superleeds19 wrote: »Ok worm sounds good. Is the 5% cost reduction for everyone better that seducers 8% cost reduction for just you? @WarLord2905
superleeds19 wrote: »Thanks for help. @Horowonnoe @WarLord2905 @Lightspeedflashb14_ESO
I need 1 piece of Jewelry for full worm set and then going to crack on with getting SPC. I already have full set of kagrenacs hope so would that work with worm for the mean time?
Also I looked at bogdan set but proc rate seems very low
superleeds19 wrote: »@Horowonnoe would u say it's more useful then troll king set as that has had some good reviews
superleeds19 wrote: »I'm wanting to work on a sorc healer build for pve
WarLord2905 wrote: »I haven't run a sorc healer but I run a Templar healer and some alt sets to run with, or instead of spellcure are worm cult, lich (awesome resource management), infalliable aether, transmutation, seducer, Choke thorn (monster set) great in dungeons but not in trials. I currently run spellcure/worm cult both 5 piece sets and it's great. I want to swap out worm cult for infalliable but don't have enough pieces yet but those 3 sets are probably best in slot when you run any of them together as two 5 piece sets. That also leaves you room to run a maelstrom or masters weapons.
Few things. Transmutation won't work in dungeons or trials considering most, if not all, monsters cannot critical hit. Lich is for those with poor magicka management and has no group utility. Same with seducer. Chokethorn can overheal and proc on the wrong target with a heavy cooldown. Most of these sets are better off in PvP. Best monster sets to run in PvE if you must use one or have the means to, probably Sentinel of Rkugamz or Bogdan. The former has better utility and better proc chance.
Few things. Transmutation won't work in dungeons or trials considering most, if not all, monsters cannot critical hit. Lich is for those with poor magicka management and has no group utility. Same with seducer. Chokethorn can overheal and proc on the wrong target with a heavy cooldown. Most of these sets are better off in PvP. Best monster sets to run in PvE if you must use one or have the means to, probably Sentinel of Rkugamz or Bogdan. The former has better utility and better proc chance.
superleeds19 wrote: »@Sylphex @WarLord2905 I'm not sure if you gents are massively exaggerating but I've run kags/worm build on sorc since posting and not been kicked out of any vet content. It's done great too
superleeds19 wrote: »@Sylphex @WarLord2905 I'm not sure if you gents are massively exaggerating but I've run kags/worm build on sorc since posting and not been kicked out of any vet content. It's done great too
Your first mistake.
exeeter702 wrote: »Im just going to copy and paste as im getting sick a tired of these threads popping up with the shear amount of ignorance spawning withint them
To @superleeds19..
"Despite what anyone might try to foolishly tell you here, each class is not specifically designed around fulfilling a single role in this game better than an alternative class in the same role. To think such a silly limitation would be encouraged in an mmo that abides by the trinity group format which it only contains 4 classes is ridiculous and ZOS definitely feels the same way.
People see a "restoring light" named skill line and assume templars are the intended end game defacto healers. Despite the fact that said skill line contains just as many key skills/passives for magicka templar dps and tenplar tanks. And the crowning argument for why people consider templars number 1... Stamina utility, is conveniently NOT located in the "healing" skill tree.
Worth noting is that outside of hard mode trails (raids), stam utility is completely overkill unless you have to carry weaker dps or tank players in your group. At which point you are honestly better off just slotting more dps skills yourself instead of utility to clear any 4 man content faster. And in trials you will always have 2 healers and no group worth a *** is stacking 2 templars in the healing role.
Sorcs have the highest burst heal in the game, an aoe healing ultimate
Dks have an easy accesd to major mending that is tied to stam return and ult gen. A massive group wide damage shield ultimate.As well as an entirely selfLESS healing skill in their arsenal.
Between funnel health, restoring path, sap essence and the ability to forgo more magicka recovery to gear for more spell damage thanks to siphoning attacks, an aoe burst heal ultimate that deals zero damage as well as an ultimate that provides 30 percent damage reduction to everyone standing in it...... NBs are incredible healers.
