a sorc shield stack like one. PVP I do nothing but gank & burst on MNB and it's very effective 1vX. Use immovable pots for snares & speed ups.
    PS4 NA
  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


    Combined with the 2k tick from. Swallow soul now you get roughly we will 3500-4k every 2 seconds easy. While still being able to go offensive and keep the pressure on. Add in passive armor procs that are up all the time (so free up a skill slot) and can easy have the debuff from fear and/or 8% mitigation while still being offensive and putting pressure on. Both fear and cloak combo's help with your burst combos. That is some pretty good stuff there.

    You supplement your class skills with skills from outside the class. People seem to forget that not every class can have everything. If they did you would have no reason to use skills outside of the class. In this case, restore staff and la shield. Not toentirely the dodge chance that no otheragain class has.

    You must utilize the class more skillfully then the other classes. It is part of the appeal imo. No easy mode bol or crazy shield stack etc. You have too look ato how each nb skill interacts with one another and synergize them. Your are given plenty of tool to do so and there are so many more combinations a mag nblade can pull off in this game than any other class.


    You are fake news
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


    Combined with the 2k tick from. Swallow soul now you get roughly we will 3500-4k every 2 seconds easy. While still being able to go offensive and keep the pressure on. Add in passive armor procs that are up all the time (so free up a skill slot) and can easy have the debuff from fear and/or 8% mitigation while still being offensive and putting pressure on. Both fear and cloak combo's help with your burst combos. That is some pretty good stuff there.

    You supplement your class skills with skills from outside the class. People seem to forget that not every class can have everything. If they did you would have no reason to use skills outside of the class. In this case, restore staff and la shield. Not toentirely the dodge chance that no otheragain class has.

    You must utilize the class more skillfully then the other classes. It is part of the appeal imo. No easy mode bol or crazy shield stack etc. You have too look ato how each nb skill interacts with one another and synergize them. Your are given plenty of tool to do so and there are so many more combinations a mag nblade can pull off in this game than any other class.


    You are fake news

    Please feel free to explain.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Reefo wrote: »
    bowmanz607 wrote: »
    Reefo wrote: »
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.

    I disagree with much of your view on magblade in pvp. It is a very versatile and viable playstyle.in pvp. One of the best classes to solo pvp with too.

    %15 damage reduction from 3 people while having long cc not breaking on yearly while also sharing and proc major armor buffs counts for crap???

    Yes crippling Gras is nice 1v1. Whats your issue? That it's not aoe??? nb excels at 1v1.

    Swallow soul, pretty good hot. Especially when tied into a spammable low cost dps that gives extra healing and potentially 8%ax mag depending on your build. Plus ult gen.

    Sap essence hits harder then many mag aoe abilities. Regardless it also provides. Pretty darn good burst heal in xv1 situations while also giving major sorcery. Again, depending on build could give 8% max mag. Also gives extra healing from slotted and ult.

    Cloak is not all about invisibility for one. Plus, it works best when used in conjunction with fear or shadow image etc to buy that time to cloak. Not to mention 8% damage reduction and proc major armor buffs.

    Concealed weapon has same tool tip as surprise attack, yet people think surprise attack is fine.

    I would like to see resolve have an auto refresh but great burst potential when timed and used properly.

    The utility of a mag blade is second to none. There are so many different ways to play and setup and be viable. Other classes see damn near the same bar setups on all players.

    It's funny you say poor class to do anything with but PVE, yet one of the weakest classes in pvp as far as dps goes. If not the weakest.

    Do you even magblade bro???

    i did say its good in duels, do i magblade, yes was my 1st character which i took from 1 to 50, vr1 to vr16.
    my point is simply it needs more damage and control cc with damage. with better survivabilty.

    it was great before proxy and cloak nerf, its not good anymore everyone knows this. not a class you go to pvp and do 1vX with in a hurry thats for sure.

