i actually wish they would add two more bridges. .
Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .
Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .
Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone
i wanna die everytime i see ep at sej, ad at alessia, with dc having literally everything else
Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .
i wanna die everytime i see ep at sej, ad at alessia, with dc having literally everything else
If people are getting across the river without using the bridge, that's not working as intended. That's why the river has slaughterfish in it.leave the bridges alone and widen the water so there is no way anyone can swim across. Then the bridge will actually mean something and players will stop complaining about it.
They should put some two mini bosses on the front doors and like a major world boss that all spawn on it. Another Idea is make it a neutral faction so people can destroy it and it takes 2 hours to repair it.
It would certainly be interesting if the bridges/milegates were destructible or capturable. But then you may end up in a situation where one alliance is trapped in their home territory.All three of those bridges should be unpassable without control of the structure itself.
There's actually three.Panda_iMunch wrote: »Well there is two bridges
thankyourat wrote: »Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone .Rohamad_Ali wrote: »The bridge is Life ! You cannot mess with that which is unmessable rr bl ish .. Leave the bridge alone
i wanna die everytime i see ep at sej, ad at alessia, with dc having literally everything else
Lol so every time you log in then
Can we put a wall at the Chalamo corridor too?
I swear DC took Chal tonight and someone said they were expecting to see the game's ending credits.
It's never worked, thenIf people are getting across the river without using the bridge, that's not working as intended. That's why the river has slaughterfish in it.leave the bridges alone and widen the water so there is no way anyone can swim across. Then the bridge will actually mean something and players will stop complaining about it.
Aren't the bridges supposed to be choke points? Haven't been there for quite a while, what's happening at the moment?If people are getting across the river without using the bridge, that's not working as intended. That's why the river has slaughterfish in it.leave the bridges alone and widen the water so there is no way anyone can swim across. Then the bridge will actually mean something and players will stop complaining about it.They should put some two mini bosses on the front doors and like a major world boss that all spawn on it. Another Idea is make it a neutral faction so people can destroy it and it takes 2 hours to repair it.It would certainly be interesting if the bridges/milegates were destructible or capturable. But then you may end up in a situation where one alliance is trapped in their home territory.All three of those bridges should be unpassable without control of the structure itself.There's actually three.Panda_iMunch wrote: »Well there is two bridges
Aren't the bridges supposed to be choke points? Haven't been there for quite a while, what's happening at the moment?If people are getting across the river without using the bridge, that's not working as intended. That's why the river has slaughterfish in it.leave the bridges alone and widen the water so there is no way anyone can swim across. Then the bridge will actually mean something and players will stop complaining about it.They should put some two mini bosses on the front doors and like a major world boss that all spawn on it. Another Idea is make it a neutral faction so people can destroy it and it takes 2 hours to repair it.It would certainly be interesting if the bridges/milegates were destructible or capturable. But then you may end up in a situation where one alliance is trapped in their home territory.All three of those bridges should be unpassable without control of the structure itself.There's actually three.Panda_iMunch wrote: »Well there is two bridges
The Alessia bridge you can get under and not die many do it all the time. The other bridges I am not so sure of but If the bridges had to be fixed that would be the first place to start. I'm not opposed to being locked into my AD home territory. With the way TF NA PC has been lately it would be a relief.