HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]
[Edit for baiting]
HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]
[Edit for baiting]
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]
[Edit for baiting]
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
By that train of thought since the game does not teach rotations in a tutorial they are also unintended and a form of cheating.
HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]
[Edit for baiting]
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off. [snip]
[Edit for baiting]
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out
@ AzuraKin
..dude, go fishing and leave this Forums!
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).
wrong dude. for example, anyone claiming 30k+ dps, is doing more then 1 skill and 1 light attack per second. which btw weaving a light attack in between skills is not animation cancelling its light attack weaving. i personally know people who would routinely do 3-5 skills each second through animation cancelling.
and secondly, the entire animation from start to stop of uppercut is 1.1s, the entire animation of heavy attacks such as 2nd, dw, bow, ect is 2s. also you cannot have a uppercut and 2nd heavy attack land at the same time unless you animation cancel them to occure from start to end in less then .5s each.
Can some one please give me a rotation for mag blade?
I know its dependant on a lot of things, but I am just starting out in veteran dungeons and I would like to know a sort of rule of thumb ob this...
How much is respectable without being carried nd me doing my job.
I'm managing 10k right now but can definitely improve on this, not only through gear, but mostly through personal skill.
And im on my magblade btw.
And please dont just /flex and say how you pulled 40k on blood spawn. Im in need of some noob guidance :-)
Your weapon or spell damage should be over 3k if your a dd.
I know its dependant on a lot of things, but I am just starting out in veteran dungeons and I would like to know a sort of rule of thumb ob this...
How much is respectable without being carried nd me doing my job.
I'm managing 10k right now but can definitely improve on this, not only through gear, but mostly through personal skill.
And im on my magblade btw.
And please dont just /flex and say how you pulled 40k on blood spawn. Im in need of some noob guidance :-)
Your weapon or spell damage should be over 3k if your a dd.
My spelldamage is under 2k unbuffed does that mean im a Bad DD?
Knootewoot wrote: »Can some one please give me a rotation for mag blade?
To get back on topic:
I also struggle with dps in dungeons, but done a lot of veteran ones and even one DLC one. I might had around 10k dps single target and maybe 40-60k if huge amounts of mobs come.
I usually cast piercing mark on the mob, then 2 dot's (cripple and entropy) and then light attack with concealed weapon weaving or when from distance, light attack/swallow soul or the destro staff skill (the one with 3 elemental attacks)
I try to cancel the skill with block, but I suck at weaving/animation cancelling.
I do know a friend of my brothers uncle's roommate who has a corsair k55 keyboard which supports macro keys. To the G1 key he programmed "1", "5", "alt" where the "1" key is a light attack, "5" is a skill and "alt" is block. He claims it upped his DPS because he just needed to press 1 button instead of 3.
Knootewoot wrote: »Can some one please give me a rotation for mag blade?
To get back on topic:
I also struggle with dps in dungeons, but done a lot of veteran ones and even one DLC one. I might had around 10k dps single target and maybe 40-60k if huge amounts of mobs come.
I usually cast piercing mark on the mob, then 2 dot's (cripple and entropy) and then light attack with concealed weapon weaving or when from distance, light attack/swallow soul or the destro staff skill (the one with 3 elemental attacks)
I try to cancel the skill with block, but I suck at weaving/animation cancelling.
I do know a friend of my brothers uncle's roommate who has a corsair k55 keyboard which supports macro keys. To the G1 key he programmed "1", "5", "alt" where the "1" key is a light attack, "5" is a skill and "alt" is block. He claims it upped his DPS because he just needed to press 1 button instead of 3.
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.
That's not how Animation Canceling works. You can't do "more attacks in a given time frame" than someone else. If the cast time says "Instant", the animation is only for immersive purposes. The damage or heals happens immediately when you press the button. You still have to wait 1.1 seconds to cancel the animation of an Uppercut (which is why people cancel it when the sword is behind their character on the downswing).
wrong dude. for example, anyone claiming 30k+ dps, is doing more then 1 skill and 1 light attack per second. which btw weaving a light attack in between skills is not animation cancelling its light attack weaving. i personally know people who would routinely do 3-5 skills each second through animation cancelling.
and secondly, the entire animation from start to stop of uppercut is 1.1s, the entire animation of heavy attacks such as 2nd, dw, bow, ect is 2s. also you cannot have a uppercut and 2nd heavy attack land at the same time unless you animation cancel them to occure from start to end in less then .5s each.
