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Increase the cap to over 500 for trade guilds?

Jemcrystal
Jemcrystal
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Why is it capped at 500? Since TESO is growing wouldn't it be prudent to increase the member limit? It would give the new larger population brought in because of housing hype a chance to also be part of at least one big trade guild. So they can sell to make money for to buy a home and not get discouraged and quit. I mean we can have five guilds so it would not hurt the smaller guilds or rp'ing guilds if the big trade guilds could take in more. Population is increasing and people want a chance to have at least one trade guild with a prime spot.

Also, to the large trade guild leaders: I know you are already on this but let me suggest anyway. There are new players that have never set foot in TESO. Please kick (yeah you wont see me saying that word in a positive light often) the inactive players if you own a large trade guild and recruit those newbs. Make you leader's name and commanders who can invite easy to find on the interwebs again. If you do not want to get mail from newbs SAY SO in your guild advertisements. Make sure to tell them you are receptive to /tells only. Watch chat for those calling out, "I need a trade guild."
  • Prof_Bawbag
    Prof_Bawbag
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    I don't agree. It's difficult enough for new guilds to get any sort of foothold and by increasing the cap further would only mean the larger and more established guilds would become even more dominant.
  • AzuraKin
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    meh it would actually make more sense to give guilds a way to increase member item posted limit. this would have mean players can sell more in 1 guild, thus members of that guild would have less needs for more then 1 or 2 guilds for selling items.

    suggestion on how to do that.

    guild lvl: increase member sale slots by 10: 10m, 20m, 50m 100m, 200m, 500m, 1b.
    player lvl: increase sale slots by 10: 100k, 200k, 500k, 1m, 2m, 5m, 10m.
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  • LiquidSchwartz
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    Nah, they should be reduced honestly. Traders are the worst system in the game. At least have some of the richer people spread out for more competition instead of one guild taking the same spot over and over because they can.

    May the Schwartz be with you.
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  • Gandrhulf_Harbard
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    I agree witt @Prof_Bawbag

    Increasing the player cap for guilds just reinforces and strengthens existing trade monopolies.

    If guild membership numbers need tweaking it is down, not up.

    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Jimbullbee85
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    I don't agree. It's difficult enough for new guilds to get any sort of foothold and by increasing the cap further would only mean the larger and more established guilds would become even more dominant.

    Although I agree raising the cap isn't the answer there's nothing to prevent the richest guilds taking over. We're starting to see guilds with two kiosks in mournhold using an No.2 guild and it's probably the same in the other zones. Theres nothing wrong with having rich and powerful guilds. It's a testament to how supportive and popular they are to their members but there aren't enough kiosks in the key areas to prevent this sort of monopolisation if it gets worse. It is going to be a problem when the highstreets of the key areas are dominated by the top two or three guilds if they're constantly full. That's alot of trade that won't be accessible to alot of people and alot of inaccessible revenue to developing guilds. I think we need more kiosks. Perhaps even a trading capital somewhere. I'd say Belkarth since its where we hand in the writs. The richest guilds would probably move to a bigger highstreet alowing developing guilds to move into places like mournhold.
    Edited by Jimbullbee85 on January 29, 2017 1:53PM
    Jimbullbee, Templar healer battlemage
  • AzuraKin
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    Nah, they should be reduced honestly. Traders are the worst system in the game. At least have some of the richer people spread out for more competition instead of one guild taking the same spot over and over because they can.

    actually they are not. this is much better then a global marketplace, god i couldnt stand global markets in games like runescape, hero online, asdastory to name some games with global markets. 1. a global market makes it easier to control price on an item one wants to monopolize. 2. these guilds spend serious money to aquire, and hold these spots. a global market would eliminate that, meaning the high sellers would be even richer. 3. many high volume sellers will leave a guild if it fails trader bid and find one that has one for that week. 4. you probably only complaining because you want the "honor" of being guild master of a trader guild with a trader in a high traffic area.

    individual stores are also much worse for the same reasons above + you would have to remove player afk autolog feature, and then you would see tons of people sitting in thier personal stores while they sleeping or working. this puts more stress on server even more then if a person was simply logged on and being active in the game.

