It seems a bit selfish that people are so tied up in playing the way they want that they're getting upset about ZOS doing a 1 week test to help get to the bottom of Cyrodiil performance issues in order to improve PVP permanently for everyone.There are no CP campaigns that are empty on EU PS4 Please feel free to play those campaigns rather then asking all campaigns to be no CP.
It seems a bit selfish that people expect everyone to play the way they want
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It seems a bit selfish that people are so tied up in playing the way they want that they're getting upset about ZOS doing a 1 week test to help get to the bottom of Cyrodiil performance issues in order to improve PVP permanently for everyone.There are no CP campaigns that are empty on EU PS4 Please feel free to play those campaigns rather then asking all campaigns to be no CP.
It seems a bit selfish that people expect everyone to play the way they want
makeumrage wrote: »Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
Eww no. No low life power bosting to 50 in 6 hours should have the same stats as my 2612 hours. CP is going anywhere. This is just a test. To see if it is the issue and if so rework the system.
RinaldoGandolphi wrote: »@Malamar1229
You need to make a DC Mag Sorc so we can do Sorc things together! Could be really really fun!
You know you miss the Blueberry Faction!
You know why they do this?
Because too many people play on Trueflame, and their way of getting people to spread out onto other servers is 'taking away'.
You see here, as a bachelor in marketing graduate with highest honors, lemme tell ya something. When you got people liking stuff and you have too much demand, you go and get more and meet and exceed demands. You dont take away stuff.
Example, Pokemon Go, they had too many people lagging servers, they take away the find feature. Now that the game is dead, they bring it back and make all this cool and fancy stuff.... Hype is gone, game is dead. They should have invested in future, made MORE... Not get rid of nice features like they did after day 1 aka the find feature, which outraged players because thats whole point, now its just aimlessly wandering.
Typical, ESO online move, typical 'red ocean strategists', they make houses for sake of houses, they get rid of good features for sake of balancing. If people like CP server, make another CP server to get people to move around, getting rid of it is stupid way.
BTW, 'red ocean strategy' is nothing but trying to one up another game. You make prices low I make prices low, you have housing system, I make housing system.
'blue ocean strategy' is being innovative, I'm not going to have static mobs like every MMORPG, people realize it gets old fast, I'm going to make monsters dynamic, they will actually attack the towns, they will path all over the place. Heck this means I have to bring in a class that has a tracking skill, heck this makes people play with each other more. Heck this brings back the true genre of what it is to be an "MMORPG". Classic Everquest, World of Warcraft games are true MMORPG's.
Blue ocean strategy is basically you dont consider anyone competition because you are new, you dont mimic others and try to be a better version of other games.
ESO, nothing special about it, EQ2 has a bunch of quests, raids, housing system... Its just... Who can make new zones, new skills, new mobs better every year... Thats red ocean.
Blue ocean is bringing something new into the game, making your game unique. Making new zones, doesnt do jack, its what can us, the players DO with those zones.
If there would have been a innovative MMORPG, believe me, it would have been EQNEXT. Because before they went away due to money issues, they was in process of having players make the zones, giving players the tools to change the world and the world is truly "yours".
You know maybe if you have no clue what you're talking about you just shouldn't say anything.You know why they do this?
Because too many people play on Trueflame, and their way of getting people to spread out onto other servers is 'taking away'.
You see here, as a bachelor in marketing graduate with highest honors, lemme tell ya something. When you got people liking stuff and you have too much demand, you go and get more and meet and exceed demands. You dont take away stuff.
Example, Pokemon Go, they had too many people lagging servers, they take away the find feature. Now that the game is dead, they bring it back and make all this cool and fancy stuff.... Hype is gone, game is dead. They should have invested in future, made MORE... Not get rid of nice features like they did after day 1 aka the find feature, which outraged players because thats whole point, now its just aimlessly wandering.
Typical, ESO online move, typical 'red ocean strategists', they make houses for sake of houses, they get rid of good features for sake of balancing. If people like CP server, make another CP server to get people to move around, getting rid of it is stupid way.
BTW, 'red ocean strategy' is nothing but trying to one up another game. You make prices low I make prices low, you have housing system, I make housing system.
'blue ocean strategy' is being innovative, I'm not going to have static mobs like every MMORPG, people realize it gets old fast, I'm going to make monsters dynamic, they will actually attack the towns, they will path all over the place. Heck this means I have to bring in a class that has a tracking skill, heck this makes people play with each other more. Heck this brings back the true genre of what it is to be an "MMORPG". Classic Everquest, World of Warcraft games are true MMORPG's.
Blue ocean strategy is basically you dont consider anyone competition because you are new, you dont mimic others and try to be a better version of other games.
ESO, nothing special about it, EQ2 has a bunch of quests, raids, housing system... Its just... Who can make new zones, new skills, new mobs better every year... Thats red ocean.
