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Regarding magicka sorcs and nerfs

  • darthsithis
    darthsithis
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    I got my flawless conqueror title 30 minutes before the servers shut down- unloaded 1,000 ultimate on voriak at the end, and set goodbye to my ilambris crits and my dw swords...and hello to a beautiful, purple, decisive resto staff >.>. AND THE TITLE! clutched it. So happy. Worked so hard. Next challenge is seeing if I can do it again with the new....features....
    Edited by darthsithis on January 4, 2017 11:17AM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • spencer2361
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    Vaoh wrote: »
    I can't speak for pvp but someone having posted on the forum that a magsorc soloed vWGT probably didn't help the cause
    I can't speak for pvp but someone having posted on the forum that a magsorc soloed vWGT probably didn't help the cause

    Yea, @Vaoh he didn't use overload, or curse iirc

    They nerfed Overload and Curse, neither of which I ever used in solo content. Overload is weak for DPS and mainly serves as a third bar for extra buffs.

    What they DID do is buff pets (which I use) and Elemental Drain (which I use).

    I don't really want to talk about the state of ESO next patch. It may potentially be the most imbalanced we have seen this game.

    My point was perception outweighs reality, I think it's fantastic you completed vWGT, it's impressive.
  • Neophyte
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    i use overload in vma to nuke bosses down and they have nerfed it. This is there way of making it more challenging. So close to calling it a day with this game.
  • KramUzibra
    KramUzibra
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    Just a reminder, magicka sorcs in PVP had lost the effective use of :
    • detonation for a group fewer than 8-10 people
    • dawnbreaker of might
    • attribution of CP into Thaumaturge to benefit from the frags' proc "off-balance"
    • the ability to escape (increased cost of reusing streak)
    • shields and the subsequent ability to keep pressure on an enemy without having to spam shields like a monkey every 6 seconds
    • mines : indirectly, since heavy armor has been buffed - mines can be easily tanked through and are nigh useless atm
    • the ability to dual-wield due to the aforementioned nerfs

    Now, we're losing :
    • overload (maximum ultimate stack down to 500 from 1000 - so rip elegance + vMSA setup)
    • Velocious Curse
    • the use of frost staves for anything other than some hybrid tanking crap that will never work
    • elemental drain magicka regen

    Considering magicka dk will be heavily buffed in comparison, and stamina builds and procs suffer no nerfs, what's left for a magicka sorc out there?

    @ZOS_GinaBruno @ZOS_RichLambert Why? What's the logic behind this? Why do you feel magicka sorcs were still over-powered ? You aren't nerfing destro ulti that much but you have made specific class-based nerfs... Without even saying anything about Tremorscale or Viper or all the proc-stacking heavy armor tank/dd builds out there. I'm already struggling to kill someone with black rose + viper + tremorscale (not to mention that with the constant snare, escaping is out of the question).

    So why ? Team, can you please do an ESO live where you explain what exactly prompts these nerfs?
    "We have had a variety of feedback saying magicka sorcs are way too strong and decided, without checking with the few people still playing them, to nerf the f. out of their damage, sustain, and overall viability as a class." Something like that you know, to hold you up to it and judge you as people.

    Having invested a lot of time in my magicka sorc, it's disheartening to see stamina builds remain untouched, nay buffed with black rose jewerly + reactive combos available via next patch changes, while magicka sorcs, who already struggle to kill one tanky ***, losing the little damage they had.

    Sorcs still use dawn breaker and are strong as ever. They will be fine after this patch
  • olimarfreak
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    Sorcs still use dawn breaker and are strong as ever. They will be fine after this patch[/quote]

    they won't be anymore lmao. If the curse isn't stackable the damage output in PvP equals 0 vs a Stam Dk with reflective scales :smile:
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  • Methariorn
    Methariorn
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    Gothren wrote: »
    Gothren wrote: »
    jarydf wrote: »
    NBrookus wrote: »
    If you think magicka DKs got heavily buffed, you didn't read the same patch notes I did. We got diddly / squat. I do think update 13 will finally answer the question which class spec is on the very bottom of the tier, and magblades will probably win that award.

    I was reading the patch notes looking for the MDK buff that was hinted at previously but if it is there I can't see it. The Dragons blood for instance fits in well with the other changes in that it just leaves me scratching my head.

    The only thing that comes to mind is that ZOS is looking at data / stats for their insight rather than playing the game. They nerf things that in the stats are pulling large numbers rather than what actually matters when you are playing the game.

