What you do is no discussion but a rant. "I don't like it, it doesn't work like I want it to, change it back!". You don't understand:VagabondLife wrote: »TL,DR:
Calm down and let the addon authors and ZOS discuss about needed changes without your whining.
Our so-called "whining" is a direct response to questions asked by ZOS staff.
Since you seem to have missed it:ZOS_JessicaFolsom wrote: »Just had a chat with @ZOS_ChipHilseberg. This is working as intended. We want you to be able to see any effect cast around you unless you are in Cyrodiil and it's cast by an enemy-alliance player. If you don't want this option or have concerns about it, could you share with us the reasons why?
TL,DR:
This IS the discussion about needed changes. But thanks for butting in and being all condescending anyway, it was super useful.
I think it should be a settings option. It is interfering with my game for several of the reasons already mentioned, while others apparently like it.
Why don't you all understand that it's not on ZOS' side? It's the addons you are running. So there is no chance for an option on official side.
ArtOfShred wrote: »Why don't you all understand that it's not on ZOS' side? It's the addons you are running. So there is no chance for an option on official side.
Actually at the moment it may not be something we can work around entirely, or at least not efficiently. It's very likely that we will require some API changes - however this is a good change and an opportunity for growth for what we can do with addons. I'd rather see us taking steps to make this functionality work than rolling it back.
Also I second Calia's thoughts about greying out non-player sourced debuffs.
Anyway @ZOS_ChipHilseberg just said on the ESOUI forums (here) that he will add another variable to EVENT_EFFECT_CHANGED which allows us to separate the foreign buffs/debuffs from your own ones. This makes it very easy to fix addons so they behave as they did before while allowing us to also make use of the new functionality. I will also provide a Patch for FTC if it doesn't get updated by the authors.
VagabondLife wrote: »There is not enough room on my computer screen - or in my brain - to keep track of every single heal, shield, buff, debuff, snare, ground target, and proc cast by other players anywhere nearby. And that's what the buff trackers show now. EVERY. SINGLE. ONE.Why do you guys not want to know what another player is doing? Surely a debuff that another player has cast will have an impact on your combat results too, as it'll affect the mobs you're fighting.
I use Srendarr to keep track of my 2 ground target AoEs, my shield, and my Crystal Frags procs and Power Surge buff (which i have a hard time telling apart because the visuals are almost identical). That's only 5 alerts, and it's about as much as my eyes and brain can handle in the middle of combat.
Yesterday at a dolmen I had so many alerts up at once that they literally filled my entire screen with a wall of text and icons, all just constantly overwriting each other before I even had a chance to read them. I assume at least some of the Blockades and Lightnings were mine, but who even knows? It was completely game breaking for me.
If I wanted to gimp myself and not be able to track my buffs I'd just play on console instead.
Hoping this change gets reverted ASAP...
Isn't it the add-ons that need to be changed then, not the API? The add-ons just need a setting for "only show my buffs".Olupajmibanan wrote: »This change is bad, and I mean really really bad.
Buff timers, FTC, Srendarr, all addons went useless. You are literally unable to keep track of the WoE or simillar spells cuz you don't know if it's yours or someone's else.
Boss debuffs are all over, even in freaking dungeon. How am I supposed to keep track of Siphon Spirit with 2 magdks in group and a NB tank? Debuffs, debuffs everywhere!!!
I am sorry to say, but revert this change please.
Isn't it the add-ons that need to be changed then, not the API? The add-ons just need a setting for "only show my buffs".
Edit: Wait, just saw the reply above that this isn't possible yet. When that is possible, will it solve the problem?
Just to be clear for ZOS and everyone else. This is also impacting Cyrodiil. Buff tracking is showing all friendly player buffs in area. Not useful.
Our tank had FPS problems, when he had Srendarr active during our raids yesterday. Maybe not every addon causes problems for everyone.Olupajmibanan wrote: »Quick update: Buff Timers addon is causing a lot of performance issues now, especially in Cyrodiil.
