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Get rid of Champion Points?

  • Enslaved
    Enslaved
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    No
    This is, in its essence, a PvP QQ thead.
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  • AzraelKrieg
    AzraelKrieg
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    No
    What is your problem with Champion Points OP? Did someone kick you from a group because you didn't have many or did some CP rank player on a <50 alt kill you in a duel?
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
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  • LadyLavina
    LadyLavina
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    Chrysa1is wrote: »
    This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.

    Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.

    Absolutely not. Imo, it plays far too big of a role at this point. Azura's Star exists for people who want to play without them. If ZOS wanted more people to play that way, Azura's should net more AP or something to make it more appealing.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
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  • Lord_Eomer
    Lord_Eomer
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    No
    Tryxus wrote: »
    Keep them for PvE, remove them for PvP

    Then whats PVP is all about? Level 50 junk?
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  • AzraelKrieg
    AzraelKrieg
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    No
    Tryxus wrote: »
    Keep them for PvE, remove them for PvP

    Then whats PVP is all about? Level 50 junk?

    You'll still get CP level gear, just that all campaigns will operate as Azura's is now.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
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  • M0bi
    M0bi
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    Yes
    Danksta wrote: »
    The more they raise the cap the more obvious it will be that the current CP system is seriously flawed. Now they don't necessarily need to scrap the CP system, but it definitely needs to be reworked.

    I agree with this. So many irrelevant stats...more diversity is needed. A system is needed that will Make you sit there and look at 3 options and go "I really don't know which is best".
    Not saying it should be more confusing, just making your toon more customization to the point of extreme uniqueness.
    FOR THE DOMINION!!
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  • dday3six
    dday3six
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    No
    M0bi wrote: »
    Danksta wrote: »
    The more they raise the cap the more obvious it will be that the current CP system is seriously flawed. Now they don't necessarily need to scrap the CP system, but it definitely needs to be reworked.

    I agree with this. So many irrelevant stats...more diversity is needed. A system is needed that will Make you sit there and look at 3 options and go "I really don't know which is best".
    Not saying it should be more confusing, just making your toon more customization to the point of extreme uniqueness.

    Well you can already be as unique as you want, you just have to trade effectiveness. Beside which 'extreme uniqueness' is a flippin' myth. There's only so far it can go before it's down to same ***, different color.
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  • Duiwel
    Duiwel
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    No
    Well first of all instead of just having a very limited amount of skills so you will mostly see the same builds over and over on a multitude of characters, Champion points offer versatility/ customization/ different play styles.

    A near unlimited range of variety...

    Secondly you want to punish people who play the game. Tell me OP how many CP do you have?

    How many sets of gold gear do you have?

    The only thing you need in no CP is high resource + high stat sets. (this makes even older craftable sets very OP) so it's more boring and as you say old school.

    Don't get me wrong I almost prefer Azura Star IC small scale ( because it's fun) but for the big campaigns nothing beats the customization of a nice build in a CP campaign OP.

    So please PUT THE SKOOMA DAUWN
    arnold-schwarzenegger-kindergarten-cop.jpg.jpg
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
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  • ScooberSteve
    ScooberSteve
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    No
    Just because you have been here since release doesnt mean your experienced player
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  • Captain8504
    Captain8504
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    Be pretty cool if you had class morphs after level 50. Like skill morphs, when you hit level 50, you can continue playing the class your currently playing. Or, you can morph your class into 2 different new classes.
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  • WhiteMage
    WhiteMage
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    Yes
    Down with CP! Down with CP! This would be the biggest, easiest, most effective balancing patch ever.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
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  • SaRuZ
    SaRuZ
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    No
    Talk about throwing your longest playing players under the bus.

    Not that they care. They know you 600+ ppl will keep playing no matter what. It's the <50 ppl crying about not leveling fast enough and how stuff is so hard and how they can't PvP or get gear yet, wahhhh!!!
    Edited by SaRuZ on February 28, 2017 9:15AM
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  • Turelus
    Turelus
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    Unsure
    I don't like the main bonuses they give and would like to see that gone. It's just become another grinding part of the system for newer players and add very little actual choice to builds, you just stack 100 points in your damage type and 200 points in defences now.

    I would much rather see fewer points but more interesting choices like the passives.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • Calboy
    Calboy
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    Yes
    No CP is absolutely amazing, best pvp I've had in a very very long time.
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  • MarrazzMist
    MarrazzMist
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    Unsure
    I a casual player, but I like the feel off progression that CP give.

