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How much DPS?

  • Savos_Saren
    Savos_Saren
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    Also, I think we'll get a true measure of DPS once target skeletons come out. You'll probably get to see someone's personal DPS without a tank or healer's buffs/debuffs helping a DD.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

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    Savos Saren
  • AzuraKin
    AzuraKin
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    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]

    [Edit for baiting]

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
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  • HatchetHaro
    HatchetHaro
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
    Edited by HatchetHaro on January 30, 2017 2:43AM
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  • dday3six
    dday3six
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]

    [Edit for baiting]

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    By that train of thought since the game does not teach rotations in a tutorial they are also unintended and a form of cheating.
  • Kuroinu
    Kuroinu
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    dday3six wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]

    [Edit for baiting]

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    By that train of thought since the game does not teach rotations in a tutorial they are also unintended and a form of cheating.

    At least there is one thing everyone can agree on here and that's that this game does not provide a good combat tutorial of any sort.
  • idk
    idk
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]

    [Edit for baiting]

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    @AzuraKin Again, a big stretch. No game teaches everything about combat.

    Fun fact. Devs have blessed animation canceling and said it is here to stay. That alone means it is not cheating. It is a fact regardless of how many times you say otherwise.

    Please stop spreading untrue information.
  • Nidro
    Nidro
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    @ AzuraKin

    ..dude, go fishing and leave this Forums!
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  • G0ku
    G0ku
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]

    [Edit for baiting]

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    so many things are not explained in tutorials so your logic is flawed

    to your earlier statement: you can do more than 20k dps without animation cancelling

    looking your earlier post it seems you just spread these lies to bait or you´re just too uneducated (in this game) to know better, either way - don´t spread untrue statements to players who are willing to improve and therefore ask for advice and don´t derail every thread about dps to a discussion about animation cancelling
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  • AzuraKin
    AzuraKin
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
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  • idk
    idk
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    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    @AzuraKin

    Why do you persist in knowingly promoting false information about animation canceling?

    You are certainly not the authority, Zos is and Zos says it is not cheating. It is odd when someone persists with information that is so blatantly false. It is laughable.

    It is humorous how you choose to ignore the facts and create your own alternate facts that so easily disprovable. LOL.
  • nine9six
    nine9six
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    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out

    They can't / don't know how. FWIW.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Xerton
    Xerton
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    Can we just ban this guy from the forum? Having an opinion is one thing, knowingly and constantly spreading wrong information is an other...
    I am so tired of this. Just deal with the facts, l2p or gtfo
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  • Nidro
    Nidro
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    Nidro wrote: »
    @ AzuraKin

    ..dude, go fishing and leave this Forums!

    I can just tell you again...

    Stop spreading your word here... its missleading for alot people that wanna get better...
    If they listen to you we should NOT wonder to have absurdely ridicolous PuG Runs with frag-hardcasters-zoologists or something like that.

    I guess like 90% of the People in these forums would be happy to see you changing to this weird Camelot Unchained game, to not bother the Players with a clue in here with your non-sense.

    Yours Nidro~~
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  • Mic1007
    Mic1007
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    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).
    @Mic1007
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  • idk
    idk
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    Everyone, no reason for us to continue arguing with @AzuraKin. It serves no purpose since he/she insists in living with the delusion he/she continues to spread.

    I think we can let this thread die along with the myth that animation canceling is a cheat since, well, since most of us know the fact that it is not. lol
  • AzuraKin
    AzuraKin
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    Mic1007 wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).

    wrong dude. for example, anyone claiming 30k+ dps, is doing more then 1 skill and 1 light attack per second. which btw weaving a light attack in between skills is not animation cancelling its light attack weaving. i personally know people who would routinely do 3-5 skills each second through animation cancelling.

    and secondly, the entire animation from start to stop of uppercut is 1.1s, the entire animation of heavy attacks such as 2nd, dw, bow, ect is 2s. also you cannot have a uppercut and 2nd heavy attack land at the same time unless you animation cancel them to occure from start to end in less then .5s each.
    Edited by AzuraKin on January 30, 2017 1:58PM
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • dday3six
    dday3six
    ✭✭✭✭✭
    AzuraKin wrote: »
    Mic1007 wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).

    wrong dude. for example, anyone claiming 30k+ dps, is doing more then 1 skill and 1 light attack per second. which btw weaving a light attack in between skills is not animation cancelling its light attack weaving. i personally know people who would routinely do 3-5 skills each second through animation cancelling.

    and secondly, the entire animation from start to stop of uppercut is 1.1s, the entire animation of heavy attacks such as 2nd, dw, bow, ect is 2s. also you cannot have a uppercut and 2nd heavy attack land at the same time unless you animation cancel them to occure from start to end in less then .5s each.

    DOTs are how people get PVE sustained DPS to increase. Not somehow magically bypassing the 0.9s GCD all skills have. Stack DOTs, which tick each second or less and use a spammable until DOTs need to be refreshed. That's it.
  • Reikyce
    Reikyce
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    Top is 30k-35k and its not animation cancelling doing it lol, that barely does 2-3k on most builds.