Blue ocean is bringing something new into the game, making your game unique. Making new zones, doesnt do jack, its what can us, the players DO with those zones.
If there would have been a innovative MMORPG, believe me, it would have been EQNEXT. Because before they went away due to money issues, they was in process of having players make the zones, giving players the tools to change the world and the world is truly "yours".
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dude there is no reason for them to punish a server just to test there balance.
People running BSW with CP, and now no CP... Going to fare just the same as those on Azura Star.
You dont need to sample the entire population when it comes to balance. Azura Star is a good enough sample.
And bruh, dont even try and talk about sample sizes to me, thats one thing us marketing degree folks are good at, that people who dont have degree in marketing are not good at.
You balance with no CP and expect the people with CP to do similiar to whatever they concluded from the test of everyone with no CP??
Thats why balance is broke, you gotta figure it out between no CP and with CP.
If you're that bad that you can only play relying on CL, there are bigger issues than that, like l2p issues.
It can be easily remedied by something so simple as a switch of Mundus boon or jewelry glyphs. It makes a huge difference and doesn't require full respecs or gear changes.
starlizard70ub17_ESO wrote: »I'll do the no cp test just to see what happens. I haven't played non cp for so long it might be fun, or at the very least interesting. Please stop with the Azuras for no CP campaign bit ok, there's no more than 20 people total on that campaign at any given time. Odds are the devs will find out that cp or non cp makes little or no difference in lag. Then they can move on to fixing things that are likely causing lag, like proc sets and aoe spaming.
Azura is packed full on PC-EU, second only to trueflame.
But more importantly, ZOS needs to learn that the majority of players does not bother with reading forums. @ZOS_GinaBruno , please get the sever guys to send informational server messages on all campaigns that temporarily have CP removed. Otherwise these threads will not stop.
Sythen88411 wrote: »No cp will weed out the good from the bad.
Personally I'm not sure CP will prove to be the issue. I think player inventories and character inventories and craft bags all have a massive impact on performance. Just my opinion
Oh please. I analyze data for a living. I aggregate industry data and internal data with macro-economic trends, demographic data, and layered industry-specific risk criteria in order to provide segmented risk trending for a $12.5 billion retail loan portfolio. I also used to do software development/testing. Don't sit here and tell me that it takes marketing people to understand sample sizes. It's 100% clear you have no idea what you're talking about.Dude there is no reason for them to punish a server just to test there balance.
People running BSW with CP, and now no CP... Going to fare just the same as those on Azura Star.
You dont need to sample the entire population when it comes to balance. Azura Star is a good enough sample.
And bruh, dont even try and talk about sample sizes to me, thats one thing us marketing degree folks are good at, that people who dont have degree in marketing are not good at.
You balance with no CP and expect the people with CP to do similiar to whatever they concluded from the test of everyone with no CP??
Thats why balance is broke, you gotta figure it out between no CP and with CP.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Oh please. I analyze data for a living. I aggregate industry data and internal data with macro-economic trends, demographic data, and layered industry-specific risk criteria in order to provide segmented risk trending for a $12.5 billion retail loan portfolio. I also used to do software development/testing. Don't sit here and tell me that it takes marketing people to understand sample sizes. It's 100% clear you have no idea what you're talking about.Dude there is no reason for them to punish a server just to test there balance.
People running BSW with CP, and now no CP... Going to fare just the same as those on Azura Star.
You dont need to sample the entire population when it comes to balance. Azura Star is a good enough sample.
And bruh, dont even try and talk about sample sizes to me, thats one thing us marketing degree folks are good at, that people who dont have degree in marketing are not good at.
You balance with no CP and expect the people with CP to do similiar to whatever they concluded from the test of everyone with no CP??
Thats why balance is broke, you gotta figure it out between no CP and with CP.
Let me spell it out for you.
You need to stress test the servers under controlled conditions. The lack of CP is the controlled condition. The non-CP campaign alone is not a sufficient data point to get this baseline stress test, because the conditions there are not reflective of all of the different campaign conditions, and the population isn't high enough (although the comparison of normal AP conditions there to double AP conditions is good for control purposes).
In order to do a stress test you have to ensure the highest population possible over a reasonable time frame that will include prime weekday & prime weekend times. Getting that high population is why they're doing double AP.
This first test gives them the baseline performance data that they will then use to compare performance data from future tests that include CP, while keeping the non-CP campaign as a control throughout. That's how you narrow down whether CP calculations are truly causing performance issues (which seems highly likely but can't be said definitively without such testing), and if so by performing different tests with different CP conditions you narrow down specifically what CP-related calculations are the worst offenders. Then you can work on addressing the underlying issues in those calculations causing the performance issues.
It's not rocket science.