hmsdragonfly wrote: »
Yea because your comment is something mature? All these people jumping on op need to grow up. He said nothing wrong and all these forum warriors jumped on him for a legitimate complaint.
What's the point in having cp if you can't use them. We already have a no cp campaign if they truly just wanted to test it, they would have made azura double ap only and left everything as is.
Also why even test removing cp of it wasn't a possibility to make it permanent. Not saying it will happen, but to act like it's not a possibility is close minded.
Because it is a fact that Azura is less laggy than TF even when the campaign is pop-locked. Yes, Azura is pop-locked on PC-EU on prime time. And no, if it is proven that CP is the main reason to cause lag, they will take a look at all those codes behind the CP system, streamline and rewrite them so everything can become smoother.
You clearly have no experience in software testing and development if you're saying that. It's to gather baseline data for all campaigns across the board so that they can make incremental changes for future tests and compare the data from those tests to the data from the baseline test in order to track down what's truly causing the issues. Once the biggest culprits have been identified then they can dig into the code for those culprits to determine what's the root cause, and implement a fix.
Yea because your comment is something mature? All these people jumping on op need to grow up. He said nothing wrong and all these forum warriors jumped on him for a legitimate complaint.
What's the point in having cp if you can't use them. We already have a no cp campaign if they truly just wanted to test it, they would have made azura double ap only and left everything as is.
Also why even test removing cp of it wasn't a possibility to make it permanent. Not saying it will happen, but to act like it's not a possibility is close minded.
Seems they have already identified the culprit, cp. They have had ample opportunity to test the server with and without cp. And I do have some experience in software development and testing, but I am no expert.
My main point in the post was all the people jumping on op for a valid opinion. I did not find it necessary for all the hate.
bottleofsyrup wrote: »Why does everybody act like this is permanent?
Because for some people it's fun to manufacture outrage.
I am outraged at your statement.
hmsdragonfly wrote: »
Yea because your comment is something mature? All these people jumping on op need to grow up. He said nothing wrong and all these forum warriors jumped on him for a legitimate complaint.
What's the point in having cp if you can't use them. We already have a no cp campaign if they truly just wanted to test it, they would have made azura double ap only and left everything as is.
Also why even test removing cp of it wasn't a possibility to make it permanent. Not saying it will happen, but to act like it's not a possibility is close minded.
Because it is a fact that Azura is less laggy than TF even when the campaign is pop-locked. Yes, Azura is pop-locked on PC-EU on prime time. And no, if it is proven that CP is the main reason to cause lag, they will take a look at all those codes behind the CP system, streamline and rewrite them so everything can become smoother.
I belive zos has made statements before about the code being a mess. Time has shown us they are unable to streamline the code like you are suggesting. Anytime they make minor changes you see big problems. If it is a fact as you say that azura has less lag then you would think they already know what's causing the issues in pvp.
There is 3 different types of pvp, and has been for awhile. Below 50 pvp, no cp, regular cp. Plenty of opportunity to test any and everything.
bowmanz607 wrote: »
They never said nor implied this. Cp won't be taken away. I want it to be. But it wont. This is simply one test to see ho2 and if they should change some things with cp. Not remove them.
bowmanz607 wrote: »
They never said nor implied this. Cp won't be taken away. I want it to be. But it wont. This is simply one test to see ho2 and if they should change some things with cp. Not remove them.
they should know,, they already have no CP servers
No. They've identified that they believe CP calculations play a role. They haven't determined that for sure (although it's highly likely), and they haven't identified which types of CP calculations are causing issues or why. That's what the series of tests they're going to be doing is for.You clearly have no experience in software testing and development if you're saying that. It's to gather baseline data for all campaigns across the board so that they can make incremental changes for future tests and compare the data from those tests to the data from the baseline test in order to track down what's truly causing the issues. Once the biggest culprits have been identified then they can dig into the code for those culprits to determine what's the root cause, and implement a fix.
Yea because your comment is something mature? All these people jumping on op need to grow up. He said nothing wrong and all these forum warriors jumped on him for a legitimate complaint.
What's the point in having cp if you can't use them. We already have a no cp campaign if they truly just wanted to test it, they would have made azura double ap only and left everything as is.
Also why even test removing cp of it wasn't a possibility to make it permanent. Not saying it will happen, but to act like it's not a possibility is close minded.
Seems they have already identified the culprit, cp.
Really? When have they done these tests that I haven't heard about? This is the first time I've heard of them turning off CP for the campaigns while providing an incentive to ensure that the campaign populations are high for the duration of the test. What previous opportunities to get baseline data did I miss?They have had ample opportunity to test the server with and without cp.