    12k you can do spamming 1 single skill, that is not dps its just being really bad at the game.

    Stop using the "i suck so it must be cheating" kind of logic.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    CavalryPK wrote: »
    Can some one please give me a rotation for mag blade?

    To get back on topic:

    I also struggle with dps in dungeons, but done a lot of veteran ones and even one DLC one. I might had around 10k dps single target and maybe 40-60k if huge amounts of mobs come.

    I usually cast piercing mark on the mob, then 2 dot's (cripple and entropy) and then light attack with concealed weapon weaving or when from distance, light attack/swallow soul or the destro staff skill (the one with 3 elemental attacks)

    I try to cancel the skill with block, but I suck at weaving/animation cancelling.

    I do know a friend of my brothers uncle's roommate who has a corsair k55 keyboard which supports macro keys. To the G1 key he programmed "1", "5", "alt" where the "1" key is a light attack, "5" is a skill and "alt" is block. He claims it upped his DPS because he just needed to press 1 button instead of 3.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • laksikus
    laksikus
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    Drdeath20 wrote: »
    Jitterbug wrote: »
    I know its dependant on a lot of things, but I am just starting out in veteran dungeons and I would like to know a sort of rule of thumb ob this...
    How much is respectable without being carried nd me doing my job.
    I'm managing 10k right now but can definitely improve on this, not only through gear, but mostly through personal skill.
    And im on my magblade btw.

    And please dont just /flex and say how you pulled 40k on blood spawn. Im in need of some noob guidance :-)

    Your weapon or spell damage should be over 3k if your a dd.

    My spelldamage is under 2k unbuffed does that mean im a Bad DD?
  • idk
    idk
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    ✭✭✭✭✭
    laksikus wrote: »
    Drdeath20 wrote: »
    Jitterbug wrote: »
    I know its dependant on a lot of things, but I am just starting out in veteran dungeons and I would like to know a sort of rule of thumb ob this...
    How much is respectable without being carried nd me doing my job.
    I'm managing 10k right now but can definitely improve on this, not only through gear, but mostly through personal skill.
    And im on my magblade btw.

    And please dont just /flex and say how you pulled 40k on blood spawn. Im in need of some noob guidance :-)

    Your weapon or spell damage should be over 3k if your a dd.

    My spelldamage is under 2k unbuffed does that mean im a Bad DD?

    No. There are multiple sets that will show allow SD when not in combat and TBS build will always have low SD.
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    Knootewoot wrote: »
    CavalryPK wrote: »
    Can some one please give me a rotation for mag blade?

    To get back on topic:

    I also struggle with dps in dungeons, but done a lot of veteran ones and even one DLC one. I might had around 10k dps single target and maybe 40-60k if huge amounts of mobs come.

    I usually cast piercing mark on the mob, then 2 dot's (cripple and entropy) and then light attack with concealed weapon weaving or when from distance, light attack/swallow soul or the destro staff skill (the one with 3 elemental attacks)

    I try to cancel the skill with block, but I suck at weaving/animation cancelling.

    I do know a friend of my brothers uncle's roommate who has a corsair k55 keyboard which supports macro keys. To the G1 key he programmed "1", "5", "alt" where the "1" key is a light attack, "5" is a skill and "alt" is block. He claims it upped his DPS because he just needed to press 1 button instead of 3.

    Seems like you never tried macros before, like we have all said before in numerous threads, it simply does not work and if it does then it's only situational and never useful, and stop blaming your imaginary brother's friend and own up/man up to the idea that it was you all along.
  • idk
    idk
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    ✭✭✭✭✭
    Nidro wrote: »
    @ AzuraKin

    ..dude, go fishing and leave this Forums!

    Best reply to @AzuraKin yet.
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    Knootewoot wrote: »
    CavalryPK wrote: »
    Can some one please give me a rotation for mag blade?

    To get back on topic:

    I also struggle with dps in dungeons, but done a lot of veteran ones and even one DLC one. I might had around 10k dps single target and maybe 40-60k if huge amounts of mobs come.

    I usually cast piercing mark on the mob, then 2 dot's (cripple and entropy) and then light attack with concealed weapon weaving or when from distance, light attack/swallow soul or the destro staff skill (the one with 3 elemental attacks)

    I try to cancel the skill with block, but I suck at weaving/animation cancelling.

    I do know a friend of my brothers uncle's roommate who has a corsair k55 keyboard which supports macro keys. To the G1 key he programmed "1", "5", "alt" where the "1" key is a light attack, "5" is a skill and "alt" is block. He claims it upped his DPS because he just needed to press 1 button instead of 3.

    Check out YouTube, search 'animation cancelling eso' there are a ton of guides made by the community to help out, check Deltia's channel too, that was the first one I found, he explains the concept and guides step by step.
  • SlinkySlack
    SlinkySlack
    ✭✭✭
    Well I have never ever and by my calculations never ever will get those high damage numbers. Don't know if there is difference from PC to PS4. My tooltip unbuffed highest was 3600 damage, but then I'm glass. Currently on execute bar its 2700 dam and when scaving mage proc its 3200. I just can not see how I must get this up past 10k, let alone 40k+ = IMPOSSIBLE.

