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Healer health. How much?

Kholty22
Kholty22
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I currently run a Breton Templar. Cp458. I have 5pc worm and 5pc spc that I usually use. I'm a little confused on how much health I should have. If I didn't put 2 enchants on my big for extra health I would only achieve around 15k health and around 35-36k magicka. Right now with health enchants I have 17k or so, but I would like all my armor to have magicka enchants. What am I missing? Or is 15k reasonable?

On a side note. Before I even noticed my health that low I was doing banished cells l on vet and at the end boss I was struggling a bit due to one of the mechanics he has where he throws something at you.(kind of like the skull from last boss on vmsa but without as much of queue I should say.) It's almost like an instant cast at a random player. Anyways, after opting for more health I didn't have to worry About taking a 1 shot to the face.

I like having all that magicka for stronger heals since it's all about sp,magic, and Crit. I do fine without that extra magicka but I like having a decent amount of health too so I'm not a mosquito when it counts.

Best Answer

  • AlexTech0x
    AlexTech0x
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    I recommend having Health enchants on Chest piece and Pants, the rest full magicka. You will have like 18.5k with a Breton and that is just enough.
    Answer ✓
  • AzuraKin
    AzuraKin
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    as a healer you will ideally want more health then a dps. healers as a general rule of thumb is more important that they stay alive, while not dropping the ball on thier healing. you dont wanna be one shotted by something because it does 22k damage you have 20k health because you were turned away from boss to heal someone.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • lardvader
    lardvader
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    I think most ppl would say aprox. 18-20k health.

    On one of my healers I only have 16k to max out mag but then again it's important to be agile and know the content to avoid one shot mechanics.

    On my trial healer I got aprox. 18k health. All glyphs are magicka but I have around 16 (or more) attribute points into health.

    Just to add I also use defending on my weapons and some armor pcs in sturdy and reinforced as well - defending have saved my multiple times running with 16k health.
    Edited by lardvader on December 13, 2016 1:51PM
    CP 1200+ PC EU EP
  • fioskal
    fioskal
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    My healer sits at about 17k health and with 7 attribute points in to health, same gear as yourself. For me, personally, 17k was the sweet spot - 16k I was a little too squishy. I do run w/ harness magica for trials and more difficult content, which helps with survivability as well.
    -Fiona-
    PC - NA
  • Dasovaruilos
    Dasovaruilos
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    I used to run with 16k and it was terrible. Lots of mechanics meant one shot to me.

    I changed to 54 Magicka / 10 Health in attributes and got 17 and a little and it improved, but only after I went to 50 / 14 and got to 18k with food I started surviving a lot of those mechanics that used to be one shot.

    I have 34k magicka with that and I don't find it to be a problem very often.

    So, I'd say aim for 18 k health. I chose the attributes route but you can go with enchants as well. I only changed attributes because I don't have perfect pieces of SPC / IA / Worm / Twilight yet so sometimes I wear one piece o SPC to use Worm, and have to change to another to use IA.

    I'm far from being the best healer, so more experience ones and people who know how to heal and use shields can manage with lower health.
  • SuperLarrio
    SuperLarrio
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    My trial healers are both bretons. I sit at 19k health. The tank with ebon pushes it over 20k. Healer goal number one=stay alive.

    My numbers are 19k health, 30k magicka, 2700 mag regen, 1700 spell damage
    "Scissors is in a good place right now but Paper is way OP"-Rock
    "Rock is in a good place right now but Scissors is way OP"-Paper
    "Paper is in a good place right now but Rock is way OP"-Scissors
  • Asardes
    Asardes
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    In dungeons you don't need to run 7/7 light because just SPC suffices. Instead of Worm you can run a crafted set like Law of Julianos or Armor of the Seducer, with a heavy chest and medium legs, shoulder or head to maximize your resistance. The dungeon fights are short so Worm Cultist won't make much difference for the other 2 magicka DDs - if you are running with a stamina group worm will be useless. In dungeons running elemental drain on bigger mobs and throwing orbs from time to time is more than enough to sustain any fight if the DDs are running a proper rotation that includes light attack weaving. Even with far less than 1K magicka regeneration sustain shouldn't be an issue.

