Still no. Go farm some drop gear, if you need gear instantly. It might be better for you to stay away from crafting completely. I prefer complex crafting, and that is the way it should be developed in ESO, like in many other MMOs - not to crown store instant purchases. The direction would be wrong....snip...
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
...snip...
@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
KUDOS TO: @STEVIL
Now to address all of the HATERS:
@Stopnaggin, @disintegr8, @bryanhaas, @Balibe, @Eocosa, @White wabbit, @Sigtric, @Tai-Chi, @helediron, @Kram8ion, @jlboozer, @nraner81, @Iluvrien, and any one else who disagrees
Out of 7 million ESO Players...just how many do you think are Crafters?...Lets be realistic...its hard to miss on a Character's Skill Bar...so...my guess would be...7 million.
Out of these 7 million Crafters (Masters or Not)...just how many got there without anyone else's help?...Hmmm...this is a bit harder to calculate...because all of the "Master Crafters" don't have a TITLE under their character's name that shouts "Hey I'm a MASTER CRAFTER"...so the 'only' way to brag about it...is to join a Guild and sell their services -OR- be a hero and help someone cheat for free. Oh yeah, I have seen Master Crafters create every item for someone else to research...cutting down on their time frame of having to find it first and then research it.
BTW...if you did just so happen to get there without anyone's help...then congrats on "Your success of deciding to take the long road"...as for ME...I don't have the time to enjoy the ride...I need a path to cut across and get there quicker...without paying or begging a Master Crafter...so "IF" Crafting Lessons are added to the Crown Store...its really no skin off any of your noses...why..."because your already freakin' there."
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
KUDOS TO: @STEVIL
Now to address all of the HATERS:
@Stopnaggin, @disintegr8, @bryanhaas, @Balibe, @Eocosa, @White wabbit, @Sigtric, @Tai-Chi, @helediron, @Kram8ion, @jlboozer, @nraner81, @Iluvrien, and any one else who disagrees
Out of 7 million ESO Players...just how many do you think are Crafters?...Lets be realistic...its hard to miss on a Character's Skill Bar...so...my guess would be...7 million.
Out of these 7 million Crafters (Masters or Not)...just how many got there without anyone else's help?...Hmmm...this is a bit harder to calculate...because all of the "Master Crafters" don't have a TITLE under their character's name that shouts "Hey I'm a MASTER CRAFTER"...so the 'only' way to brag about it...is to join a Guild and sell their services -OR- be a hero and help someone cheat for free. Oh yeah, I have seen Master Crafters create every item for someone else to research...cutting down on their time frame of having to find it first and then research it.
BTW...if you did just so happen to get there without anyone's help...then congrats on "Your success of deciding to take the long road"...as for ME...I don't have the time to enjoy the ride...I need a path to cut across and get there quicker...without paying or begging a Master Crafter...so "IF" Crafting Lessons are added to the Crown Store...its really no skin off any of your noses...why..."because your already freakin' there."
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
"You have looked at a system that is shallow, time-consuming and not enjoyable... and chosen the most boring possible way to try and address this."
Let's be clear, jargon aside and words in others mouths aside...
Maybe you find crafting shallow and not enjoyable. I dont.
Now, if they want to add a new level to crafting, a massive craft-quest dlc thing - great fantastic wonderful.
ADD it. Have it be the crafting side equivalent to vmsa, vmol, trials etc.
Great!!! Would love it.
Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
KUDOS TO: @STEVIL
Now to address all of the HATERS:
@Stopnaggin, @disintegr8, @bryanhaas, @Balibe, @Eocosa, @White wabbit, @Sigtric, @Tai-Chi, @helediron, @Kram8ion, @jlboozer, @nraner81, @Iluvrien, and any one else who disagrees
Out of 7 million ESO Players...just how many do you think are Crafters?...Lets be realistic...its hard to miss on a Character's Skill Bar...so...my guess would be...7 million.
Out of these 7 million Crafters (Masters or Not)...just how many got there without anyone else's help?...Hmmm...this is a bit harder to calculate...because all of the "Master Crafters" don't have a TITLE under their character's name that shouts "Hey I'm a MASTER CRAFTER"...so the 'only' way to brag about it...is to join a Guild and sell their services -OR- be a hero and help someone cheat for free. Oh yeah, I have seen Master Crafters create every item for someone else to research...cutting down on their time frame of having to find it first and then research it.
