You're making a HUGE assumption .. you're assuming a UNIFORM distribution of drop probability over the entire set of possible drops and that is something you CANNOT KNOW because ZOS don't state it and nothing in-game provides any evidence one way or the other.*414 possible drops in IC Dungeon trophy chests! This gives me a 0.242% chance at looting the item I want. I also need two of them....*
I think your math are way off.
Unless proven wrong otherwise I Don't think the weapons and jewelry can actually drop from that key fragments treasure chest at all.
You cannot get nirn items either.
so its 8 traits * 8 armor * 3 sets = 192 with 0% chances of getting a sword.
I think you might get sword from the last boss and Chests inside the dungeon (regular ones)
static_recharge wrote: »I honestly think they need a true token system. Not one that still makes you open a RNG box. One where after so many tokens are obtained you can go to a vendor and outright buy the item you want.
If the number of tokens required is on the high side (but not ridiculous) then the content still has repeat value and people can get lucky and get their item early. However the majority of people will still be able to save up and get the item they are after if RNG isn't kind to them. This will still give the sense of an achievable goal while keeping content relevant.
If you are pc na I can help farm with you. I give you sharpened sword and you give me sharpened staffs. I am curuious though how do you prox bsw with 2x swords? I also already have 2x sharpened 1 handed swords and still no staff after maybe 70 chests
Final dungeon boss has a chance to drop a weapon, shield, or piece of jewelry from the dungeon:
- there are 11 types of weapons that can drop with 8 traits
- there is the shield which can drop with 8 traits
- there is 2 types of jewelry that will always drop with the same trait
- there are 3 sets in each dungeon that contain weapons and jewelry
So (11*8+1*8+2)*3=98*3=294 one chance in 294 or 0.340136% chance to get that sharp sword from a particular set, in this case SPC, drop from boss.
But in practice the chance is lowered by the fact that the boss usually has a named drop from one of the sets that has a significant probability, most likely around ~10%. In this case is a powered lightning staff called Molag Kena's Touch. So we're probably looking at ~0.3% drop chance from the end boss.
Assuming the drop chance for the named item is 10%, in order to have a 50/50 chance to get one of the SPC swords you will have to kill Molag Kena 230 times.
The chests from inside the dungeons can drop any weapon, jewelry or armor piece from any of the sets, as well as non-set items. The harder the lock, the higher the chance for the former. Assuming the chance is equal for all items, the chance of getting a SPC sharp sword from one of those is 1 in 462 because (12*8+2+7*8)*3=462. So 0.21645% of getting a sharp SPC sword from an advanced or master locked chest, and much lower for others.
From my experience the chests unlocked by key fragments have a skewed loot distribution, with much higher drop rates for jewelry. I opened a lot in VICP in order to get SM weapons, but have not had such luck. I sold them off on guild stores and crafted Julianos sharp staves. The probability was simply too low for getting such weapons, exactly how it is for SPC.
I had the powered SPC restoration staff and a sharpened lightning one drop from chest in VWGT, but before that I had contemplated the possibility of crafting Julianos restoration and destruction staves as well.
As a rule I never plan my builds exclusively on dropped gear, but plan them on what I have, and simply craft around them. There is probably a 1-2% drop in DPS, but that's not noticeable in real scenarios, and certainly not worth hundreds of hours of farming the same content for a very slim chance of getting the wanted item.
I was referring to the difference between a good crafted set with sharpened weapons and an ideal dropped set with sharpened weapons. The latter may be better on paper, but unless you can get that sharpened weapon to drop, the DPS will be lower than the crafted set.
I think I suspect what your build is. Probably a Templar using the healing from jabs, or a Sorcerer using the power surge heals to self buff. You want SPC swords because you have heavy armor and probably a monster set on the other slots. I have experimented with a SPC self-buffed build in PvE, but with staves on both bars - I usually jab and repent my way trough dungeons on my healer, using mostly HoTs in the background - and it's pretty reliable and the uptime is really good, even if the spell damage bonus is halved compared to other sets. However, the probability of a sword drop is so small that I don't think a build using 2 of them is really viable.
This is why I never hang my build on a specific item that is only obtained through drops.
Or, another way of looking it, I don't sweat the Traits. The Set Bonuses are much more important to me. I mean, if the trait on a item or two is going to make or break your build, is it all that good a build in the first place? I ran a Molga Kena Shoulder in Reinforced Medium on my Caster for a months until I got a LA one (this was before it was easier to get Molag Kena). For the record I don't have the Undaunted passive that makes it better to wear a piece of Medium either, and I had to give up one heavy to boot.
I am not dissing you, it's just lots of people have pointed this out before, and ZOS is not going to move on the issue. So, all you can really do is move forward given what you have to work with, not what you want to work with.