4 Reasons Not to Be a Stamina Templar (You Won't Believe #3!)

  • Nifty2g
    Nifty2g
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    -
    Edited by Nifty2g on December 9, 2016 6:57AM
    #MOREORBS
  • Woeler
    Woeler
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    Oh you're wearing a set the procs on dots? Well jab is normally a dot, but let us make an exception for this set so that it does not proc it.

    Oh you're wearing a set the procs on channels? Well jab is normally a channel, but let us make an exception for this set so that it does not proc it.

    And of course why the f*ck doesnt jabs proc Selenes?

    Everything procs everything, except jabs, jabs procs nothing. Stamina templar in a nutshell.
    Edited by Woeler on December 9, 2016 6:30AM
  • Doctordarkspawn
    Doctordarkspawn
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    Bititng jabs is indeed a dot.

    Someone go equip Skoria, morph themselves to biting jabs and see if it procs, please, I can say with great certainty it does.

    Also, please do not make it function like this targeted jab without AOE and kill basicly one of the few AOE's the templar class has. No. Dont. Stop.
    Edited by Doctordarkspawn on December 9, 2016 6:03AM
  • Preyfar
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    Stamplars also seem to have a much harder issues with sustain than any other stam class. Take out repentance and watch your stam drain away. Rapid Strikes does more damage and takes up far less stamina than jabs, and it's hard to justify using anything but.
  • Shey
    Shey
    When I've read this thread. I felt like a millionaire is asking for millions.

    You complain on TOP of the rock.
    Stampler is almost unkillable perma dodge + purge.

    Purge is the strongest ability in the entire game.

    You have no Ultimate, well use dawnbreaker + weapon ulti....

    unbelievable....
  • Nifty2g
    Nifty2g
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    Woeler wrote: »
    Oh you're wearing a set the procs on dots? Well jab is normally a dot, but let us make and exception for this set so that it does not proc it.

    Oh you're wearing a set the procs on channels? Well jab is normally a channel, but let us make and exception for this set so that it does not proc it.

    And of course why the f*ck doesnt jabs proc Selenes?

    Everything procs everything, except jabs, jabs procs nothing. Stamina templar in a nutshell.
    Remember when Jabs didn't even work with Thaum? Good times
    What kind of skill is Jabs? It's a terrible skill that's what.
    Bring back the knockback too, that was nice
    Edited by Nifty2g on December 9, 2016 6:15AM
    #MOREORBS
  • Gilliamtherogue
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    Strictly speaking for PvE:

    What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

    What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

    What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

    What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

    What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

    To summarize: Unique class that is definitely strong and strongly underestimated...

    40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

    On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

    PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

    Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

    Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

    The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

    Edited by Gilliamtherogue on December 9, 2016 6:19AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Dagoth_Rac
    Dagoth_Rac
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    Stamplar is rough because you can literally Jabs your way through 99% of the game content. You can put Jabs in all 5 skill slots and leave the ultimate empty. You are now a viable DPS in pretty much all the story content and all the pledges. So it sure seems OP.

    But then you get to truly difficult content and realize Jabs is pretty lousy. It is the classic "jack of all trades, master of none".

    It is single target damage! It is AoE! It is extra crit! It is healing! It is CC! It can double-dip in Mighty and Thaumaturge! It comes with it's own built-in "proc set" (Burning Light)!

    Wow! This skill must be a beast. But it is good, not great, at all of these things. And the entire class is balanced around it. And if you made it great at any of these things can it still be good at so many other things without becoming legitimately OP instead of merely looking OP?

    The only time and place Stamplar was ever really the most desired option was the portals in the old VR14 VDSA before the enemies came out of the portals. Once the enemies came out, you really wished you had a different class. But those few seconds of stabbing a stationary glowing orb in midair were pretty sweet!
  • hedna123b14_ESO
    hedna123b14_ESO
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    What if I told you that my stamplar regularly parses 40k+ on every trial in this game?
    And mine likewise, but the problem is not that Stamina Templar can't get acceptable numbers. Rather, Stamina Templar's maximum DPS is considerably lower than the maximum DPS of the other classes. This is especially the case in PVP and is heavily apparent in Maelstrom, where there are no outside buffs to narrow the gap.
    What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?
    Then I'd question the authenticity of the parse. For one, Stamina Templar has no abilities that benefit from the Maelstrom Cruel Flurry enchantment and thus must rely on skills from Dual Wield and Bow, or in other words, skills that are available to all the classes. Secondly, the class only has one damage skill other than Biting Jabs, Power of the Light. Therefore, it's plainly obvious that the other classes, which have plenty of skills to support their DPS, would out-parse a Templar using Rapid Strikes as a spammable. But to relieve any doubt, let me, again, list any such ability of each class to emphasize this difference:
      Nightblade
      1. Killer's Blade
      2. Relentless Focus
      3. Incapacitating Strike
      Dragonknight
      1. Venomous Claw (buffed by Cruel Flurry)
      2. Noxious Breath (buffed by Cruel Flurry)
      3. Flames of Oblivion
      4. Standard of Might
      Sorcerer
      1. Bound Armaments
      2. Hurricane (around 5,000+ DPS on its own)
      Templar
      1. Power of the Light

      The pattern for passive skills is the same. I'd gladly list those out too, but it's really much of the same story.

