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Best Monster helm set for Magblade?

Olen_Mikko
Olen_Mikko
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Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

My stats are:
- Magicka 41k
- Health 15k
- stam 10k

I use witchmothers potent brew and my mag regen is 1500.

So, any suggestions of monster helmets that would suit this build?
NB enthusiastic:
  1. Woodhippie stamblade - DW hard-hitter / PvE
  2. Know-it-all elf Magblade - Healer / PvE & PvP
  3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
  4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

Go dominion or go home

Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Masel
    Masel
    Class Representative
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.
    PC EU

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  • Brrrofski
    Brrrofski
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    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.
    Edited by Brrrofski on January 2, 2017 12:54PM
  • Olen_Mikko
    Olen_Mikko
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    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    Thank you for your answer!

    Witchmother poten brew is Max health + max magicka + magicka regen. It is drink, but adds max stats and regen. :)
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Unsent.Soul
    Unsent.Soul
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    Olen_Mikko wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    Thank you for your answer!

    Witchmother poten brew is Max health + max magicka + magicka regen. It is drink, but adds max stats and regen. :)

    Like mentioned in the post you quoted, if this is for PvE then the regen is handled with siphoning, the more health you have less chances of being 1 shot.

    I use the witch mothers for my magblade in pvp though, I don't slot siphoning.
  • Ishammael
    Ishammael
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    You can't really go wrong w/ Valkyn Skoria on a mNB.

    But, like the posters above said... wait for the PTS.
  • Minalan
    Minalan
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    Skoria or slimecraw. Can't go wrong with either.
  • EldritchPenguin
    EldritchPenguin
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    Minalan wrote: »
    Skoria or slimecraw. Can't go wrong with either.
    But we're talking about a Nightblade here, and Nightblades have easy access to the same buff that Slimecraw gives.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • AzuraKin
    AzuraKin
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    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Brrrofski
    Brrrofski
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    Olen_Mikko wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    Thank you for your answer!

    Witchmother poten brew is Max health + max magicka + magicka regen. It is drink, but adds max stats and regen. :)

    Like mentioned in the post you quoted, if this is for PvE then the regen is handled with siphoning, the more health you have less chances of being 1 shot.

    I use the witch mothers for my magblade in pvp though, I don't slot siphoning.

    Yeh, you don't need the regen. More magica = more damage. Siphoning strikes is amazing for sustain.
  • Brrrofski
    Brrrofski
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    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.

    A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.
  • LegacyDM
    LegacyDM
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    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    In pvp, ZOS missed the mark on creating a monster helm That compliments a magicka nb. What do we get? Stupid Nerianeth? All other classes have helms that supplement their skills, resource pool, or class elemental damage. For example, magdks and Templars can cast skoria every 5 seconds on the dime because their dots are far superior to the nbs. Even if I stack lotus fan, agony, and cripple, the rng is so bad that I can't get a guaranteed skoria proc every 5 seconds like them. Furthermore, the DK gets to double dip fire damage. Sorcs even get Lambris or infernal guardian. Nope not the nb. Instead we are forced to settle for either grothdarr, skoria, or slime crawl. Which is meh cause we have no class skills/passives that utilize or boost our elemental damage and slime crawl is well just slime crawl. I won't even get into the benefits stamina classes or nbs gets from monster helms. Valedreth, Selene, and tremor scale speak for themselves.
    Edited by LegacyDM on January 3, 2017 8:55AM
    Legacy of Kain
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  • AzuraKin
    AzuraKin
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    Brrrofski wrote: »
    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.

    A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.

    so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • TARAFRAKA
    TARAFRAKA
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    AzuraKin wrote: »
    Brrrofski wrote: »
    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.

    A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.

    so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.

    ok once you said animation cancelling was the biggest thing affecting game balance, I couldn't take you seriously.
  • psychotic13
    psychotic13
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    Minalan wrote: »
    Skoria or slimecraw. Can't go wrong with either.

