This is just subjective theorycrafting. I gave you objective numbers, you can go on any eso-wiki site and compare any skills OP mentioned in his very first post and check cost-utility. For this exact reason templar's Blazing Spear won't stun enemies on use anymore.
MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Toc de Malsvi wrote: »MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Not even close to true. Hodor ran something like 3 Mageblades in their VMoL runs.
So the answer is to clone Hodor's builds?
Toc de Malsvi wrote: »MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Not even close to true. Hodor ran something like 3 Mageblades in their VMoL runs.
Toc de Malsvi wrote: »Magicka characters dominate top end game PVE.
Magicka gets a staff that removes pressure from their stamina pool in PVP by allowing them to block using Magicka and increases the amount blocked and decreases the cost to block.
alephthiago wrote: »Toc de Malsvi wrote: »Magicka characters dominate top end game PVE.
Magicka gets a staff that removes pressure from their stamina pool in PVP by allowing them to block using Magicka and increases the amount blocked and decreases the cost to block.
Where did you guys read that we now can block USING MAGICKA as resource?
I didnt find it in the patch notes
Toc de Malsvi wrote: »MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Not even close to true. Hodor ran something like 3 Mageblades in their VMoL runs.
So the answer is to clone Hodor's builds?
Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
FoolishHuman wrote: »Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
What kind of comparison is this even? Concealed weapon also gives Major Ward, Major Resolve and increases health by 8%. Force Pulse ignores 10% spell resistance, can hit a second target, has a chance to inflict 3 status effects and restores magicka when it kills an enemy, Altmer and Dunmer do extra damage with it. It will also be unreflectable soon. There is a reason why DDs don't use Strife and it's not because there is some secret power in it. HoTs also do not stack, so it will never heal for full with each cast.
xblackroxe wrote: »Toc de Malsvi wrote: »MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Not even close to true. Hodor ran something like 3 Mageblades in their VMoL runs.
Not true at all. We only had 2 for the most part since tg launch and that only bc we both couldn't be bothered to change class. After last update i finally did and the only reason we still have one is bc the last guy still cba to learn sorc.
Thats the only reason. Not bc it has any utility or whatever to make it worthwhile for raids.
Toc de Malsvi wrote: »FoolishHuman wrote: »Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
What kind of comparison is this even? Concealed weapon also gives Major Ward, Major Resolve and increases health by 8%. Force Pulse ignores 10% spell resistance, can hit a second target, has a chance to inflict 3 status effects and restores magicka when it kills an enemy, Altmer and Dunmer do extra damage with it. It will also be unreflectable soon. There is a reason why DDs don't use Strife and it's not because there is some secret power in it. HoTs also do not stack, so it will never heal for full with each cast.
Yeah and Strife increases Magicka by 8%, increases healing by 3%, and increases ult gain through Transfer. This was a comparison of skills not skill line passives.
Strife is incredibly efficient, and was the most bang for your buck by a large margin. That doesn't change that DPS isn't about what is most efficient or does the most for less. It's about what does the most in the shortest amount of time.
Not everything is about who or what does the most damage in the shortest amount of time. Balancing is not purely about the top skills, sometimes other skills still over perform within their function even if they are not the top DPS skill.
Toc de Malsvi wrote: »FoolishHuman wrote: »Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
What kind of comparison is this even? Concealed weapon also gives Major Ward, Major Resolve and increases health by 8%. Force Pulse ignores 10% spell resistance, can hit a second target, has a chance to inflict 3 status effects and restores magicka when it kills an enemy, Altmer and Dunmer do extra damage with it. It will also be unreflectable soon. There is a reason why DDs don't use Strife and it's not because there is some secret power in it. HoTs also do not stack, so it will never heal for full with each cast.
Yeah and Strife increases Magicka by 8%, increases healing by 3%, and increases ult gain through Transfer. This was a comparison of skills not skill line passives.
Strife is incredibly efficient, and was the most bang for your buck by a large margin. That doesn't change that DPS isn't about what is most efficient or does the most for less. It's about what does the most in the shortest amount of time.