      Sorc: Buff DoT's, apply hurricane, spamm flurry. Stamplar Buff Dots, Apply PotL, spam Jabs....see my meaning?
    • hedna123b14_ESO
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      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
    • Nifty2g
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      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
      You do know that apart from trash pulls, you don't exactly want to focus on your AoE dps right? But even so, how does Stamplar shine in AoE fights, Jabs isn't that large and it does weaker damage.
      You might wanna change your views on boss fights and not call them AoE fights lol, most AoE in fights die to cleave damage, unless well, you're one of the people that saves your ultimate for cats on boss 1 and watch your numbers go up. Or doesn't drop an ultimate for about a minute and waits for another target(s) to walk into the ultimate damage like rakkhat.

      smh
      #MOREORBS
    • hedna123b14_ESO
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      Nifty2g wrote: »
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
      You do know that apart from trash pulls, you don't exactly want to focus on your AoE dps right? But even so, how does Stamplar shine in AoE fights, Jabs isn't that large and it does weaker damage.
      You might wanna change your views on boss fights and not call them AoE fights lol, most AoE in fights die to cleave damage, unless well, you're one of the people that saves your ultimate for cats on boss 1 and watch your numbers go up. Or doesn't drop an ultimate for about a minute and waits for another target(s) to walk into the ultimate damage like rakkhat.

      smh

      All the vMoL fights are AoE... and Jabs hit harder than Flurry so single target is better esp when factoring in burning light. Adds definitely do die to cleave damage, and no im not one of those people, I do remmeber you holding dps on rakkat till he jumps on pad 1 though;)
    • Jaronking
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      Jaronking wrote: »
      With a prospective balance patch coming sometime in the near future, I've outlined some issues with Stamina Templar in this post, providing suggestions for improvement throughout (General Discussion section since this is very broad). While a Stamina Templar can certainly complete any and all content in this game, the class has the lowest single-target and AOE PVE DPS out of any spec, Magicka or Stamina. The class also struggles in PVP due to its limited utility and poor sustain.

      #1 – Poor Active Skills
      In terms of skills, Templar's options are too limited, and what little the class has is overshadowed by the other classes in almost every sense. The root of the problem is this: Templar just doesn't have enough by way of in-class Stamina utility. Just look at the class abilities you'll find on a typical end-game PVE Stamina DPS build's bars, sorted below by class:

      Nightblade
      1. Killer's Blade
      2. Relentless Focus
      3. Surprise Attack
      4. Siphoning Attacks
      5. Incapacitating Strike
      6. Veil of Blades (some trials only)
      Dragonknight
      1. Venomous Claw
      2. Noxious Breath
      3. Flames of Oblivion
      4. Reflective Scale (Maelstrom only)
      5. Igneous Weapons (maybe, if you're a cheap-o)
      6. Standard of Might
      7. Corrosive Armor (Maelstrom only)
      Sorcerer
      1. Bound Armaments
      2. Dark Deal
      3. Hurricane
      4. Critical Surge
      5. Overload (depending on the content)
      6. Negate Magic (either morph)
      Templar
      1. Biting Jabs
      2. Power of the Light
      3. Repentance
      4. Solar Prison (some trials only)

      So, the Stamina Templar really only has three in-class abilities that are worth slotting for most PVE scenarios: Biting Jabs, Power of the Light and Repentance. While there are plenty of universal skills to fill the remaining 8 or 9 slots, it's problematic that so many class skills are simply not useful in any content. Unfortunately, it's kind of the same story for PVP – the other classes just have more viable skills to choose from. Check it out:

      Nightblade
      1. Killer's Blade
      2. Ambush
      3. Relentless Focus
      4. Shadowy Disguise
      5. Surprise Attack
      6. Aspect of Terror
      7. Shadow Image
      8. Siphoning Attacks
      9. Incapacitating Strike
      Dragonknight
      1. Venomous Claw
      2. Noxious Breath
      3. Volatile Armor
      4. Reflective Scale
      5. Igneous Shield
      6. Fossilize
      7. Standard of Might
      8. Corrosive Armor
      Sorcerer
      1. Bound Armaments
      2. Dark Deal
      3. Daedric Mines (Overload bar only)
      4. Hurricane
      5. Critical Surge
      6. Streak
      7. Overload
      8. Negate Magic
      Templar
      1. Biting Jabs
      2. Binding Javelin
      3. Repentance
      4. Extended Ritual
      5. Restoring Focus