    end result is, the guild trader system is the best possible system for trading. it encourages competition, strategy, and creates a drain on a guilds income meaning that to have the best spots, you have to be making the sales or donations. but then you probably also think that guilds that require x in weekly sales is somehow cruel and unusual as many complainers like you have stated in past, forgetting that these minimum sales income are generally a portion of the guild trader price they pay to aquire and keep thier spot.
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  • Gandrhulf_Harbard
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    AzuraKin wrote: »

    actually they are not. this is much better then a global marketplace, god i couldnt stand global markets in games like runescape, hero online, asdastory to name some games with global markets. 1. a global market makes it easier to control price on an item one wants to monopolize. 2. these guilds spend serious money to aquire, and hold these spots. a global market would eliminate that, meaning the high sellers would be even richer. 3. many high volume sellers will leave a guild if it fails trader bid and find one that has one for that week. 4. you probably only complaining because you want the "honor" of being guild master of a trader guild with a trader in a high traffic area.

    individual stores are also much worse for the same reasons above + you would have to remove player afk autolog feature, and then you would see tons of people sitting in thier personal stores while they sleeping or working. this puts more stress on server even more then if a person was simply logged on and being active in the game.

    end result is, the guild trader system is the best possible system for trading. it encourages competition, strategy, and creates a drain on a guilds income meaning that to have the best spots, you have to be making the sales or donations. but then you probably also think that guilds that require x in weekly sales is somehow cruel and unusual as many complainers like you have stated in past, forgetting that these minimum sales income are generally a portion of the guild trader price they pay to aquire and keep thier spot.

    Thanks for the laugh.

    Almost everything you said about the alleged pitfalls of global trade systems are actually happening NOW in ESO because of the Trade Guild Kiosk system.

    You have Trade Guilds using so called "sister guilds" to buy up more and more Kiosks, and also Bribing other Guilds not to bid in the first place. All of this lessens competition to a massive extent and is simply NOT EVEN REMOTELY POSSIBLE in games with Global Trade systems that ALL players have access to equally.

    I have never seen an MMORPG trade system make it easier to monopolise markets as ESO's.

    All The Best
    Edited by Gandrhulf_Harbard on January 29, 2017 1:54PM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Jemcrystal
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    All you guys want to do is fite. You missed my point. New players need a way into good trade guilds. I don't want zos to rework their entire system a give us a major AH. ZoS did something new for mmo's and new is good. Same old is boring. I only want consideration to those trying to get in at least one good guild.

    Here is how you are suppose to work the system: You are to get in to at least one prime spot trade guild and sell high. You are to get into a low spot trade guild and buy low. This keeps everyone in the money. The other three guilds you have can be rp'ing or w/e. It is a game dynamic that works when you grasp how to make it work. Just like you have to have good armor to survive and not be a squishy. Grasp the dynamic and use it to your advantage.

    My main topic is how to help new players get into a good trade guild. Not how to QQ because your brand new guild will never get a prime spot.
  • Qbiken
    Qbiken
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    Or make it possible to add another guildslot. 5 feels a bit low in my opinion.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Jemcrystal wrote: »
    All you guys want to do is fite. You missed my point. New players need a way into good trade guilds.

    No!

    They need a way to Trade... ...period.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Sheva I 7 I
    Sheva I 7 I
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    No it's fine as it is.
  • idk
    idk
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    Considering we can all be members of up to 5 guilds, increasing the level cap is not needed and should not occur.
  • mvffins
    mvffins
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    I don't agree. It's difficult enough for new guilds to get any sort of foothold and by increasing the cap further would only mean the larger and more established guilds would become even more dominant.

    False, it's very easy for a new guild to get a foothold, I've seen it multiple times however if you're a new player to the game or aren't affiliated with a larger guild than your fighting an uphill battle.

    Face it, some people have been playing the game for 3+ years and they are the ones with experience to know how the market runs in the game and how to get those guild traders.
  • Dawnblade
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    Considering we can all be members of up to 5 guilds, increasing the level cap is not needed and should not occur.

    Considering the number of trader spots available to guilds is highly limited, and very highly limited when considering spots with traffic to support decent volumes of good traded, increasing the cap is needed and should occur.

    We need increased access to the marketplace for more players to trade more goods - not less access to less players to trade less goods.

    Smaller, controlled markets with limited access and too many mechanisms which can and will be gamed result in higher prices with much higher chances of market manipulation than larger, less controlled, more open markets.