Turning it off immediately resolved performance and game was playable once more. I have still Srendarr and FTC on without any problems so this seems Buff Timers specific issue.
DschiPeunt wrote: »So, a year ago, when there was an Addon that showed your group members damage, you had to change the API immediately, because you didn't want people to see this info without the other's consent.
Now, it's completely fine to see all skills and buffs and debuffs from other players?
This has had a bad impact on the game's performance for people using buff tracker addons (so, a lot of people) and it has made tracking your own ground AoE's and target debuffs almost impossible.
If you want all players to see, if a dungeon boss has the Alkosh debuff or Minor Vulnerability or similar things on them, I get that. But I do not need to see a Sorcerers Crystal Fragment procc, when I am playing my DK.
Again, ZOS has had a good idea, but was too lazy to implement it correctly...
Well, I don't really mind, that one can see other people's abilities. But seeing what skills a player uses and especially how well someone can keep up his DoTs is quite a lot of information about someone's skill. Just wanted to point out, that these two changes don't follow the same logic imho.DschiPeunt wrote: »So, a year ago, when there was an Addon that showed your group members damage, you had to change the API immediately, because you didn't want people to see this info without the other's consent.
Now, it's completely fine to see all skills and buffs and debuffs from other players?
This has had a bad impact on the game's performance for people using buff tracker addons (so, a lot of people) and it has made tracking your own ground AoE's and target debuffs almost impossible.
If you want all players to see, if a dungeon boss has the Alkosh debuff or Minor Vulnerability or similar things on them, I get that. But I do not need to see a Sorcerers Crystal Fragment procc, when I am playing my DK.
Again, ZOS has had a good idea, but was too lazy to implement it correctly...
There is an important difference: You still don't see the damage. Seeing buffs and effects is fine, I'd say. Also the implementation is not bad it follows the approach of ZOS to give us as much freedom as possible. It would be a really stupid and tiring approach to go trough all abilities and decide if there is an interest in knowing it or not. This is not how API's or programming work. It has nothing to do with laziness.
The reason why addon authors were a bit surprised by that is that the change came to the PTS in 2.7.4, in the last week when most already had checked that there are no issues.
DschiPeunt wrote: »Well, I don't really mind, that one can see other people's abilities. But seeing what skills a player uses and especially how well someone can keep up his DoTs is quite a lot of information about someone's skill. Just wanted to point out, that these two changes don't follow the same logic imho.DschiPeunt wrote: »So, a year ago, when there was an Addon that showed your group members damage, you had to change the API immediately, because you didn't want people to see this info without the other's consent.
Now, it's completely fine to see all skills and buffs and debuffs from other players?
This has had a bad impact on the game's performance for people using buff tracker addons (so, a lot of people) and it has made tracking your own ground AoE's and target debuffs almost impossible.
If you want all players to see, if a dungeon boss has the Alkosh debuff or Minor Vulnerability or similar things on them, I get that. But I do not need to see a Sorcerers Crystal Fragment procc, when I am playing my DK.
Again, ZOS has had a good idea, but was too lazy to implement it correctly...
There is an important difference: You still don't see the damage. Seeing buffs and effects is fine, I'd say. Also the implementation is not bad it follows the approach of ZOS to give us as much freedom as possible. It would be a really stupid and tiring approach to go trough all abilities and decide if there is an interest in knowing it or not. This is not how API's or programming work. It has nothing to do with laziness.
The reason why addon authors were a bit surprised by that is that the change came to the PTS in 2.7.4, in the last week when most already had checked that there are no issues.
From my understanding, there is not really a good way to track your buffs/debuffs now. The necessary changes to the API aren't live yet. So, do we stop raiding now, until ZOS changes the API again? And will this future change solve the FPS problems, that the addons caused?
Thanks for the info. Another week of not being able to raid properly.Just in case anybody is wondering. The change didn't make it to this weeks patch but should be included in the next iteration.
DschiPeunt wrote: »
It's quite impossible to achieve new top DPS numbers without being able to track my unstable wall perfectly.DschiPeunt wrote: »
Don't know what you mean. I'm raiding just fine