Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Ok so i will bite - how long (A) should you have to do What (B) to guarantee you get the massively better must have or else you die gizmo?
And how long (C) should your opponents have to do What (D) to get the exact same thing?
Where's Oprah when we need her with a /justlookunderchair emote? :-)
Miss_Morphine wrote: »Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Ok so i will bite - how long (A) should you have to do What (B) to guarantee you get the massively better must have or else you die gizmo?
And how long (C) should your opponents have to do What (D) to get the exact same thing?
Where's Oprah when we need her with a /justlookunderchair emote? :-)
I would say 75 runs of veteran HM trials and 150 of veteran HM dungeons (100-200 for vet and 200-400 for normal)to guarantee the drop you want is the max it should be. You could accomplish this via a token system, smart RNG that remembers items you've already gotten or one that eliminates items that don't make sense in a set(like a resto staff of alkosh or a bow of bsw.)
That should be the case for everyone including my opponents. The point in having bis items is to compete with those that already do and to rely on skill. The point isn't to "own teh noobs." If I can't win based on skill I shouldn't win.
Miss_Morphine wrote: »Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Ok so i will bite - how long (A) should you have to do What (B) to guarantee you get the massively better must have or else you die gizmo?
And how long (C) should your opponents have to do What (D) to get the exact same thing?
Where's Oprah when we need her with a /justlookunderchair emote? :-)
I would say 75 runs of veteran HM trials and 150 of veteran HM dungeons (100-200 for vet and 200-400 for normal)to guarantee the drop you want is the max it should be. You could accomplish this via a token system, smart RNG that remembers items you've already gotten or one that eliminates items that don't make sense in a set(like a resto staff of alkosh or a bow of bsw.)
That should be the case for everyone including my opponents. The point in having bis items is to compete with those that already do and to rely on skill. The point isn't to "own teh noobs." If I can't win based on skill I shouldn't win.
is that why there are so many servers (demanded by PVPers i am sure) that restrict the gear folks can wear for pvp to make it skill vs skill and not gear vs gear when some gear is so much better - as those on this thread have claimed?
Miss_Morphine wrote: »Miss_Morphine wrote: »Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Ok so i will bite - how long (A) should you have to do What (B) to guarantee you get the massively better must have or else you die gizmo?
And how long (C) should your opponents have to do What (D) to get the exact same thing?
Where's Oprah when we need her with a /justlookunderchair emote? :-)
I would say 75 runs of veteran HM trials and 150 of veteran HM dungeons (100-200 for vet and 200-400 for normal)to guarantee the drop you want is the max it should be. You could accomplish this via a token system, smart RNG that remembers items you've already gotten or one that eliminates items that don't make sense in a set(like a resto staff of alkosh or a bow of bsw.)
That should be the case for everyone including my opponents. The point in having bis items is to compete with those that already do and to rely on skill. The point isn't to "own teh noobs." If I can't win based on skill I shouldn't win.
is that why there are so many servers (demanded by PVPers i am sure) that restrict the gear folks can wear for pvp to make it skill vs skill and not gear vs gear when some gear is so much better - as those on this thread have claimed?
Edit: Read that half asleep and thought you meant people are asking for gear restrictions.
If that were true I'd say a definite yes.
As it is there's no campaign that restricts gear.
Do you play this game?
Miss_Morphine wrote: »Miss_Morphine wrote: »Miss_Morphine wrote: »
When grinds are measured in multiple months and even years there's a problem. There just is.
Ok so i will bite - how long (A) should you have to do What (B) to guarantee you get the massively better must have or else you die gizmo?
And how long (C) should your opponents have to do What (D) to get the exact same thing?
Where's Oprah when we need her with a /justlookunderchair emote? :-)
I would say 75 runs of veteran HM trials and 150 of veteran HM dungeons (100-200 for vet and 200-400 for normal)to guarantee the drop you want is the max it should be. You could accomplish this via a token system, smart RNG that remembers items you've already gotten or one that eliminates items that don't make sense in a set(like a resto staff of alkosh or a bow of bsw.)