    Why would you ever pick slimecraw? Magblades get minor berserk anyway. Skoria is the best I think.
  • DRXHarbinger
    DRXHarbinger
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    Why skoria on a magblade? You only have 2 dots? Or am I missing something?
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  • code65536
    code65536
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    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    L2magblade.

    First, dual-wield is horrible. You gain extra spell damage. But you lose the ability to weave your attacks. The DPS from weaving far, far outweighs the extra DPS from a bit of extra stat. And yes, this applies for both PvE and PvP. Now, if all you're a beginner who does nothing but straight-spam skills with zero weaving, then sure, dual-wield would be better. But why optimize for a noob strategy?

    Second, weaving is essential for ultimate generation from the light attacks, for procing Merciless Resolve (Assassin's Will is the hardest-hitting single-target ability in the game--harder than frags), and for procing the guaranteed resource return of Siphoning Attacks. SA has two resource return components: a guaranteed return on a light/heavy attack, and a 10% chance at a double return on a non-DoT ability hit. The latter is a bonus. The former is the bread and butter core of SA and is the central pillar of a magblade's sustain in both PvE and PvP.
    Edited by code65536 on January 3, 2017 1:20PM
    Nightfighters ― PC/NA and PC/EU

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  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    AzuraKin wrote: »
    Brrrofski wrote: »
    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.

    A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.

    so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.

    Well you're playing a game from three patches ago, clearly. Magica Det.... Conealed weapon.... Eh. Why go for reduction cost glyphs instead of damage? You make out you lose damage from casting siphoning then run 3 cost reduction glyphs.

    I can do VMA with 894 magica regen because of siphoning strikes. I can tank any dungeon on my saptank without any external stam help, thanks to sihponing strikes. So how is it a useless skill?

    It gives es you a guaranteed 1000ish stam and magica each light attack. It last 15 seconds. I can get 10 or so weaves in that time. That's 10k magica. Not to mention if the 10% chance procs. A swallow soul weave is free.

    It's a great skill. Do yourself a favour and use it. Also ditch dual wield, concealed weapon and Det.

  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    AzuraKin wrote: »
    Brrrofski wrote: »
    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    What are you on about? Siphoning is still an amazing skill. Back bar it and weapon swap cancel the cast. Takes a split second. It works amazing for a staff user... It's so good in fact, you can run bi stat food in PvP as as long as you're keeping pressure on people, you always have stam to cc break. Siphoning is immense. One of the best skills in the game.

    A toggle is horrible. Magica NB is the hardest class to pick skills for in PvP. So many options. A toggle would make that worse. A little longer duration wouldn't go a miss though.

    so your argument is to cheat? lol animation cancelling is the biggest thing effecting game balance. and no toggle with its 17% spell/weapon power debuff was the best and most balanced form. old form you actually could see a difference in sustain, new form, you lucky if it gives you an extra attack worth of mana in a fight and that is with a loss of damage every 15s while still losing resources. i would much rather use 2-3 cost reduction enchants and have 2x the sustain then you have with 3 spell power enchants and siphoning attacks grants. especially in pvp where the biggest factor is sustain. trust me i routinely reattempt at seeing if that skill or its other morph are viable, and in every case, i lose dps, and sustainability trying to use them. as well as there not a lot of options for a nb, funnel health/conceiled blade impale, teleport strike, sap essence, magicka det, fear is all a nb really needs. cloak is a tool for wannabe gankers and is so easily countered i laugh at people trying to cloak.

    You really have no idea what you're talking about...
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    code65536 wrote: »
    AzuraKin wrote: »
    Brrrofski wrote: »
    Masel92 wrote: »
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    You should wait until the PTS drops and how the proc nerfs actually turn out. Don't waste your keys on something that is effective right now, but will become useless in a month.

    Yeh, this is kinda true. Pts is out tomorrow, so within a week someone will have the answer.

