asneakybanana wrote: »asneakybanana wrote: »@Anazasi were lucky on PC na in the fact we haven't really had any outposts/keep farmers for the most part. If you look at PC EU and the console's there is tons of this outpost farming going on and it's only a matter of time imo until haderus becomes a farm campaign for us. I wouldn't mind seeing pugs getting more AP but there needs to be a better way than ticks. That just encourages zerging and exploiting farm methods.
@asneakybanana we don't have farmers like that because all the top guilds on PCNA actually PvP and wouldn't let it happen. If people started trying those farms on Haderous, it wouldn't be long before VE, Haxus, Fantasia or someone would show up to farm the farmers.
It's not as easy as you think. We have big guilds with (some) morals on console too. But we also have 5 campaigns. We busted farms up on multiple camps but you just can't be everywhere at the same time. It was possible to police a campaign but not all.
On PC EU there was a level 44 general
asneakybanana wrote: »Not really. The way players have been farming outposts on eu, by leaving the wall down, makes it so there are maybe 5 more NPCs that you have to contend with but it's really not a big change. Can still easily flip a keep in under a minute with the walls down and 12 ppl flipping flags.WuffyCerulei wrote: »Ya know keeps are way more work to capture than an outpost, right?
If you're okay with letting the cross faction keep flipping happen in otherwise empty campaigns, sure. Nevermind that would then also negate the incentive to spread out because it's so much easier to farm AP by simply joining in the farm. >_>
I'm definitely ok with almost anything in empty campaigns, as long as the ap gains are on par with high pop campaigns.
6k per 5-10 min is an achievable number without keeps flipping.
And, generally, if you are already capable to have 2 groups with 10-15 people flipping a keep back and forth, why wouldn't you trade kills as well?
asneakybanana wrote: »asneakybanana wrote: »@Anazasi were lucky on PC na in the fact we haven't really had any outposts/keep farmers for the most part. If you look at PC EU and the console's there is tons of this outpost farming going on and it's only a matter of time imo until haderus becomes a farm campaign for us. I wouldn't mind seeing pugs getting more AP but there needs to be a better way than ticks. That just encourages zerging and exploiting farm methods.
@asneakybanana we don't have farmers like that because all the top guilds on PCNA actually PvP and wouldn't let it happen. If people started trying those farms on Haderous, it wouldn't be long before VE, Haxus, Fantasia or someone would show up to farm the farmers.
It's not as easy as you think. We have big guilds with (some) morals on console too. But we also have 5 campaigns. We busted farms up on multiple camps but you just can't be everywhere at the same time. It was possible to police a campaign but not all.
On PC EU there was a level 44 general
AlwaysOnFire wrote: »
Well yeah, that goes without saying that you have to practice a bit before knowing how to do anything. That includes the basic mechanics of the game. But to say resources are hard to take would be like saying the game is hard to play.
You... do understand that just because you have achieved something, that doesn't make it objectively easy, right? Until it becomes easy, the game is 'hard to play' for people. What you deem 'basic mechanics' are not flawlessly intuitive to everybody, and people will often not learn them unless they are properly compensated for doing so. Else, why bother? Just go do something else more rewarding with your time otherwise.
And Zenimax is probably not developing a game based on that the game is easy for you personally, but likely is considering players that are not yet where you are. Players that give up won't partake of content they spend time and money to develop, so a good developer takes time to balance the difficulty/reward of certain activities not for you, but for those who actually need incentive to master the content.
It's like looking at a kid who's not motivated to learn algebra and telling them "math's not hard. you just have to practice a bit before knowing how to do anything."
They'll never learn or want to learn unless there's more in it for them than just a lack of contempt from people who condescended to them about it. It's inadvertently calling them stupid, because if you find it easy, and they don't find it easy, then they must just be objectively worse than you at something that doesn't benefit them anyway. By increasing the reward, people are more likely to learn, use, and master the mechanics that you deem basic. And in turn this has an impact on how the game flows and what the environment is like, and how good it is at retaining players. Assuming everything is easy and thus not worth rewarding is a disservice to practically everybody who doesn't have a "screw you, I got mine" attitude.
Zenimax's design is trying to encourage people to become your peer, and so by making the content more rewarding people who would never otherwise invest in that content will do so, and soon they too will find it 'easy.'
asneakybanana wrote: »asneakybanana wrote: »@Anazasi were lucky on PC na in the fact we haven't really had any outposts/keep farmers for the most part. If you look at PC EU and the console's there is tons of this outpost farming going on and it's only a matter of time imo until haderus becomes a farm campaign for us. I wouldn't mind seeing pugs getting more AP but there needs to be a better way than ticks. That just encourages zerging and exploiting farm methods.
