First, the outcomes are not equally likely.
You get a 1/6 chance for weapon class: destro, resto, DW, 2H, 1HS, bow
Then, for the weapons that have subtypes, you get a roll for that.
This means that you get a 1/6 chance at a resto, and a 1/6 chance at any destro, but only a 1/18 chance at a specific destro type (e.g., fire staff).
- Resto: Decisive, Precise, or Powered: (1/6)(3/8) = 3/48 chance at getting a good resto
- Destro: Sharp; Fire or Lightning: (1/6)(2/3)(1/8) = 1/72 chance at getting a good destro
- DW: Sharp; 1x Axe + 1x Dagger is ideal: (1/6)(1/8) = 1/48 chance at getting a good DW
- 2H: Sharp; Maul is probably best, but all 3 are fine: (1/6)(1/8) = 1/48 chance at getting a good 2H
- Bow: Sharp; (1/6)(1/8) = 1/48 chance at getting a good bow
- 1HS: LOL, 0
So you have a 5/36 = 13.9% chance at getting a good BiS weapon of some sort.
First, the outcomes are not equally likely.
You get a 1/6 chance for weapon class: destro, resto, DW, 2H, 1HS, bow
Then, for the weapons that have subtypes, you get a roll for that.
This means that you get a 1/6 chance at a resto, and a 1/6 chance at any destro, but only a 1/18 chance at a specific destro type (e.g., fire staff).
- Resto: Decisive, Precise, or Powered: (1/6)(3/8) = 3/48 chance at getting a good resto
- Destro: Sharp; Fire or Lightning: (1/6)(2/3)(1/8) = 1/72 chance at getting a good destro
- DW: Sharp; 1x Axe + 1x Dagger is ideal: (1/6)(1/8) = 1/48 chance at getting a good DW
- 2H: Sharp; Maul is probably best, but all 3 are fine: (1/6)(1/8) = 1/48 chance at getting a good 2H
- Bow: Sharp; (1/6)(1/8) = 1/48 chance at getting a good bow
- 1HS: LOL, 0
So you have a 5/36 = 13.9% chance at getting a good BiS weapon of some sort.
NinthPrince64 wrote: »First, the outcomes are not equally likely.
You get a 1/6 chance for weapon class: destro, resto, DW, 2H, 1HS, bow
Then, for the weapons that have subtypes, you get a roll for that.
This means that you get a 1/6 chance at a resto, and a 1/6 chance at any destro, but only a 1/18 chance at a specific destro type (e.g., fire staff).
- Resto: Decisive, Precise, or Powered: (1/6)(3/8) = 3/48 chance at getting a good resto
- Destro: Sharp; Fire or Lightning: (1/6)(2/3)(1/8) = 1/72 chance at getting a good destro
- DW: Sharp; 1x Axe + 1x Dagger is ideal: (1/6)(1/8) = 1/48 chance at getting a good DW
- 2H: Sharp; Maul is probably best, but all 3 are fine: (1/6)(1/8) = 1/48 chance at getting a good 2H
- Bow: Sharp; (1/6)(1/8) = 1/48 chance at getting a good bow
- 1HS: LOL, 0
So you have a 5/36 = 13.9% chance at getting a good BiS weapon of some sort.
If I understand the new loot table correctly, then it would seem that the probability of getting a good item has gone DOWN.
Every item has a 1/12 chance of dropping. Only 9 items are BiS, however. Of those 9 items, 8 have only one good trait. 1 of the 9 items (the resto staff) has 3 good traits.
So, it seems like the probability of getting a good item is now: 8(1/12)(1/8) + 1(1/12)(3/8) = 11/96 = 11.46%. That is a bit of a difference from 13.9%.
I guess the tradeoff is that the probability for certain weapons has gone up, but still, it doesn't seem like making good Maelstrom weapons HARDER to get, generally, is a step in the right direction.