    I would say though, use max health and max magica food. With siphoning up, you can sustain in PvE on 900 recovery easilly. I do Maelstrom and pledges with that absolutely fine.

    siphoning attacks isnt worth using unless they turn it back into a toggle. sry to say, but siphoning attacks is not for staff users, its for spellsword builds. the boost in power one gets from dw is negated by the 17% spell power debuff with siphoning attacks original form. this was balanced. now the skill is unbalanced as the primary use of siphoning attacks was resource management without using heavy staff attacks, something given up along with light attack/heavy attack damage. siphoning attacks was specifically a ability for a front line nightblade in which casting a skill that does not damage, cc, or heal means death in pvp.
    Olen_Mikko wrote: »
    Im currently saving my undaunted keys until i can figure out, which monster helmet should i go after.

    My magblade uses DW / Resto and already does enough healing / shielding. My Spell damage is around 2900 unbuffed.

    I use 5 light 1 heavy 1 medium armor, with 5 Julianos, 5 Spinner and currently 2 (head / shoulders) Willow's path for added mag regen

    My stats are:
    - Magicka 41k
    - Health 15k
    - stam 10k

    I use witchmothers potent brew and my mag regen is 1500.

    So, any suggestions of monster helmets that would suit this build?

    grothdarr's is best for mageblade imo. its lava (fire damage) it has solid chance to proc regularly with your dots/direct damage ablities even in 1v1 situations. its meant for frontline fighting which mageblades are perfect for.

    L2magblade.

    First, dual-wield is horrible. You gain extra spell damage. But you lose the ability to weave your attacks. The DPS from weaving far, far outweighs the extra DPS from a bit of extra stat. And yes, this applies for both PvE and PvP. Now, if all you're a beginner who does nothing but straight-spam skills with zero weaving, then sure, dual-wield would be better. But why optimize for a noob strategy?

    Second, weaving is essential for ultimate generation from the light attacks, for procing Merciless Resolve (Assassin's Will is the hardest-hitting single-target ability in the game--harder than frags), and for procing the guaranteed resource return of Siphoning Attacks. SA has two resource return components: a guaranteed return on a light/heavy attack, and a 10% chance at a double return on a non-DoT ability hit. The latter is a bonus. The former is the bread and butter core of SA and is the central pillar of a magblade's sustain in both PvE and PvP.

    You said it all.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    For PVE nerieneth
    For PVP Go 5-5-1
    Skoria is overrated on mNB
    Grothdar has a place if staying in melee but still falls short of nerieneth
    Dont touch slimecraw with a 10 foot pole
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.

    http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set

    5 Alchemist(4 armor, resto staff)
    5 Necro (Jewels, 1 armor, destro staff)
    2 Pirate skeleton

    That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.

    This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.
    Edited by Lexxypwns on January 3, 2017 5:22PM
  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    I am using Nerien'eth (2x), Moondancer (5x) and Treasure Hunter (5x)
    I am pretty content with that!
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.

    http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set

    5 Alchemist(4 armor, resto staff)
    5 Necro (Jewels, 1 armor, destro staff)
    2 Pirate skeleton

    That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.

    This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.

    Maybe it was just me, but when I used it (for like 3 days) it kept locking up my bars when I'd transform. It got me killed a lot. So I dropped it and no more locking up.
    Edited by Brrrofski on January 3, 2017 5:31PM
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Brrrofski wrote: »
    Lexxypwns wrote: »
    Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.

    http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set

    5 Alchemist(4 armor, resto staff)
    5 Necro (Jewels, 1 armor, destro staff)
    2 Pirate skeleton

    That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.

    This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.

    Maybe it was just me, but when I used it (for like 3 days) it kept locking up my bars when I'd transform. It got me killed a lot. So I dropped it and no more locking up.