    Really, I 1vx all the time with mine. In fact went 372-10 solo on Saturday. Now before you get to it that was not all 1vx. It was a mix of 1vx via kiting people from zerg, jumping in an small fights (not xv1 though), zerg surfing at times, keep fights, but more often than not 1vx.

    Some issues with cloak? Sure. Unusable? Absolutely not. Heck, most the times I'm not even trying to stealth I use it to proc the 8% reduction and Major armor buffs because only way on a chunk of builds for me to get the armor buff proc is with cloak and fear and we'll can't spam fear when they already cc. But also timing fear with cloak for an approximate 30% damage reduction for a short time. Again, used in conjunction with a cc or shadow image I rarely have an issue with cloak. Usually when I get takeno from stealth it is through a legitimate means.

    If all you rely on as. Mag blade is cloak and details anyway you are doing it wrong. If that breaks the class for you my be you should rethink the nb. The cloak nerf/buff I think was fair. Firat, I take it as a buff overall because that 8% reduction added is just great. Especially when you do have issue with cloak you still get a solid defensive benefit. Second, u thought the cleanse was over the top. It completely negated the premise of a whole class (dk) and cp star. That meant that 50% of the classes never had to worry about dot dmge (Temps also). It makes sense for temp to get cleanse cause they are healer class. Suppression was right way to go imo.

    More damag3, more cc control, more survivability....anything els you want darling???? Maybe throw a cookie in there. Every class cannot have everything. Nb class does have solid survivability when used corrextly. Sure it's not as easy mode but still solid especially when utilizing things outside class. Nb are not meant to be aoe cc control people that is other classes. But fear is best cc in game imo and is aoe so spam in gr o uos.

    I disagree with cloak purge countering dks. I been dueling on magblade for almost two years now and mag dk has always countered magblade during that time. Even when cloak had a purge. It was stamblades who dks had a hard time dealing with not magblades. By them nerfing cloak all it did was make mag dk more of a counter class because not only is your damage reflectable, and roots completely shut a magblade down, but now we can't even purge the dots. Just like there is more to magblade than cloak there is more to mag dk than just dots

    Magblades have survivability I agree but when compared to the other classes it's horrible. Magblade doesn't really make up for it either with higher damage. Both the mag dk and magplar spammable dps hits harder. Magblade does have merciless but it pretty much has to be set up. So the potential burst for magblade is high but it requires alot of set up. It's the reason why magblades are good in duels and not so good 1vX. All in all though magicka is just harder to 1vX with in general though all 3 of those classes have problems when it comes to fighting outnumbered. I think magplar and mag dk basically have the same mobility as well all 3 classes rely on mist form for mobility. What I think puts both of them over magblade right now though is that they have a burst heal.
  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


    Combined with the 2k tick from. Swallow soul now you get roughly we will 3500-4k every 2 seconds easy. While still being able to go offensive and keep the pressure on. Add in passive armor procs that are up all the time (so free up a skill slot) and can easy have the debuff from fear and/or 8% mitigation while still being offensive and putting pressure on. Both fear and cloak combo's help with your burst combos. That is some pretty good stuff there.

    You supplement your class skills with skills from outside the class. People seem to forget that not every class can have everything. If they did you would have no reason to use skills outside of the class. In this case, restore staff and la shield. Not toentirely the dodge chance that no otheragain class has.

    You must utilize the class more skillfully then the other classes. It is part of the appeal imo. No easy mode bol or crazy shield stack etc. You have too look ato how each nb skill interacts with one another and synergize them. Your are given plenty of tool to do so and there are so many more combinations a mag nblade can pull off in this game than any other class.


    You are fake news

    Please feel free to explain.

    U said "mag blades have more combinations than any other class by far"

    What does that mean? You can pull off 20 more combos than any other class but still be the worst class? Lol



  • bubbygink
    bubbygink
    ✭✭✭✭✭
    I feel like magblade is in an okay place right now but could use a change or two. First, some have already suggested this but I think Dark Cloak should be changed to drop the 8% damage reduction and instead remove snares (like shuffle).

