Do you think zos should raise the gear cp cap to 180?

  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Yes please, and buff the crafted sets while you're at it to be BIS again.

    Then leave ALL of the crappy proc sets back at CP 160.

  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    Birdovic wrote: »
    Birdovic wrote: »
    JD2013 wrote: »
    They're going to at some point. Every mmo ever has raised its caps.

    For this being an mmo a big section of the community is dead against what keeps an mmo going: change.

    It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.

    LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?

    A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.

    This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.


    There is another word for horizontal progression: Content.


    Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.

    Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.

    You really don't seem to understand the problem, do you?

    You see, we already had "level increases", from V12-V14 and from V14-V16.
    They followed what we know from other mmos: A way to progress, to improve.
    And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.

    Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
    It worked out and was expanded on all other zones.

    Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
    There is simply no reason anymore for that.

    The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?

    The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).


    So again: What do you think will be "progress" if gear is on CP180 suddenly?

    I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.

    Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.

    Edit: Also this isn't happening anytime soon.

    Now I understand your point of view.
    ZOS sees People at maxed equipment and current max CP.

    Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.

    My next logical steps:
    - Increase CP Cap
    - Introduce Housing
    - Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
    - Introduce new Skill trees
    - Expand current skill trees
    - Introduce the highly anticipated "Warden" class

    And all of this happens, without a equipment max level increase and still it's lots to do.

    Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?
    The difference between CP grind and gear grind is that CP is not subject to RNG, does not require any form of crafting, and can be accomplished in a variety of places. If I'm trying to farm CP, and I get bored of my grind spot, I can just farm somewhere else and continue progressing towards my goal, meaning that there is always a clear end in sight. However, if I'm farming something like Burning Spellweave, then there is only one place to go, and I am completely at the mercy of RNG, and the grind may never end at all. If I've already run City of Ash 10,000 times and still have never seen a robe in Divinies, then I'm not any more likely to get it the 10,001th run than I was on the 1st run.

    That's the difference. CP is a clear, guaranteed form of progression, whereas grinding gear could be a literal endless grind for nothing.
    Edited by EldritchPenguin on December 25, 2016 7:07PM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Birdovic wrote: »
    Birdovic wrote: »
    JD2013 wrote: »
    They're going to at some point. Every mmo ever has raised its caps.

    For this being an mmo a big section of the community is dead against what keeps an mmo going: change.

    It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.

    LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?

    A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.

    This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.


    There is another word for horizontal progression: Content.


    Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.

    Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.

    You really don't seem to understand the problem, do you?

    You see, we already had "level increases", from V12-V14 and from V14-V16.
    They followed what we know from other mmos: A way to progress, to improve.
    And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.

    Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
    It worked out and was expanded on all other zones.

    Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
    There is simply no reason anymore for that.

    The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?

    The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).


    So again: What do you think will be "progress" if gear is on CP180 suddenly?

    I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.

    Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.

    Edit: Also this isn't happening anytime soon.

    Now I understand your point of view.
    ZOS sees People at maxed equipment and current max CP.

    Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.

    My next logical steps:
    - Increase CP Cap
    - Introduce Housing
    - Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
    - Introduce new Skill trees
    - Expand current skill trees
    - Introduce the highly anticipated "Warden" class

    And all of this happens, without a equipment max level increase and still it's lots to do.

    Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?

    It's an acceptable form of progression because it's not forced on anyone, unlike a Max Gear Level increase. And it's also not a grind, unless you make it one. After CP160, you work on your gear, which is the real grind, the CP just happen while you work on completing your equipment.

    And now asking again(again): What kind of progress does a New CP180 gear level in your eyes add to the game?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    attackjet wrote: »
    I would love to see some new gear and sets and what not.

    Something though I would really like to see is unique items, that cannot be crafted or replicated.

    @attackjet

    For one, we just received new sets and had new life breathed into old sets. So wanting new sets less than 3 months after the recent changes is a little much.

    Second, Zos has never added new armor because they raised the level cap. New sets have only been added with new content.
  • EnemyOfDaState
    EnemyOfDaState
    ✭✭✭✭
    Birdovic wrote: »
    Birdovic wrote: »
    Birdovic wrote: »
    JD2013 wrote: »
    They're going to at some point. Every mmo ever has raised its caps.