      Build diversity, especially viable weapon types in PVP, is seriously limited by how few in-class options Templar offers. Templar is the only class that must rely on outside sources for Major Sorcery and Major Brutality. And it goes much further than missing these fundamental buffs, as outlined by this ability-by-ability breakdown, sorted by class tree:

      Aedric Spear
      • Radial Sweep
        • In PVP, this used to have a place in the Stamina Templar's toolkit, particularly the Crescent Sweep morph. However, with the change of Dawnbreaker to Physical Damage and the addition of Berserker Strike and Shield Wall, this ultimate is completely obsolete.
        • It was never viable for PVE.
      • Biting Jabs
        • It's sort of the same story for PVP and PVE with this ability, and I've written an entire section below on why this ability is poor.
        • To summarize, this skill's single-target damage is lower than any other single-target spammable, likely because it's an AOE ability. And yet, its damage as an AOE is substandard, likely because it's designed as a single-target spammable. So, it's sort of stuck in this catch-22. It's fair to say an ability with great single-target damage shouldn't have great AOE damage, and an AOE skill shouldn't excel in single-target DPS. A skill that melds these two will always be difficult to balance, and while Biting Jabs was decent in days past, it definitely falls short in its current state. For a more detailed breakdown, check out the section on Biting Jabs, outlined in point #3 below.
      • Binding Javelin
        • For some PVP builds, this is a decent ranged stun that, for some reason, deals melee damage. The cost is far too high, almost on par with Shuffle. Reduce the cost and make this ability deal something other than melee damage.
        • Irrelevant for PVE.
      • Focused Charge
        • Not viable for PVP or PVE, as this is a Magicka ability.
      • Spear Shards
        • Not viable for PVP or PVE, as this is a Magicka ability.
      • Sun Shield
        • Not viable for PVP or PVE.

      Dawn's Wrath
      • Nova
        • Not viable for PVP.
        • This ultimate is useful in trials only for the damage reduction. It really has no place anywhere else. The cost is prohibitively high for use outside of PVE, and the damage is far too low. It feels like this ability was completely balanced around the admittedly powerful Gravity Crush/Supernova instead of the other way around, seriously limiting its usefulness when there's no one around to fumble with that awkward synergy.
      • Sun Fire
        • Not viable for PVP or PVE, as this is a Magicka ability. Perhaps give this a Stamina morph, similar to Venomous Claw?
      • Solar Flare
        • Not viable for PVP or PVE, as this is a Magicka ability. Solar Barrage is rarely used, a potential Stamina morph?
      • Power of the Light
        • Not viable for PVP.
        • This is a good skill to work into a PVE DPS build. Deals somewhere around 3,000 self-buffed, single-target DPS in sustained fights, so it's not bad.
      • Eclipse
      • Radiant Destruction
        • Not viable for PVP or PVE, as this is a Magicka ability. This is a post about Stamina Templar. SELF. CONTROL. This is a post about Stamina Templar.

      Restoring Light
      • Rite of Passage
        • This... this ultimate is not viable in any content. We have plenty of area healing that doesn't require the caster to stand in place for the entire duration. Seriously, give this skill some utility. Since Templar is apparently all about placing auras and building houses, perhaps make this summon an area of protection that provides rotating buffs and debuff?
      • Rushed Ceremony
        • Not viable for PVP or PVE, as this is a Magicka ability.
      • Healing Ritual
        • This ability suffers from the same problems as Rite of Passage. Grand Healing completely outclasses this skill for proactive healing. Reactionary heals, or in other words, burst heals, cannot have a a long cast time (or a cast time at all) lest they become useless. Plus, Breath of Life already fills the role of a burst heal, and though it only targets two players, it's an instant cast with a much longer range. I know this skill is unrelated to Stamina Templar in its current state, but please rework this ability completely.
      • Repentance
        • This is an okay sustain skill. The resources this skill provides are, simply put, not as good as the passive sustain from Siphoning Attacks, Battle Roar, and Helping Hands and the burst Stamina from Dark Deal. See section #2 for more details.
      • Extended Ritual
        • This skill is incredibly powerful for survivability in PVP, perhaps too strong, but it doesn't grant the same flexibility the other classes have. It's not a weak ability by any measure, but it's sort of a rock-paper-scissors skill that doesn't warrant itself to skillful use. Stamina Sorcerers can take advantage of their mobility in a multitude of ways, engaging and disengaging almost at will, a Shadow-Image-teleporting Nightblade likewise. By contrast, there's really only one way to use Cleansing Ritual, which is irksome. The most complicated part about cleansing is pushing the button when bad things show up on your debuff tracker. This is definitely a picky point, because this is by far and away the best Templar skill for PVP.
        • Not viable for PVE.
      • Restoring Focus
        • This is a good ability for PVP. It provides the standard Major armor buffs, and extra damage mitigation and healing from the Minor buffs are nice. Why does this have to be a placeable aura rather than a self-buff like every other skill of its type?
        • Not really needed for PVE.