FoolishHuman wrote: »The passives are part of the skills, you can't just ignore them. You also can't ignore that HoTs don't stack, meaning you will never get the full healing out of strife except if you wait 10 seconds between casts. The magicka passive from siphoning skills doesn't stack, so you won't get anything if you already have a siphoning skill slotted (which every nightblade does and needs - siphoning attacks). The increased healing is only useful for support Nightblades and I have yet to see how all these NB tanks and healers overperform so much that everyone plays them.
Please look at the combination of passives and other class skills to determine the "efficiency" of a skill. Strife is only used by NB tanks and healers and they are very rare. There can't be a case of overperforming here.
xblackroxe wrote: »Toc de Malsvi wrote: »FoolishHuman wrote: »Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
What kind of comparison is this even? Concealed weapon also gives Major Ward, Major Resolve and increases health by 8%. Force Pulse ignores 10% spell resistance, can hit a second target, has a chance to inflict 3 status effects and restores magicka when it kills an enemy, Altmer and Dunmer do extra damage with it. It will also be unreflectable soon. There is a reason why DDs don't use Strife and it's not because there is some secret power in it. HoTs also do not stack, so it will never heal for full with each cast.
Yeah and Strife increases Magicka by 8%, increases healing by 3%, and increases ult gain through Transfer. This was a comparison of skills not skill line passives.
Strife is incredibly efficient, and was the most bang for your buck by a large margin. That doesn't change that DPS isn't about what is most efficient or does the most for less. It's about what does the most in the shortest amount of time.
You compare strife to concealed and conclude that strife was too strong. Maybe its the other way around. Maybe everyone is using strife bc concealed is just a bad ability thats in strong need of a buff. If you compare it with other class spammables its still bad. Whip does ~20% more damage, sweeps does about the same singletarget and is a cone aoe that can proc additional damage.
Toc de Malsvi wrote: »Strife was over-performing incredibly. It is reasonable to ask why some other changes were not made to balance this. However Strife was way to cheap for the amount of damage and healing it gave. Just comparing it to Concealed Weapon is very revealing as to its power.
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - Concealed Weapon:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -822 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -5m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Stun if attacking from stealth, 25% movement speed while stealthed
To summarize Strife costs 51% of Concealed Weapon, yet deals 90% of the damage, heals for more than the damage it causes, and has 560% of the range of Concealed Weapon. Strife gives up the ability to stun from stealth... that is it.
It was massively better and due for a cost increase, increasing the damage of the skill wouldn't balance it only make it the best skill in the entire game.
NB's are on the bottom of the DPS tier, and they could use some love there possibly. Buffing Strife's damage is not the answer. NB's have the most utility and any strong buff to their damage would likely put them over the top.
xblackroxe wrote: »You compare strife to concealed and conclude that strife was too strong. Maybe its the other way around. Maybe everyone is using strife bc concealed is just a bad ability thats in strong need of a buff. If you compare it with other class spammables its still bad. Whip does ~20% more damage, sweeps does about the same singletarget and is a cone aoe that can proc additional damage.
xblackroxe wrote: »Not true at all. We only had 2 for the most part since tg launch and that only bc we both couldn't be bothered to change class. After last update i finally did and the only reason we still have one is bc the last guy still cba to learn sorc.
Thats the only reason. Not bc it has any utility or whatever to make it worthwhile for raids.
Toc de Malsvi wrote: »Lava Whip
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - -Flame Lash:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2700 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -740 base
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -8m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - Sets Immobile or Stunned enemies off balance.
Strife is still 50% cheaper, does 100% of the damage, heals, has range. You have to take the Flame Lash morph to even get a heal and the target has to be off balance to get the heal. Taking the other morph increases the damage slightly (70 more spell damage) but offers no heal, still no range and more expensive.
