Ah, good point. In which case maybe there should be provision to purchase a house for the guild, rather than for yourself. Then the permissions you set on the house would be attached to Guild ranks and editable by officers, rather than just controlled by one player.Dunno. So the guild leader collect funds from the guild bank, and buys the house and the shiny things to put inside. What if the guild leader or whoever bought the house in the first place is deciding to leave the guild?As long as the largest houses have a high enough player cap, I don't think separate provision of guildhalls is really necessary. I'll likely be getting a medium-sized house for myself, and sourcing funds from the Guild Bank to purchase a large house for the Guild to use.
Giles.floydub17_ESO wrote: »With 5 guilds most people are not really focused on a guild except what the guild offers to them right then so guild halls are not that big of a deal in the manner you suggested them.
In other words, to add a guild hall for the sake of adding a guild hall is pointless in ever aspect.
The only issue with this is I think the proposed system is that visitors can only add decorations, they can't do furniture. But that's something for ZOS to address in the housing permissions, rather than a cause for separate Guildhalls.Some large guilds have a dummy account set up to administer things. Why can't the guild leader buy a large house on that account, or on their own account if they don't have one, and give access permissions to that house to the whole guild with edit rights to the officers?
https://www.youtube.com/watch?v=LtdV2hGfbPgI mostly voted yes because I know the majority of people would like this feature. I'm sure that there would be things that I would like about it, but this being my first MMO I don't really know what to expect from it.
I'd want to be able to make any house our guild hall though!
as a group of lovable losers a big grand fancy hall isn't really "Us"
I'd want to be able to make any house our guild hall though!
as a group of lovable losers a big grand fancy hall isn't really "Us"
NewBlacksmurf wrote: »I'd want to be able to make any house our guild hall though!
as a group of lovable losers a big grand fancy hall isn't really "Us"
But you can
Just give visiting permissions to each guild member. It's pretty simple and not limited to specific guilds so you'd actually be able to open it up to who you want
Based on how it reads as I didn't see a numerical limit
As long as the largest houses have a high enough player cap, I don't think separate provision of guildhalls is really necessary. I'll likely be getting a medium-sized house for myself, and sourcing funds from the Guild Bank to purchase a large house for the Guild to use.
I'm concerned that since the upcoming housing supposedly has crafting stations and bank access (if you've got the assistant) that the same thing will be happening anyway.I can see the benefit of guild halls in those games with single guild membership and where a real sense of community is generated, but in a game where you can belong to 5 guilds mostly with no real sense of attachment I'm not sure I see the point.
My reason for voting against guild halls, however, is that in those games I've played that have them the result of their introduction has been the complete desertion of the cities which end up looking like ghost towns because no-one has any crafting or other reasons to visit them any more, everything being done in the guild halls. That ruins the immersion level of the overall game as well as being a huge turn-off for new players who log in, see no-one, and log out again thinking the game is empty.