    THIS ^^^^^^^^ is how I feel every time I read anything DPS, WE DON'T HAVE THAT DPS INDICATORS ON PS4, ONLY DAMAGE IN TOOLTIP, so please before starting anything DPS, FIRST STATE YOUR TOOLTIP DAMAGE so that we on PS4 have, how neglect able it may be, have some sort of comparative figure. My ESTIMATE DPS lies over 20k, no way to know how much and no way accurate, just based on what I have actively damaging the enemy with at the same time from tooltip damage, no critical hits included and at 62% crit chance it might be much much higher.

    So my DPS Damage in tooltip is 2700, yeah a full 2k7...
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    Mic1007 wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).

    wrong dude. for example, anyone claiming 30k+ dps, is doing more then 1 skill and 1 light attack per second. which btw weaving a light attack in between skills is not animation cancelling its light attack weaving. i personally know people who would routinely do 3-5 skills each second through animation cancelling.

    and secondly, the entire animation from start to stop of uppercut is 1.1s, the entire animation of heavy attacks such as 2nd, dw, bow, ect is 2s. also you cannot have a uppercut and 2nd heavy attack land at the same time unless you animation cancel them to occure from start to end in less then .5s each.

    There is a global cooldown on skills. Maybe you can bypass that with cheating programs (not sure, Im not into that) but with basic weaving you cant spam one skill 5 times in a second. Heck, how do you even imagine pushing buttons 10 times (5 skills and 5 light attacks) in one second?
    You can have DoTs+spammable hitting mobs at the same time but it has nothing to do with animation canceling. You might as well just put wall of elements and spam force pulse and have "2 skills hitting enemy at the same time".
    Edited by LadyNalcarya on January 30, 2017 3:34PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • dday3six
    dday3six
    ✭✭✭✭✭
    Well I have never ever and by my calculations never ever will get those high damage numbers. Don't know if there is difference from PC to PS4. My tooltip unbuffed highest was 3600 damage, but then I'm glass. Currently on execute bar its 2700 dam and when scaving mage proc its 3200. I just can not see how I must get this up past 10k, let alone 40k+ = IMPOSSIBLE.

    THIS ^^^^^^^^ is how I feel every time I read anything DPS, WE DON'T HAVE THAT DPS INDICATORS ON PS4, ONLY DAMAGE IN TOOLTIP, so please before starting anything DPS, FIRST STATE YOUR TOOLTIP DAMAGE so that we on PS4 have, how neglect able it may be, have some sort of comparative figure. My ESTIMATE DPS lies over 20k, no way to know how much and no way accurate, just based on what I have actively damaging the enemy with at the same time from tooltip damage, no critical hits included and at 62% crit chance it might be much much higher.

    So my DPS Damage in tooltip is 2700, yeah a full 2k7...

    How you approximate DPS on console is to know the HP a mob has and the divide the mob's HP by the time it takes you to kill it.

    https://forums.elderscrollsonline.com/en/discussion/comment/3734543/#Comment_3734543

    A couple good examples are mentioned in that thread.
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    To be able to complete all veteran dungeons on hardmode, you will need 25-30k dps as minimum, because there will be small breaks or mechanics you have to follow, for instance in veteran City of Ash 2 the endboss is a dps-check, if you want hardmode on that, then the total group dps should be 40k. That means each dps has to pull 20k on Skoria alone (despite breaks, and running from platform to platform, taking adds down which all lowers your dps). So your dps has to be higher than 20k to make up for the time you loose by following mechanics.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    AzuraKin wrote: »
    AzuraKin wrote: »
    Xerton wrote: »
    If you pull at least 20k+ you will be able to complete most of the dungeons

    lol 12k is bare minimum. 20k is near top end for non cheating toons. (yes, you know what i talking about, animation cancelling is not skill at the game, its skilled at cheating.)

    10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.

    Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.

    not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.

    Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?

    Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?

    You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!

    not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.

    and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.

    I admire how you are sticking to your guns even when out-numbered.

    Animation canceling is necessary for blocking else you wouldn't be able to effectively block during combat. Your character would have to literally just stand there waiting for the move you want to block else you would risk being caught in the middle of a combat animation.

    I agree with you that using it as an offensive strategy to skip animations and get in more abilities per second makes the game feel clunky. It's clearly not intended (the developers have said so) but it's also clearly not cheating (the developers have also said so). So I would prefer that you stray away from making that claim in your arguments. It doesn't do it any favors.

    Your argument that it makes the combat feel clunky and that players shouldn't be forced into adopting a clunky and unintended play-style to remain competitive is a lot more persuasive. At least in my opinion.
    Edited by Jeremy on January 30, 2017 6:40PM
  • Jitterbug
    Jitterbug
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    ✭✭
    How my thread really took off ^.^

    Some good posts in here, especially Jeremy who's clearly an adult.
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