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(PVP)SKORIA and recent update 13 sneak peak

  • Pallio
    Pallio
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    We will all get wet from the rain of tears from the pvpers, again, pve will suffer to pacify a little bit of the current temper tantrums from the very vocal minority in the game.
  • exeeter702
    exeeter702
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    Vaoh wrote: »
    pieratsos wrote: »
    Vaoh wrote: »
    pieratsos wrote: »
    Vaoh wrote: »
    mb10 wrote: »
    Again ill say it,if this makes you unable to complete or compete in PvE it's a pure L2P issue
    Again ill say it,if this makes you unable to complete or compete in PvE it's a pure L2P issue

    @Waffennacht Thats obviously not the case there are about 10 other ways you can do very well and even better without Skoria. Doesnt take a genius to know that.

    Its just a very unnessecary nerf to PVE players. Bosses have millions of health, you'll still be able to kill them but you'll just be in rotation for a bit longer now than before nothing to do with l2p

    Again if you can complete it, it's not a problem. Having PvE take a bit longer is far worth the potential change in PvP. If you cannot beat PvE because your helm can't crit, you need to L2P it's really simple

    86 million hit point hm rakkhat says hi, have you completed this content? Do you know the dps requirements to complete it? If not gtfo with your L2P argument it's invalid. People are complaining because instead of fixing a problem only affecting pvpers, a blanket nerf that won't even fix the issue itself which is duhhh proc set stacking is introduced. If people think this bandaid fix will stop them getting rekt by viper veli and widowmaker stacking then they are delusional. How hard would it be to just implement no set bonus crit as part of the battle spirit buff if that's the way they want to go. All this nerf will do is push people back into boring damage stacking builds which will ruin any last semblance of build diversity we have now.

    PvPers tend not to think much. They don't care about PvE. Problem is, this change alone will not even fix a fraction of the current PvP imbalances.

    The significant majority of the people here have never contributed truly good DPS in a Vet trial (or run a Vet trial). What's happening right now is the typical blanket style nerf that has always proved to hurt ESO.

    I have no issue with ZOS putting this on PTS if class balance changes somehow at least mostly counteract the DPS loss in PvE. If not, and fights start taking a lot longer, then it's just another failure on ZOS's part.

    I will save my judgement until PTS comes despite the mess it will create for my Mag Sorc. Hopefully things are not as bad as they seem.

    So if fights start taking a lot longer to finish and people cant skip boss mechanics anymore then its a failure on ZOS part ?
    Great

    This is exactly what I was talking about! You're one of the clueless players :lol:

    Try skipping boss mechanics in Vet trials. Show me how to take down Rakkhat in vMoL in 60sec. Same goes for other Vet trials. I don't think you can.

    Group dungeons will be extraordinarily easy to run through and burn everything down even without Proc Crits. Heck, you can skip boss mechanics through pure DPSing even with non-BiS gear and 400CP. They're just flat out easy for experienced players with good rotation knowledge. Only way to force all players to run through all boss mechanics in group dungeons is to remove CPs (horrible, horrible idea).

    Endgame PvE in ESO refers to Vet trials. You must have BiS or near-BiS gear as a DPS to put out high damage. There is a threshold you must reach, and if you aren't there, you will be kicked unless you are friends with everyone and are knowingly getting carried. Warhorn will also have a high uptime (+30% Crit damage).

    Now it is even more forced upon players to have BiS gear. When procs no longer crit, and your DPS drops by 7-8%, the difference is quite large.

    You are not the only one playing the game. Like u said, those dungs are way too easy for u whether u use proc sets or not. Same applies for trials. Proc sets or not u will beat them cause u know how to adapt and complete the content. But when u have half ass players skipping dungeon boss mechanics because their gear is doing dmg for them then yes u have a problem. And as far as vet trials and experienced players are concerned the only difference is that its going to be a little harder to beat the trials now. Isnt that a good thing? That was one of the major issues in PVE. That everything was way too easy. Now that things are getting difficult its a bad thing? And regardless of how much time it takes to complete those trials. The issue with proc sets remains. They are doing way too much and they require absolutely no skill and thats a problem.

    Again, you have no knowledge of endgame PvE.

    Dungeons are easy for me because I am the very definition of a perfect PvE player. The 0.00001% or whatever. You don't find players like me unless you scramble to the top of the leaderboards or search for the very best. I also run with similarily-skilled players all the time. This is why group dungeons (non-DLC) are easy and don't need buffs at all. They shouldn't cater that content to players like me.

    Tell all of the lowbies and PUGs in Group Finder that dungeons are too easy and their builds need nerfs cuz they're "half ass players". Run with CP100-200 players with bad gear and no rotations. These dungeons will not be faceroll at all.

    Vet trials are not too easy, and no one ever said they were. The only way to run through them with ease is to run with 12 BiS, highly experienced, long-time players. Even PUGing Vet trials with good players is a total nightmare. No one thinks Vet trials need a buff.

    By your logic, fights taking longer is a good thing. This alone shows you aren't a Vet trial runner. Fights take long enough as it is, and nerfing DPS just makes things worse for the already miniscule Trial community which consists of plenty of non-BiS players (who will now need to refarm just to put out good deeps if this nerf is big enough).