BTW...if you did just so happen to get there without anyone's help...then congrats on "Your success of deciding to take the long road"...as for ME...I don't have the time to enjoy the ride...I need a path to cut across and get there quicker...without paying or begging a Master Crafter...so "IF" Crafting Lessons are added to the Crown Store...its really no skin off any of your noses...why..."because your already freakin' there."
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
Why am I included in your little hissy fit here? All I said is no thank you. Selling this stuff in the store goes directly against the no pay to win baseline it has set.
Go forth and get help from other people to level up crafting. That's fine. You shouldn't be able to buy it from the crown store.
Seems to me you need to suck it up and look at that nifty little graphic you posted and take it under your own consideration.
KUDOS TO: @STEVIL
Now to address all of the HATERS:
@Stopnaggin, @disintegr8, @bryanhaas, @Balibe, @Eocosa, @White wabbit, @Sigtric, @Tai-Chi, @helediron, @Kram8ion, @jlboozer, @nraner81, @Iluvrien, and any one else who disagrees
Out of 7 million ESO Players...just how many do you think are Crafters?...Lets be realistic...its hard to miss on a Character's Skill Bar...so...my guess would be...7 million.
Out of these 7 million Crafters (Masters or Not)...just how many got there without anyone else's help?...Hmmm...this is a bit harder to calculate...because all of the "Master Crafters" don't have a TITLE under their character's name that shouts "Hey I'm a MASTER CRAFTER"...so the 'only' way to brag about it...is to join a Guild and sell their services -OR- be a hero and help someone cheat for free. Oh yeah, I have seen Master Crafters create every item for someone else to research...cutting down on their time frame of having to find it first and then research it.
BTW...if you did just so happen to get there without anyone's help...then congrats on "Your success of deciding to take the long road"...as for ME...I don't have the time to enjoy the ride...I need a path to cut across and get there quicker...without paying or begging a Master Crafter...so "IF" Crafting Lessons are added to the Crown Store...its really no skin off any of your noses...why..."because your already freakin' there."
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
Why am I included in your little hissy fit here? All I said is no thank you. Selling this stuff in the store goes directly against the no pay to win baseline it has set.
Go forth and get help from other people to level up crafting. That's fine. You shouldn't be able to buy it from the crown store.
Seems to me you need to suck it up and look at that nifty little graphic you posted and take it under your own consideration.
For the same reason I was... it is easier to dismiss what you are saying if you are classified as a "hater" rather than having to counter your arguments in any substantive fashion...
... it also provides the opportunity to post snappy little memes.
Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Stopnaggin wrote: »Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Would like me to also bold the at a faster rate part, or do you not have enough points in reading comprehension? You would be paying to get better gear at a faster rate, ie pay 2 win. No matter how you try to word it, it would be an advantage over those who do not pay rlm, which if I remember right ZOS drew the line on this a long time ago.
Stopnaggin wrote: »Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Would like me to also bold the at a faster rate part, or do you not have enough points in reading comprehension? You would be paying to get better gear at a faster rate, ie pay 2 win. No matter how you try to word it, it would be an advantage over those who do not pay rlm, which if I remember right ZOS drew the line on this a long time ago.
Why cant you read the whole sentence...
"Games that let you buy better gear or allow you to make better items then everyone else at a faster rate "
there is no "or" between "better items than everyone else" and "at a faster rate".
Please, read that slowly if you have to.
"Faster rate" alone does not make P2W.
Really, it doesn't.
NOBODY who buys every crafting thing we are discussing here in the game can craft better gear than me and i haven't bought anything from the crown store.
PERIOD.
Until somehow a crown thingy makes me a second rate crafter, its not P2W.
So your definition says speeding up traits access by crown store is not P2W because there is no better gear or make better items than everyone else being added.
The only thing being changed is the time in calendar terms required to get to crafting ABC but their ABC is the same as my ABC.
Thats the problem with the ***/P2W proclamations- its always in the eye of the beholders who dont even read their own quotes fully and try and parse things instead of taking the full text.
We have a winner...
You are not the first to say getting the exact same power from crown store others get in game is P2W and you wont be the last to hoist that pitard.
just for you though, i am gonna go craft a bunch of trait gear pieces and sell them for 1gp in guild stores so more people can get faster, easier or cheaper traits.
