The difference between CP grind and gear grind is that CP is not subject to RNG, does not require any form of crafting, and can be accomplished in a variety of places. If I'm trying to farm CP, and I get bored of my grind spot, I can just farm somewhere else and continue progressing towards my goal, meaning that there is always a clear end in sight. However, if I'm farming something like Burning Spellweave, then there is only one place to go, and I am completely at the mercy of RNG, and the grind may never end at all. If I've already run City of Ash 10,000 times and still have never seen a robe in Divinies, then I'm not any more likely to get it the 10,001th run than I was on the 1st run.EnemyOfDaState wrote: »EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
Now I understand your point of view.
ZOS sees People at maxed equipment and current max CP.
Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.
My next logical steps:
- Increase CP Cap
- Introduce Housing
- Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
- Introduce new Skill trees
- Expand current skill trees
- Introduce the highly anticipated "Warden" class
And all of this happens, without a equipment max level increase and still it's lots to do.
Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?
EnemyOfDaState wrote: »EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
Now I understand your point of view.
ZOS sees People at maxed equipment and current max CP.
Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.
My next logical steps:
- Increase CP Cap
- Introduce Housing
- Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
- Introduce new Skill trees
- Expand current skill trees
- Introduce the highly anticipated "Warden" class
And all of this happens, without a equipment max level increase and still it's lots to do.
Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?
I would love to see some new gear and sets and what not.
Something though I would really like to see is unique items, that cannot be crafted or replicated.
EnemyOfDaState wrote: »EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
Now I understand your point of view.
ZOS sees People at maxed equipment and current max CP.
Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.
My next logical steps:
- Increase CP Cap
- Introduce Housing
- Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
- Introduce new Skill trees
- Expand current skill trees
- Introduce the highly anticipated "Warden" class
And all of this happens, without a equipment max level increase and still it's lots to do.
Lol when did CP become the only acceptable form of grinding? I remember people crying about how Vet levels were a pointless grind, now armor is a pointless grind. Is it because CP is just so easy to get that everyone is fine with that grind?
It's an acceptable form of progression because it's not forced on anyone, unlike a Max Gear Level increase. And it's also not a grind, unless you make it one. After CP160, you work on your gear, which is the real grind, the CP just happen while you work on completing your equipment.
And now asking again(again): What kind of progress does a New CP180 gear level in your eyes add to the game?
jphipps85b14_ESO1 wrote: »Lol at the people who say they'd quit. You realize Zos has already raised the gear cap FOUR TIMES!!?? It's already happened and will happen again. Smh.
jphipps85b14_ESO1 wrote: »Lol at the people who say they'd quit. You realize Zos has already raised the gear cap FOUR TIMES!!?? It's already happened and will happen again. Smh.
I would love to see some new gear and sets and what not.
Something though I would really like to see is unique items, that cannot be crafted or replicated.
What about this idea...
Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.
So say it was taken from 160 to 180...
If you are over champion level 180, no worries, automatic upgrade for you!
If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.
leepalmer95 wrote: »What about this idea...
Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.
So say it was taken from 160 to 180...
If you are over champion level 180, no worries, automatic upgrade for you!
If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.
But they what would be the point in an increase at all?
Considering what a massive time sink it is to farm BiS items, especially Maelstrom weapons, I'd say there's plenty to work for once you hit the gear cap.leepalmer95 wrote: »What about this idea...
Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.
So say it was taken from 160 to 180...
If you are over champion level 180, no worries, automatic upgrade for you!
If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.
But they what would be the point in an increase at all?
Absolutely no idea what so ever, I don't have a strong enough of an opinion on this matter to have thought too hard about it, I was just chucking some thoughts out there.
Like someone said earlier in the thread, 160 gear seems low considering the cap is like 561 or something. The game does kinda feel like once you hit 160 there isn't much more to aim or work for anymore.
EldritchPenguin wrote: »Considering what a massive time sink it is to farm BiS items, especially Maelstrom weapons, I'd say there's plenty to work for once you hit the gear cap.leepalmer95 wrote: »What about this idea...
Any items you have in your inventory or bank or equipped when the level cap is risen on a character that is of the appropriate champion points level, is automatically upgraded to the new cap.
So say it was taken from 160 to 180...
If you are over champion level 180, no worries, automatic upgrade for you!
If however you are below 180, your gear stays the same because that's all your character would have earner / be wearing if they had just gotten that gear.
But they what would be the point in an increase at all?
Absolutely no idea what so ever, I don't have a strong enough of an opinion on this matter to have thought too hard about it, I was just chucking some thoughts out there.
Like someone said earlier in the thread, 160 gear seems low considering the cap is like 561 or something. The game does kinda feel like once you hit 160 there isn't much more to aim or work for anymore.
Not to mention that you have more Champion ranks to power through when you hit the gear cap.
EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
Yes please, and buff the crafted sets while you're at it to be BIS again.
Then leave ALL of the crappy proc sets back at CP 160.
nordsavage wrote: »