The change that keeps an MMO going is stuff that shakes up the gameplay, and makes the game feel fresh and new. Not stuff that makes players do 300+ runs of Maelstrom Arena all over again for no reason.They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
Or just don't even raise the gear cap in the first place.Just give us the ability to level the gear up and not go hunting for it allover again.
Riko_Futatabi wrote: »Getting bored with ruby red weapons to be honest. I wish they'd make it possible to craft CP160 weapons with any material. I feel crafting needs a bit of a revamp in the direction of material diversity.
lol use a different style such as xivkyn, shriven, ect.
Yolokin_Swagonborn wrote: »CP180 gear is when I will leave the game. Don't bother asking for my stuff, it will all be CP160 anyway.
Thanks to content scaling there is simply NO EXCUSE to ever raise cap to CP180. Gear was attached to vet levels and there was no Vet 18. CP has nothing to do with it.
Raising gear cap would only be a disgusting gear grab and time sink to sell some DLC, the moment that happens im gone.
Yolokin_Swagonborn wrote: »CP180 gear is when I will leave the game. Don't bother asking for my stuff, it will all be CP160 anyway.
Thanks to content scaling there is simply NO EXCUSE to ever raise cap to CP180. Gear was attached to vet levels and there was no Vet 18. CP has nothing to do with it.
Raising gear cap would only be a disgusting gear grab and time sink to sell some DLC, the moment that happens im gone.
They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
There is a way to get people to play more, and it isn't making every piece of gear in every maxed player's inventory useless. Give us a new landmass to explore, new quests to complete, new trials to figure out, new dungeons to delve, new gear to grind.EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
The only - ONLY - way I'd be ok with CP180 gear at this point is if I had a way to upgrade existing gear. Like hell if I'd ever run VMA again for all my weapons.
EnemyOfDaState wrote: »EnemyOfDaState wrote: »Yolokin_Swagonborn wrote: »EnemyOfDaState wrote: »They're going to at some point. Every mmo ever has raised its caps.
For this being an mmo a big section of the community is dead against what keeps an mmo going: change.
It really is amazing that people think ZOS should just get rid of progression in their MMO. This game will be around for years, we aren't staying at 160 champion point gear forever.
LOL "progression." If you are going to use that word can you at least make it meaningful? How bout I just delete all your stuff and make you grind it again? Is that progression? Is that what keeps an MMO going?
A gear cap raise does NOTHING for your character. You get slightly higher stats but then you fight CP180 mobs that have slighting higher resistances and hit harder. NOTHING CHANGES.
This is just a stupid vertical progression treadmill. I cant believe that anyone that plays this game is fooled by it. There is a way to have meaningful progression in this game, its called Horizontal progression.
There is another word for horizontal progression: Content.
Making everyone's gear useless and forcing everyone to grind the same content at a higher level is NOT content. Some of us are actually happy playing the game for the game's sake and not spending every hour of precious game time grinding.
Using this logic we should all have level 1 characters and no champion points and ZOS should have just scaled the game to level one. I find it funny how more levels suddenly becomes "pointless progression" once people reach the current max level.
You really don't seem to understand the problem, do you?
You see, we already had "level increases", from V12-V14 and from V14-V16.
They followed what we know from other mmos: A way to progress, to improve.
And you know what? People hated it, the endless farming or improving equipment to legendary, that took so long and suddenly the invested time was worth sh**. People were super frustrated.
Now, to avoid another Desaster, we had CP introduced as a way of progression and wrotghar + cyrodiil as first zones with experimental battle leveling.
It worked out and was expanded on all other zones.
Now we have the possibility to play every content at any level, progress just by playing (CP) and no more fear of increased equipment Level.
There is simply no reason anymore for that.
The progression happens trough CP now, everything makes sense and works. What do you want to change or achieve by having higher CP Gear introduced?
The frustration will be crazy (think about endless vmsa farming, set farming, everything. Everything AGAIN).
So again: What do you think will be "progress" if gear is on CP180 suddenly?
I prefer CP160 which works out fine, where CP is the way to "improve", and where the Devs don't have to worry about endless rebalancing and focus on new content instead, which is at CP160.
Idk why it is so hard for you guys to understand that there will never be a point in an MMO when you have the best gear, max skills and never have to get another piece of gear ever again. The name of the game is progression pointless or not. We will be getting higher CP gear at some point because eventually ZOS will look at the data and see everyone sitting at max cp in all gold gear and not playing as much as they used to.
Edit: Also this isn't happening anytime soon.
Now I understand your point of view.
ZOS sees People at maxed equipment and current max CP.
Your next logical step is increasing CP cap, max gear level , making everything currently useless and forcing a grind to make the stuff that became useless, useful again.
My next logical steps:
- Increase CP Cap
- Introduce Housing
- Introduce new content, like a new zone. vvardenfell, clockwork city, mephalas realm, murkmire, we got lots to chose from.
- Introduce new Skill trees
- Expand current skill trees
- Introduce the highly anticipated "Warden" class
And all of this happens, without a equipment max level increase and still it's lots to do.