Artemiisia wrote: »this has been like this for 2 years now, green alliance are noobs at pvp, since they cant beat us 1vs1 faction wise
Artemiisia wrote: »this has been like this for 2 years now, green alliance are noobs at pvp, since they cant beat us 1vs1 faction wise
I like that in the screenshot you provided as evidence the AD is in fact sieging the DC.
bowmanz607 wrote: »I am willing tof bet this is the story behind that map. Yellow holds their home keeps at a minimum. Yellow and red fight on bridge endlessly until yellow pushes to see and does same thing between brk and sej. Meanwhile, a smaller population of people looking for more then the mindless rez, walk in straight line, right, rezoning etc are on blue side trying to take the map over there but don't have enough numbers because everyone wants to run to brk.
While red and yellow pugs just keep streaming into one another back and forth blue takes chal and roe because majority of red and yellow are still fighting between brk and sej. However r3d pulls just enough people off of brk to go to chal/arrius if blue hits it to cut off chal. This provides the pugs of ad enough time to take brk.
The reason it typically stays like this is because blue, yellow, red, all now hav3 a keep next to each other. This pulls many player to this triangle of keeps because it maximizes the number of pvp fights whole on the other side of the map there are just not wrought people playing the map on that side to push blue back or yellow further.
It's not so much about team green as it is about pugs just being pugs and running in a straight line where they find most pvp encounters.
Artemiisia wrote: »bowmanz607 wrote: »I am willing tof bet this is the story behind that map. Yellow holds their home keeps at a minimum. Yellow and red fight on bridge endlessly until yellow pushes to see and does same thing between brk and sej. Meanwhile, a smaller population of people looking for more then the mindless rez, walk in straight line, right, rezoning etc are on blue side trying to take the map over there but don't have enough numbers because everyone wants to run to brk.
While red and yellow pugs just keep streaming into one another back and forth blue takes chal and roe because majority of red and yellow are still fighting between brk and sej. However r3d pulls just enough people off of brk to go to chal/arrius if blue hits it to cut off chal. This provides the pugs of ad enough time to take brk.
The reason it typically stays like this is because blue, yellow, red, all now hav3 a keep next to each other. This pulls many player to this triangle of keeps because it maximizes the number of pvp fights whole on the other side of the map there are just not wrought people playing the map on that side to push blue back or yellow further.
It's not so much about team green as it is about pugs just being pugs and running in a straight line where they find most pvp encounters.
I have seen many times, yellows coming to rescue blues from losing a keep, without attacking each other, and wise versa, so dont give me that crap about the green alliance not helping each other
bowmanz607 wrote: »Artemiisia wrote: »bowmanz607 wrote: »I am willing tof bet this is the story behind that map. Yellow holds their home keeps at a minimum. Yellow and red fight on bridge endlessly until yellow pushes to see and does same thing between brk and sej. Meanwhile, a smaller population of people looking for more then the mindless rez, walk in straight line, right, rezoning etc are on blue side trying to take the map over there but don't have enough numbers because everyone wants to run to brk.
While red and yellow pugs just keep streaming into one another back and forth blue takes chal and roe because majority of red and yellow are still fighting between brk and sej. However r3d pulls just enough people off of brk to go to chal/arrius if blue hits it to cut off chal. This provides the pugs of ad enough time to take brk.
The reason it typically stays like this is because blue, yellow, red, all now hav3 a keep next to each other. This pulls many player to this triangle of keeps because it maximizes the number of pvp fights whole on the other side of the map there are just not wrought people playing the map on that side to push blue back or yellow further.
It's not so much about team green as it is about pugs just being pugs and running in a straight line where they find most pvp encounters.
I have seen many times, yellows coming to rescue blues from losing a keep, without attacking each other, and wise versa, so dont give me that crap about the green alliance not helping each other
Red does this to so don't try and act all high and mighty.
Artemiisia wrote: »this has been like this for 2 years now, green alliance are noobs at pvp, since they cant beat us 1vs1 faction wise
I used to raid lead PvP for almost 2 years on the main campaign with others and we were able to break the "green alliance" dead lock every night with good tactics and co-ordination.
The problem is without organised groups/guilds leading groups and being in communication you will all just run at BRK/Chalm and wipe over and over wondering why the DC/AD just whole up their and enjoy the green rain of AP.
Here is a tactical breakdown of how to clear the deadlock, granted you would actually need groups and communication to achieve it (apologies for any incorrect keep names).
Group 1
- A - Attack Faragyl, AD will go "OMG DA SCROLL!!!" and everyone on the front line will run for that one keep.