Puncturing Sweeps
Skill: - - - - - - - - - - Strife: - - - - - - - - - - - - - - - - - - -Puncturing Sweeps:
Cost: - - - - - - - - - -1367 base - - - - - - - - - - - - - - - 2952 base
Damage: - - - - - - - 740 base - - - - - - - - - - - - - - - -655 base - 117x4x1.4(nearest attacker)
Healing: - - - - - - - -(925) - 25%x5ticks(10s) - - - -0 with morph heals .35 of base (229)
Range: - - - - - - - - - 28m - - - - - - - - - - - - - - - - - - - -8m
Utility: - - - - - - - - - healing/ranged dmg - - - - - - - AOE cone, slows by 70%
Strife is 54% cheaper, does 13% more damage, heal has range. Again you must take a morph to get a heal from Sweeps, other morph is stamina morph.
xblackroxe wrote: »Please show me an actual parse where strife hits as hard as whip does. You cant bc it hit for less. Its worst dps spammable for dps and in pvp it hits about as much as whip does if you run smth like spinner lich infernal on the nb and smth like desert rose rattlecage with less spelldamage magicka and spellpen. So pls dont tell me how op strife hits.
xblackroxe wrote: »Also dont forget it only heals every 2 sec for less than vigor does so it everything but a reliable heal.
Reorx_Holybeard wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
You're not just using strife though, you're still casting buffs and reapplying your very expensive annulment. In 5 light with 2k regeneration I still had to use resto heavies often on my nb. As for PVE, mag NBs already run force pulse instead of strife for damage, the only thing strife really had going for it was it's low cost.
And? As tempalr i forced to use BoL and tons of other heals because Sweeps alone won't heal me even against one target. This doesnt change fact that ability most cheapest with good enough potential. Default Sweeps 2952, WB 3240, Crystal Shards 4050, Strife - 1367 <-- see difference?
Swallow Soul does not have the Empower from Wrecking Blow, the AOE from Sweeps, or the damage of Crystal Fragments. I'm not sure why Strife should have a similar cost to these skills when it doesn't have the same damage potential as them.
But it still doesn't. With the 38% cost increase it only has a base cost of 1886 Magicka which is is significantly cheaper than other Magicka spammables. Frankly I'm surprised it took them this long to increase its cost...
Toc de Malsvi wrote: »xblackroxe wrote: »Also dont forget it only heals every 2 sec for less than vigor does so it everything but a reliable heal.
Vigor doesn't do damage, and heals for 5 seconds. Base cost of 2700 stamina, they aren't even comparable.
Strife does damage, heals for 10s, base cost of 1367.
Strife does only heal every 2 seconds, unless you spam it, where it heals every cast ~ every 1 second or so.
You have to stop doing damage to use Vigor, you do not have to stop doing damage to use Strife.
Strife is not by any means the #1 dps, or #1 heal, or #1 cheapest cost skill, or #1 max range.
What Strife is is the #1 combination dps/heal/cost/range.
Toc de Malsvi wrote: »xblackroxe wrote: »Toc de Malsvi wrote: »MythicEmperor wrote: »Khaos_Bane wrote: »FoolishHuman wrote: »Because for example in duels magblades don't have any sustain problems with magicka as main spammable skill is most cheapest, tho 38% nerf is overkill.
Please, duels. You mean basically removing this skill from Nightblades is justified because of duels? Will that be the benchmark for balancing this game in the future?
Probably that and PvP, yeah.
Dueling is a terrible thing to base game balance upon. It is meant purely for testing builds against one another and was never intended to be a platform for game balance. PvE has always been the primary focus of most MMO's and should remain the standard of balance across all skills. That being said, playing a magblade, as it currently stands in trials and vet pledges, is ESO's equivalent of shooting yourself in the foot before a footrace.
Not even close to true. Hodor ran something like 3 Mageblades in their VMoL runs.
Not true at all. We only had 2 for the most part since tg launch and that only bc we both couldn't be bothered to change class. After last update i finally did and the only reason we still have one is bc the last guy still cba to learn sorc.
Thats the only reason. Not bc it has any utility or whatever to make it worthwhile for raids.
I stand corrected. I was going off of old information it seems.
I still would argue that claiming MageBlades are shooting themselves in the foot for Trials is ridiculous. As well as claiming that a skill that as far as I am aware top MageBlade dps don't even use, having a cost increase is somehow breaking MageBlade is also ridiculous.