    For this being an mmo a big section of the community is dead against what keeps an mmo going: change.

    It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.

    LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?

    A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.

    This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.


    There is another word for horizontal progression: Content.


    Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.

    Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.

    You really don't seem to understand the problem, do you?

    You see, we already had "level increases", from V12-V14 and from V14-V16.
    They followed what we know from other mmos: A way to progress, to improve.
    And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.

    Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
    It worked out and was expanded on all other zones.

    Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
    There is simply no reason anymore for that.

    The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?

    The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).


    So again: What do you think will be "progress" if gear is on CP180 suddenly?

    I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.

    Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.

    Edit: Also this isn't happening anytime soon.

    Now I understand your point of view.
    ZOS sees People at maxed equipment and current max CP.

    Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.

    My next logical steps:
    - Increase CP Cap
    - Introduce Housing
    - Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
    - Introduce new Skill trees
    - Expand current skill trees
    - Introduce the highly anticipated "Warden" class

    And all of this happens, without a equipment max level increase and still it's lots to do.

    Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?

    It's an acceptable form of progression because it's not forced on anyone, unlike a Max Gear Level increase. And it's also not a grind, unless you make it one. After CP160, you work on your gear, which is the real grind, the CP just happen while you work on completing your equipment.

    And now asking again(again): What kind of progress does a New CP180 gear level in your eyes add to the game?

    A completely artificial one. With scaling it really doesn't make any difference anymore, that said it is still going to happen and I have no issue with it. CP 160 gear is not the end of gear upgrading it's the same reason why the housing update will allow you to spend in game gold, because ZOS needs gold sinks as well as the appearance of progression.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Every MMO does it" is one of the most braindead and disgusting arguments i have ever read on these forums. Most MMO's are annoying grind fests where you burn out and never play again. ESO attracts a lot of people (ZOS read: MONEY) that aren't interested in traditional MMOs. If you make ESO like every other MMO, then you alienate the people that play this game exclusively because its better than traditional MMOs.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Considering the progression isn't gear it's Champion Points they should NEVER raise the gear. Honestly at some point the whole idea of CP gear should disappear due to One Tamriel scaling. Gear should just scale up based on the CP overall.

    The base is set for this change.

    I do hope however that they increase the cp max allowed above 561 to a number around 1000+ in 2017
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • acw37162
    acw37162
    ✭✭✭✭✭
    Troll threads are just trollish.

    Someone is bored over holiday weekend and baiting for fun.
  • itsfatbass
    itsfatbass
    ✭✭✭✭✭
    Lol at the people who say they'd quit. You realize Zos has already raised the gear cap FOUR TIMES!!?? It's already happened and will happen again. Smh.
    Edited by itsfatbass on December 25, 2016 10:09PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lol at the people who say they'd quit. You realize Zos has already raised the gear cap FOUR TIMES!!?? It's already happened and will happen again. Smh.

    But they was because of the max level increases of vet ranks.

    Now that gear is tied to cp, there isn't a need fro cp180 gear as 'level; increase is an increase in the cp cap.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Do i want it? Hell no

    Are they gonna do it? Absolutely.
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Unless they redo crafting in a way that we can upgrade lower CP level items to max CP they should never raise the cap again.

    I understand MMOs are all about grinding, but the grinding coupled with the terrible RNG this game has makes it more of a headache than any other game I've ever played.
  • RichD62
    RichD62
    ✭✭✭
    There is no need whatsoever to raise the gear cap. There is a great need to revamp the craftable sets in the game. I personally feel that 7-9trait crafted sets should be best in game. Too many different dropped sets now. Knowing ZOS they will just keep adding more and dilute the usefulness of crafting in the game. It literally takes a year to research 9 traits on all crafting. That investment in the game should be rewarded, not cast aside by the Devs. Just my misguided opinion.
    Uthbert the Inept.
    Guild Master of Hlaalu Trading Company
  • Skayaq
    Skayaq
    ✭✭✭✭✭
    Lol at the people who say they'd quit. You realize Zos has already raised the gear cap FOUR TIMES!!?? It's already happened and will happen again. Smh.