      I'd rather not delve into the class' passive skills because it's much of the same story. But even the valuable ones, like Balanced Warrior (6% Weapon Damage), are outclassed by passives like Nightblade's Pressure Points (3% Weapon Critical per Assassination ability on bar = huge), Sorcerer's Energized (5% more Physical Damage) and Expert Mage (2% Weapon Damage per Sorcerer ability slotted), and Dragonknight's Mountain's Blessing (5% Weapon Damage in the form of Minor Brutality and 3 Ultimate in parallel with Helping Hands' 5% Stamina return). Another decent Templar passive, Restoring Spirit (4% Magicka, Stamina, and Ultimate cost reduction), is a bit of a joke when compared to Sorcerer's Power Stone (15% Ultimate cost reduction) and Unholy Knowledge (5% Magicka and Stamina cost reduction)...

      #2 – Outclassed in Every Way
      In terms of sustain, compare the mechanics of Templar's Repentance to the equivalent abilities of the other classes. Repentance is a free cast, unlike Sorcerer's Dark Deal, Dragonknight's Helping Hands and Battle Roar, and Nightblade's Siphoning Attacks. However, this is not as advantageous as it may seem, as Repentance is limited to work only on nearby corpses no more than once, while the others convert Magicka or Ultimate, resources that regenerate automatically and indefinitely, into Stamina. This makes Repentance subpar at best unless there's a constant stream of fodder dying at the caster's feet. Give Templars some way to skillfully regenerate Stamina outside of Repentance, perhaps from a passive or an active skill. Something like, after using Biting Jabs, increase resources returned from heavy attacks by X% for 10 seconds.

      Giving credit where it's due, Stamina Templar has good healing. Not the best, mind you, as the class of mediocrity's healing is outclassed by that of the Dragonknight. Both classes have Major Mending, but thanks to the Burning Heart passive (12% healing received), Dragonknight has slightly better healing. (And yeah, technically Dragonknight, like Templar, has Minor Vitality from Coagulating Blood, but does that really count?)

      In terms of damage, as previously mentioned, Templar really only has two skills for dealing damage. One of which is so bad, I've written an entire section (#3) on it below.

      #3 – Biting Jabs is a Bad Skill
      This ability has suffered its fair share of negative changes the past two and a half years, and it shows – it's an unfortunately lacking ability. In days of yore, when there were no "Stamina morphs" of class abilities, Biting Jabs was an imperfect, but interesting skill.

      mwkd3Tc.png
      The original skill (Patch 1.0-1.5)

      The knockback on the final hit was admittedly buggy. For a long time, it wouldn't grant CC immunity and would hit through dodge roll, likely because the ability's damage was entirely undodgeable at the time. My point is, the skill had a unique mechanic that ramped up the caster's critical chance. This was, and still is, unlike any other anything in the game. However, since patch 1.6:
      • Puncturing Strikes
        • Biting Jabs (morph): This ability can now scale off stamina and weapon power, and now also provides the Major Savagery buff.
      Biting Jabs was converted to a Stamina ability and given Major Savagery, a generic 10% Weapon Critical buff. This was a poor change, as this buff is easily obtained from crafted potions, which are practically required for high-end content. Worse still, Biting Jabs is not even a reliable source of Major Savagery, making this part of the ability wholly irrelevant in PVE.

      7nFBMu4.png
      Unique critical chance buff is no more (Patch 1.6-2.2)

      NW6EhJK.png
      The death knell of Jabs' Major Savagery

      Since patch 2.3, the ability was changed to have a comically short snare:
      • Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
      d9F9Xtq.png
      Generic Weapon Critical buff, generic snare (Patch 2.3-present)

      Perhaps comparing Jabs to some other abilities will provide some perspective. Compared to Surprise Attack, Biting Jabs costs more, deals less single-target damage, and the Major Fracture debuff is arguably far more useful than Major Savagery, particularly in PVP and solo PVE. The first two points are easily explained by, "Jabs is an AOE, and AOE abilities shouldn't deal more single-target damage than non-AOE abilities." Fair, but why is Jabs an AOE, again? It's not even a good one, at that. Compared to Steel Tornado, Biting Jabs only affects a cone in front of the caster, which is extremely unreliable against fast-moving targets and completely neuters the ability when the caster is rooted or heavily snared. Furthermore, Steel Tornado has a bigger radius and a built-in execute all for roughly the same cost. And no, Burning Light does not make up for the difference in damage in either of these comparisons because of its internal cooldown and low damage.