    The other thing that the "frost tank" changes suggest is that they have a theoretical direction that they want for the game to go that we are not party to that will be forced. Even though I like the sorc pets I think they are a classic example of that. They want them to work so much they force them regardless of what the actual player base want.

    pets already do work i don't know where you have been. they needed a buff and they got it. no one is forced to do anything. don't like it? then don't slot the skills.

    Sorcs are forced to move into the "pokemon trainer" direction. Yes, pets got buffs. But there was no need to nerf "non-pet" builds, which they did. Sorcs are losing more and more build diversity with every patch. Pets and negate bubbles will be the only things left.

    maybe you should "force yourself" to be a better player? mag sorcs got buffs on all fronts. why you are blind to this idk. im not helping you. please come to cyrodill. i need your ap.

    I consider myself a decent sorc so can you elaborate? The change on velocius curse imho is a big nerf to dps burst since most sorc waited for the crystal proc to hit the same time the curse was about to explode. Now with a good six second the target got all the time to heal. No big nerf if you play in a big organized wb but a super nerf for players like me running with 3-4 friends where the 1-2-3 proximity and destro ultimane is not an option.
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  • Eleusian
    Eleusian
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    I dunno why they keep buffing pets. Who exactly is pushing for these buffs. Such a lack of build variety already for end game sorcs .
    Overload nerf just hurts us players that had to use it to get by in vma.
    PS4 NA
  • Morgul667
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    Im a PVE player mainly and not sure what to think of the magicka sorcerer modification, seems like a nerf but I could be missing something.

    Any theory crafter really work on it and see what could be the impact on our DPS in terms of + and -?

    FYI I Dont plan on playing pets
    Edited by Morgul667 on January 4, 2017 2:35PM
  • Methariorn
    Methariorn
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    Pets are assolute garbate in open PVP due the horrible AI. I don't get the so called belanced patch: looks like any chance of small scale must die in favor of the zergball.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Weng
    Weng
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    Sorcs are forced to move into the "pokemon trainer" direction. Yes, pets got buffs. But there was no need to nerf "non-pet" builds, which they did. Sorcs are losing more and more build diversity with every patch. Pets and negate bubbles will be the only things left.

    Just my opinion, but it is easier to place a negate with a heavy armored stam sorc in pvp.

    No need for a magicka sorc here...
  • Kutsuu
    Kutsuu
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    Sorcs still use dawn breaker and are strong as ever. They will be fine after this patch

    they won't be anymore lmao. If the curse isn't stackable the damage output in PvP equals 0 vs a Stam Dk with reflective scales :smile: [/quote]

    Force Pulse/Crushing Shock can no longer be reflected. That's a HUGE change when it comes to scales.

    IMO people are still going to run curse, they'll just use it from a back bar and be able to set it and forget it for 12 seconds, and they will still align their burst with it hitting. More than anything this changes the duration between burst rotations, it doesn't remove the burst.

    Also it seems pretty likely curse will make its way into PVE setups now, as long as a single cast does more damage than a single cast of a filler attack. It's basically a 12s dot to work into rotations.
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  • Lylith
    Lylith
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    Sorcs are forced to move into the "pokemon trainer" direction. Yes, pets got buffs. But there was no need to nerf "non-pet" builds, which they did. Sorcs are losing more and more build diversity with every patch. Pets and negate bubbles will be the only things left.

    Just my opinion, but it is easier to place a negate with a heavy armored stam sorc in pvp.

    No need for a magicka sorc here...

    there it is.



  • Minalan
    Minalan
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    So pets got a resistance buff (but why? If magicka sorc and pets you're running ward)

    Curse got nuked, now you can cast it once and not worry for 12 secs (but get about 40% of the previous dps)

    Familiar is more PUG friendly now (but changes no dps)

    Atro gets a buff - can be a useful ult I suppose finally

    I'm pretty glad I started using new classes, the pigeonholed just got holed harder.
    Kutsuu wrote: »
    I can't take anyone seriously who plays MMOs, but quits after the release of some patch notes that they haven't even had the opportunity to test yet. How many games has someone like this quit at the drop of a hat? I would guess dozens... You'd think a highly emotional and kneejerking person like this would start playing solo RPGs instead, since they rarely receive balance patches after release.

    Any long time MMO player knows the ups and downs of balance patches, and simply spends time testing new changes, gives their feedback in the appropriate format, and adapts to the changes that make it through. The good sorcs will adapt and continue being a force to reckon with.

    Also, PTS changes aren't set in stone. It's likely some things will change. Probably not everything some of you are hoping for, though.

    Personally I get the feeling that ZOS felt sorc burst rotations were too frequent in PVP (curse), and that being able to spam 1000 ult worth of overload was imbalanced in some content. I can't say I completely disagree with them.