    I would be fine if they are turned off for pvp, if that works better. Hardly makes me better or worst pvper :)
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  • Liofa
    Liofa
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    Yes
    Players wonder why there is power creep . Look around Sherlock . If you remove cap for damage stats and create a way to have everything decent without sacrificing any damage , then you will have power creep . Also , pls , bring soft caps back .
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  • Biro123
    Biro123
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    Stupid question. There is already a no-cp option. They call it Azura. You want no-cp, go play there.. Simples. Why force it on ppl who don't want it.

    Now if the question was something like 'should there be more no-cp servers?' There'd be a different answer.. It would be dependent on how many usually play in Azura. On EU, its generally about the right number for a single server.
    ofc that may change after this week if we suddenly have a ton of people who suddenly think no-cp is awesome who never thought to try Azura before (why??)...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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  • WhiteMage
    WhiteMage
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    Yes
    I have an idea! Let's make a campaign where everyone is the emperor all at the same time! That should cater to the folks who just HAVE to be god! It's so unfair of us to ask them to be mortals with the rest of us. And this way they don't have to force godhood on the mortals who don't want it.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
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  • AnviOfVai
    AnviOfVai
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    No
    Koensol wrote: »
    No. CP allows for more options to fine tune and specialize your builds. I like playing around with it.

    ^^

    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

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  • ChuckyPayne
    ChuckyPayne
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    Yes
    I don't say CP system has to go, but need some major changes.

    I like the CP system, I like the CP progress. I like the feeling I reached something. I have ~ 750 CP. So far, neither it is collected, only played enough. I like that I don't need to farm CP (enlightenment).

    But with CP system there are problems.
    - Vertical progression
    ZOS need too much effort to rebalance the whole game from time to time (as it is done now with update 13).
    - Too slow cap raise. Because of the vertical system (rebalance).
    - Too much point possibilities 9*4*100 max point (3600) and only 600 spendable. Yes it is about possibilities, and choises. But this is mean too, it is a complete, closed, finished system will, which never will improve (new constellation, new stars, new choises).

    I think it would be much better if CP system would be some kind of horizontal progression.
    If CP system would be horizontal progression.
    - Less problem with balancing.
    - You can earn more CP (or ZOS can erase totally the CP cap), and we can collect lots of CP point
    - ZOS can introduce new constellations, new stars

    Just a few existing idea: Faster harvesting, faster running, faster horse riding, faster resurrection, faster swimming. more gold, more exp, better loot. more ap for killing, more ap for resurrencting, unlock game funcions etc., etc. (and yes here need very carefull balance too)

    Yes I can image how much the majority of players would miss the current CP system advantages. But here is an idea for them.

    - 7 armor piece + 3 jewelry piece 2 weapon piece (or 1 weapon with 2 trait)

    12 different trait (you can not use two identical) but every trait would be much stronger.
    For example divine trait:
    now 7 piece of divine legendary trait: 7 * 7.5% = 52.5%
    with the new trait system u can only wear 1 divine trait armor but this legendary piece = 52.5%

    - differences, possibilities, choises

    Now we have 9 armor trait, but ZOS would introduce new onces = diversity.
    And of course need trait changes, much questions (for example glyphs and Infused trait)

    IMO This soulioton would have more possibilies, and less balance problems.
    Edited by ChuckyPayne on February 28, 2017 10:15AM
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  • Egonieser
    Egonieser
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    Yes
    Ugh this is gonna be one of those never ending threads that will stay on first page for weeks O_O

    Note: CP adds build variety to the game. Please stay.

    And it also adds massive imbalance and a massive power creep between new and old players, much bigger than preCP ever was.

    All of a sudden, these "godlike" players who used to be untouchable are now easy pickings without CP, which alone shows how much of an impact CP can have, basically negating one's weaknesses almost entirely.
    I still play with a lot of builds that were established as mainstream during preCP days and I literally dominate players in PvP now as so many of them have builds and setups that rely solely on CP while mine does not, making them very little of threat to me, even those that used to feel untouchable are now dead meat as there is no CP covering their self-made weaknesses.
    Before the days of CP, if you wanted to specialize in something, to had to give something up e.g. high damage - low sustain/survive and vice versa. When CP came out, it basically negated all that and allowed it all, to have high damage, high sustain, high survivability all at once with no downsides (if done right obviously) and further introduction of cheese sets took it all to a new level.