Stopnaggin wrote: »Stopnaggin wrote: »Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Would like me to also bold the at a faster rate part, or do you not have enough points in reading comprehension? You would be paying to get better gear at a faster rate, ie pay 2 win. No matter how you try to word it, it would be an advantage over those who do not pay rlm, which if I remember right ZOS drew the line on this a long time ago.
Why cant you read the whole sentence...
"Games that let you buy better gear or allow you to make better items then everyone else at a faster rate "
there is no "or" between "better items than everyone else" and "at a faster rate".
Please, read that slowly if you have to.
"Faster rate" alone does not make P2W.
Really, it doesn't.
NOBODY who buys every crafting thing we are discussing here in the game can craft better gear than me and i haven't bought anything from the crown store.
PERIOD.
Until somehow a crown thingy makes me a second rate crafter, its not P2W.
So your definition says speeding up traits access by crown store is not P2W because there is no better gear or make better items than everyone else being added.
The only thing being changed is the time in calendar terms required to get to crafting ABC but their ABC is the same as my ABC.
Thats the problem with the ***/P2W proclamations- its always in the eye of the beholders who dont even read their own quotes fully and try and parse things instead of taking the full text.
We have a winner...
You are not the first to say getting the exact same power from crown store others get in game is P2W and you wont be the last to hoist that pitard.
just for you though, i am gonna go craft a bunch of trait gear pieces and sell them for 1gp in guild stores so more people can get faster, easier or cheaper traits.
Knock your self out. Again it's not aquiring the pieces to research. I will happily craft pieces for others to research. You two seem to think this is some kind of extra time to gather the gear with those traits, that has absolutely nothing to do with it.
You can defend your stance all you want, you can use you nifty words to try and make yourself sound smart. You can craft all the gear you want and give it all away. You can argue the tiny details of wording in a quote. All fine as you are entitled to your opinion, but as far as I'm concerned it is p2w. Anything that you can purchase to give you an advantage over someone else is p2w. The reason should be pretty clear, the only thing in the cs that offers this kind of service are the riding lessons, which does not equate to a competitive advantage.
Buying you way to being able to craft TBS over someone who didn't is a bought competitive advantage. I'll even go and explain easier. Run a marathon, but let's be able to buy milage off because I don't want to spend the time running the whole thing. I don't wanna buy a win, but I wanna buy a completion. Doesn't effect the other runners right? So why not?
Stopnaggin wrote: »Stopnaggin wrote: »Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Would like me to also bold the at a faster rate part, or do you not have enough points in reading comprehension? You would be paying to get better gear at a faster rate, ie pay 2 win. No matter how you try to word it, it would be an advantage over those who do not pay rlm, which if I remember right ZOS drew the line on this a long time ago.
Why cant you read the whole sentence...
"Games that let you buy better gear or allow you to make better items then everyone else at a faster rate "
there is no "or" between "better items than everyone else" and "at a faster rate".
Please, read that slowly if you have to.
"Faster rate" alone does not make P2W.
Really, it doesn't.
NOBODY who buys every crafting thing we are discussing here in the game can craft better gear than me and i haven't bought anything from the crown store.
PERIOD.
Until somehow a crown thingy makes me a second rate crafter, its not P2W.
So your definition says speeding up traits access by crown store is not P2W because there is no better gear or make better items than everyone else being added.
The only thing being changed is the time in calendar terms required to get to crafting ABC but their ABC is the same as my ABC.
Thats the problem with the ***/P2W proclamations- its always in the eye of the beholders who dont even read their own quotes fully and try and parse things instead of taking the full text.
We have a winner...
You are not the first to say getting the exact same power from crown store others get in game is P2W and you wont be the last to hoist that pitard.
just for you though, i am gonna go craft a bunch of trait gear pieces and sell them for 1gp in guild stores so more people can get faster, easier or cheaper traits.
Knock your self out. Again it's not aquiring the pieces to research. I will happily craft pieces for others to research. You two seem to think this is some kind of extra time to gather the gear with those traits, that has absolutely nothing to do with it.
You can defend your stance all you want, you can use you nifty words to try and make yourself sound smart. You can craft all the gear you want and give it all away. You can argue the tiny details of wording in a quote. All fine as you are entitled to your opinion, but as far as I'm concerned it is p2w. Anything that you can purchase to give you an advantage over someone else is p2w. The reason should be pretty clear, the only thing in the cs that offers this kind of service are the riding lessons, which does not equate to a competitive advantage.