    Christ you are insufferable. Must be a blast at social gatherings.

    Frankly you nor anyone else knows the full extent of the balance changes going into the next patch. Despite popular belief, and despite easy internet hipster cred acheived by bashing a developer for any given game on its official forums for not reaching perfect balance, zos does not exclusively make sweeping changes based on player vitriol and rage. They may fumble often, you would be a fool to assume zos did not consider the ramifications that the proc set change would have in end game pve.

    They have the data, and there is a very good chance that they feel these proc sets are contributing a bit more then they would like in end game vet trials. We dont know the changes being made to skills and other sets, we dont know the changes being made.in end game trials or hell even vet dungeons. It may very well be that there simply wont be any changes to pve content itself, and that they simply are seeing to many groups / players performing poorly in execution but still pulling clears based on proc damage making up for it.

    And while i rarely feel the need to voice my thoughts on what kind of player i am, as it serves little to no purpose after all is said and done, especially on an internet forum, i consider my self a rather exceptional player and the group that i play with, myself included, are hardly sensationalizing these changes or playing the fingure pointing game as to who is to "blame" for the nerf to proc sets in pve. Nothing is being utterly invalidated, not your gear grind, not your achievements, and most defintely not your reputation and overall ability.

    So calm your anxious ass down.
  • Strider_Roshin
    Strider_Roshin
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    Everyone is on board with nerfing the stam procs, but are up in arms when their magicka proc sets get nerfed. I don't agree with the nerf for PvE, but skoria, grothdar, and every other magicka proc set needed to be nerfed along with the stam versions.

    The thing about skoria is it has a low proc chance, only procs off dots, and is highly telegraphed. You actually have to be skillful to land skoria or it will just be blocked. Grathdar is trash in PvP I used it one day and now it just sits in my bank. Skoria is also used mostly on classes who lack constant burst damage. It's completely different than viper which has a 100% proc chance and procs every 4 seconds and tremorscale and that toxic snare. Plus you can't stack magicka proc sets because they are all dungeon sets. They really weren't a problem. It was really no reason to nerf them.

    Grothdar is not trash at all in PvP, and Skoria procs quite often. You're downplaying these sets. Yes they should be nerfed, and if were up to me every proc set would be removed. Having your gear do the fighting for you is a terrible game design.

    I found grothgar to not be very good at all. The only people I see running this set are dedicated zergers. Grathdar is op in PvE though. I would say skoria procs every 8 to12 seconds and is highly telegraphed. Also it forces me to use dots. I'm not saying it's not powerful I'm just saying it's balanced, and actually has a very good game design unlike some of the stronger proc sets like viper and tremorscale

    Viper is pretty stupid I agree. I don't zerg so my opinion of these sets are from a duelist perspective. Grothdar is fantastic when fighting someone within melee range. It's also beneficial when trying to proc BSW. The performance of skoria is class dependent. It's useless with sorcs, and decent with mNBs. Where it really shines is with Templars, and especially mDKs. And as much as people complain about Veli (rightfully so) I get hit by skoria way more often since it's so easy to side-step velidreth. Tremorscale is just stupid, and should only work on NPCs, and that's with the upcoming nerf.
  • Calboy
    Calboy
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    Pve is the cancer of this game. Zos knows pvp players are the truly elite player base who create all sorts of builds to fight dynamic enemies unlike pve players who stick to the same cookie cutter builds to fight predictable mechanics.

    Tldr; zos should balance this game towards pvp because pve is predictable and controlled by zos and pve players are casuals.
  • Strider_Roshin
    Strider_Roshin
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    Calboy wrote: »
    Pve is the cancer of this game. Zos knows pvp players are the truly elite player base who create all sorts of builds to fight dynamic enemies unlike pve players who stick to the same cookie cutter builds to fight predictable mechanics.

    Tldr; zos should balance this game towards pvp because pve is predictable and controlled by zos and pve players are casuals.

    Meh. PvP requires more talent to be successful, true. However, this game has different value to different people (do you think RP players really care about PvP?). I personally appreciate the fact that ZOS tries to bring something to the table for every kind of person.

    With that said, more money is made by releasing PvE content rather than PvP. As much as it sucks, PvP must accept it; otherwise who's going to keep ZOS in business.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    Vaoh wrote: »
    pieratsos wrote: »
    Vaoh wrote: »
    pieratsos wrote: »
    Vaoh wrote: »
    mb10 wrote: »
    Again ill say it,if this makes you unable to complete or compete in PvE it's a pure L2P issue
    Again ill say it,if this makes you unable to complete or compete in PvE it's a pure L2P issue

    @Waffennacht Thats obviously not the case there are about 10 other ways you can do very well and even better without Skoria. Doesnt take a genius to know that.