    Right now cloak is practically worthless because we get snared so bad that once we cloak somebody just tiptoes right over to where we cloaked and uses and AoE to pull us out since we've barely been able to move. Snares are such a problem for us in Cyrodiil that I think most of us slot elusive mist over cloak so that we can have some sort of snare removal and mobility. Allowing cloak to remove snares could allow us to actually run cloak over mistform and it would be useful but not overpowered - I'm not advocating for a full on Templar purge, just a snare removal like shuffle and maybe a 3 second snare immunity, i.e. the duration of cloak. Another reason this would help is that, as I said, we could drop elusive mist for cloak, meaning we could drop vamp. This would make the magicka DK matchup, a major topic of this thread, much less deadly for us. This change also lends itself to having sorta a "magicka" and a "stamina" morph for cloak. Stamblades, which have access to shuffle, will still run Shadowy Disquise which fits their bursty play style. While magblades can run Dark Cloak to actually be elusive.


    So I think making Dark Cloak remove snares makes a lot of sense and would make cloak, which in theory should be a magblades signature skill, viable for us again while also 1) not being OP (not advocating for a full purge, just snare removal), 2) easing our matchup against Magicka DKs (by allowing us to drop vamp and remove their snares), and 3) not hurting stamblades at all (they'll still use Shadowy Disguise).

    I also would like to see some kind of change to the merciless resolve mechanic but am still up in the air with what I think would work best. Having it auto-recast when shot could make it too powerful. But maybe making the buff last 20 seconds no matter what and therefore allowing multiple bows per cast could be a good solution.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Tryxus wrote: »
    MagBlade isn't as bad as many ppl make it out. I'm not gonna disagree tho, the class does need some work for both PvE (DPS increase!!!) and PvP.

    If you're up against a Mag DK, Mass Hysteria's gonna be your best friend. It'll counter a DK who's going to Whip you after pinning you down with Fossilize and Talons and give you the chance to counter with your own roots and ccs. Also keeping up mobility (Crippling Grasp or Path) is important, to make sure the DK can't come near you to apply Burning Embers or rooting you again.

    The only thing to be mindful of is Wings, since that'll throw everything back at you. Proper timing is gonna be important then, but it's still very annoying when he puts up his wings again right before your attacks hit.

    I mostly go up against them in my Heavy Armor setup with Spinners and a Lightning Staff, which allows me to be less mindful of Wings and go on the offense a little more.

    Ever
    bowmanz607 wrote: »
    I realise the whole point of magblade is the buffing and debuffing aspect, but that takes waaay too much time in PvP situations.
    And when you do manage to get your buffs up, you have to find the right time to burst all your damage at once on the enemy player. But if the fight takes too long you are bassicaly ***, when your buffs run out you are back to the beginning. Magdk will just block everything untill that point, sorc wil shieldspam with Lambris and templar can heal up in about 0.5 seconds.

    Magblades main burst is the assassins will bow shot, which can just be dodgerolled and then its back to getting up your buffs and hoping they won't just roll away again.....

    Although the sustain is good due to siphoning strikes and swallow soul and all the heals, most of the time you run into someone else and they just wait it out. A magblade is easily countered because of the low damage ouput when the bow misses or is blocked, or even when meteor is completely negated by just blocking and walking out of the AOE.

    Magblade really needs some work Imo
    Mercilles resolve should be cast again when you use it, or even better: make merciless resolve a passive ability that just gives 8% damage done through minor berserk and when you land 4 hits you can cast the bow for a magicka cost.
    This would make magblade a lot better in PvP again and it would make the class a lot more fun to play since you could do something against your enemy.

    I realise certain classes and setups counter eachother, but atm everything counters magblade. With easily dodged combo's and low damage ouput when dodged, any class can take on a magblade they just have to wait untill the buffs run out which is 12 sec......

    So if you don't kill the blocking or shielded or perma-healing enemy with your *** combo you ate just dead.

    Try cloaking away and being a sneaky assassin when people can litteraly just press their flashlight key in the form of magelight to make you visible again for them to *** you up.