      And don't forget, unlike Surprise Attack and Steel Tornado, which are instant cast abilities, Biting Jabs has a cast time. Consequently, Jabs cannot be cast while blocking and cannot be canceled with bash. Additionally, roll dodge canceling and swap canceling will cut the ability short. Channeled damage skills are inherently inferior in this game's combat system. This isn't the post to outline this in length, but instant cast abilities are much more pertinent the way the game plays today. In PVP, even if Biting Jabs had more overall damage than Surprise Attack, the Nightblade's fast, instant burst damage would still win out over the Templar's slow, staggered hits because Surprise Attack is just that. Instant pressure that doesn't lock the caster into a channel. And don't forget, Major Resolve, Major Ward, and Major Fracture just for casting Surprise Attack, a skill that also increases max Health while slotted and has a built-in hard CC synergy with cloak. kool

      Please consider any the following:
      • Replace the Major Savagery buff with a unique buff that increases Weapon Critical by up to X% depending on the missing health of the target(s), like the skill used to behave.
      • Make Biting Jabs a targeted ability and adjust the damage accordingly.
      • Make Biting Jabs an instant cast ability, remove the area damage portion, and adjust damage accordingly.
      • Make the snare less effective but increase its duration. Or replace it with some other debuff, because honestly, there's more than enough snare out there.

      #4 – Bad PVE DPS and Conclusion
      Make no mistake, a Stamina Templar can complete any content in this game. This notwithstanding, Stamina Templar has the lowest single-target and AOE PVE DPS out of any spec, Magicka or Stamina, rendering them an undesirable melee DPS in trials. This is the sum of the points previously outlined in this post, and Maelstrom scores are living proof of this. A low DPS main spammable, no in-class execute, and unremarkable damage from supporting abilities cause that 10,000+ difference between the top Stamina Templar scores and the other classes. Improve the damage of Biting Jabs or introduce additional Stamina morphs to help the class along. Skills like Crescent Sweep and Solar Barrage are rarely used, making them prime candidates for such a change.

      Thanks for reading, and post your (constructive) thoughts below.

      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...
      What if I told you every stam class besides Stamplar are hitting 45k+ on every trial boss.Stamplar is still and will be the weakest class in PVE And PVP..

      Stamplars are in a bad place right now.

      Like I said Depending on the fight I hit on par or more so than DK's/NBs....Basically any fight with adds (Rakkat HM, HM Mage, ETC, but on warrior and manti I may be on par or lower than NB and DK)
      Tbh I don't know you but that might be the case but I don't know any stamplar who been able to be on par with a StamDK stamblade easy but it doesn't seem like you were with that good of DK.Am not saying those DK were bad but they could have done more DPS then they did.
    • Nifty2g
      Nifty2g
      ✭✭✭✭✭
      ✭✭✭✭✭
      Nifty2g wrote: »
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
      You do know that apart from trash pulls, you don't exactly want to focus on your AoE dps right? But even so, how does Stamplar shine in AoE fights, Jabs isn't that large and it does weaker damage.
      You might wanna change your views on boss fights and not call them AoE fights lol, most AoE in fights die to cleave damage, unless well, you're one of the people that saves your ultimate for cats on boss 1 and watch your numbers go up. Or doesn't drop an ultimate for about a minute and waits for another target(s) to walk into the ultimate damage like rakkhat.

      smh

      All the vMoL fights are AoE... and Jabs hit harder than Flurry so single target is better esp when factoring in burning light. Adds definitely do die to cleave damage, and no im not one of those people, I do remmeber you holding dps on rakkat till he jumps on pad 1 though;)
      Right, grab your next 40k+ parse, and look at the single target and that might explain why you are around 70% on pad 7, then tell me that it is an aoe fight.
      Secondly I don't even have dps videos of rakkhat, but dropping it on pad 1 is better than saving it for pad 2, right? But we drop it as he spawns, like you should? :confused:
      Edited by Nifty2g on December 9, 2016 7:39AM
      #MOREORBS
    • hedna123b14_ESO
      hedna123b14_ESO
      ✭✭✭✭✭
      Nifty2g wrote: »
      Nifty2g wrote: »
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
      You do know that apart from trash pulls, you don't exactly want to focus on your AoE dps right? But even so, how does Stamplar shine in AoE fights, Jabs isn't that large and it does weaker damage.
      You might wanna change your views on boss fights and not call them AoE fights lol, most AoE in fights die to cleave damage, unless well, you're one of the people that saves your ultimate for cats on boss 1 and watch your numbers go up. Or doesn't drop an ultimate for about a minute and waits for another target(s) to walk into the ultimate damage like rakkhat.

