If they add them in and don't let them be killable (like Skyrim) then they break immersion. But if they do add them in as killable (whether players kill them or not) then suddenly that would put the game as either adult only content or just outright banned, and at a bare minimum it would have various different activist groups up in arms creating a lot of bad press.
So to just leave them out does not break immersion and does not cause marketing problems.
Additionally they add very little other than atmosphere so what's the point if you are going to possibly face all of those problems.
If they add them in and don't let them be killable (like Skyrim) then they break immersion. But if they do add them in as killable (whether players kill them or not) then suddenly that would put the game as either adult only content or just outright banned, and at a bare minimum it would have various different activist groups up in arms creating a lot of bad press.
So to just leave them out does not break immersion and does not cause marketing problems.
Additionally they add very little other than atmosphere so what's the point if you are going to possibly face all of those problems.
Probably a multitude of reasons:
- Didn't have to model child NPC's
- Didn't have to get children to voice act for them
- People would complain they can't be murdered (yes, this was a complaint in other TES games)
I believe Hildegard in the DB is the only child NPC in the game. Even then, she's more a teenager then a child. I have noticed baby cribs around ESO so it's not like the citzens of Tamriel don't procreate, it's just a dev decision.
SnuggleMePlease wrote: »In the case of most races of mer, children wouldn't be a very common occurrence anyways. It is well-known that mer reproduce at rates significantly lower than that of humans (although an exception to this general rule of thumb may be the Bosmer).
But if they do add them in as killable (whether players kill them or not) then suddenly that would put the game as either adult only content or just outright banned, and at a bare minimum it would have various different activist groups up in arms creating a lot of bad press.
So to just leave them out does not break immersion and does not cause marketing problems.
Additionally they add very little other than atmosphere so what's the point if you are going to possibly face all of those problems.
That would be one way to improve the Journey and the game itself, if there was childrens, lovers, homeless, lovers, plaqued, injured etc. I personally think they should do it, better the Journey, longer the players play, more cash you get etc. It would put the immersion to totally new heights.
Cities should be full of happiness, like lovers and families and childrens, then the country side should be alot more poorer and depressed, out of luck so to speak.
Dropped because too much other to add.
Possible issues with the justice system if planned back then.
Various toys in treasures you steal.
An Khajiit kitten with an chase tail idle had been something
Dropped because too much other to add.
Possible issues with the justice system if planned back then.
Various toys in treasures you steal.
An Khajiit kitten with an chase tail idle had been something
i thought it might be to do with moral issues regarding the justice system. but all they'd have to do is make them un-killable. it's a weird place without kids. they should fix it
dwemer_paleologist wrote: »Seraphayel wrote: »children don't exist nor are there any indicators that they ever existed. Nobody is talking about them, there are no stories about children, no toys, no “kids stuff“, nothing.
Good! and i hope we Never see them in eso!
i hated seeing them in skyrim.