Prof_Bawbag wrote: »I don't agree. It's difficult enough for new guilds to get any sort of foothold and by increasing the cap further would only mean the larger and more established guilds would become even more dominant.
LiquidSchwartz wrote: »Nah, they should be reduced honestly. Traders are the worst system in the game. At least have some of the richer people spread out for more competition instead of one guild taking the same spot over and over because they can.
actually they are not. this is much better then a global marketplace, god i couldnt stand global markets in games like runescape, hero online, asdastory to name some games with global markets. 1. a global market makes it easier to control price on an item one wants to monopolize. 2. these guilds spend serious money to aquire, and hold these spots. a global market would eliminate that, meaning the high sellers would be even richer. 3. many high volume sellers will leave a guild if it fails trader bid and find one that has one for that week. 4. you probably only complaining because you want the "honor" of being guild master of a trader guild with a trader in a high traffic area.
individual stores are also much worse for the same reasons above + you would have to remove player afk autolog feature, and then you would see tons of people sitting in thier personal stores while they sleeping or working. this puts more stress on server even more then if a person was simply logged on and being active in the game.
end result is, the guild trader system is the best possible system for trading. it encourages competition, strategy, and creates a drain on a guilds income meaning that to have the best spots, you have to be making the sales or donations. but then you probably also think that guilds that require x in weekly sales is somehow cruel and unusual as many complainers like you have stated in past, forgetting that these minimum sales income are generally a portion of the guild trader price they pay to aquire and keep thier spot.
Jemcrystal wrote: »All you guys want to do is fite. You missed my point. New players need a way into good trade guilds.
Prof_Bawbag wrote: »I don't agree. It's difficult enough for new guilds to get any sort of foothold and by increasing the cap further would only mean the larger and more established guilds would become even more dominant.
Giles.floydub17_ESO wrote: »Considering we can all be members of up to 5 guilds, increasing the level cap is not needed and should not occur.
Gandrhulf_Harbard wrote: »Each player should be allowed to belong to:
1x Trade Guild
1x PvE Guild
1x PvP Guild
1x Social Guild
Only Trade Guilds should be allowed to bid on Kiosks.
All The Best
There are... around 170 kiosks in the game. If every kiosk had 500 members, that's a theoretical max of only 85000 players who can sell via a kiosk.
In reality, that number is far, far lower. People who are in multiple guilds, and nontrade guilds that have few members occupying wilderness spots and basement spots.
And the anticipation of housing has more people looking to join trade guilds. I have had to turn people away because my guild is full and I can't refer them to other guilds because they are full too.
Oh, and I know someone who runs a trade guild who had in recent months created a second guild in part because there was always a wait list for the first guild. So instead of a big guild of 1000 taking one spot, he now has two guilds of 500 taking two spots. Having higher member caps would help relieve that kind of pressure and make it easier for guilds to get in.
Giles.floydub17_ESO wrote: »Considering we can all be members of up to 5 guilds, increasing the level cap is not needed and should not occur.
Considering the number of trader spots available to guilds is highly limited, and very highly limited when considering spots with traffic to support decent volumes of good traded, increasing the cap is needed and should occur.
We need increased access to the marketplace for more players to trade more goods - not less access to less players to trade less goods.
Smaller, controlled markets with limited access and too many mechanisms which can and will be gamed result in higher prices with much higher chances of market manipulation than larger, less controlled, more open markets.
I'd significantly increase the number of players that could be in a designated trade guild, allow only designated trade guilds to have traders, and then limit each player to one trade guild.