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DK Dragon blood change

  • Astanphaeus
    Astanphaeus
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    Am i the only one that is okay with this change? Dragon blood is crap now. This will at least be useful some of the time. Dragon blood cost like 3k. Each cast will make it stronger. I understand that this isnt the ideal, but at least it's something. And it can crit. We got some nice changes. Play them before you forum warrior jesus.

    It gets stronger the more you use it now coz it can't out heal damage so you get lower on health

    Fair enough. I still would take the new version over the pile we have now. I think it will be vetter than what people think.

    Typically, when I am lacking a self heal now is also when I have near full magicka. DKs have a decent number of heals, but all of them except Coagulating Blood require an enemy or multiple enemies near by such as inhale, burning embers, and flame lash. What I'm missing more than anything honestly is a heal for when I'm sieging a keep, and my magicka is pretty much always full then.
  • Marto
    Marto
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    May I remind you guys of a skill called "Green Dragon's Blood"
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Conduit0
    Conduit0
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    A person with 20% magic and 100% health is in a much worse spot than a person with 100% magic and 20% health.

    As a mDK both of these scenarios now means you're dead. Since having full magicka but low health means you can't heal.
  • Neowit
    Neowit
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    I'm a fan of conditional healing. But it's difficult to accept this change when a magplar can unconditionally burst to full health.
  • Hutch679
    Hutch679
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    I give up lol. Rerolling stam sorc so I can stack massive amounts of damage, tankiness, and healing from dark deal. Fair and balanced for sure lol
  • Valen_Byte
    Valen_Byte
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    Marto wrote: »
    May I remind you guys of a skill called "Green Dragon's Blood"

    We know about that skill....its the one we have been complaining about for years. duh
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Gamer1986PAN
    Gamer1986PAN
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    The Change makes the Skill useless for Stam-DK-Tanks and against Gankers. But gives Magica-DK a long fight a high buff i guess. I will drop it out of my used Skills from my Main when its out that way...
  • Belicourt
    Belicourt
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    BurritoESO wrote: »
    So if im getting dog piled by 5 enemies, and im about to die but i have almost all my magicka, how am i supposed to heal? Who thought this was a good idea...

    draw essence, like any good mag dk would...
  • Garwulf
    Garwulf
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    All I can say is ROFL as this is probably the most stupidest thing I have heard of in along while. Definitely thought up by some one who refuses to play ESO because they are too busy playing BDO.
  • HoloYoitsu
    HoloYoitsu
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    I don't see what all the fuss is about, this change was clearly aimed at making Alchemy more immersive.
    TwPBnMw.png
  • Ishammael
    Ishammael
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    HoloYoitsu wrote: »
    I don't see what all the fuss is about, this change was clearly aimed at making Alchemy more immersive.
    TwPBnMw.png

    HAHAHA

    HOW DO YOU LIKE YOUR DK?
  • SanTii.92
    SanTii.92
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    IxskullzxI wrote: »
    DKsUnite wrote: »
    IxskullzxI wrote: »
    Am i the only one that is okay with this change? Dragon blood is crap now. This will at least be useful some of the time. Dragon blood cost like 3k. Each cast will make it stronger. I understand that this isnt the ideal, but at least it's something. And it can crit. We got some nice changes. Play them before you forum warrior jesus.

    It gets stronger the more you use it now coz it can't out heal damage so you get lower on health

    Fair enough. I still would take the new version over the pile we have now. I think it will be vetter than what people think.

    Typically, when I am lacking a self heal now is also when I have near full magicka. DKs have a decent number of heals, but all of them except Coagulating Blood require an enemy or multiple enemies near by such as inhale, burning embers, and flame lash. What I'm missing more than anything honestly is a heal for when I'm sieging a keep, and my magicka is pretty much always full then.

    And why you think you should have everything that you are missing? Seriously, what were you expecting a BoL 2.0? Dks have plenty of sustain.

    I can't believe this, the most dominant 1v1 spec, among other really good things, is the only class that got buffed up across the board and yet you still complain. Baffling.
    Edited by SanTii.92 on January 4, 2017 2:06AM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • forzajuve212
    forzajuve212
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    HoloYoitsu wrote: »
    I don't see what all the fuss is about, this change was clearly aimed at making Alchemy more immersive.
    TwPBnMw.png

    lmao too real
  • bg22
    bg22
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    I'm pretty sure that this change is going to be ridiculously good if I'm reading it correctly...
  • bg22
    bg22
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    The way I see it, the only weakness DK's will have (as far as heals go) is against being ambushed. If you've been in prolonged combat, and you're Mag spec'd, you should have a seriously significant heal.

    Edit: Whats the cast time and CD of GDB? Bc if it's instant and none... Then shut up, bc there is no problem whatever.
    Edited by bg22 on January 4, 2017 2:25AM
  • HoloYoitsu
    HoloYoitsu
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    bg22 wrote: »
    The way I see it, the only weakness DK's will have (as far as heals go) is against being ambushed. If you've been in prolonged combat, and you're Mag spec'd, you should have a seriously significant heal.

    Edit: Whats the cast time and CD of GDB? Bc if it's instant and none... Then shut up, bc there is no problem whatever.
    You're opinion is bad, and you should feel bad.
  • bg22
    bg22
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    HoloYoitsu wrote: »
    bg22 wrote: »
    The way I see it, the only weakness DK's will have (as far as heals go) is against being ambushed. If you've been in prolonged combat, and you're Mag spec'd, you should have a seriously significant heal.

    Edit: Whats the cast time and CD of GDB? Bc if it's instant and none... Then shut up, bc there is no problem whatever.
    You're opinion is bad, and you should feel bad.

    Explain.