    I'd significantly increase the number of players that could be in a designated trade guild, allow only designated trade guilds to have traders, and then limit each player to one trade guild.
  • Gandrhulf_Harbard
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    Each player should be allowed to belong to:
    1x Trade Guild
    1x PvE Guild
    1x PvP Guild
    1x Social Guild

    Only Trade Guilds should be allowed to bid on Kiosks.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • code65536
    code65536
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    There are... around 170 kiosks in the game. If every kiosk had 500 members, that's a theoretical max of only 85000 players who can sell via a kiosk.

    In reality, that number is far, far lower. People who are in multiple guilds, and nontrade guilds that have few members occupying wilderness spots and basement spots.

    And the anticipation of housing has more people looking to join trade guilds. I have had to turn people away because my guild is full and I can't refer them to other guilds because they are full too.

    Oh, and I know someone who runs a trade guild who had in recent months created a second guild in part because there was always a wait list for the first guild. So instead of a big guild of 1000 taking one spot, he now has two guilds of 500 taking two spots. Having higher member caps would help relieve that kind of pressure and make it easier for guilds to get in.
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  • redspecter23
    redspecter23
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    I'd rather have more slots to sell per store than have more people in each guild. I'm sure it was mentioned but for startup guilds, getting enough members to be even remotely competitive is a huge effort right now with the cap at 500. Increase that cap and you not only put pressure on the new guilds but current guilds have to work harder to keep at the new cap. Not every guild is popular enough to auto fill their empty slots on command. Someone is usually out there hitting zone and filling in members. Those hard working folks put up with a lot of crap already. I don't want them to have to work any harder than they already do.
  • Oompuh
    Oompuh
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    Each player should be allowed to belong to:
    1x Trade Guild
    1x PvE Guild
    1x PvP Guild
    1x Social Guild

    Only Trade Guilds should be allowed to bid on Kiosks.

    All The Best

    And one ERP guild ;)
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    code65536 wrote: »
    There are... around 170 kiosks in the game. If every kiosk had 500 members, that's a theoretical max of only 85000 players who can sell via a kiosk.

    In reality, that number is far, far lower. People who are in multiple guilds, and nontrade guilds that have few members occupying wilderness spots and basement spots.

    And the anticipation of housing has more people looking to join trade guilds. I have had to turn people away because my guild is full and I can't refer them to other guilds because they are full too.

    Oh, and I know someone who runs a trade guild who had in recent months created a second guild in part because there was always a wait list for the first guild. So instead of a big guild of 1000 taking one spot, he now has two guilds of 500 taking two spots. Having higher member caps would help relieve that kind of pressure and make it easier for guilds to get in.

    All this demonstrates is what I have been saying it demonstrates since the game launched.

    If only 85,000 Players MAX are allowed to Trade then how many are being excluded?

    It has got to be at least 10 times that, because the game would not be financially viable with less approx 1 million players.

    Any Trade System that purposefully excludes roughly 90% of the playerbase is simply not fit for purpose.

    All The Best

    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • idk
    idk
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    Dawnblade wrote: »
    Considering we can all be members of up to 5 guilds, increasing the level cap is not needed and should not occur.

    Considering the number of trader spots available to guilds is highly limited, and very highly limited when considering spots with traffic to support decent volumes of good traded, increasing the cap is needed and should occur.

    We need increased access to the marketplace for more players to trade more goods - not less access to less players to trade less goods.

    Smaller, controlled markets with limited access and too many mechanisms which can and will be gamed result in higher prices with much higher chances of market manipulation than larger, less controlled, more open markets.

    I'd significantly increase the number of players that could be in a designated trade guild, allow only designated trade guilds to have traders, and then limit each player to one trade guild.

    So your saying only select guilds can be trade guilds, those that are working hard to make their trade guild into something decent get pushed aside if they do not meet certain undetermined criteria?

    Hey, I like the guild trader system and I am not in a top trade guild, but the super exclusive absolutely controlled system your presenting would be horrible for the game.

    If one can sell enough they can get into one of the top trade guilds if they wanted to. Adding more slots would not mean people who sell less would last long in those guilds.
  • Turelus
    Turelus
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    Didn't they say before that it was for technical reasons that it's limited?
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