That should be the case for everyone including my opponents. The point in having bis items is to compete with those that already do and to rely on skill. The point isn't to "own teh noobs." If I can't win based on skill I shouldn't win.
is that why there are so many servers (demanded by PVPers i am sure) that restrict the gear folks can wear for pvp to make it skill vs skill and not gear vs gear when some gear is so much better - as those on this thread have claimed?
Edit: Read that half asleep and thought you meant people are asking for gear restrictions.
If that were true I'd say a definite yes.
As it is there's no campaign that restricts gear.
Do you play this game?
I believe he was either being purposefully facetious, or he's referring to the fact that PVPers typically ban certain items and sets from organized duels and tournaments.
Like. No fasalla set, no malubeth (back in the day), etc..
Malamar1229 wrote: »I dont understand why even paying ESO+ members have to suffer through endless gates just for the items they want (rng).
I have missed an entire cycle of Cyrodiil because I am trying to get a sharpened spellweave inferno staff and I dont undertand why I can have a bank full of embershield and sunderflame sharpened weapons, yet not a single bsw staff. I have run CoA with groups and solo over 250 times now, this is the definition of ridiculous.
I mean for crying out loud if you want to gate DLC gear behind a paywall then cool, but can the non dlc dungeon gear be swapped to BoE at least? Or bring the other traits up to par, tone down sharpened...whatever. BSW is a great performing set, but I am missing out on the content I WANT to play trying to gear for it. And FFS, what happened to putting crafters at the center of this economy? This wouldnt even be an issue if there were desirable crafted sets....
I mean BoE is a hard counter to RNG, why cant you allow those lucky enough to get a sharp staff the option to sell or trade it? I am positive there are players here with one rotting in their banks....
edit- i want to clarify that the drop rate is way too low. farming sets is an MMO experience. I get it, but after 250 runs.....comon
kyle.wilson wrote: »RNG seems to have the ability to determine what you want and give you exactly the opposite. I've lost count of the number of sharpened magic bows and sharpened stam staves this game has given me.
Malamar1229 wrote: »I quit playing WoW last year....but am I mistaken in saying they have some +% loot mechanic built into raids (increases drop rate the more you don't receive it)?
Here's the other thing, even if they did that for sharpened traits, all they are doing is "admitting" or rather blatantly pointing out that the other traits are under performing compared to sharpened. Instead of buffing the other traits, which they've tried already, just change sharpened to something else already!
zadrotscrolls wrote: »Malamar1229 wrote: »I quit playing WoW last year....but am I mistaken in saying they have some +% loot mechanic built into raids (increases drop rate the more you don't receive it)?
Here's the other thing, even if they did that for sharpened traits, all they are doing is "admitting" or rather blatantly pointing out that the other traits are under performing compared to sharpened. Instead of buffing the other traits, which they've tried already, just change sharpened to something else already!
Traits not should to be balanced. Each trait has a specific function and can not balance the Powered and Sharp example. Its stupid.
Malamar1229 wrote: »I dont understand why even paying ESO+ members have to suffer through endless gates just for the items they want (rng).
I have missed an entire cycle of Cyrodiil because I am trying to get a sharpened spellweave inferno staff and I dont undertand why I can have a bank full of embershield and sunderflame sharpened weapons, yet not a single bsw staff. I have run CoA with groups and solo over 250 times now, this is the definition of ridiculous.
I mean for crying out loud if you want to gate DLC gear behind a paywall then cool, but can the non dlc dungeon gear be swapped to BoE at least? Or bring the other traits up to par, tone down sharpened...whatever. BSW is a great performing set, but I am missing out on the content I WANT to play trying to gear for it. And FFS, what happened to putting crafters at the center of this economy? This wouldnt even be an issue if there were desirable crafted sets....
I mean BoE is a hard counter to RNG, why cant you allow those lucky enough to get a sharp staff the option to sell or trade it? I am positive there are players here with one rotting in their banks....
edit- i want to clarify that the drop rate is way too low. farming sets is an MMO experience. I get it, but after 250 runs.....comon
@zos_ginabruno
693 city of ash runs 1 burning spellweave precise sword and 1 burning spellweave sharpened lightning destro. 56 maelstrom runs and 3 months of weeklies 1 precise inferno maelstrom 1 precise maelstrom dagger 4 sharpened bows, sharpened maelstrom lightning.