    Or do you want a huge heal for no mag? Bc that's been the DK mentality since launch.

    lol
  • Valen_Byte
    Valen_Byte
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    bg22 wrote: »
    HoloYoitsu wrote: »
    bg22 wrote: »
    The way I see it, the only weakness DK's will have (as far as heals go) is against being ambushed. If you've been in prolonged combat, and you're Mag spec'd, you should have a seriously significant heal.

    Edit: Whats the cast time and CD of GDB? Bc if it's instant and none... Then shut up, bc there is no problem whatever.
    You're opinion is bad, and you should feel bad.

    Explain.

    Or do you want a huge heal for no mag? Bc that's been the DK mentality since launch.

    lol

    Ill explain.

    As it is now: Say I have 30k health. I let my health go down to 1HP to get the biggest heal I can. I hit my DB, and get a 9.9k heal...oh but wait...its cyro so that heal gets cut in half. Now the best heal I can get in cyro is about 5k heal. Then I die anyway because I have 5k health.

    THAT is what I think most magDK's wanted fixed. Its a *** heal no matter how you cut it. Now, with this change, its the same *** heal being delivered a different way.

    Edited by Valen_Byte on January 4, 2017 2:47AM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • yodased
    yodased
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    I am thinking we will be seeing a lot more destro/destro Mdks.

    Fire on the front bar with leap, ice on the back bar with corrosive.

    Your defense bar lets your block with magic, so you block a big burst, which depletes a little bit of your health and a bunch of your magic, you then pop dragon blood and you are then at full health, full stam low magic.

    I dunno really, it really seems like they are trying to make that skill synergize with the ice staff allowing for block mitigation through magic, but it really seems ill thought out.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Vynn
    Vynn
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    bg22 wrote: »
    The way I see it, the only weakness DK's will have (as far as heals go) is against being ambushed. If you've been in prolonged combat, and you're Mag spec'd, you should have a seriously significant heal.

    Edit: Whats the cast time and CD of GDB? Bc if it's instant and none... Then shut up, bc there is no problem whatever.

    Our ability to heal would require that we lack the magicka to do anything other than heal a couple times at best, after which we would be screwed. Use a potion every time so you can attack again? Sounds super feasible... The ability is completely counter intuitive to a magicka build. Cant heal if anyone is using range against you as all other decent reliable self healing is melee. Giving prominece to burst and mobility builds. Which who is more mobile than DKs? Everyone, even templars who can purge movement impairing effects cheaply.

    The whole concept of the DK is to stay in melee, survive while using DoT to overpower. We cant do that if we cannot attack while maintaining survivability everytime someone rolls 8 meters away.

    You say we want everything, we do not have a good gap closer, the unreliability of chains makes it crap. Even with major expedition being 8 seconds, it won't help if it doesn't go off due to a slight elevation change. No other escape or mobility skills other than a damn ultimate or dependecy on vampirism, which most of the time we need to kill with anyway to overpower friggin other classes sufficient healing/sustainability.

    And now we are greedy because we want a heal that doesn't require us to have bad resource management? Bite me...
  • Sugaroverdose
    Sugaroverdose
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    Lexxypwns wrote: »
    So let's look at the math here. Let's say you're running 45k magika and have 5k mag left. That's 40k missing magika or 13,333 in healing before battle spirit. With battle spirit we're talking about a 6700 heal.

    While that's enough, now that it can crit, it requires putting yourself into pretty dire circumstances. I think Tava's will be more popular now since it lets you run less overall regen since you're relying on battle roar.
    lol, and if I have full magicka pool and low health?
    At least those idiots didn't make green dragon blood worser

  • Teridaxus
    Teridaxus
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    I'm not sure if i should be happy or sad that they didn't changed green dragon blood when i look at the balance changes from this patch and basicly all the past ones.

    I don't like being forced into vigor and rally. Atleast db crits now....also rip magicka brothers.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Been thinking about this a lot. I have come to the conclusion that I still don't like it. Haha.

    Here is the thing. There are certainly situations in which this change will be beneficial. If you are low on resources across the board and running for your life, then yes, this is probably a better heal, perhaps it will be enough to get you back in the fight. Is it now a better Oh Crap button? The answer i think is sometimes.

    The problem is that in every other situation, this constitutes a nerf. If you get ganked or blasted with siege at a keep, well, you better hope you have Templar friend around to heal you, because this is not doing anything. The reality is that a lot of tanky DKs dont have a huge difference in their magic vs health pools to begin with. Also, DK skills cost so much that we have to build for magic regen and cost reduction. Most PVP players have spent 3 years under the assumption that you need to manage your primary resource to stay alive. This flies in the face of that.

    End of the day, the main problem is that DKs lack a basic but effective self heal. Everyone one of our heals comes with strings attached. Burning embers is an awesome heal, assuming you tagged somebody with it (that didnt purge it) 4-5 seconds earlier. Deep breath is a decent heal, assuming you have 5 guys around you. Flame lash is not bad, assuming you get it to proc. Now we have the new coagulating blood that might just be a powerful heal, assuming you you are just about out of magic.

    Compare it to other classes? Well, every stam class has vigor which is pretty nuts. mTemps, have BOL, enough said. Sorcs have surge and Dark Deal/Dark Conversion. NBs have their main spam (AOE and Single Target) as a big heal. DKs, well, you get a great heal assuming you have no resources and are about to die anyway.

    We have been hearing for over a month about the really "cool" changes to DB and this is what we get. I am sure people will figure out clever and creative ways to make this work, but it just seems silly to me. The main self heal of what is clearly meant to be the "tank" class should not be some sort of niche skill you need to design a build around. I keep thinking of the acronym K.I.S.S. Keep It Simple, Stupid. This is the complete opposite of that.
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