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Achievement "Complete All Death Challenges" requires a "Survivor" challenge instead
I know this is an old post, but the requirement is still there. All of the other "Death Challenges" involve completing the hard mode requirement for that boss, whether that's using the scroll or doing some mechanic like avoiding the bubble in FG2 or leaving 4 students alive in CoH2.
Deadly Crypt Survivor, however, is a survivor, complete-the-dungeon-without-any-group-members-dying achievement for Crypt of Hearts 2.
@ZOS_GinaBruno , would you happen to know if this is an intentional thing, or did someone just mix up their survivor and death achievement categories?
Additional information, if needed: Server is PC/NA, and it's across all my characters.
Closing the Book- Veteran Elden Hollow 2, destroy Opus of Torment, then kill boss
Compassionate Hero- Veteran Spindleclutch 2, Don't kill any innocent captives while killing the boss
Cursed Hero- Veteran Banished Cells 2, kill boss while leaving 3 daedroth alive
Deadly Crypt Survivor- Veteran Crypt of Hearts 2, no group deaths
Deadly Engineer- Veteran Darkshade Caverns 2, kill boss without using levers
Fearless Assaulter- Veteran Fungal Grotto 2, kill boss without going into the Obsidian Husk's shield
Pellingare Ghoul Slayer- Veteran Wayrest Sewers 2, kill 15 zombies while fighting the boss (bosses, but same difference)
The Blade's Edge- Veteran Crypt of Hearts 2, leave 4 students alive until boss picks up his blade
As you can see, there are 2 achievements under this for Crypt of Hearts 2, and one of them is a Survivor challenge, which is a totally different category.
Edit: Whew...Finally got that image to show up. And yes, I did black out my achievement points. I don't want to talk about them.
Edited by BrightOblivion on August 14, 2017 7:37PM
It's always been like this. You gotta remember the context of when this achievement was first created. vCoH (what is today known as CoH2) was the first "DLC dungeon" (except there weren't any DLCs back then; the point is that this is the first dungeon to be added to the game post-launch), and achievements were added to highlight this new content. Not nearly as many as the achievements that today's DLC dungeons carry with them.
Anyway, with vCoH came a new type of achievement: no-death. This was the first no-death dungeon achievement to be added to the game. None of other dungeons had no-death achievements. There wasn't even a "Survivor Challenges" category! So no-death vCoH was treated at the time as just another challenger achievement--it was treated almost like a second hard-mode for the dungeon. And to make this achievement suitably rewarding, they created a new "Complete All Death Challenges" ensemble achievement and included this new, difficult no-death achievement to make it suitably exclusive at the time. Later, vCoA (known today was CoA2) added the game's second no-death achievement. It wasn't until late 2016, in the One Tamriel patch, that no-death achievements were added to other dungeons and that the Survivor Challenges category was created.
TL;DR: I'm pretty sure that it's intended, and it makes sense if you consider the history of the dungeon in question.