      smh

      All the vMoL fights are AoE... and Jabs hit harder than Flurry so single target is better esp when factoring in burning light. Adds definitely do die to cleave damage, and no im not one of those people, I do remmeber you holding dps on rakkat till he jumps on pad 1 though;)
      Right, grab your next 40k+ parse, and look at the single target and that might explain why you are around 70% on pad 7, then tell me that it is an aoe fight.
      Secondly I don't even have dps videos of rakkhat, but dropping it on pad 1 is better than saving it for pad 2, right?

      70% on pad 7? Cute;) Ulti drop on cooldown sweetie:)
    • Nifty2g
      Nifty2g
      ✭✭✭✭✭
      ✭✭✭✭✭
      Nifty2g wrote: »
      Nifty2g wrote: »
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..
      You do know that apart from trash pulls, you don't exactly want to focus on your AoE dps right? But even so, how does Stamplar shine in AoE fights, Jabs isn't that large and it does weaker damage.
      You might wanna change your views on boss fights and not call them AoE fights lol, most AoE in fights die to cleave damage, unless well, you're one of the people that saves your ultimate for cats on boss 1 and watch your numbers go up. Or doesn't drop an ultimate for about a minute and waits for another target(s) to walk into the ultimate damage like rakkhat.

      smh

      All the vMoL fights are AoE... and Jabs hit harder than Flurry so single target is better esp when factoring in burning light. Adds definitely do die to cleave damage, and no im not one of those people, I do remmeber you holding dps on rakkat till he jumps on pad 1 though;)
      Right, grab your next 40k+ parse, and look at the single target and that might explain why you are around 70% on pad 7, then tell me that it is an aoe fight.
      Secondly I don't even have dps videos of rakkhat, but dropping it on pad 1 is better than saving it for pad 2, right?

      70% on pad 7? Cute;) Ulti drop on cooldown sweetie:)
      Don't need to tell me that :wink:
      Luckily for you, there is a guide on this
      https://www.youtube.com/watch?v=p48ULh3TbgY
      Edited by Nifty2g on December 9, 2016 7:32AM
      #MOREORBS
    • Gilliamtherogue
      Gilliamtherogue
      ✭✭✭✭✭
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..

      MLMbbHl.png
      Ehm.... wanna run that by me again?

      The fact is we live in two very different worlds of the game, and that's fine. I deal with efficiency, making the meta, pushing the limits. Stamplar is in the gutter right now in those regards, and there's not one redeeming quality to remove it in those regards.

      If we're talking run of the mill setups for players to enjoy that don't want to spend months honing themselves and putting themselves to the test, then sure Stamplar is fine. It's brainless and self sufficient with Repentance and great self healing. But at the end of the day, those builds can't come play with the big kids at recess in vMoL HM or competition.

      I'm sorry but your references for where Stamplar wins and loses hold no credibility with me or anyone in the end game community for min maxing, and it's unfortunate. I'd love for Stamplar to be able do something unique *and* efficient, but it's just not there at the moment. Here's hoping update 13 brings some love to em.
      Edited by Gilliamtherogue on December 9, 2016 7:41AM
      Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

      Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

      Guides and other fun videos at https://youtube.com/c/gilliamtherogue
    • Dubhliam
      Dubhliam
      ✭✭✭✭✭
      #StopClickBait
      >>>Detailed Justice System Concept thread<<<
    • hedna123b14_ESO
      hedna123b14_ESO
      ✭✭✭✭✭
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..

      MLMbbHl.png
      Ehm.... wanna run that by me again?

      The fact is we live in two very different worlds of the game, and that's fine. I deal with efficiency, making the meta, pushing the limits. Stamplar is in the gutter right now in those regards, and there's not one redeeming quality to remove it in those regards.

      If we're talking run of the mill setups for players to enjoy that don't want to spend months honing themselves and putting themselves to the test, then sure Stamplar is fine. It's brainless and self sufficient with Repentance and great self healing. But at the end of the day, those builds can't come play with the big kids at recess in vMoL HM or competition.

