Agree. It is nirnroot 3 times out of 4 (there are 4 possible quests, and one requires lorkhan's tears). If you are doing multiple alchemy master writs then it is functionally impossible to keep enough nirnroot.
Agree. It is nirnroot 3 times out of 4 (there are 4 possible quests, and one requires lorkhan's tears). If you are doing multiple alchemy master writs then it is functionally impossible to keep enough nirnroot.
Why is it that every single time someone runs into a headache their knew-jerk solution is to change how it works for everyone else???
if ***you*** have problems then why not ask for **you** to have more options - not to have it changed so the base process is changed even for those who don't have the problem you do?
What you say is patently untrue unless you add "if you dont take any steps to deal with it."
Alternatively, allow substitution for the nirnroot or other 3pc with 10 other reagents - chosen randomly. Click the "out of stock" button and 10 different reagents go down by one - paying your three nirnroot shortfall off. (Note this is not random from "what you have available but random - if you are out of stock of columbine and namir rot and lady smock cuz you put them on another character - the thing may fail and lose you the writ for the day.)
yep, noticing this too. It should be asking for three different things each day. What makes it worse is the reward never seems to contain nirnroot, and even if you get a survey i'm not even sure these give nirnroot - it's that uncommon.
It is also probably the reason why I can't buy almost any other alchemy crafting materials. Because every member of every guild sell only Nirnroot...redspecter23 wrote: »There is a reason that Nirnroot is now the most expensive alchemy mat and it has nothing to do with how useful it is for potions. If I can find it for 200g or less on NA/PC I scoop it up instantly and typically end up paying 250g each right now.
Narvuntien wrote: »
250g?? really? I know I sell it for 130g you should come to Our guildstore... on the gold coast (Was sentinal until we got priced out )
Stevil's post is soo long I didn't read it all, but I think makes a good point about trying to change things for everyone so it is easier for you instead of just putting in a little extra effort for yourself to step away from your normal game patterns to finish a writ.
Narvuntien wrote: »If you want to go farm it.. i suggest Fort Amol and Darkwater crossing in Eastmarch, always plenty of Nirnroot there.
Yeah it is annoying when you want rarer ingredients like torchbug and stinkhorn for your master writ and can't get them because all your guild store has... is Nirnroot, and columbine. My issue with it being in writs is that I need it for my master writ (along with the other two I meantioned).
I actually have more of a issue finding Corn flowers. My very first alchemy writ took a week to finish because I couldn't find a third one and didn't realise it was everyday.
250g?? really? I know I sell it for 130g you should come to Our guildstore... on the gold coast (Was sentinal until we got priced out )
Stevil's post is soo long I didn't read it all, but I think makes a good point about trying to change things for everyone so it is easier for you instead of just putting in a little extra effort for yourself to step away from your normal game patterns to finish a writ.
@CrazySonoran
"You must play 16-20 hours a day, I play 3-4 per day and most of that is doing a full set of writs on 4 characters"
Ok so, i will just say that if its taking you 45m to an hout to run 6 writs on one character, you have a lot of room for improvement. It takes me on a slow day 2hr to run my 35 dailies. When that goes to 39 next werk or two it may go up 8 mins but likely not.
But it really does matter how well you have it mapped out.
My character with 6 crafts:
warps to craglorn from her home -1 load screen
(Snipped a lot of detail)
You should really examine your choices if it takes you 3-4hrs mostly to run 4 characters writs. See below
I mean, surely you are not running writs daily on a character with different delivery drop offs? I pass up like 37 writs chances a day cuz they would be on other delivery drop offs and so too inefficient time wise. Nope, all Belkarth
But with just a little planning and efficiency i bet you could easily cut your writ time in half (4 chars an hour tops) and like me free up more time for friends and family. See Below
I just ran past and thru the gold coast guilds. Trying to get a 7th char to DB4 to umlock the supplier who does and rather frequently supply nirnroot. Hit DB3 tonight so now one quest and 7-8 contracts and more free nirnroot.
That might have bern where i got the under 300 nirnroot tonight.
Thanks for the nod... seems some want to carry grudges into the thread, but i wouls mske one minor point - when you get to the "rules need to change" you should imo be first asking for "add more options" first and only get to "change it for everybody else takeaway how it works now" as a last last last last resort cuz its almost a guarantee that take away will hurt someone else.
But some always jump it seems for the takeaway fix first. Sometimes it seems just habit. Other times it seems calculated.
Taleof2Cities wrote: »I'm running out of Nirnroot just like every other player ...
However, I have no aversion to spending the time to farm another supply the day I run out.
CrazySonoran wrote: »Some responses within the quote in bold@CrazySonoran
"You must play 16-20 hours a day, I play 3-4 per day and most of that is doing a full set of writs on 4 characters"
Ok so, i will just say that if its taking you 45m to an hout to run 6 writs on one character, you have a lot of room for improvement. It takes me on a slow day 2hr to run my 35 dailies. When that goes to 39 next werk or two it may go up 8 mins but likely not.
But it really does matter how well you have it mapped out.
My character with 6 crafts:
warps to craglorn from her home -1 load screen
(Snipped a lot of detail)
You should really examine your choices if it takes you 3-4hrs mostly to run 4 characters writs. See below
I mean, surely you are not running writs daily on a character with different delivery drop offs? I pass up like 37 writs chances a day cuz they would be on other delivery drop offs and so too inefficient time wise. Nope, all Belkarth
But with just a little planning and efficiency i bet you could easily cut your writ time in half (4 chars an hour tops) and like me free up more time for friends and family. See Below
Ok, another case of you changing what I said to match your warped arguments. You never asked me what was involved in my play time. I didn't mention it either because I didn't realize someone would take a generalization and make it set in stone fact.... so I will elaborate...