And of course you couple all of those unique class abilities with the universal restoration staff skill line available to everyone that contains crucial healing and utility tools and the picture can simply not be painted any clearer.
None of what i listed was an accident or an oversight on the developers part. And you would do well as a player in this game to learn this sooner rather than later. Do not let anyone tell you the healing role, the dps role, or the tank role is exclusively bound to a single 1 of the mere 4 classes available in this game."
exeeter702 wrote: »Additionally..
this has nothing to do with having a "special snow flake mentality" or the ridiculous "play the way you want!" mantra...
This is an entirely seperate discussion.. No educated player in their right mind would suggest to a brand new player interested in proper end game that they can sure as hell play the holy magic, bow shooting tree wizard wood elf character that they have conjured up in their head and see success in said end game content.
There is a very real, very concise design setup that the devs in this game encourage and support at the very top end of pve and pvp that involves seeing all of the 4 classes achieve comparable performance in any of the three roles with an appropriate amount of player organization.
Anyone that says:
"Dk=tank
Templar=healer
Nightblade=dps
Sorc=dps"
demonstrates a complete and fundamental lack of knowledge or understanding of how this game in its absolute foundation and core is desgined regarding skill lines, classes and group roles.
WarLord2905 wrote: »
LOL you need to relax man. Nobody really said that you can't play as you want just that the general consensus, and from my own and a lot of peoples experience that end game groups will choose BiS builds and classes for groups. I have never run a trial where a leader would intentially not bring a Templar healer and it's not because they are s*** for brains LOL. I am guessing the AOE heal you mentioned for the sorc is the pet or healing negate? Either way they are good, but one is an ultimate so not readily available and size is too small and the pets need to be active and on occasions can die without you noticing leaving you with no heals. Not to mention they take up 4 spots on your your skill bars. Templars on the other hand have a burst heal BoL, the ultimate is a huge AOE that group members don't need to be in it to receive it. Nightblades siphon heals are ok but refreshing path again is limited due to size and the other is an ultimate so not readily available and doesn't have a huge range so you need to be in melee range which doesn't help the dps sorc standing behind you. Templars purifying ritual is a huge 18sec HoT that also cleanses. Tie this in with mutagen and orbs (both non Templar heals) and the synergy of all 3 HoTs is is huge. A Templar also doesn't need to slot an ultimate for heals which free's them up to run something that benefits the group such as warhorn. If a sorc or NB uses something like warhorn they loose a significant heal in their arsenal. IMO if you need a burst heal ultimate your group is already in trouble. Each class has a unique skill line that benefits/compliments universal skill trees that all classes have access too. Those class/universal synergies are the reason people associate a particular class with a build. You may not believe there is a BiS class for each build but a large majority of the eso community, elites and anyone with 300+ hours of game time will tell you there is. Although it may be small differences overall with a passive/skill here or there it is still a clear BiS for each class otherwise... why have classes at all.
Lightspeedflashb14_ESO wrote: »Please refer to this, https://forums.elderscrollsonline.com/en/discussion/305196/can-a-wizard-heal-with-resto-staff-as-good-as-a-templar-can/p1, there are some of the best arguments for healers other then temps in that thread.
WarLord2905 wrote: »Thanks for the grammar lesson. Your very "long winded" (as you put it) copy and paste job came off as an argument to say any class is as just as good as a Templar, and if anyone disagreed you would label them incompetent of understanding this MMO. Was that not the point?
My "long winded" point was in fact agreeing with you that other classes can heal and be great at it, but overall the Templar is BiS as a pure healer.
It is evident you have not got my point.
It's called a difference of opinion and if you don't like that I would suggest attacking the facts rather than someone's grammar on a gaming forum.
P.S - do you like my spacing :-)
No.If a sorc or NB uses something like warhorn they loose a significant heal in their arsenal.