This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Lord_Dexter wrote: »
The more they raise the cap the more obvious it will be that the current CP system is seriously flawed. Now they don't necessarily need to scrap the CP system, but it definitely needs to be reworked.
The more they raise the cap the more obvious it will be that the current CP system is seriously flawed. Now they don't necessarily need to scrap the CP system, but it definitely needs to be reworked.
I agree with this. So many irrelevant stats...more diversity is needed. A system is needed that will Make you sit there and look at 3 options and go "I really don't know which is best".
Not saying it should be more confusing, just making your toon more customization to the point of extreme uniqueness.
No. CP allows for more options to fine tune and specialize your builds. I like playing around with it.
andreasranasen wrote: »Ugh this is gonna be one of those never ending threads that will stay on first page for weeks O_O
Note: CP adds build variety to the game. Please stay.
This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Yolokin_Swagonborn wrote: »Your poll is unfortunately limiting. The choices are too narrow and it will skew the results. I think feel the champion system needs to be dramatically revised, revamped or even expanded but just removing it would not help. And this is coming from someone who mostly dislikes the champion system.
What I have learned from talking to people on these forums is that some players have a deep ingrained psychological NEED for "progression." Even if the progression is fake. Even if they know their character isn't really getting any stronger and ZOS is just buffing mobs to curb power creep. They love their imaginary points and ever increasing damage numbers - just look at the post directly above mine lol. The dude probably didn't even notice the increased armor and HP on the mob he was hitting but ZOMG BIG NUMBERS!! I enjoy playing the game for the game's sake but that's just me. Everyone plays differently.
The best thing the champion system ever did for us was get rid of the Veteran system, which was also terrible in its own way. Now that progression is account bound and not character bound, I don't have to grind up new characters all the way to 50, get all mages guild, undaunted, etc, and THEN, on top of all that, grind out 16 champion levels. That was ridiculous.
The other benefit of the CP system is that gear is no longer tied to level. ZOS can increase or improve CP without changing the gear cap and forcing everyone to grind all those terrible RNG helms and weapons again.
So, as much as I dislike CP in PvP, and think it is a meaningless vertical progression treadmill in PvE, we can't just get rid of it cold turkey. It could be carefully removed in PvP with some critical adjustments in Battle Spirit to compensate but I think it should remain in PvE until it gets a rework. Like many have suggested, more horizontal progression, unique bonuses/abilities instead of raw stat inflation.