    Meteor+fear+spectral arrow = break free+ dodgeroll = 0 damage.

    To me the dama
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s


    That guy will get dropped by a skilled player. Did u see who he was fighting? LOL

    I wish i encountered same enemies as these youtube streamers do when they make buikd videos. They literally show clips of dropping scrubs but when they duel a skilled experienced player they get dropped.

    Im sorry his build does not mitigate the problems magblade suffers at the moment.

    Ya he has good damage and hes in heavy armor but he cant heal for crap. Path of darkness? Horrible skill only last two seconds.

    You have no idea what your talking about. I would put money in kena winning. Very skilled player. And ya you 1vx scrubs. That is no secret. No body can 1vx other skilled players without some lucky situation. This is a numbers game bottom line. Any 1vx player will tell you that. If you believe otherwise than post a video of you 1vx skilled players that are known by more than just you.

    Path is nice ability when used properly. Especially when paired with swallow soul for sustained gels to be able to keep up sustained pressure on your enemy and then hitting them with your time burst. When other have to go defensive to reset themselves, magblade keeps up the pressure.

    Also path last more then 2 seconds while in it. 11.5 seconds I believe. You can keep entering and leaving it so you can stay mobile to. It also procs armor buffs.

    You seem to think they have more problems then they do. Sure there are s9ne aspects that can be tweaked but nothing crazy and not a ton. Maybe nb is just not for you

    Umm where did i say i 1vx with a magblade or even mention 1vx myself at all? Nowhere.

    Im afraid i do know what im talking about i have 12 characters full slots all maxed out to cp600 and i smack people with all my classes and also get smacked myself with all my classes . No complains here about getting smacked.

    But i do wish i can play my magblade more effectively in pvp. Its my favorite class and i should have atleast became descent with it. Iv watched youtube clips on how to get good with em and all that its whatever clips dont mean nothing i can make a 20 minute highlight reel of a no name nba player and it will make em look like a star. But in reality is he a star compared to the other superstars? No.

    The class needs help i would say make path of darkness heal much more than it does now. 2k every 2 seconds? You will be lucky to get out of execute range without healing ward.


    Combined with the 2k tick from. Swallow soul now you get roughly we will 3500-4k every 2 seconds easy. While still being able to go offensive and keep the pressure on. Add in passive armor procs that are up all the time (so free up a skill slot) and can easy have the debuff from fear and/or 8% mitigation while still being offensive and putting pressure on. Both fear and cloak combo's help with your burst combos. That is some pretty good stuff there.

    You supplement your class skills with skills from outside the class. People seem to forget that not every class can have everything. If they did you would have no reason to use skills outside of the class. In this case, restore staff and la shield. Not toentirely the dodge chance that no otheragain class has.

    You must utilize the class more skillfully then the other classes. It is part of the appeal imo. No easy mode bol or crazy shield stack etc. You have too look ato how each nb skill interacts with one another and synergize them. Your are given plenty of tool to do so and there are so many more combinations a mag nblade can pull off in this game than any other class.


    You are fake news

    Please feel free to explain.

    U said "mag blades have more combinations than any other class by far"

    What does that mean? You can pull off 20 more combos than any other class but still be the worst class? Lol



    no i am saying the potential bar setups and what skills you place there etc have way more potential and options then other classes. WHen you approach a magblade they can be running any combo of abilities on bar. when you run up against other classes they all use the same exact bar setup more or less.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bubbygink wrote: »
    I feel like magblade is in an okay place right now but could use a change or two. First, some have already suggested this but I think Dark Cloak should be changed to drop the 8% damage reduction and instead remove snares (like shuffle).