@asneakybanana we don't have farmers like that because all the top guilds on PCNA actually PvP and wouldn't let it happen. If people started trying those farms on Haderous, it wouldn't be long before VE, Haxus, Fantasia or someone would show up to farm the farmers.
It's not as easy as you think. We have big guilds with (some) morals on console too. But we also have 5 campaigns. We busted farms up on multiple camps but you just can't be everywhere at the same time. It was possible to police a campaign but not all.
On PC EU there was a level 44 general
That's absolutely ridiculous, saddening actually.
I had heard of a lvl 13 major lol.
RinaldoGandolphi wrote: »At this point, I say just leave it be.
ZOS is trying to encourage people to fight elsewhere besides the ring...the only way to do that is make other objectives worth something.
They are at least trying. Cut them a little slack, its a game, not a job.
TequilaFire wrote: »Interesting how threatened some are that those that actually capture keeps instead of farming their friends might advance in rank. Freaking bunch of hypocrites.
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Chilla_Deluxe wrote: »
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Counting the NPCs adds a good 1-2 minutes to the timer and drastically reduces the ap gained per hour in comparison to the average ap gained by a decent group. So cut me some slack. You people are really going overboard with this. Havent seen keep/outpost flipping since yesterdays maintenance here on PS4 EU console at the very least.
Joy_Division wrote: »The PvDoor AP resource has NOT spread people out. Everyone is in a rush to zerg the mine flag guards so they don't miss out on the 1.5K AP. Guilds unnecessary stack during PvDoor keeps/outposts to get the juicy 6K.
It's a joke. If they were going to do anything, what ZoS should have done was to multiply the value for each opponent killed at a resource/keep such that if it was actually contested the reward for taking/holding it would be high, but PvDooring it would get exactly what you deserve: zero.
Chilla_Deluxe wrote: »
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Counting the NPCs adds a good 1-2 minutes to the timer and drastically reduces the ap gained per hour in comparison to the average ap gained by a decent group. So cut me some slack. You people are really going overboard with this. Havent seen keep/outpost flipping since yesterdays maintenance here on PS4 EU console at the very least.
If you need 1-2 minutes to kill the flag NPCs and keep any other NPCs away from the flags with a group of 6 - why are you even talking on this topic?
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Counting the NPCs adds a good 1-2 minutes to the timer and drastically reduces the ap gained per hour in comparison to the average ap gained by a decent group. So cut me some slack. You people are really going overboard with this. Havent seen keep/outpost flipping since yesterdays maintenance here on PS4 EU console at the very least.
If you need 1-2 minutes to kill the flag NPCs and keep any other NPCs away from the flags with a group of 6 - why are you even talking on this topic?
Firstly, before jumping to insults, lets be logical. You're only making yourself look childish. On Console the fastest people flip flags is around per 5 minutes (and this was outpost flipping lol) 2 flips which is 1 tick per faction. Simply because most of the so called "good players" like to be the afk ones. Second, console does have alot of kids and such which ruin it so you figure 5 minutes x 6k ap each hour (12 ticks) would be 72k ap an hour with so called "effective keep flipping". If people want to flip keeps and waste their time on this very boring method then so be it, no need to nag on everything that doesn't fit your biased mindset.
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Counting the NPCs adds a good 1-2 minutes to the timer and drastically reduces the ap gained per hour in comparison to the average ap gained by a decent group. So cut me some slack. You people are really going overboard with this. Havent seen keep/outpost flipping since yesterdays maintenance here on PS4 EU console at the very least.
If you need 1-2 minutes to kill the flag NPCs and keep any other NPCs away from the flags with a group of 6 - why are you even talking on this topic?
Firstly, before jumping to insults, lets be logical. You're only making yourself look childish. On Console the fastest people flip flags is around per 5 minutes (and this was outpost flipping lol) 2 flips which is 1 tick per faction. Simply because most of the so called "good players" like to be the afk ones. Second, console does have alot of kids and such which ruin it so you figure 5 minutes x 6k ap each hour (12 ticks) would be 72k ap an hour with so called "effective keep flipping". If people want to flip keeps and waste their time on this very boring method then so be it, no need to nag on everything that doesn't fit your biased mindset.