Log into 2nd crafting character which has 5 crafts maxed (everything except Enchanting, we all know how hard it is to level that).
Usually in Belkarth Bank, run to door, exit and ride to consumable board, hit 1121 to pick the provisioning and alchemy writs.
Ride back to bank, go inside get the items needed for those 2 writs out of bank (already premade).
Leave bank and ride to Equipment writ board, hit 111111.
Run to Woodworking shop and make the items needed for the writ. Hit the research button and start researching anything I can.
Sprint to the Blacksmithing/Clothier crafting shop and make the items for those 2 writs. Hit the research button and start researching anything I can for both crafts.
Jump out the window and sprint to the turn-in crates and turn in the 5 writs.
Walk a few steps and open each writ container looking for surveys, master writs or anything else I need to bank.
Ride to bank and deposit the appropriate items.
Repeat the above on character 3 and 4 who also have all but Enchanting maxed.
Log in main character which has all 6 crafts maxed.
Run to woodworking shop, Refine any and all raw wood I may have. Make the items needed for the writ, load CraftStore addon, check research on 3 different alts, make any items they need for their research in woodworking.
Sprint to the Blacksmithing/Clothier crafting shop and make the items for those 2 writs, load CraftStore addon, check research on 3 different alts, make any items they need for their research in these 2 areas.
Jump out the window and sprint to the turn-in crates and turn in the 5 writs.
Walk a few steps and open each writ container looking for surveys, master writs or anything else I need to bank or work on.
Ride to bank and deposit the items I dont need to address immediately as well as the items my alts need to research.
Zone to each survey location (typically 0-5 per day so varying amounts of time needed for this)
Zone to the crafting station(s) needed for the master writ I had drop that day. (Time also varies on this step)
Zone to Stormhaven to drop off master writ item.
Zone to my house and drop off any furniture I have acquired, if needed.
Zone to Craglorn to drop off other items in the bank.
Load each of my 2nd-4th character as needed to acquire the items they need to research and going to the crafting stations as needed...
So, as you can see this is not just a few minutes, I am including other steps while I am doing the writs, like researching and getting the surveys and master writs done, and if you include answering peoples questions in my guilds and helping friends with things during this time it can easily go into the 3-4 hours per day and then some on weekends. So, see how you mis-interpreted my generalization?
CrazySonoran wrote: »I just ran past and thru the gold coast guilds. Trying to get a 7th char to DB4 to umlock the supplier who does and rather frequently supply nirnroot. Hit DB3 tonight so now one quest and 7-8 contracts and more free nirnroot.
That might have bern where i got the under 300 nirnroot tonight.
Thanks for the nod... seems some want to carry grudges into the thread, but i wouls mske one minor point - when you get to the "rules need to change" you should imo be first asking for "add more options" first and only get to "change it for everybody else takeaway how it works now" as a last last last last resort cuz its almost a guarantee that take away will hurt someone else.
But some always jump it seems for the takeaway fix first. Sometimes it seems just habit. Other times it seems calculated.
I ran through and there a while ago tonight and there were only 3 nirnroot for sale there then and I bought them. They were only 130g each, but those were the only ones I've seen tonight for under 350g. Go look in Rawl'Kha you'll see a lot for 600g there.
What is this about a "Take away fix"? How far can you get from the meaning of my post? I never said anything about taking away anything, I simply pointed out a potential issue and my idea on a way the developers could fix it. The way you talk nothing would ever be fixed based on player input and this game would have died a long time ago. I wont even go into the HUGE list of things that were changed or fixed due to player input. How can you, with a sane mind, say changing a system in the game should be a "last last last last resort"? Some things can have more options but a lot of things in a game need to be changed, quite simple.
@CrazySonoran
"You must play 16-20 hours a day, I play 3-4 per day and most of that is doing a full set of writs on 4 characters"
Ok so, i will just say that if its taking you 45m to an hout to run 6 writs on one character, you have a lot of room for improvement. It takes me on a slow day 2hr to run my 35 dailies. When that goes to 39 next werk or two it may go up 8 mins but likely not.
But it really does matter how well you have it mapped out.
My character with 6 crafts:
warps to craglorn from her home -1 load screen
Short sprint
pulls 3 writs from board by hitting the 1 key six times
Longer sprint
Sees the list od deliver to scroll as she runs
Pulls 3 writs 111111
Short sprint walk
Craft 3 wood
Short sprint walk
Craft 3 cloth
Sprint upstairs
Craft 3 blacksmith
Jump turn back
In the unusual case where she did not see three deliver goods on the consumables scroll stop into the needed room for crafting - craft surplus of course. So lets call that half a door screen
Sprint to the drop off
Claim six
Open six and done.
Thats maybe 15m if i stop for a nap or yogurt.
Six of my chars are:
Login directly into craglorn
Step two steps
Claim two consumables
Open journal
Check to see ifvdone
Rarely have to go thru door to room usually just done so again half door screen
Sprint to drop off
Claim two
Open two
Back to two steps ftom board for tomorrow
Logout
Thats maybe 5m each for 30m
So that is now 45m in and 7 character out of 12 and 18 of 35 writs done in the time you say takes you to run one character of writs.
You should really examine your choices if it takes you 3-4hrs mostly to run 4 characters writs.
You are likely hitting too many load screens is my best guess. I cant imagine you arent front loading on the consumables if you have run that many.
I mean, surely you are not running writs daily on a character with different delivery drop offs? I pass up like 37 writs chances a day cuz they would be on other delivery drop offs and so too inefficient time wise.
But with just a little planning andvefficiency i bet you could easily cut your writ time in half (4 chars an hour tops) and like me free up more time for friends and family.