Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
Olen_Mikko wrote: »Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
Thank you for your answer!
Witchmother poten brew is Max health + max magicka + magicka regen. It is drink, but adds max stats and regen.
But we're talking about a Nightblade here, and Nightblades have easy access to the same buff that Slimecraw gives.Skoria or slimecraw. Can't go wrong with either.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
Unsent.Soul wrote: »Olen_Mikko wrote: »Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
Thank you for your answer!
Witchmother poten brew is Max health + max magicka + magicka regen. It is drink, but adds max stats and regen.
Like mentioned in the post you quoted, if this is for PvE then the regen is handled with siphoning, the more health you have less chances of being 1 shot.
I use the witch mothers for my magblade in pvp though, I don't slot siphoning.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.
A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.
A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.
so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.
A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.
so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.
A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.
so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.
Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.
I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.Olen_Mikko wrote: »Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.
My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.
I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen
My stats are:
- Magicka 41k
- Health 15k
- stam 10k
I use witchmothers potent brew and my mag regen is 1500.
So, any suggestions of monster helmets that would suit this build?
grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
L2magblade.
First, dual-wield is horrible. You gain extra spell damage. But you lose the ability to weave your attacks. The DPS from weaving far, far outweighs the extra DPS from a bit of extra stat. And yes, this applies for both PvE and PvP. Now, if all you're a beginner who does nothing but straight-spam skills with zero weaving, then sure, dual-wield would be better. But why optimize for a noob strategy?
Second, weaving is essential for ultimate generation from the light attacks, for procing Merciless Resolve (Assassin's Will is the hardest-hitting single-target ability in the game--harder than frags), and for procing the guaranteed resource return of Siphoning Attacks. SA has two resource return components: a guaranteed return on a light/heavy attack, and a 10% chance at a double return on a non-DoT ability hit. The latter is a bonus. The former is the bread and butter core of SA and is the central pillar of a magblade's sustain in both PvE and PvP.
Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.
http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set
5 Alchemist(4 armor, resto staff)
5 Necro (Jewels, 1 armor, destro staff)
2 Pirate skeleton
That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.
This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.
Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.
http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set
5 Alchemist(4 armor, resto staff)
5 Necro (Jewels, 1 armor, destro staff)
2 Pirate skeleton
That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.
This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.
Maybe it was just me, but when I used it (for like 3 days) it kept locking up my bars when I'd transform. It got me killed a lot. So I dropped it and no more locking up.
I LOVE the idea of malubeth on my magblade, it just seems so right. But then I struggle to make a build if it just doesn't make sense to me. I'm talking using a lightning staff on a dk or a fire staff on a sorc or using skoria on a magblade.I tried to use malubeth on my dk and it worked but man its so much cooler on my magblade.
If you ever see me in the middle of a ball with malubeth proceed while I'm sapping it's like I'm making love to the surrounding zerg.
Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.
http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set
5 Alchemist(4 armor, resto staff)
5 Necro (Jewels, 1 armor, destro staff)
2 Pirate skeleton
That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.
This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.
Maybe it was just me, but when I used it (for like 3 days) it kept locking up my bars when I'd transform. It got me killed a lot. So I dropped it and no more locking up.
I haven't had that problem at all. I don't really play mageblade anymore, but I'll hop on later to test it out if I'm not too busy with PTS
That azura dude is one of the most successful trolls on this forum. Causes pages and pages of argument/debate in every thread they show up in.
IMO Grothdarr is the answer. Very high AOE DPS and better single target DPS than Skoria in almost all cases for a mageblade. Just need to fight at close enough range that it hits what you're attacking which is usually very easy to do.
That azura dude is one of the most successful trolls on this forum. Causes pages and pages of argument/debate in every thread they show up in.
IMO Grothdarr is the answer. Very high AOE DPS and better single target DPS than Skoria in almost all cases for a mageblade. Just need to fight at close enough range that it hits what you're attacking which is usually very easy to do.
To bad it doesn't compliment any of our skills or passives like it does for dks..,