Buying you way to being able to craft TBS over someone who didn't is a bought competitive advantage. I'll even go and explain easier. Run a marathon, but let's be able to buy milage off because I don't want to spend the time running the whole thing. I don't wanna buy a win, but I wanna buy a completion. Doesn't effect the other runners right? So why not?
Again the ***/p2W issue is that everyone can make up their own definitions and never budge - no matter how many words other people use apply.
But to your bold.
You are wrong.
You are equating getting to be able to craft TBS sooner than someone else as P2W if it comes thru the craft store.
You then site riding lessons and exclude them as no tactical advantage. (Obviously someone has never ridden fast to evade a situation or has never been knocked off mount due to it not having max stamina - but for many speed and not being force dismounted are both tactical in nature)
But lets consider - i can also buy experience scrolls from the craft store. These allow one character to get more xp than someone who did not use them. This allows that character to unlock skills, gain levels, gain higher gear caps even than other characters who have not bought them.
Would you not consider "i have my ult unlocked in 2/3 the experience you do" tyo be a tactical advantage?
Would you not consider buying a potions such as a scaling tripot an advantage over some characters who dont craft and dont buy from guild stores?
Sorry for using smart-sounding words at you but in fact you have mangled the meaning of P2W so far it becomes meaningless.
See, your definition has seemed to devolve to it being "Buying you way to being able to craft TBS over someone who didn't" and thats never what your quote said or meant.
See there will always be for anything of substance sold someone who doesn't do the in-game things that equal it. Thats why they are sold - to offer options for those not wanting to play thru that particular content or who have other reasons for needing it quicker.
thats the definition of convenience being used.
Experience scrolls, riding lessons, Vamp bites, WW, potions, foods, poisons and yes even motifs/mimic stones (craft to sele for gold which turns into...) will provide "advantages" in how fast you can get them and all will provide benefits above those who do not pursue them but are not giving anyone "better than" what can be gained in game.
The key to p2w in most definitions is whether or not you can get the same net result or better within the game without out-of-game money. if you can, its not p2w. if you cannot, its p2W.
once you decides its about any two characters not the whole game possibility, about the path and not the end point, p2w becomes amorphous to the point of just a new spelling of "me no likeee".
Sorry for the smart words.
Stopnaggin wrote: »Stopnaggin wrote: »Stopnaggin wrote: »Stopnaggin wrote: »@Stopnaggin
" If, again, they fix crafting to make crafted sets viable, then adding lessons to the crown store makes it p2w. "
The last vestige of the ones reduced to their last vestige.
Hint - it is not P2W to get to exactly what you can get in the game only quicker.
its like the definition of convenience.
But false P2W claims are thrown with practically every crown thing to denegrate the store as much as possible - even motifs got called P2W.
Methinks P2W is the new *** - first person to invoke it... you know the rest.
And we have our winner and new champ...
If I can buy an ability to make stronger gear that is by definition pay to win. Motifs are a different story, but bad none the less. Again how many point have you put into that passive aggressive skill line? Sorry but you are flat out wrong, pay to win is pay to win, coat it how you like, paying for a competitive advantage is pay to win.
It would be no different than adding tempers to the cs, you could upgrade the gear with out the in game effort. But you know why have to work for it right. I know let's add a token in the cs that will allow you to change traits on dropped trial gear too.
The crown store should remain cosmetic only. I don't think anyone was yelling about costumes and mounts. You wanna buy your way to the top, good for you, Im not buying into it.
Pay to win definition
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Did you read the four words after your bold?
Anyone can get gear thru gameplay. No better gear would be available thru crown store than would be available in game.
That not p2w it's pay for convenience.
#ReadYourOwnQuote
Would like me to also bold the at a faster rate part, or do you not have enough points in reading comprehension? You would be paying to get better gear at a faster rate, ie pay 2 win. No matter how you try to word it, it would be an advantage over those who do not pay rlm, which if I remember right ZOS drew the line on this a long time ago.
Why cant you read the whole sentence...
"Games that let you buy better gear or allow you to make better items then everyone else at a faster rate "
there is no "or" between "better items than everyone else" and "at a faster rate".
Please, read that slowly if you have to.
"Faster rate" alone does not make P2W.
Really, it doesn't.