    When the level cap was raised previously, it was accompanied with the release of higher level content, since after One Tamriel all content is the same level there is no point in raising the gear cap.
    Kazari-Dar, Khajiit Nightblade..........Jarkyr Storm-Blade, Nord Sorcerer .......... Dunric Amedain, Breton Templar

    Araniwen, Altmer Sorcerer..................Llirasa Andralu, Dunmer Templar...................Marzug gro-Borgaz, Orc Warden

    Calinchel, Bosmer Warden...................Jahrel-Xei, Argonian Nightblade....................Cienri Maraeud, Breton Sorcerer

    Inara Savicci, Imperial Templar...................Garoric Attilus, Imperial Dragonknight............ Maevina Tallian, Imperial Nightblade

    Ravanni-Ko, Khajiit Dragonknight..........Faevyn Ice-Heart, Nord Warden..........Nazran al-Taneth, Redguard Dragonknight
  • Looeeze
    Looeeze
    ✭✭✭
    attackjet wrote: »
    I would love to see some new gear and sets and what not.

    Something though I would really like to see is unique items, that cannot be crafted or replicated.

    Not read any of above yet, not sure if anyone suggested this yet.

    Maybe a cool way to introduce higher CP gear AND at the same time revive crafting would be to make anything higher than 160 be only obtainable by crafting it yourself or having it crafted for you. And make the difference between stats just as similar to the difference between 150 and 160... not a lot atall, but if you are all about the numbers it would be a big deal.

    Then on top of this I would also make a new material for the new CP gear, what about shiny pure 24k gold, shimmering platinum, glistening diamond etc..

    Just an idea, please don't shoot me down in flames, haha.
    Edited by Looeeze on December 25, 2016 10:58PM
    Xbox One - North America
  • Looeeze
    Looeeze
    ✭✭✭
    What about this idea...


    Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.

    So say it was taken from 160 to 180...

    If you are over champion level 180, no worries, automatic upgrade for you!

    If however you are below 180, your gear stays the same because that's all your character would have earned / be wearing if they had just gotten that gear.
    Edited by Looeeze on December 25, 2016 11:11PM
    Xbox One - North America
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Looeeze wrote: »
    What about this idea...


    Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.

    So say it was taken from 160 to 180...

    If you are over champion level 180, no worries, automatic upgrade for you!

    If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.

    But they what would be the point in an increase at all?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Looeeze
    Looeeze
    ✭✭✭
    Looeeze wrote: »
    What about this idea...


    Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.

    So say it was taken from 160 to 180...

    If you are over champion level 180, no worries, automatic upgrade for you!

    If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.

    But they what would be the point in an increase at all?


    Absolutely no idea what so ever, I don't have a strong enough of an opinion on this matter to have thought too hard about it, I was just chucking some thoughts out there.

    Like someone said earlier in the thread, 160 gear seems low considering the cap is like 561 or something. The game does kinda feel like once you hit 160 there isn't much more to aim or work for anymore.
    Xbox One - North America
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    Looeeze wrote: »
    Looeeze wrote: »
    What about this idea...


    Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.

    So say it was taken from 160 to 180...

    If you are over champion level 180, no worries, automatic upgrade for you!

    If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.

    But they what would be the point in an increase at all?


    Absolutely no idea what so ever, I don't have a strong enough of an opinion on this matter to have thought too hard about it, I was just chucking some thoughts out there.

    Like someone said earlier in the thread, 160 gear seems low considering the cap is like 561 or something. The game does kinda feel like once you hit 160 there isn't much more to aim or work for anymore.
    Considering what a massive time sink it is to farm BiS items, especially Maelstrom weapons, I'd say there's plenty to work for once you hit the gear cap.

    Not to mention that you have more Champion ranks to power through when you hit the gear cap.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Looeeze wrote: »
    Looeeze wrote: »
    What about this idea...


    Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.

    So say it was taken from 160 to 180...

    If you are over champion level 180, no worries, automatic upgrade for you!

    If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.

