Avran_Sylt wrote: »Personally I quite like the passives from the champion point system. However, if it was removed, I would love to see the CP passives reworked into new 2 or 3 piece sets.
Ah, I see the OP is on a 'champion points' bashing roll today... this is the second post trying to bash CPs. First it was about how CP shouldn't be account bound, now it's 'remove them entirely'. Perhaps OP should spend more time playing the game and less time worrying about how other people are playing it!
Been here since release bro
And it's just a question. I gave my opinion and answers. You've just voted no and given no reason for your vote, and instead just stated what appears to be a problem with what I'm doing. Give us a reason for your vote pleaseKeep it friendly.
IcyDeadPeople wrote: »Newer players might not recall or be aware of this, but CP is not magically granting people 25% more damage or sustain compared to pre-CP mechanics.
When champion system was first implemented, the developers examined what were the exact maximum possible stats as of that moment for recovery, cost reduction, spell damage, weapon damage, etc, after removing soft caps.
Then they reduced these stats for every player and made it possible to reach the maximum possible stats again via a combination of gear, food, champion points, mundus stone etc.
What you are asking for is really return of soft caps, not removal of champion points.
IMO return to soft caps would reduce options for interesting builds and removal of CP would be the same kind of reduction, not to mention removing the sense of progressing we get from earning champion points.
Umm...nah. Capped damaged for example was like 2500. People are building up to 7500 damage now.
Ah, I see the OP is on a 'champion points' bashing roll today... this is the second post trying to bash CPs. First it was about how CP shouldn't be account bound, now it's 'remove them entirely'. Perhaps OP should spend more time playing the game and less time worrying about how other people are playing it!
Been here since release bro
And it's just a question. I gave my opinion and answers. You've just voted no and given no reason for your vote, and instead just stated what appears to be a problem with what I'm doing. Give us a reason for your vote pleaseKeep it friendly.
Ha! I don't need to explain the obvious, if I said YES keep champion points, it's pretty clear that I like CP... besides, based on what I've seen of your comments and replies to those who disagree with you, you only want to hear from those who agree and tend to bash on those who disagree. You act like you want a discussion, but you actually only want people agreeing with you.
bulbousb16_ESO wrote: »Azura's Star is where the real men compete.
andreasranasen wrote: »I'm in Cyro right now on PS4. Lag is actually worse and LONGER loading screens.
andreasranasen wrote: »I'm in Cyro right now on PS4. Lag is actually worse and LONGER loading screens.
They just incentivized the entire population to get into Cyrodiil...if you expected that this would just magically solve all lag problems ..well...don't know what to tell you.
Ok so done with main quests as in killing Molarg Ball, now its off to farm BSW, monster helm and then maelstrom weapon ?rustic_potato wrote: »Removing them for PvP would make it more skill based. PvE still has some uses for CP with different build varieties.. But a complete removal would be awesome..
This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Wifeaggro13 wrote: »This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Lol is all I gotta say let's dumb the game down even more ?. The Champion system actually needs another layer to it not remove it
Pure PvP player?MLGProPlayer wrote: »Get rid of CP and transfer the system to the normal 1-50 level system to give it some more depth.
I really don't see the benefit to an ever growing level cap. A game should not be getting easier the longer you play it. You should constantly be challenged.
I find the whole concept of leveling to be extremely archaic.
MLGProPlayer wrote: »Wifeaggro13 wrote: »This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Lol is all I gotta say let's dumb the game down even more ?. The Champion system actually needs another layer to it not remove it
The champion system is what's dumbing the game down. Every quarterly increase buffs DPS and survivability substantially. The game just keeps getting easier.
OpponentSmile66 wrote: »MLGProPlayer wrote: »Wifeaggro13 wrote: »This would be well exciting and chaotic. Going back to proper raw damage based off your sets and weapon traits etc. I wouldn't mind it. Things were definitely more fun before CP. Although I find CPs awesome because I enjoy the passives in the Champion System. I don't think i'd miss them as much. I've been here since release and I loved the Veteran Rank system, despite it being long and arduous. Of course keep everything scaled to your level like it is now. Perhaps find a new way to keep the passives in the champion system without it affecting the time it took to get to CP600. I don't know, i'm just rolling it all out. I think it'd be fun to go back to being raw.
Should champion points be gone for good? Keep it friendly. List your reasons, it'll be interesting to see everyone elses take on this.
Lol is all I gotta say let's dumb the game down even more ?. The Champion system actually needs another layer to it not remove it
The champion system is what's dumbing the game down. Every quarterly increase buffs DPS and survivability substantially. The game just keeps getting easier.
You know if you don't like the system you don't have to use it. Don't like CPs making gameplay easier for you? Either don't spend them or pay for them to be taken off.
Like I said earlier in my previous post. The system has given you a choice whether or not to go along with it. Don't seek to take away other people's choice to use it.
Pure PvP player?MLGProPlayer wrote: »Get rid of CP and transfer the system to the normal 1-50 level system to give it some more depth.
I really don't see the benefit to an ever growing level cap. A game should not be getting easier the longer you play it. You should constantly be challenged.
I find the whole concept of leveling to be extremely archaic.
No CP makes perfectly sense in PvP, in pve its totally different, you go from normal dungeons to veteran and veteran dlc, veteran trials on top. Expect the new Morrowind trial and upcoming DLC dungeons to be harder than current.
Again ESO has no real layered gear system, WOW had an hard stop at level cap, you then had layers of gear on top, questing who you had at level cap, normal dungeons, veteran dungeons, raids and veteran raids.
It also had an token system so people ended grinding veteran dungeons to buy trial gear
In ESO you have to grind an single player instance forever to get the best weapon, 8/9 of the weapons you get is worse than crafted ones even if correct type.
No not saying that ESO should copy wow here, but outside of some sort of end game leveling PvE and 70% of the game dies.