It's only a valid opinion if you don't understand what's happening.And I do have some experience in software development and testing, but I am no expert.
My main point in the post was all the people jumping on op for a valid opinion. I did not find it necessary for all the hate.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You think testing to find out if CPs are really problematic for performance and if so to determine what exactly it is that makes them problematic is "bad all around"? Care to explain why it's bad to test assumptions in order to try to figure out what the real issues are?kendellking_chaosb14_ESO wrote: »I think this is bad all around. If CP is this problematic remove them from the game and add a real system for progression.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
hmsdragonfly wrote: »
Yea because your comment is something mature? All these people jumping on op need to grow up. He said nothing wrong and all these forum warriors jumped on him for a legitimate complaint.
What's the point in having cp if you can't use them. We already have a no cp campaign if they truly just wanted to test it, they would have made azura double ap only and left everything as is.
Also why even test removing cp of it wasn't a possibility to make it permanent. Not saying it will happen, but to act like it's not a possibility is close minded.
Because it is a fact that Azura is less laggy than TF even when the campaign is pop-locked. Yes, Azura is pop-locked on PC-EU on prime time. And no, if it is proven that CP is the main reason to cause lag, they will take a look at all those codes behind the CP system, streamline and rewrite them so everything can become smoother.
I belive zos has made statements before about the code being a mess. Time has shown us they are unable to streamline the code like you are suggesting. Anytime they make minor changes you see big problems. If it is a fact as you say that azura has less lag then you would think they already know what's causing the issues in pvp.
There is 3 different types of pvp, and has been for awhile. Below 50 pvp, no cp, regular cp. Plenty of opportunity to test any and everything.
If only they cud buy new more powerful hardware and supply it with better I-net connection ;( but why bother , lets disable CP and try to find a solution with our Second grade coding skill to the bug that is causing the latency issue, yeyyyy !!!
ZOS: 1 week later , We found the bug , we fixed it
- consequences : 158 new bugs appear
- while riding mount cannot swap weapons
- while in combat cannot drink potions
- Using Shuffle makes your collision size 0 and you are able to walk trough rocks and walls
- Break Free immunity is disabled
#ZOS CODING
Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
makeumrage wrote: »Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
Eww no. No low life power bosting to 50 in 6 hours should have the same stats as my 2612 hours.
makeumrage wrote: »Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
Eww no. No low life power bosting to 50 in 6 hours should have the same stats as my 2612 hours.
PvP is not about who has the bigger capacity to grind. ...You have no life, congratulations.
PvP should be able skill, i.e. actual ability to think and play the game, not skill to mindlessly kill the same mobs for 12 hours on end.
Lol no just played since launch. 2612 hours out of a possible 17,472 (two years) isnt alot. And yeah skill matters and should be the deciding factor. But in no way or means should Veteran players be at the same baseline as ones with less then 10 hours of playtime.makeumrage wrote: »Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
Eww no. No low life power bosting to 50 in 6 hours should have the same stats as my 2612 hours.
PvP is not about who has the bigger capacity to grind. ...You have no life, congratulations.
PvP should be able skill, i.e. actual ability to think and play the game, not skill to mindlessly kill the same mobs for 12 hours on end.
It's pretty obvious you don't work in the computer engineering field. If the code has base performance issues...throwing new upgraded fancy hardware at the problem won't really solve much.
makeumrage wrote: »Lol no just played since launch. 2612 hours out of a possible 17,472 (two years) isnt alot. And yeah skill matters and should be the deciding factor. But in no way or means should Veteran players be at the same baseline as ones with less then 10 hours of playtime.makeumrage wrote: »Malamar1229 wrote: »This is good. If it helps with performance great.
Siege will actually have a greater impact, as it should. Will cut into a lot of these invincible builds. Shouldnt have brought CP crutches into PvP from the start....
Eww no. No low life power bosting to 50 in 6 hours should have the same stats as my 2612 hours.
PvP is not about who has the bigger capacity to grind. ...You have no life, congratulations.
PvP should be able skill, i.e. actual ability to think and play the game, not skill to mindlessly kill the same mobs for 12 hours on end.
Prof_Bawbag wrote: »I like it. This time yesterday I was my usual fodder, today I managed to hold my own even against zergs. It actually highlights how many people are overly sensitive when they get found out for what they are, average players. Half the people complaining about it in-game are the usual badass gobshites that are now getting found out for what they are, average players. All things being more or less equal now, they have nothing to boast about. in fact, I wouldn't be surprised if some of these people disappeared until next week.