    I haven't had that problem at all. I don't really play mageblade anymore, but I'll hop on later to test it out if I'm not too busy with PTS
  • Calboy
    Calboy
    ✭✭✭✭✭
    I LOVE the idea of malubeth on my magblade, it just seems so right. But then I struggle to make a build if it just doesn't make sense to me. I'm talking using a lightning staff on a dk or a fire staff on a sorc or using skoria on a magblade. :) I tried to use malubeth on my dk and it worked but man its so much cooler on my magblade.

    If you ever see me in the middle of a ball with malubeth proceed while I'm sapping it's like I'm making love to the surrounding zerg.
    Edited by Calboy on January 3, 2017 6:00PM
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Calboy wrote: »
    I LOVE the idea of malubeth on my magblade, it just seems so right. But then I struggle to make a build if it just doesn't make sense to me. I'm talking using a lightning staff on a dk or a fire staff on a sorc or using skoria on a magblade. :) I tried to use malubeth on my dk and it worked but man its so much cooler on my magblade.

    If you ever see me in the middle of a ball with malubeth proceed while I'm sapping it's like I'm making love to the surrounding zerg.

    I have a Malu setup for my Sap Tank in Azura:
    5x Seducer, 5x Spinner and 2x Malubeth, Sword & Board + Resto Staff Heavy Armor setup.

    A lot of fun :p , though Swallow Soul hits like a Febreze Spray
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Lexxypwns wrote: »
    Brrrofski wrote: »
    Lexxypwns wrote: »
    Everyone not talking about Pirate skeleton for mageblade pvp is either uninformed, doing OP a disservice, or trying to keep a secret.

    http://elderscrollsonline.wiki.fextralife.com/Pirate+Skeleton+Set

    5 Alchemist(4 armor, resto staff)
    5 Necro (Jewels, 1 armor, destro staff)
    2 Pirate skeleton

    That 13k dampen shield gets effected by the pirate king proc, effectively, with the proc up, you've got a 17k shield.

    This works in 7 light, 5/1/1, 5h2l, whatever flavor you choose and with whatever type of skill setup.

    Maybe it was just me, but when I used it (for like 3 days) it kept locking up my bars when I'd transform. It got me killed a lot. So I dropped it and no more locking up.

    I haven't had that problem at all. I don't really play mageblade anymore, but I'll hop on later to test it out if I'm not too busy with PTS

    I used it for three days and as soon as I swapped to skoria (had it on me) it was fine. Swapped back to see if I was being paranoid but it was definitely locking my bars up.
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    That azura dude is one of the most successful trolls on this forum. Causes pages and pages of argument/debate in every thread they show up in.

    IMO Grothdarr is the answer. Very high AOE DPS and better single target DPS than Skoria in almost all cases for a mageblade. Just need to fight at close enough range that it hits what you're attacking which is usually very easy to do.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Kutsuu wrote: »
    That azura dude is one of the most successful trolls on this forum. Causes pages and pages of argument/debate in every thread they show up in.

    IMO Grothdarr is the answer. Very high AOE DPS and better single target DPS than Skoria in almost all cases for a mageblade. Just need to fight at close enough range that it hits what you're attacking which is usually very easy to do.

    To bad it doesn't compliment any of our skills or passives like it does for dks..,
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    LegacyDM wrote: »
    Kutsuu wrote: »
    That azura dude is one of the most successful trolls on this forum. Causes pages and pages of argument/debate in every thread they show up in.

    IMO Grothdarr is the answer. Very high AOE DPS and better single target DPS than Skoria in almost all cases for a mageblade. Just need to fight at close enough range that it hits what you're attacking which is usually very easy to do.

    To bad it doesn't compliment any of our skills or passives like it does for dks..,

    Not sure what the argument is there. Who cares if the set doesn't have "Magicka Nightblade Monster Set" written on it in the lore description? It's strong and very effective. There are plenty of fights that you will see it doing 10-15% of your total damage output on combat metrics.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
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