    Its just a very unnessecary nerf to PVE players. Bosses have millions of health, you'll still be able to kill them but you'll just be in rotation for a bit longer now than before nothing to do with l2p

    Again if you can complete it, it's not a problem. Having PvE take a bit longer is far worth the potential change in PvP. If you cannot beat PvE because your helm can't crit, you need to L2P it's really simple

    86 million hit point hm rakkhat says hi, have you completed this content? Do you know the dps requirements to complete it? If not gtfo with your L2P argument it's invalid. People are complaining because instead of fixing a problem only affecting pvpers, a blanket nerf that won't even fix the issue itself which is duhhh proc set stacking is introduced. If people think this bandaid fix will stop them getting rekt by viper veli and widowmaker stacking then they are delusional. How hard would it be to just implement no set bonus crit as part of the battle spirit buff if that's the way they want to go. All this nerf will do is push people back into boring damage stacking builds which will ruin any last semblance of build diversity we have now.

    PvPers tend not to think much. They don't care about PvE. Problem is, this change alone will not even fix a fraction of the current PvP imbalances.

    The significant majority of the people here have never contributed truly good DPS in a Vet trial (or run a Vet trial). What's happening right now is the typical blanket style nerf that has always proved to hurt ESO.

    I have no issue with ZOS putting this on PTS if class balance changes somehow at least mostly counteract the DPS loss in PvE. If not, and fights start taking a lot longer, then it's just another failure on ZOS's part.

    I will save my judgement until PTS comes despite the mess it will create for my Mag Sorc. Hopefully things are not as bad as they seem.

    So if fights start taking a lot longer to finish and people cant skip boss mechanics anymore then its a failure on ZOS part ?
    Great

    This is exactly what I was talking about! You're one of the clueless players :lol:

    Try skipping boss mechanics in Vet trials. Show me how to take down Rakkhat in vMoL in 60sec. Same goes for other Vet trials. I don't think you can.

    Group dungeons will be extraordinarily easy to run through and burn everything down even without Proc Crits. Heck, you can skip boss mechanics through pure DPSing even with non-BiS gear and 400CP. They're just flat out easy for experienced players with good rotation knowledge. Only way to force all players to run through all boss mechanics in group dungeons is to remove CPs (horrible, horrible idea).

    Endgame PvE in ESO refers to Vet trials. You must have BiS or near-BiS gear as a DPS to put out high damage. There is a threshold you must reach, and if you aren't there, you will be kicked unless you are friends with everyone and are knowingly getting carried. Warhorn will also have a high uptime (+30% Crit damage).

    Now it is even more forced upon players to have BiS gear. When procs no longer crit, and your DPS drops by 7-8%, the difference is quite large.

    You are not the only one playing the game. Like u said, those dungs are way too easy for u whether u use proc sets or not. Same applies for trials. Proc sets or not u will beat them cause u know how to adapt and complete the content. But when u have half ass players skipping dungeon boss mechanics because their gear is doing dmg for them then yes u have a problem. And as far as vet trials and experienced players are concerned the only difference is that its going to be a little harder to beat the trials now. Isnt that a good thing? That was one of the major issues in PVE. That everything was way too easy. Now that things are getting difficult its a bad thing? And regardless of how much time it takes to complete those trials. The issue with proc sets remains. They are doing way too much and they require absolutely no skill and thats a problem.

    Again, you have no knowledge of endgame PvE.

    Dungeons are easy for me because I am the very definition of a perfect PvE player. The 0.00001% or whatever. You don't find players like me unless you scramble to the top of the leaderboards or search for the very best. I also run with similarily-skilled players all the time. This is why group dungeons (non-DLC) are easy and don't need buffs at all. They shouldn't cater that content to players like me.

    Tell all of the lowbies and PUGs in Group Finder that dungeons are too easy and their builds need nerfs cuz they're "half ass players". Run with CP100-200 players with bad gear and no rotations. These dungeons will not be faceroll at all.

    Vet trials are not too easy, and no one ever said they were. The only way to run through them with ease is to run with 12 BiS, highly experienced, long-time players. Even PUGing Vet trials with good players is a total nightmare. No one thinks Vet trials need a buff.

    By your logic, fights taking longer is a good thing. This alone shows you aren't a Vet trial runner. Fights take long enough as it is, and nerfing DPS just makes things worse for the already miniscule Trial community which consists of plenty of non-BiS players (who will now need to refarm just to put out good deeps if this nerf is big enough).

    The first paragraph wasnt really needed. Thats exactly what i said. You are among the best and u will adapt.

    That doesnt mean we are talking about the extreme opposite. If i run with players with bad gear and no rotation then ofc it wont be faceroll. We are not talking about those players. We are talking about the players that put on procs and suddenly start pulling good numbers even with a bad rotation. Thats broken. Thats what im saying. Its the same issue with PVP. Suddenly everyone is competitive cause the gear is doing the dmg for them. You want to pull good numbers and complete content then do it with ur skill.

    Vet trials were designed to take a long time. If u dont like fights that are taking too long then maybe u shouldnt run vet trials. And if this nerf means that non BiS players wont be able to complete it then so be it. Its the hardest content of the game. It should require BiS players to complete it. Why is that bad?

    Players with bad rotation don't pull good numbers though lol. Don't matter what proc set they put on.

    Really? Just a look on rich's parse viper kragh and red mountain were 17% of his total dmg (8k DPS). You are telling me getting 8k dps from ur gear isnt good?
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