@ZOS_BrianWheeler Awesome data; love it when you bring out the stats.silvereyes wrote: »The stats are cool and all, but I think they kind of miss the point. 74% of the PC population earning between 0-20k AP per hour isn't "normal". A good deal of folks in Cyrodiil aren't PvPing at all. Many are there for skyshards, lorebooks, quests, visiting vendors, or just afk. Unless you somehow exclude those folks, it's going to skew the averages and percentages downwards.
Sometimes it helps to step back from the data and ask yourself, "does this even make sense"?
Honestly it doesn't seem that far off. Novice PvPers don't make a lot of AP. (It took me forever to get my first toom to Major!). They don't know how, and then they either die a lot or end up in a PUG group that makes little AP in the first place and then it gets split a bunch of ways. Getting their Warhorn is a tedious grind. One which the higher ticks will help with, but hopefully can be revised in a way that stop incentivizing zergs.
Had someone whisper me bragging they made 20k AP "farming" my group of 4 tonight with their full raid. Too bad I made 100k "getting farmed." I didn't care about the AP, we were having fun -- but a lot of players don't have a good sense of what is and is not a good source of AP.
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
26% of the PC population is earning between 20-60k per hour which doesn't raise any red flags, since we saw those amounts of gains prior to the Homestead patch. That being said, we are also looking at those numbers to see if they warrant changes to AP gains from all sources in Campaigns.
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
As noted in the initial PTS post about the AP change, we are closely monitoring player behavior both in game and with metrics like those you see here which will determine where we go with AP gains in the future.
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
26% of the PC population is earning between 20-60k per hour which doesn't raise any red flags, since we saw those amounts of gains prior to the Homestead patch. That being said, we are also looking at those numbers to see if they warrant changes to AP gains from all sources in Campaigns.
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
As noted in the initial PTS post about the AP change, we are closely monitoring player behavior both in game and with metrics like those you see here which will determine where we go with AP gains in the future.
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
...
Neoakropolis wrote: »"74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains."
Meaning that 74% of the population are garbage and cant even do better than someone afk'ing at a keep to get the def ticks.... Like WOT???!?
ZOS_BrianWheeler wrote: »
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
@ZOS_BrianWheeler
Are you taking time out of Cyrodiil into account? Because out of experience during our daily guild raids we get easily 60-90k AP/H over any period of time.
@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
26% of the PC population is earning between 20-60k per hour which doesn't raise any red flags, since we saw those amounts of gains prior to the Homestead patch. That being said, we are also looking at those numbers to see if they warrant changes to AP gains from all sources in Campaigns.
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
As noted in the initial PTS post about the AP change, we are closely monitoring player behavior both in game and with metrics like those you see here which will determine where we go with AP gains in the future.
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
Thanks, TBH I normally used to run with EP zergs so never made great AP/h so not 100% on up gains for good groups.@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
26% of the PC population is earning between 20-60k per hour which doesn't raise any red flags, since we saw those amounts of gains prior to the Homestead patch. That being said, we are also looking at those numbers to see if they warrant changes to AP gains from all sources in Campaigns.
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
As noted in the initial PTS post about the AP change, we are closely monitoring player behavior both in game and with metrics like those you see here which will determine where we go with AP gains in the future.
No data / info on what was done to the exploiters... was anything even done?!
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
Before you two start bickering please do me a favour and cut my name from the quote string so I don't get notifications for every post.Thanks, TBH I normally used to run with EP zergs so never made great AP/h so not 100% on up gains for good groups.@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
What knowledge I have is from high AP gains is from joining -Rob or chatting to him whilst he farmed in small gang.
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
Before you two start bickering please do me a favour and cut my name from the quote string so I don't get notifications for every post.Thanks, TBH I normally used to run with EP zergs so never made great AP/h so not 100% on up gains for good groups.@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
What knowledge I have is from high AP gains is from joining -Rob or chatting to him whilst he farmed in small gang.
Sorry was just joking but I guess is not allowed...
@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
It's not 150.000.000 it's 150.000.000 MILLION
@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
It's not 150.000.000 it's 150.000.000 MILLION
ZOS_BrianWheeler wrote: »Looking at our data over the 13 days has some information you all may find interesting.
No outposts, keeps, districts, towns or resources since the Black Boot mine change are actually giving players 200k AP per hour. The highest AP earning rate per hour is 120,000-140,000 AP by 2 people, that was done for 1 afternoon, and hasn't been done again since the 9th.
The next highest AP earned per hour is 60-90k which was done by 9 players doing a mixture of keep captures, keep defenses, repairs, killing blows, and assists yielding higher than normal gains. We're digging into more details of those gains and dates.
26% of the PC population is earning between 20-60k per hour which doesn't raise any red flags, since we saw those amounts of gains prior to the Homestead patch. That being said, we are also looking at those numbers to see if they warrant changes to AP gains from all sources in Campaigns.
74% of the PC population is earning between 0-20k AP per hour, which is what qualifies as "normal play" AP gains.
As noted in the initial PTS post about the AP change, we are closely monitoring player behavior both in game and with metrics like those you see here which will determine where we go with AP gains in the future.
@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
It's not 150.000.000 it's 150.000.000 MILLION
Would just like to say thank you for joining us in our roleplaying at Bleakers. Now that Brian shed some light on our true motives, I hope more Exile members, other than the usual 5-6 hiding around within tick range, will join us and make it a more enjoyable experience.
Honestly it doesn't seem that far off. Novice PvPers don't make a lot of AP. (It took me forever to get my first toom to Major!). They don't know how, and then they either die a lot or end up in a PUG group that makes little AP in the first place and then it gets split a bunch of ways. Getting their Warhorn is a tedious grind.
AbraXuSeXile wrote: »@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
It's not 150.000.000 it's 150.000.000 MILLION
Would just like to say thank you for joining us in our roleplaying at Bleakers. Now that Brian shed some light on our true motives, I hope more Exile members, other than the usual 5-6 hiding around within tick range, will join us and make it a more enjoyable experience.
Maybe ill make some time to pay you guys a visit and roleplay griefing mouthy scrubs.
AbraXuSeXile wrote: »@Turelus
Even with the strongest group you will never be able to get consistent 120k AP/H for a long time due to the diminishing AP gains from repeatedly killing the same player and in big fights you rarely get a "fresh" kill.
How many times you've flipped Black Boot Mine for the 150.000.000 AP?
It's not 150.000.000 it's 150.000.000 MILLION
Would just like to say thank you for joining us in our roleplaying at Bleakers. Now that Brian shed some light on our true motives, I hope more Exile members, other than the usual 5-6 hiding around within tick range, will join us and make it a more enjoyable experience.
Maybe ill make some time to pay you guys a visit and roleplay griefing mouthy scrubs.
Please do. You are more than welcome.
In the meantime please watch the following video to get an idea of the endless possibilities at Bleakers.https://www.youtube.com/watch?v=7Ahy8p6AYRQ