    But they what would be the point in an increase at all?


    Absolutely no idea what so ever, I don't have a strong enough of an opinion on this matter to have thought too hard about it, I was just chucking some thoughts out there.

    Like someone said earlier in the thread, 160 gear seems low considering the cap is like 561 or something. The game does kinda feel like once you hit 160 there isn't much more to aim or work for anymore.
    Considering what a massive time sink it is to farm BiS items, especially Maelstrom weapons, I'd say there's plenty to work for once you hit the gear cap.

    Not to mention that you have more Champion ranks to power through when you hit the gear cap.

    Yeah hitting the gear cap is basically when you take your training wheels off.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • raglau
    raglau
    ✭✭✭✭✭
    Birdovic wrote: »
    JD2013 wrote: »
    They're going to at some point. Every mmo ever has raised its caps.

    For this being an mmo a big section of the community is dead against what keeps an mmo going: change.

    It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.

    LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?

    A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.

    This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.


    There is another word for horizontal progression: Content.


    Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.

    Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.

    You really don't seem to understand the problem, do you?

    You see, we already had "level increases", from V12-V14 and from V14-V16.
    They followed what we know from other mmos: A way to progress, to improve.
    And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.

    Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
    It worked out and was expanded on all other zones.

    Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
    There is simply no reason anymore for that.

    The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?

    The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).


    So again: What do you think will be "progress" if gear is on CP180 suddenly?

    I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.

    Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.

    Edit: Also this isn't happening anytime soon.

    If ZOS did their progression that way they would simply fall into the same trap as all the other unpopulated MMOs out there. One reason ESO is pretty popular despite its many flaws, is because they have started to resist the treadmill approach to gaming.

    The game needs new content, most certainly, but new content does not have to equal the tired old treadmill paradigm. People have been trying for years to remove the rather arbitrary levelling approach to progression, with combat levelling and CP, ZOS have actually made a pretty good fist of this, I can't see them committing suicide by going back to the tired old methods you are talking about.
    Edited by raglau on December 25, 2016 11:54PM
  • Tormy
    Tormy
    ✭✭✭
    No
  • Fodore
    Fodore
    ✭✭✭✭
    No, God no
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Elder_III
    Elder_III
    ✭✭✭✭
    No no and NO.
    Semi retired from the trading aspects of the game.
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    easiest answer ever given

    yesnotarot.jpg

    coste-psicologico-nunca-decir-no.jpg
  • nordsavage
    nordsavage
    ✭✭✭✭✭
    No. Having to redo hundreds and thousands of hours of grinds on already bad and getting worse drops means I pack it up and uninstall this game. This game is barely tolerable at times with how it is maintained and content getting skimpier. I know many who feel as I do.

    #massexodus
    I didn't choose tank life, tank life chose me.
  • nordsavage
    nordsavage
    ✭✭✭✭✭
    Minalan wrote: »
    Yes please, and buff the crafted sets while you're at it to be BIS again.

    Then leave ALL of the crappy proc sets back at CP 160.

    You can tell when someone hasn't put in the time for dropped sets or ran a few hundred vMA and trials. Because they would say yes like this.
    I didn't choose tank life, tank life chose me.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    nordsavage wrote: »
    Minalan wrote: »
    Yes please, and buff the crafted sets while you're at it to be BIS again.

    Then leave ALL of the crappy proc sets back at CP 160.

    You can tell when someone hasn't put in the time for dropped sets or ran a few hundred vMA and trials. Because they would say yes like this.

    I've farmed plenty, I just want crafting to make a difference again.

    My end game PVP setup is all farmed pieces, but I'll just do it again when they change it (not if).

    PPS: itd be nice if they buffed some of the non-optimal traits too. So a charged or precise staff is just as good as sharpened.
    Edited by Minalan on December 26, 2016 6:29AM
  • C4Bliss
    C4Bliss
    ✭✭✭
    You can solve the problem if you Just make it so that master crafters can upgrade a set piece from 160 to 180 when you gathered all the mats needed... i am all for new gear / higher level gear but I dont know if my sanity can take any more grinding in this game!
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    *** no
Sign In or Register to comment.