    I was and am against CP, I hate it. It's a cheap system to keep players engaged and grinding while adding massive balance problems into the equation.
    It should be that you are only allowed to specialize in ONE tree, either thief, mage or warrior, but not all at once, making players THINK and pick their specialisation and build accordingly around it not be Jack-of-all-Trades.
    Edited by Egonieser on February 28, 2017 10:31AM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
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  • Izaki
    Izaki
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    Unsure
    While I did like the raw aspect of the game, I don't think they should get rid of CP entirely. I think they should rather change the actual CP stars. As of now, its too easy to min max stuff. You just dump everything into literally 1 tree. You don't have to sacrifice anything. It just seems to easy. Back when Elemental Expert and Thaumaturge were dividing the different damage types it was great, because you had to make sacrifices. Right now, for basically every build you dump 100 into Ele Expert or Mighty and then finish up the rest of your points in Precise Strikes or Elfborn and Thaumaturge. CP calculators do all the work for you anyway. So yeah, I reckon they should either tone down the actual benefits from the stars (like not 25% more damage done, but only 16%, etc.) or divide the stars up (much like Thaumaturge for Magic and Physical damage and Ele Expert for other damage types).
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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  • jircris11
    jircris11
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    No
    Chrysa1is wrote: »
    This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.

    Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.

    i say get rid of them in pvp but not pve. pvp is where most of the people complain about x and y being op because of cp.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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  • JinMori
    JinMori
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    No
    I really love the cp system, it gives some kind of progression to the game after hitting level cap, but it also bring some big problems in the game, it was a good idea to do a no cp pvp campaign.
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  • acw37162
    acw37162
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    No
    You can start a I want CP 200 gear with Morrowind and I'll disagree with that post to.
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  • Zyrudin
    Zyrudin
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    No
    No, because CP's add a certain fine-tuning that is good to have.

    On the other hand, what should make a come back are the stat and damage caps (maybe with different number than before, though), in my opinion, so that you have to be reasonable in the way you set up your build and not just go all-out for something more specific.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    No
    Uff, here it is again. The proposal to get rid of a one year old system that hasn't seen it's last balance change but sure, get rid of it. Get rid of the build diversity, get rid of the usefull perks people use to farm flowers, ores, purple items from chest etc. Get rid of the sense of progression that was already cut down by 1T's battlescaling.

    And while we're add it, combine this nonsense with some other threads like acount wide shards, books etc. and re-market ESO as a fancy fantasy shooter.

    OR just go to azura's star and get wrecked by proc sets, the next thing people will want to get rid off. Non-Crit procs worked out all too well in pve anyway.
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  • Ojustaboo
    Ojustaboo
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    No
    Argh, realised that with no CP is it now takes two chops to farm mats instead of one :)

    Edited by Ojustaboo on February 28, 2017 11:51AM
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  • Arreyanne
    Arreyanne
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    Yes
    Your poll is unfortunately limiting. The choices are too narrow and it will skew the results. I think feel the champion system needs to be dramatically revised, revamped or even expanded but just removing it would not help. And this is coming from someone who mostly dislikes the champion system.

    What I have learned from talking to people on these forums is that some players have a deep ingrained psychological NEED for "progression." Even if the progression is fake. Even if they know their character isn't really getting any stronger and ZOS is just buffing mobs to curb power creep. They love their imaginary points and ever increasing damage numbers - just look at the post directly above mine lol. The dude probably didn't even notice the increased armor and HP on the mob he was hitting but ZOMG BIG NUMBERS!! I enjoy playing the game for the game's sake but that's just me. Everyone plays differently.

    The best thing the champion system ever did for us was get rid of the Veteran system, which was also terrible in its own way. Now that progression is account bound and not character bound, I don't have to grind up new characters all the way to 50, get all mages guild, undaunted, etc, and THEN, on top of all that, grind out 16 champion levels. That was ridiculous.

    The other benefit of the CP system is that gear is no longer tied to level. ZOS can increase or improve CP without changing the gear cap and forcing everyone to grind all those terrible RNG helms and weapons again.

    So, as much as I dislike CP in PvP, and think it is a meaningless vertical progression treadmill in PvE, we can't just get rid of it cold turkey. It could be carefully removed in PvP with some critical adjustments in Battle Spirit to compensate but I think it should remain in PvE until it gets a rework. Like many have suggested, more horizontal progression, unique bonuses/abilities instead of raw stat inflation.

    Every MMO expansion has three things:

    1) increased Level cap- THe masses would have a hissy fit without it
    2) More stats for the PC, I have to giggle when an expansion comes out and players are hitting bosses for Millions of damage
    3) increased stats for NPC monsters cant have them die too quick

    PS- also PvP that's so imbalanced one always wonders if the Devs actually play the game
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  • SlayerTheDragon
    SlayerTheDragon
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    No
    No, but please remove levels 1 to 50.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
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