NOBODY who buys every crafting thing we are discussing here in the game can craft better gear than me and i haven't bought anything from the crown store.
PERIOD.
Until somehow a crown thingy makes me a second rate crafter, its not P2W.
So your definition says speeding up traits access by crown store is not P2W because there is no better gear or make better items than everyone else being added.
The only thing being changed is the time in calendar terms required to get to crafting ABC but their ABC is the same as my ABC.
Thats the problem with the ***/P2W proclamations- its always in the eye of the beholders who dont even read their own quotes fully and try and parse things instead of taking the full text.
We have a winner...
You are not the first to say getting the exact same power from crown store others get in game is P2W and you wont be the last to hoist that pitard.
just for you though, i am gonna go craft a bunch of trait gear pieces and sell them for 1gp in guild stores so more people can get faster, easier or cheaper traits.
Knock your self out. Again it's not aquiring the pieces to research. I will happily craft pieces for others to research. You two seem to think this is some kind of extra time to gather the gear with those traits, that has absolutely nothing to do with it.
You can defend your stance all you want, you can use you nifty words to try and make yourself sound smart. You can craft all the gear you want and give it all away. You can argue the tiny details of wording in a quote. All fine as you are entitled to your opinion, but as far as I'm concerned it is p2w. Anything that you can purchase to give you an advantage over someone else is p2w. The reason should be pretty clear, the only thing in the cs that offers this kind of service are the riding lessons, which does not equate to a competitive advantage.
Buying you way to being able to craft TBS over someone who didn't is a bought competitive advantage. I'll even go and explain easier. Run a marathon, but let's be able to buy milage off because I don't want to spend the time running the whole thing. I don't wanna buy a win, but I wanna buy a completion. Doesn't effect the other runners right? So why not?
Again the ***/p2W issue is that everyone can make up their own definitions and never budge - no matter how many words other people use apply.
But to your bold.
You are wrong.
You are equating getting to be able to craft TBS sooner than someone else as P2W if it comes thru the craft store.
You then site riding lessons and exclude them as no tactical advantage. (Obviously someone has never ridden fast to evade a situation or has never been knocked off mount due to it not having max stamina - but for many speed and not being force dismounted are both tactical in nature)
But lets consider - i can also buy experience scrolls from the craft store. These allow one character to get more xp than someone who did not use them. This allows that character to unlock skills, gain levels, gain higher gear caps even than other characters who have not bought them.
Would you not consider "i have my ult unlocked in 2/3 the experience you do" tyo be a tactical advantage?
Would you not consider buying a potions such as a scaling tripot an advantage over some characters who dont craft and dont buy from guild stores?
Sorry for using smart-sounding words at you but in fact you have mangled the meaning of P2W so far it becomes meaningless.
See, your definition has seemed to devolve to it being "Buying you way to being able to craft TBS over someone who didn't" and thats never what your quote said or meant.
See there will always be for anything of substance sold someone who doesn't do the in-game things that equal it. Thats why they are sold - to offer options for those not wanting to play thru that particular content or who have other reasons for needing it quicker.
thats the definition of convenience being used.
Experience scrolls, riding lessons, Vamp bites, WW, potions, foods, poisons and yes even motifs/mimic stones (craft to sele for gold which turns into...) will provide "advantages" in how fast you can get them and all will provide benefits above those who do not pursue them but are not giving anyone "better than" what can be gained in game.
The key to p2w in most definitions is whether or not you can get the same net result or better within the game without out-of-game money. if you can, its not p2w. if you cannot, its p2W.
once you decides its about any two characters not the whole game possibility, about the path and not the end point, p2w becomes amorphous to the point of just a new spelling of "me no likeee".
Sorry for the smart words.
For the record don't like the riding lessons or xp scrolls. But let's take a look and see. Riding lessons, 1000 crowns for 10. Leaves you with 50 more slots, so you buy 5 more. All the time is taken out of it. So you spent 60 bucks to gain the speed perks. Which as far as a tactical advantage it is only slight if really at all. I have skills unlocked that reduces detection range and stamina in cp passives.
WW and vamp bites, ok do you also have the entire skill line after buying them? Maybe they should sell the complete package.
My quote still is the same as it ever was tbs was an example, now you can try and twist that however you want with verbal gymnastics. And yes in a lesseer form selling style stones from mimic stones is rlm for gold exchange. Same as the tbs example, you buy things from the cs to profit in game, in game gold buys better gear. You have essentially paid to win. I guess the same could be said for WW and vamp bites.
