@ZOS_RichLambert,
@ZOS_JessicaFolsom,
@ZOS_BrianWheeler Please read this entire Post again(due to edits for counter argument) and reconsider the changes for Blazing spear!
Changes made:
Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.PVP Combat:
Blazing spear is the only, yes the only half decent cc for magicka templar if u play solo(bear in mind u still need to target ground to cc someone because it is not a target based skill). It is core to every templar who wants do more than just healing. Taking the stun away from this skill means almost the end of magicka templars potential to play solo.
Let's look at other cc skills from templar:
1.
Aurora Javelin is just bad for doing follow up damage because of the knock back and high magicka cost.
2. The Gap closer
Toppling Charge is buggy and doesn't work 90% of the time if your opponent is on higher or lower ground. The skill itself has a terrible and slow animation thus it's one of the worst cc and gap closer in the whole game. (Please fix this skill already!)
The nerf to radiant I am totally fine with it. The nerf to Blazing Spear I am not fine with it at all. With this cc being out of the picture magicka templars have ZERO potential in doing any sort of reliable damage via jabs because the only way any magicka templar could land their jabs is through following up from a cc.
IMPORTANT: Latest Post -
https://forums.elderscrollsonline.com/en/discussion/312717/balance-direction-in-update-13/p1PVP Point of view:
My counter argument to Disorient to be consider CC in PVP is pretty simple.
Enemy that are disorient cant move unless they break free OR take any source of damage (For example: Entropy, vamp bane dot damage or even caltrops etc etc). This is the main reason why non of the PVPers will ever consider that morph because it is just not reliable in any form during combat. It is just that bad because almost every single main skill used on magicka templar (in PVP) are consider a DOT (Jabs, beam, vamp bane, entropy, walls of element etc etc). Thus, disorient just doesn't cut it as a ''reliable CC'' for templar to perform comparing to STUN as a form of cc.
PVE Point of view:
- This skill isn't under performing because it will proc
burning light passive from Aedric Spear Skill line. That is the main reason why most of the mag templars are using it in PVE & PVP. Thus, the 4 secs provided from the skill is just at a sweet spot. (Please DO NOT simplify this skill! It is not just black and white!)
-
Stunning (Not disorienting!) Mobs in PVE are equally important especially in End game content like
vet Mealstrom arena or any harder 4-men Dungeon(vROM, vCOS, vWGT, vICP). With Stun as your CC' we know that mobs will be disable for amount of a time allowing you to reposition or avoid getting destroyed by the hard hitting mobs especially in vMSA. Disoriented mobs on the otherhand will be able to move as soon as any damage are dealt to them.
In PVE sustain damage from skills like wall of element, Reflective Light are constantly up 100% of the time making disorient a terrible form of CC in PVE as well!Solutions:
1. The best solution would be
reverting the skill to its original form. (Why fix something that is working flawlessly?)
2. Optional solution would be to
change the form of CC of Luminous Shards from Disorient TO Stun. This would be a nerf for PVPers but not a hard one to take because would miss out only on the burning light damage from DOT of blazing spear.
What will happen if this hits the live server?
1. Some PVErs will suffer in harder content of the game.
2. There will be
ONLY 2 ways left for players to play magicka templar in PVP.
HP base blazing shield templar or your typical healer/beamplar. So please.
Don't take diversity away from my magicka templar because I really don't want to follow the trend and wear reactive + malubeth or any tanky setup to spam heal non stop in order to be competitive.
Disclaimer: The whole post is a FULL SUMMARY of different players (PVE & PVP) reaction to the changes made from this skill and not just the original poster alone
Lastly, examples of why the cc from blazing spear is so important:
https://www.youtube.com/watch?v=Gbki_x4YrCo
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