    Right now cloak is practically worthless because we get snared so bad that once we cloak somebody just tiptoes right over to where we cloaked and uses and AoE to pull us out since we've barely been able to move. Snares are such a problem for us in Cyrodiil that I think most of us slot elusive mist over cloak so that we can have some sort of snare removal and mobility. Allowing cloak to remove snares could allow us to actually run cloak over mistform and it would be useful but not overpowered - I'm not advocating for a full on Templar purge, just a snare removal like shuffle and maybe a 3 second snare immunity, i.e. the duration of cloak. Another reason this would help is that, as I said, we could drop elusive mist for cloak, meaning we could drop vamp. This would make the magicka DK matchup, a major topic of this thread, much less deadly for us. This change also lends itself to having sorta a "magicka" and a "stamina" morph for cloak. Stamblades, which have access to shuffle, will still run Shadowy Disquise which fits their bursty play style. While magblades can run Dark Cloak to actually be elusive.


    So I think making Dark Cloak remove snares makes a lot of sense and would make cloak, which in theory should be a magblades signature skill, viable for us again while also 1) not being OP (not advocating for a full purge, just snare removal), 2) easing our matchup against Magicka DKs (by allowing us to drop vamp and remove their snares), and 3) not hurting stamblades at all (they'll still use Shadowy Disguise).

    I also would like to see some kind of change to the merciless resolve mechanic but am still up in the air with what I think would work best. Having it auto-recast when shot could make it too powerful. But maybe making the buff last 20 seconds no matter what and therefore allowing multiple bows per cast could be a good solution.

    i have thought about and toyed with the idea of cloak getting a snare purge. I do not wish to see the 8% damage reduction go though. That ability is so crucial to so many setups. That mitigation combined with the armor buff proc is huge.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    TipsyDrow wrote: »
    This is just insane . Please tell me what on earth in supposed to do when approached by a mag dk ? ( besides try and cloak and run )

    For one u gotta apply 4 buffs ( atleast my build ) siphoning strikes merciless resolve piercing mark and degeneration.

    By the time u do that you a mag DK already has rooted u smacked you with a couple lashes and dropped a meteor on your face..

    While being snared of course because DK has every tool knows to mankind.

    ZOS - "Dont worry cripple them and throw some 2k swallow souls that should keep you alive"

    Lord help us magblades

    Here let kena help you.
    https://www.youtube.com/watch?v=GRWX9iG-_Ms&t=1529s

    Here, play like this guy
    https://youtu.be/6SFNW5F8K9Y?t=205
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Reefo wrote: »
    bowmanz607 wrote: »
    Reefo wrote: »
    SaRuZ wrote: »
    Magblade is way overplayed in PvP. All Emps in Xbox Haddy are Magblades that ultibomb. The really sad magblades are the gankbombers, poor guys try to sneak in-between twenty people and bomb then get smacked down like a *****.

    I really don't mind any class except magplars. Idk why they just feel OP. Self-heal, self-purify, shields, jesus beam, spears. Put them in a group with other magplars rolling reflective armor and you have a troll party.

    thats the only real viable way for a magblade to be successful, bombblade. that is the state of magicka nightblade. yes its not cool and all, but thats how it goes. i for one hope magblades keep doing it to everyone until ZOS give some real buffs that make the class playable and survivable solo.

    my opinion is that the utility that magicka nb have through their classes sucks donkey crap.

    Why?

    its what stamblades use as a magicka dump utility(fear,cloak,shade,siphoning) every stam class uses magicka utility,
    every other magicka class has control and utility stacked with better secondary effects than the magblade.

    dk - fossilise(stun + root which opens up for power lash which heals you)
    - burning talons (a dot and root, get behind a magblade who has no cleanse or stamina get it off)
    - volatile armor (armor buff and dot)
    - wings

    sorc- streak (distance creator + aoe stun + damage)
    - mines (i mean really, you can afford to be in range with this, play smart around it and you cant be touched by melee)
    - crystal fragments (instant cast with 20% more damage which stuns)

    templar - purify (remove dots oh reminds me of the old cloak)
    - punctering sweeps (this WAY outperforms sap essence, and hits harder and procs critable burning light)
    - javelin (fast damaging cc with a chance to crit proc, send them flying and beam and dead)
    - purifying light hits hard AF, like i have seen 10k quite often, which is undodgable i think