No need to apologize for your words, if it makes you fell somehow smarter or think it makes your arguments better, than by all means.
When I realize people only understand from their level of perception...then it is time to stop...they will never get it.
Thankfully there is hope...because the ZOS Team of men and women who work on ESO every day to improve and enhance the game will be the FINAL determining factor as to whether "Crafting Lessons" are added to the Crown Store.
It would be an "Amazing New Thing" in the upcoming new year.
disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
I would say that trait system is well designed because of this. Turning everything too easy is the #1 sin of game developer. Maybe the real problem is that we can learn alchemy in sixteen minutes....snip...disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
But right now, traits are the one aspect of crafting put on a really off kilter time scale totally divorced from its benefits.
...snip...
I would say that trait system is well designed because of this. Turning everything too easy is the #1 sin of game developer. Maybe the real problem is that we can learn alchemy in sixteen minutes....snip...disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
But right now, traits are the one aspect of crafting put on a really off kilter time scale totally divorced from its benefits.
...snip...
White wabbit wrote: »@jinxedem
Now to address all of the HATERS:
@Stopnaggin, @disintegr8, @bryanhaas, @Balibe, @Eocosa, @White wabbit, @Sigtric, @Tai-Chi, @helediron, @Kram8ion, @jlboozer, @nraner81, @Iluvrien, and any one else who disagrees
Out of 7 million ESO Players...just how many do you think are Crafters?...Lets be realistic...its hard to miss on a Character's Skill Bar...so...my guess would be...7 million.
Out of these 7 million Crafters (Masters or Not)...just how many got there without anyone else's help?...Hmmm...this is a bit harder to calculate...because all of the "Master Crafters" don't have a TITLE under their character's name that shouts "Hey I'm a MASTER CRAFTER"...so the 'only' way to brag about it...is to join a Guild and sell their services -OR- be a hero and help someone cheat for free. Oh yeah, I have seen Master Crafters create every item for someone else to research...cutting down on their time frame of having to find it first and then research it.
BTW...if you did just so happen to get there without anyone's help...then congrats on "Your success of deciding to take the long road"...as for ME...I don't have the time to enjoy the ride...I need a path to cut across and get there quicker...without paying or begging a Master Crafter...so "IF" Crafting Lessons are added to the Crown Store...its really no skin off any of your noses...why..."because your already freakin' there."
So...if my posted idea causes you to feel cheated.."Get Over Yourself"...Change is for the better and it has come to a point where "ESO Players need to pull the "IDEA TRIGGERS" first and wait to see what arrives next"...after all...you have the option to keep your money and not have to watch us spend ours.
And again just random raging. There is nothing in here.I would say that trait system is well designed because of this. Turning everything too easy is the #1 sin of game developer. Maybe the real problem is that we can learn alchemy in sixteen minutes....snip...disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
But right now, traits are the one aspect of crafting put on a really off kilter time scale totally divorced from its benefits.
...snip...
yeah well hey you know maybe the way to spark interest in crafting is to make it all take longer cuz you know that appeals to so many people.
how about a week between learning each new ingredient pairing for alchemy?
get two hits to uncover one, come back in two weeks.
how about a month between recipes?
this game would be so much more awesome with weekly timers on everything.
How about a 1 day timer on getting a set piece to drop? Kill a delve boss, no more set pieces for 24 hours?
Wait, we already have testimony that a day is way too quick... make it a week cuz for some people just waiting is more fun than just doing.
lets put the same escalating timer timer currently on the traits and on everything else - set drops, alchemy matches, rune traits, vma runs, dungeon runs, etc
cuz nothing says "fun" like"nah i got another 12 hours before that pays off."
but hey in all seriousness if you want to address the issues by slowing everything down in the game, make the pitch, make the proposal, put some meat on the bones and lets see how popular the idea is.
But my bet is most of the folks unhappy with the state of crafting right now aren't going to be happy if the outcome is to nerf and lessen the other crafts so they equally suck.
but always nerfers in every crowd.
And again just random raging. There is nothing in here.I would say that trait system is well designed because of this. Turning everything too easy is the #1 sin of game developer. Maybe the real problem is that we can learn alchemy in sixteen minutes....snip...disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
But right now, traits are the one aspect of crafting put on a really off kilter time scale totally divorced from its benefits.