    On my Breton templar I run 5 Spell Power Cure (staves, jewelry, shoulders) with 5 Law of Julianos (light feet, hands and waist, heavy chest and medium legs) and one Molag Kena head (light). All armor pieces are divines. I have 42.6K magicka, 17K health and 10K stamina from Undaunted Mettle. Spell damage is 1.9K unbuffed (2.65K buffed with minor & major sorcery and SPC bonus) spell critical is 65% and magicka regeneration is 1.4-1.5K depending on skills I have on that bar. Sustain is not an issue - with high spell damage and critical I minimize the use of BoL. Sometimes even the tick from combat prayer is high enough to fill ~50% of the health bar. In most fights I can do damage to boss and mobs as well, as being a full time healer is often not necessary. As long as you have 1-2 HoTs ticking things should be all right if people know what they are doing.

    You can afford to run 7/7 light in trials because one of the tanks is always running Ebon Armory which gives all people in the group 1K extra health. During difficult fights you have 100% warhorn up time - the stat boost lasts 30s - the 10% boost is >1.5K. So you will have more than 18K, even without points in health and undaunted passives. At the same time running Worm Cultist in a trial is really worth it because there is at least one other healer and up to 8 DDs which you will be boosting - most trial groups I've been in have more magicka than stamina DDs. So up to 10 people instead of 3 you will aid.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Isellskooma
    Isellskooma
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    40k health is good enough.
  • Kholty22
    Kholty22
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    Thanks for the replies. Guess I need to work on getting my spc jewelry. That's mainly why I main worm. I'm wearing opposite of what most have. Bis. 3worm jewelry and 2 armors pcs. Just hard finding a decent group for WGT. I have a few guilds I'm in but everyone always seems reluctant to do it. That is, if I wanted to go with crafted sets. I have IA but haven't really been using it. Guess I have some work to do! Need some more skill points as well. Thanks again!

  • fioskal
    fioskal
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    Kholty22 wrote: »
    Thanks for the replies. Guess I need to work on getting my spc jewelry. That's mainly why I main worm. I'm wearing opposite of what most have. Bis. 3worm jewelry and 2 armors pcs. Just hard finding a decent group for WGT. I have a few guilds I'm in but everyone always seems reluctant to do it. That is, if I wanted to go with crafted sets. I have IA but haven't really been using it. Guess I have some work to do! Need some more skill points as well. Thanks again!

    If you're PC/NA I'd be happy to run with you. Just throw me a friend request in game once the servers are back up.
    -Fiona-
    PC - NA
  • Kattemynte
    Kattemynte
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    The question I have to ask is, are you at 17k with food/drink or without?
  • Kholty22
    Kholty22
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    The question I have to ask is, are you at 17k with food/drink or without?

    With food.
    fioskal wrote: »
    Kholty22 wrote: »

    If you're PC/NA I'd be happy to run with you. Just throw me a friend request in game once the servers are back up.

    Thanks. I appreciate but I'm PS4/NA
  • Liofa
    Liofa
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    20k when you have Ebon + Warhorn should be enough . What I know is , 1k Max Health is much more useful than 1k Max Magicka .
  • AzuraKin
    AzuraKin
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    lardvader wrote: »
    I think most ppl would say aprox. 18-20k health.

    On one of my healers I only have 16k to max out mag but then again it's important to be agile and know the content to avoid one shot mechanics.

    On my trial healer I got aprox. 18k health. All glyphs are magicka but I have around 16 (or more) attribute points into health.

    Just to add I also use defending on my weapons and some armor pcs in sturdy and reinforced as well - defending have saved my multiple times running with 16k health.

    talking about low health hehe, the final boss in vet spindle, on my new pvp templar when i was running vets on her for undaunted, i survived the teleport strike without block at less then 16k health.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Dasovaruilos
    Dasovaruilos
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    Kholty22 wrote: »
    Thanks for the replies. Guess I need to work on getting my spc jewelry. That's mainly why I main worm. I'm wearing opposite of what most have. Bis. 3worm jewelry and 2 armors pcs. Just hard finding a decent group for WGT. I have a few guilds I'm in but everyone always seems reluctant to do it. That is, if I wanted to go with crafted sets. I have IA but haven't really been using it. Guess I have some work to do! Need some more skill points as well. Thanks again!

    Jewelry is tougth, but farming SPC is much easier than before OT.

    What I did is, when White-Gold was the daily pledge, I'd schedule my playtime to do nothing more than run Vet WGT and went in prepared to pay 30k for any rings and necklaces.