SlinkySlack wrote: »Well I have never ever and by my calculations never ever will get those high damage numbers. Don't know if there is difference from PC to PS4. My tooltip unbuffed highest was 3600 damage, but then I'm glass. Currently on execute bar its 2700 dam and when scaving mage proc its 3200. I just can not see how I must get this up past 10k, let alone 40k+ = IMPOSSIBLE.
THIS ^^^^^^^^ is how I feel every time I read anything DPS, WE DON'T HAVE THAT DPS INDICATORS ON PS4, ONLY DAMAGE IN TOOLTIP, so please before starting anything DPS, FIRST STATE YOUR TOOLTIP DAMAGE so that we on PS4 have, how neglect able it may be, have some sort of comparative figure. My ESTIMATE DPS lies over 20k, no way to know how much and no way accurate, just based on what I have actively damaging the enemy with at the same time from tooltip damage, no critical hits included and at 62% crit chance it might be much much higher.
So my DPS Damage in tooltip is 2700, yeah a full 2k7...
HatchetHaro wrote: »HatchetHaro wrote: »
10k is pretty much the minimum for normal dungeons. For vet, you're going to want at least 15k, but that's considered super low already.
Animation canceling is part of every game, mate. In fact, in ESO, the devs have talked about it and in one patch even made the transition between canceled animations smoother. It was never a bug or an exploit; it's part of the game, and makes combat feel much less clunky. In combat, realistically you're not going to swing your sword and wait for it to slow down at the end of the swing and return to your stance before you throw out another slow swing; you chain several swings together as quick as you can. It just makes sense. Animation canceling (weaving, in particular) takes a lot of skill and muscle memory to pull off.
not true. if animation cancelling was not cheating and was intended play, the game would teach the concept of animation cancelling and how to do it as part of the tutorial. since it is not, that means it is not intended for gameplay.
Then tell me why, after two whole years, animation canceling wasn't patched out and instead, ZOS even did things to make animation canceling more intuitive?
Your point is proven even more invalid with the point that the game never teaches you to actually spam your skills instead of simply just light and heavy attacking. Instead, the tutorial teaches you to light and heavy attack, and only ever tells you to press 1 to cast skills. As you can see in pretty much all scenarios, spamming skills is a major part of combat in this game, and light and heavy attacking is never to be simply spammed. Oh, also, the tutorial never tells you that heavy attacking will return resources to you; does that make everyone who get resources back by heavy attacking cheaters?
You should stop. Animation canceling is an intended thing in pretty much all games, to make combat much less clunky. If you want to play the ignorant way, go ahead, but have fun continuing to be rekt by people who decide to use an intended game mechanic while you blame it and not yourself. I'll watch you struggle with doing proper damage while laughing from the elitist rafters with my 40k single target dps without buffs all because I actually bothered to weave light attacks in and weapon-swap out of my Endless Hail animation. Good luck!
not true. animation cancelling is cancelling out skills animation to bypass the tells of the attack and to also do more skills in a given time frame then is intended. it makes the game very clunky, and is also a large component of the lag that many people experience. only people who advocate for animation cancelling are people who are only interested in cheating to win. camelot unchained is one of the most anticipated games in production atm is going to be a pvp only game, they have already stated animation cancelling will not be a part of the game for the very reasons as well as other reasons all dealing with game balance.
and for your argument that many games have it, that is probably the same thought going in the mind of lemming number 1038 when he runs off the cliff because the lemming in front of him ran off only to discover a cold frigid demise awaits. just cause something is popular, doesnt make it right, or not cheating. keep arguing against it, but all you are doing is saying you would rather cheat to win then beat the game (pve) or player (pvp) then do so with skill.