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What armor styles do you use?

  • starkerealm
    starkerealm
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    DocFrost72 wrote: »
    For whatever it's worth, there were 14 motifs at launch. Daedric, Ancient Elf, Barbaric, and Primal were all part of the original game. The post release ones start with Dwemer.

    That is something that I didn't know. Started playing in august '14, thought they were added post launch! :hushed:

    Well, then, here's another bit of trivia to mess with your head. At launch, all of the motifs were blue. Imperial was still vanishingly rare, but since the drop was blue, a lot of people didn't realize they'd stumbled across something extremely valuable. The same was true with the original advanced motifs. They were rarer than the basic 9, but because they were restricted to silver and gold zones, that wasn't completely apparent.

    The requirement of an equipment passive at 6, 7, 8, or 9 was the same though. (Except, it might not have been articulated on the motifs at launch. That part, I'm a little fuzzy on. I do remember having to explain that repeatedly in zone.)

    Finally, another bit of random crafting bits. At launch, hirelings handed out containers, which would scale to the crafting passives of the character opening them, rather than the character receiving them. Meaning you could move them between characters for better rewards.

    All of that was gone by August.
  • MasterSpatula
    MasterSpatula
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    I use a motif that is different from the original 10

    Finally, another bit of random crafting bits. At launch, hirelings handed out containers, which would scale to the crafting passives of the character opening them, rather than the character receiving them. Meaning you could move them between characters for better rewards.

    All of that was gone by August.

    Yes, but IIRC those became unbankable before they finally went away completely.

    (Or was it just that only the correct character could open them? Something like that.)
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • tplink3r1
    tplink3r1
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    I use a motif that is different from the original 10
    Faulgor wrote: »
    With Ebony and Ra Gada, my Templar can finally look like a proper knight.
    And that's in 5 light 1 medium 1 heavy.

    zXta1Sy.png
    3GlvJUr.png
    Which colors are you using on your chest?
    VR16 Templar
    VR3 Sorcerer
  • Faulgor
    Faulgor
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    I use a healthy mix of different styles on one character.
    tplink3r1 wrote: »
    Faulgor wrote: »
    With Ebony and Ra Gada, my Templar can finally look like a proper knight.
    And that's in 5 light 1 medium 1 heavy.

    zXta1Sy.png
    3GlvJUr.png
    Which colors are you using on your chest?

    It's actually Nirnroot Gray. Might appear darker because of the lighting and my ReShade.
    The brown parts are Telvanni Brown.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • starkerealm
    starkerealm
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    Finally, another bit of random crafting bits. At launch, hirelings handed out containers, which would scale to the crafting passives of the character opening them, rather than the character receiving them. Meaning you could move them between characters for better rewards.

    All of that was gone by August.

    Yes, but IIRC those became unbankable before they finally went away completely.

    (Or was it just that only the correct character could open them? Something like that.)

    Containers have never been bankable. However you could pull them out of your mail on the "wrong" character. So, "move" might have been the wrong word, but the concept holds.

    I honestly can't remember what the original stop-gap fix was. It might have been to pre-lock their contents. But, like I said, I don't remember.
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