    If you have 3 other friends, it is much easier. In 4 runs of Vet WGT with them giving me everything I got the one ring and one necklace I was missing
  • code65536
    code65536
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    Kholty22 wrote: »
    Thanks for the replies. Guess I need to work on getting my spc jewelry. That's mainly why I main worm. I'm wearing opposite of what most have. Bis. 3worm jewelry and 2 armors pcs. Just hard finding a decent group for WGT. I have a few guilds I'm in but everyone always seems reluctant to do it. That is, if I wanted to go with crafted sets. I have IA but haven't really been using it. Guess I have some work to do! Need some more skill points as well. Thanks again!

    There's no difference in your health/magicka if you do 3x SPC jewels + 2x SPC armor + 5x Worm armor vs. 3x Worm jewels + 2x Worm armor + 5x SPC armor. Either setup will leave you with 7p light and 3p arcane jewelry, and you'll have the exact same stats.

    Personally, I think it's better to run SPC armor than to run SPC jewelry. That's because many healers will carry multiple gear setups. And there are a lot of different combinations that you can run, depending on what the situation calls for:
    • SPC + Worm
    • SPC + Infal
    • SPC + Twilight
    • SPC + Sanctuary
    • SPC + Gossamer
    • SPC + Healing Mage
    • SPC + Transmutation (for PvP)

    The common thread is SPC--you'll always want SPC, and you can then swap around the set that pairs with SPC.

    Well, as it turns out, jewelry is actually the easiest piece to get in ideal traits--because the jewelry for all of the sets here will always be Arcane. Getting armor in ideal traits is more difficult. And getting weapons is a nightmare. So you should have your core set--SPC--be the hard-to-get pieces (armor and weapons), since you only need to farm one set of that. My healer has 4 other sets that I can pair with SPC, and let me tell you, assembling those 4 sets in good traits is much easier when all I needed to do is find jewelry and 2 armor pieces (and if you don't get good traits, it's only 2 armor pieces, so it's not a big deal).

    Anyway, unless you plan to run Master/Maelstrom staves, the best setup is actually to have 4x SPC armor, 1x SPC destro staff, 1x SPC resto staff, 3x [Other Set] jewelry, 2x [Other Set] armor, and 1x heavy Monster. That will place you at 1 heavy, 6 light instead of 7 light and give you extra health (thanks to the Undaunted passive and the heavy armor passive). And you have so many good options to choose from for the 1p monster item:
    • Max health so that you don't have to worry about changing attribute points: Skoria, Neri, Mephala, Bogdan, Maw, or Malubeth
    • Max magicka: Grothdarr, Ilambris
    • Magicka recovery: Chokethorn, Shadowrend
    • Spell damage: Kena
    • Spell crit: Iceheart
    • Healing: Rkugamz

    This would require running SPC staves, which is the tricky part. Alternatively, you can run Worm staves, but that means if you want to use another set instead of Worm, you'll have to get the staves for that set too, and that's a pain. So if you're going to go through the grind of finding a set of staves, might as well make it your core SPC set.

    The good news is that there are named item drops for SPC destro staves: Planar Inhibitor drops The Unbroken, which is a Sharpened SPC fire staff (good if you plan to do off-DPS). Kena drops Molag Kena's Touch, which is a Powered SPC lightning staff (great for pure healing, and being a channeled staff, it can be used to proc Infal). So the SPC destro staves are actually fairly easy to obtain. The unicorns are SPC resto staves. Since the One Tamriel update, I've only seen 4 SPC resto staves drop in the groups that I've run in (one of my good friends got Powered twice, I saw someone else get Precise, and I personally got an Infused one).

    Anyway, if you are able to get SPC staves, then a 5x SPC, 5x Other, 1x Monster setup would work nicely for you, and the extra health and mitigation from a heavy monster piece will help you a lot.

    If you do continue to run 7p light (which is what I run, because I use a vDSA resto staff), then I would recommend enchanting one of the big SPC pieces with a health enchant. It's the same end effect as reallocating a few attribute points from magicka to health, but has the added bonus that if you do plan to play as DPS on that character, you can just swap to DPS gear and not worry about going to a respec shrine to change your attributes back and forth.
    Edited by code65536 on December 13, 2016 5:07PM
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  • Asardes
    Asardes
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    I ran VWGT a lot since one Tamriel. I also had the Unbroken from before the patch. It retroactively became a set item. And then I got a SPC healing staff. From the chest that sometimes spawns just behind the Adjudicator. It was Powered. On the same run, or a consecutive run I got a sharpened SPC lightning staff. The only SPC pieces without perfect traits I'm missing are the divines chest and sharpened ice staff :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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