    now lets see

    magblade - mass hysteria - 3 man fear and do 15% less damage, a magicka drain actually on a magblade seeing as though 15% damage reduction in reality counts for $hit on a magblade.
    - crippling grasp - very nice but its a 1v1 skill, no body will take debilitate for pvp.
    - swallow soul - crappy heal and reflectable
    - sap essence is just really weak damage
    - cloak (class defining skill that seems to waste magicka just casting it due to needing 3 casts to actually be invisible)
    - agony (broken way too easily, decent in 1v1)
    - concealed weapon (move fast while invisible? what the? useless as cloak doesnt work)
    - merciless resolve (good skill, telegraphed, doesnt animation cancel well and the snare isnt needed with mass hysteria and crippling grasp

    just a (blatantly put) poor class to do anything but PVE, duel or Zergbomb.

    I disagree with much of your view on magblade in pvp. It is a very versatile and viable playstyle.in pvp. One of the best classes to solo pvp with too.

    %15 damage reduction from 3 people while having long cc not breaking on yearly while also sharing and proc major armor buffs counts for crap???

    Yes crippling Gras is nice 1v1. Whats your issue? That it's not aoe??? nb excels at 1v1.

    Swallow soul, pretty good hot. Especially when tied into a spammable low cost dps that gives extra healing and potentially 8%ax mag depending on your build. Plus ult gen.

    Sap essence hits harder then many mag aoe abilities. Regardless it also provides. Pretty darn good burst heal in xv1 situations while also giving major sorcery. Again, depending on build could give 8% max mag. Also gives extra healing from slotted and ult.

    Cloak is not all about invisibility for one. Plus, it works best when used in conjunction with fear or shadow image etc to buy that time to cloak. Not to mention 8% damage reduction and proc major armor buffs.

    Concealed weapon has same tool tip as surprise attack, yet people think surprise attack is fine.

    I would like to see resolve have an auto refresh but great burst potential when timed and used properly.

    The utility of a mag blade is second to none. There are so many different ways to play and setup and be viable. Other classes see damn near the same bar setups on all players.

    It's funny you say poor class to do anything with but PVE, yet one of the weakest classes in pvp as far as dps goes. If not the weakest.

    Do you even magblade bro???

    i did say its good in duels, do i magblade, yes was my 1st character which i took from 1 to 50, vr1 to vr16.
    my point is simply it needs more damage and control cc with damage. with better survivabilty.

    it was great before proxy and cloak nerf, its not good anymore everyone knows this. not a class you go to pvp and do 1vX with in a hurry thats for sure.

    Really, I 1vx all the time with mine. In fact went 372-10 solo on Saturday. Now before you get to it that was not all 1vx. It was a mix of 1vx via kiting people from zerg, jumping in an small fights (not xv1 though), zerg surfing at times, keep fights, but more often than not 1vx.

    Some issues with cloak? Sure. Unusable? Absolutely not. Heck, most the times I'm not even trying to stealth I use it to proc the 8% reduction and Major armor buffs because only way on a chunk of builds for me to get the armor buff proc is with cloak and fear and we'll can't spam fear when they already cc. But also timing fear with cloak for an approximate 30% damage reduction for a short time. Again, used in conjunction with a cc or shadow image I rarely have an issue with cloak. Usually when I get takeno from stealth it is through a legitimate means.

    If all you rely on as. Mag blade is cloak and details anyway you are doing it wrong. If that breaks the class for you my be you should rethink the nb. The cloak nerf/buff I think was fair. Firat, I take it as a buff overall because that 8% reduction added is just great. Especially when you do have issue with cloak you still get a solid defensive benefit. Second, u thought the cleanse was over the top. It completely negated the premise of a whole class (dk) and cp star. That meant that 50% of the classes never had to worry about dot dmge (Temps also). It makes sense for temp to get cleanse cause they are healer class. Suppression was right way to go imo.