    There's nothing wrong with taking a short break, and having FUN in your free time again.

    Sorc isn't dead, just the dual wield builds. Everyone is going to have to run a fire or a lightning staff with a sustained DPS build.

    Some of us don't enjoy staff builds. Spamming the same force pulse over and over while trying to proc frags...having the same bar setup as every other sorc. It's not really fun.
  • jarydf
    jarydf
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    It is a slap in the face for a "frugal" resource management play style. Most people couldn't care less but I liked the idea that I was not wasting ultimate, had a 3rd dps pool to draw on and used it carefully.

    It did not matter that it wasn't the strongest dps out there. It was a build design idea I really liked and not like other build ideas in the game. You chose it regardless.

    I liked the "look" of the DW sorc. Chose daggers because it look aesthetically better than the stick coming out of the characters back. I could make these RP type decisions without entirely gimping my char.

    It is a bit like the "chains" DK. It was the poster play style during beta. It looked cool and different. But once it had served its marketing purpose and became problematic, nerf it repeatedly so no one except town guard npcs wants to be one.

    Sticks and skirts was a long time ago, you can stop nerfing us now.

    I use a pet and even I don't get buffing pets in this patch? Are you trying to build them up so much to a point that someone theorycrafts an exploit and we see Zootopia Tamriel explode across our screns?

    Other players hate pet users already anyway why push them so hard that they have a legitimate reason to loathe them?
  • Beardimus
    Beardimus
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    Most of it I feel is wait and see, Curse may work out if it can double up, and Destro power is ok. BUT the overload Nerf is nonsense, dont get it.

    It was no problem in PvP. The world moans about Proc sets and the Nerf to that is pointless. No one mentions overload, and it's wrecked. REALLY glad about the time, effort and gold out I to Sharp Elegant sword's...

    I'm not one to moan, u have to adapt to change. But I see this patch killing dual wield once and for all and thst bugs me, all builds will.be the same now, wands, Llambris, BIS YouTube builds. Dull.
    Xbox One | EU | EP
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    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • covenant_merchant
    covenant_merchant
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    Beardimus wrote: »
    Most of it I feel is wait and see, Curse may work out if it can double up, and Destro power is ok. BUT the overload Nerf is nonsense, dont get it.

    It was no problem in PvP. The world moans about Proc sets and the Nerf to that is pointless. No one mentions overload, and it's wrecked. REALLY glad about the time, effort and gold out I to Sharp Elegant sword's...

    I'm not one to moan, u have to adapt to change. But I see this patch killing dual wield once and for all and thst bugs me, all builds will.be the same now, wands, Llambris, BIS YouTube builds. Dull.

    Curse can't double up. So nope, it won't work out.
  • MaxwellC
    MaxwellC
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    @covenant_merchant
    Mag DK only received 1 buff lol which was the whip. I played PTS and the curse now procs twice on me so idk if that's the same skill but that was quite annoying hitting me for like 5k back to back through heavy armor.

    Mag DK dragons blood is horrible as you need to be around 20%(of your remaining magic pool) for the healing to mean something other than that it's no point of even using it. Buff to chains doesn't mean anything as it still can be dodged lol, it's not a reliable gap closer. So this 'heavily buff' you're talking about really confuses me.
    Edited by MaxwellC on January 5, 2017 7:37PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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  • covenant_merchant
    covenant_merchant
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    MaxwellC wrote: »
    @covenant_merchant
    Mag DK only received 1 buff lol which was the whip. I played PTS and the curse now procs twice on me so idk if that's the same skill but that was quite annoying hitting me for like 5k back to back through heavy armor.

    Mag DK dragons blood is horrible as you need to be around 20% for the healing to mean something other than that it's no point of even using it. Buff to chains doesn't mean anything as it still can be dodged lol, it's not a reliable gap closer. So this 'heavily buff' you're talking about really confuses me.

    Yeah i missread that dragonblood would be healing based on your overall magicka pool, not the "missing" part. (Since it's pretty much what was expected, but nope ZOS f. it up too). And curse procs twice on you in 12 seconds gg. On live, it can proc 3 times in 10.5 seconds, and is more difficult to cleanse because of the shorter duration than a 6 second one. So yeah, maybe on you, on PTS it procs twice. Open world, it won't. And waiting 6 seconds for a burst given that you already have 6 second shields to begin with is a pretty big nerf.
  • MaxwellC
    MaxwellC
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    @covenant_merchant
    Ah ok see I'm not familiar with curse all I know is that I spent 20 mins dueling another pre-made character who was a sorc and that fight lasted way too long lol.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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