      I'm sorry but your references for where Stamplar wins and loses hold no credibility with me or anyone in the end game community for min maxing, and it's unfortunate. I'd love for Stamplar to be able do something unique *and* efficient, but it's just not there at the moment. Here's hoping update 13 brings some love to em.

      ? What does your vMA score have to do with how good or bad the class is? Also Ive tried a stamplar in vMoL HM, it does amazing damage, especially in HM vMoL since you have at least 2 adds up throughout majority of the fight.

      Honey dearest keep your credibility, Id never ever try to impress the "Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. He who made DK's fear being out parsed."

      My gosh I didnt realize you were such a big deal. My apologies!!!
      ;););)
    • zuto40
      zuto40
      ✭✭✭✭✭
      i can only speak on pvp, but uh, stamplar is super duper strong, with my current set up unless someone is spamming a cleanse or shuffle they cant even turn around let alone hit me, just gotta L2P i guess
      Stamblade- Legate
      Tank/Heals Templar- Sergeant
      Magic DK- Corporal
      Stam DK- Sergeant
      Stamplar- Corporal

      YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
    • Gilliamtherogue
      Gilliamtherogue
      ✭✭✭✭✭
      zuto40 wrote: »
      i can only speak on pvp, but uh, stamplar is super duper strong, with my current set up unless someone is spamming a cleanse or shuffle they cant even turn around let alone hit me, just gotta L2P i guess

      Pretty sure everyone in the thread agrees that Stamplar is great in PvP. The issue is their complete opposite performance in PvE.
      Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

      Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

      Guides and other fun videos at https://youtube.com/c/gilliamtherogue
    • Saint_Bud
      Saint_Bud
      ✭✭✭✭
      There will be always a class that lacks in dps to the others.
      PVP Saint-Bud magicka Templar: AR 49
      PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
      PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
      VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

      Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
    • zuto40
      zuto40
      ✭✭✭✭✭
      zuto40 wrote: »
      i can only speak on pvp, but uh, stamplar is super duper strong, with my current set up unless someone is spamming a cleanse or shuffle they cant even turn around let alone hit me, just gotta L2P i guess

      Pretty sure everyone in the thread agrees that Stamplar is great in PvP. The issue is their complete opposite performance in PvE.

      reread OP, there is mention of it there and in the comments below
      Stamblade- Legate
      Tank/Heals Templar- Sergeant
      Magic DK- Corporal
      Stam DK- Sergeant
      Stamplar- Corporal

      YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
    • Arvs
      Arvs
      ✭✭✭
      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..

      MLMbbHl.png
      Ehm.... wanna run that by me again?

      The fact is we live in two very different worlds of the game, and that's fine. I deal with efficiency, making the meta, pushing the limits. Stamplar is in the gutter right now in those regards, and there's not one redeeming quality to remove it in those regards.

      If we're talking run of the mill setups for players to enjoy that don't want to spend months honing themselves and putting themselves to the test, then sure Stamplar is fine. It's brainless and self sufficient with Repentance and great self healing. But at the end of the day, those builds can't come play with the big kids at recess in vMoL HM or competition.

      I'm sorry but your references for where Stamplar wins and loses hold no credibility with me or anyone in the end game community for min maxing, and it's unfortunate. I'd love for Stamplar to be able do something unique *and* efficient, but it's just not there at the moment. Here's hoping update 13 brings some love to em.

      ? What does your vMA score have to do with how good or bad the class is? Also Ive tried a stamplar in vMoL HM, it does amazing damage, especially in HM vMoL since you have at least 2 adds up throughout majority of the fight.

      Honey dearest keep your credibility, Id never ever try to impress the "Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. He who made DK's fear being out parsed."

      My gosh I didnt realize you were such a big deal. My apologies!!!
      ;););)
      fghdsf.png

    • roigseguib16_ESO
      roigseguib16_ESO
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      You, kind sir, can have my "awesome".
      Xavier Louis - Redguard Templar
      Xavier Luis - Redguard Sorcerer
      Xavier Löuis - Dunmer Dragonknight
      Xavier Louïs - Dunmer Dragonknight
      Xavier Louïs - Argonian Templar
      Legendary Xavi - Altmer Sorcerer
      War Chief Sosio - Orc Warden

      Former Guild Master of Fuego
    • Eshelmen
      Eshelmen
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      Excellent read. Please make another thread like this, but for Magplars now. :)
      Edited by Eshelmen on December 9, 2016 10:22AM
      PC and PS4 EP only player
    • Wollust
      Wollust
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      Eshelmen wrote: »
      Excellent read. Please make another thread like this, but for Magplars now. :)

      Because magicka templar isn't already strong in both PvP and PvE? :lol:
      Susano'o

      Zerg Squad
    • nordsavage
      nordsavage
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      You seem to be forgetting that half your bars are weapon, fighters guild, alliance war, armor and healing abilities.
      I didn't choose tank life, tank life chose me.
    • Panth141
      Panth141
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      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      40k isn't that impressive anymore, and that's with raid debuff sets like NMG which no groups run anymore since stam is dead.