    More damag3, more cc control, more survivability....anything els you want darling???? Maybe throw a cookie in there. Every class cannot have everything. Nb class does have solid survivability when used corrextly. Sure it's not as easy mode but still solid especially when utilizing things outside class. Nb are not meant to be aoe cc control people that is other classes. But fear is best cc in game imo and is aoe so spam in gr o uos.

    I disagree with cloak purge countering dks. I been dueling on magblade for almost two years now and mag dk has always countered magblade during that time. Even when cloak had a purge. It was stamblades who dks had a hard time dealing with not magblades. By them nerfing cloak all it did was make mag dk more of a counter class because not only is your damage reflectable, and roots completely shut a magblade down, but now we can't even purge the dots. Just like there is more to magblade than cloak there is more to mag dk than just dots

    Magblades have survivability I agree but when compared to the other classes it's horrible. Magblade doesn't really make up for it either with higher damage. Both the mag dk and magplar spammable dps hits harder. Magblade does have merciless but it pretty much has to be set up. So the potential burst for magblade is high but it requires alot of set up. It's the reason why magblades are good in duels and not so good 1vX. All in all though magicka is just harder to 1vX with in general though all 3 of those classes have problems when it comes to fighting outnumbered. I think magplar and mag dk basically have the same mobility as well all 3 classes rely on mist form for mobility. What I think puts both of them over magblade right now though is that they have a burst heal.

    magdk are defined by dots. please show me a magdk build without dots. IN fact, their amount of dots is why they dont have an execute. they use dots fro their pressure to kill people. on the other hand, a magblade can have a build without cloak.

    i personally have a harder time on my stamblade against a magdk then my mag nb.

    I dont think the survivability is horrible compared to other classes. i think it just requires more skill and notb have easy mode button. im fine with that. you can get burst heals and survivability from other sources. Not everything has to be in class. you have access to 2 other shields one of which provides a burst heal. Healing ward can be combined with cloak, mist form, shadow image etc to maximize its usefuleness. you can through another hot on to give you at least 3 hot that will tick hard when you have that many. again, depending on how you play, even purge can operate as a burst heal (although admittedly need to kinda be built for it). the burst potential and higher kill potential of a magblade means you could utilize that heal.

    personally, i 1vx best on a nb than other classes. ALso, whip and swallow soul hit for roughly the same. jabs may be a bit more bought still in the rough neighborhood. Not to mention magblad has mutliple spammable dps abilities. We have immovable pots to deal with snares, plus you can stack things like vamp, major expedition and 25% more stealth speed to mitigate snares. YOu can also use your shadow image to juke people out when snared.
  • fred4
    fred4
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    I have now made a simple build that is turning out enjoyable for this beginning PvP magblade. Gone is the heavy attack idea. You can gank people quite well with Soul Assault. It's cheese, but I'm loving it at the moment. This ability has aggravated me as a medium armor DK. It is quite remarkable how many people don't react when it catches them off guard.

    I am trying a couple of other obscure things. There's the crafted "Way of the Arena" set. It really solves the being CCd, helpless, out of stam problem. You could try Reactive, I guess, but where that allows you to take a beating, Way of the Arena allows you to break free and stay in the action. Also it means I get to have light armor and Arcane jewelry for maximum damage, along with enough cost reduction for perma cloak. I went with mostly Well Fitted, rather than Impen. As a former stamina player the Arena set plays much more like what I'm used to.

    The other thing is Efficient Purge. Casting that before going back into stealth works quite well. So these are some options if, like me, you don't want to be a vampire. I will also be trying the resto ult.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    bowmanz607 wrote: »
    magdk are defined by dots. please show me a magdk build without dots.
    Well, DK lends itself to a heavy attack build with Molten Armaments. You could probably rustle up one of those without dots.

    My stam DK doesn't strictly use DOTs, unless you count Blade Cloak, Flames of Oblivion, and Dawnbreaker. That's stam, of course.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Jitterbug
    Jitterbug
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    Not often you see 5 well fitted way of the arena recommended :-P
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