...snip...
yeah well hey you know maybe the way to spark interest in crafting is to make it all take longer cuz you know that appeals to so many people.
how about a week between learning each new ingredient pairing for alchemy?
get two hits to uncover one, come back in two weeks.
how about a month between recipes?
this game would be so much more awesome with weekly timers on everything.
How about a 1 day timer on getting a set piece to drop? Kill a delve boss, no more set pieces for 24 hours?
Wait, we already have testimony that a day is way too quick... make it a week cuz for some people just waiting is more fun than just doing.
lets put the same escalating timer timer currently on the traits and on everything else - set drops, alchemy matches, rune traits, vma runs, dungeon runs, etc
cuz nothing says "fun" like"nah i got another 12 hours before that pays off."
but hey in all seriousness if you want to address the issues by slowing everything down in the game, make the pitch, make the proposal, put some meat on the bones and lets see how popular the idea is.
But my bet is most of the folks unhappy with the state of crafting right now aren't going to be happy if the outcome is to nerf and lessen the other crafts so they equally suck.
but always nerfers in every crowd.
I am seeing new players happily learning traits, and i daily send trait copies for free. It is one of the guild activities bonding people together. The system works.
And again just random raging. There is nothing in here.I would say that trait system is well designed because of this. Turning everything too easy is the #1 sin of game developer. Maybe the real problem is that we can learn alchemy in sixteen minutes....snip...disintegr8 wrote: »@jinxedem - ZOS are not putting a lot of time and effort into "improving and enhancing" the game, They are putting most of their time and effort into new and useless things like player housing and things they can sell us, like new costumes, crown crates, etc.
My original response to this thread, 16 days ago mind you, was not about 'hating', it was about how one of the best parts of this game is that you get to choose which direction you want to take a character and that choice can lead to restrictions on other things that are available. Unfortunately we are a society today that refuses to accept these limitations in real life and this is being brought into the game.
Someone wants to be CEO of a global company, doesn't have time to get married or have kids until 50 and suddenly it is not fair that find they are too old to have children naturally. Someone really enjoys their lower paying job and has no desire to do anything that pays better suddenly complains that they cannot afford one of the 4 bed, 3 bath houses going up in the next suburb. These days it is acceptable to simply say 'it is not fair' and look for a workaround.
Take a look on the flip side of your argument. You can not level up and use your crafting skills without making an effort to go and get the skill points to put into the skill lines. Would it be fine for those people to request skill points be sold in the Crown store to give them a 'short cut' instead of having to do it the hard way?
Yes I am old school and proud of it. I completed Cadwells silver and gold to reach Vet16, I have 8 characters maxed out on the crafting skill lines and they have all (or are in the process of) completed all of their rider training without a trip to the Crown store. I have a 9 trait crafter and another on 8 traits but I do not sell my services - I make things for guildies and friends.
Just to finish off, do you have any wonderful advice for those who cannot afford to buy things in the crown store?
How do they find their 'short cut' to all that this game has to offer?
But right now, traits are the one aspect of crafting put on a really off kilter time scale totally divorced from its benefits.
...snip...
yeah well hey you know maybe the way to spark interest in crafting is to make it all take longer cuz you know that appeals to so many people.
how about a week between learning each new ingredient pairing for alchemy?
get two hits to uncover one, come back in two weeks.
how about a month between recipes?
this game would be so much more awesome with weekly timers on everything.
How about a 1 day timer on getting a set piece to drop? Kill a delve boss, no more set pieces for 24 hours?
Wait, we already have testimony that a day is way too quick... make it a week cuz for some people just waiting is more fun than just doing.
lets put the same escalating timer timer currently on the traits and on everything else - set drops, alchemy matches, rune traits, vma runs, dungeon runs, etc
cuz nothing says "fun" like"nah i got another 12 hours before that pays off."
but hey in all seriousness if you want to address the issues by slowing everything down in the game, make the pitch, make the proposal, put some meat on the bones and lets see how popular the idea is.
But my bet is most of the folks unhappy with the state of crafting right now aren't going to be happy if the outcome is to nerf and lessen the other crafts so they equally suck.
but always nerfers in every crowd.
I am seeing new players happily learning traits, and i daily send trait copies for free. It is one of the guild activities bonding people together. The system works.