      On paper the class is only favored in cleave fights. Yet it loses to all other DPS class/role combos in the game. That's not much of a favor.

      PotL is a great skill on paper, but half of it (Minor Fracture) is wasted since efficient trial groups don't run stam. This means healers running Minor Breach poisons do everything a Stamplar could bring, without sacrificing 10-20k DPS.

      Any stam build not using vMA weapons isn't even remotely worth mentioning, and Stamplar still loses to Stamblade, which is already leagues behind StamDK or Stamsorc.

      Explain how every trial has more time spent on AoE trash pulls where aoe caps come into account, already a fight that does not favor Stamplars due to absolutely 0 class input on radius bound damage.

      The only thing unique about Stamplar is that it holds the #1 spot for being subpar. It has, by far the worst DPS potential in the game at the moment with nothing unique *AND* valuable in the current state of the meta.

      1. I didnt say 40k;) I said 40k+ ;)
      2. In single Target fights they definitely parse lower no question, but not in AoE. In Mixed fights they perform on par.
      3. PoTL is part of my rotation and I swap cancel it so it does not sacrifice dps.
      4. Stamplar loses to stamblade is fights with no adds...but there arent many of those in game.
      5. Your AoE comment I dont even understand...
      6. Im sorrry you feel that way Gil, I did too when I didnt properly play one..

      MLMbbHl.png
      Ehm.... wanna run that by me again?

      The fact is we live in two very different worlds of the game, and that's fine. I deal with efficiency, making the meta, pushing the limits. Stamplar is in the gutter right now in those regards, and there's not one redeeming quality to remove it in those regards.

      If we're talking run of the mill setups for players to enjoy that don't want to spend months honing themselves and putting themselves to the test, then sure Stamplar is fine. It's brainless and self sufficient with Repentance and great self healing. But at the end of the day, those builds can't come play with the big kids at recess in vMoL HM or competition.

      I'm sorry but your references for where Stamplar wins and loses hold no credibility with me or anyone in the end game community for min maxing, and it's unfortunate. I'd love for Stamplar to be able do something unique *and* efficient, but it's just not there at the moment. Here's hoping update 13 brings some love to em.

      ? What does your vMA score have to do with how good or bad the class is? Also Ive tried a stamplar in vMoL HM, it does amazing damage, especially in HM vMoL since you have at least 2 adds up throughout majority of the fight.

      Honey dearest keep your credibility, Id never ever try to impress the "Founder and guild lead of The Order of Mundus. Old member of Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. He who made DK's fear being out parsed."

      My gosh I didnt realize you were such a big deal. My apologies!!!
      ;););)

      @hedna123b14_ESO

      I think that @Gilliamtherogue point was quite obviously not a straight up 'look how great I am', but a response to the suggestion (bold in the post he quoted) that he couldn't offer an input because he 'doesn't play the class properly' - which is obviously both inane and incorrect.
      PS4 EU - Panth141 | CP 630+
      Dominion
      Almalexia's Fallen - Magicka Dragonknight - PvE Main
      Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
      Claws-in-pockets - Stamina Nightblade - PvE/P DPS
      Nocturnal's Guise - Magicka Nightblade - PvE DPS
      Udun - Magicka Templar - PvP Healer
      Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
      Stands-like-Mountains - Magicka Nightblade - PvE Saptank
      Auri-El's Forgotten Light - Magicka Sorcerer - PvP DPS

      Covenant
      Tharkün - Magicka Sorcerer - PvE DPS
      Rahai-Anaa - Stamina Dragonknight - Provisioner (lol)

      Pact
      Perolis - Magicka Sorcerer - Enchanter/Alchemist/BwB PvP

    • pieratsos
      pieratsos
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      ✭✭

      Strictly speaking for PvE:

      What if I told you that my stamplar regularly parses 40k+ on every trial in this game?

      What if I told you that the class is in a good shape and truly shines when the fight has more than one target?

      What if I told you that stamplars provide utility via their Power of the Light skill that benefits the raid in a unique way?

      What if I told you you can use vMA weapons on a stamplar to parse on par with all the other stam classes?

      What if I told you that the direction in which the game is heading - mixed single target and aoE fights is ideal for a stamplar?

      To summarize: Unique class that is definitely strong and strongly underestimated...

      What if i told you that basically everything you pointed out is what the OP said.
      I mean feel free to disagree. But at least say something different.
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