- B - Either take the scroll and hold the keep as long as your can, or if wiped instantly go for BRK whilst AD are busy.
- C - Go for Drakelowe to regain a home keep and meet up with other groups.
- D - When there are two groups and assuming Drakelowe is capture hit both their back keeps, they will lose transit and have to defend another scroll. This may also draw DC south as their scroll would be vulnerable.
Group 2
- 2 (should be 2A) - Attack Ash to draw DC back from Chalman and gain another shot at gaining your scroll.
- B - Either take the scroll and hold the keep as long as your can, or if wiped instantly go for BRK whilst DC are busy.
- C - Go for Drakelowe to regain a home keep and meet up with other groups.
- D - When there are two groups and assuming Drakelowe is capture hit both their back keeps, they will lose transit and have to defend another scroll. This may also draw DC south as their scroll would be vulnerable.
Group 3
- A - Take Chalman whilst DC are defending Ash.
- B - Take Dragonclaw to disable DC home keep bonus and distract them/make them run to give groups 1 & 2 more time.
- C - Attack Glademist to draw DC back again.
Artemiisia wrote: »its quite funny to see its AD/DC players thats comments on this, trying to protect their green alliance
bowmanz607 wrote: »Artemiisia wrote: »its quite funny to see its AD/DC players thats comments on this, trying to protect their green alliance
What is funny is seeing ep act like the helpless damsel when really your just as guilty.
Artemiisia wrote: »Artemiisia wrote: »this has been like this for 2 years now, green alliance are noobs at pvp, since they cant beat us 1vs1 faction wise
I used to raid lead PvP for almost 2 years on the main campaign with others and we were able to break the "green alliance" dead lock every night with good tactics and co-ordination.
The problem is without organised groups/guilds leading groups and being in communication you will all just run at BRK/Chalm and wipe over and over wondering why the DC/AD just whole up their and enjoy the green rain of AP.
Here is a tactical breakdown of how to clear the deadlock, granted you would actually need groups and communication to achieve it (apologies for any incorrect keep names).
Group 1
- A - Attack Faragyl, AD will go "OMG DA SCROLL!!!" and everyone on the front line will run for that one keep.
- B - Either take the scroll and hold the keep as long as your can, or if wiped instantly go for BRK whilst AD are busy.
- C - Go for Drakelowe to regain a home keep and meet up with other groups.
- D - When there are two groups and assuming Drakelowe is capture hit both their back keeps, they will lose transit and have to defend another scroll. This may also draw DC south as their scroll would be vulnerable.
Group 2
- 2 (should be 2A) - Attack Ash to draw DC back from Chalman and gain another shot at gaining your scroll.
- B - Either take the scroll and hold the keep as long as your can, or if wiped instantly go for BRK whilst DC are busy.
- C - Go for Drakelowe to regain a home keep and meet up with other groups.
- D - When there are two groups and assuming Drakelowe is capture hit both their back keeps, they will lose transit and have to defend another scroll. This may also draw DC south as their scroll would be vulnerable.
Group 3
- A - Take Chalman whilst DC are defending Ash.
- B - Take Dragonclaw to disable DC home keep bonus and distract them/make them run to give groups 1 & 2 more time.
- C - Attack Glademist to draw DC back again.
well the main problem, is all of the pvp'ers that were making good progress on pact side, heroes of skryim, wabbajack, warcouncil and such, many of these are either gone, or people have jumped to AD/DC side since they have it easier.
Artemiisia wrote: »the funny thing is more and more people from pact side, like Zinaroth in this thread, runs scared to make a AD/DC char instead to do pvp with, and then starts bashing on pacts, loving the irony of it.
Artemiisia wrote: »so how can you guys justify this map, and both blue/yellows keep fighting reds, and not each other to actually get the upper hand of map control?
Artemiisia wrote: »the funny thing is more and more people from pact side, like Zinaroth in this thread, runs scared to make a AD/DC char instead to do pvp with, and then starts bashing on pacts, loving the irony of it.
I only play on Ebonheart Pact so I don't know what the f'ck you're talking about. Now you're just making up sh*t to paint a wrong picture.
bowmanz607 wrote: »Artemiisia wrote: »so how can you guys justify this map, and both blue/yellows keep fighting reds, and not each other to actually get the upper hand of map control?
i said it already. you have 3 keeps next to each other that are 3 different colors. this creates a triangle of pvp. People go to tht triangle because that is where most pvp fights will happen since there are 3 alliances rather then 2. this is especially true for people who dont run in groups.
all in all it is not about map control for many people but getting to pvp asap. The triangle creates the best environment for getting to pvp asap. its not about double teaming red at that point, but maximize pvp encounters.