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Guild Halls!?

  • Enodoc
    Enodoc
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    Yuls wrote: »
    Enodoc wrote: »
    As long as the largest houses have a high enough player cap, I don't think separate provision of guildhalls is really necessary. I'll likely be getting a medium-sized house for myself, and sourcing funds from the Guild Bank to purchase a large house for the Guild to use.
    Dunno. So the guild leader collect funds from the guild bank, and buys the house and the shiny things to put inside. What if the guild leader or whoever bought the house in the first place is deciding to leave the guild?
    Ah, good point. In which case maybe there should be provision to purchase a house for the guild, rather than for yourself. Then the permissions you set on the house would be attached to Guild ranks and editable by officers, rather than just controlled by one player.
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  • SolarCat02
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    Yes- why?
    I intend to use the personal housing system to set up a guild hall, but since it's personal I don't feel it's appropriate to request guild funds to do it.

    If people want to donate furniture and such I will not protest of course! But I am not going to be raiding the guild bank for materials or funds for this house.
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  • idk
    idk
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    No- why?
    With 5 guilds most people are not really focused on a guild except what the guild offers to them right then so guild halls are not that big of a deal in the manner you suggested them.

    In other words, to add a guild hall for the sake of adding a guild hall is pointless in ever aspect.
  • NewBlacksmurf
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    No- why?
    With 5 guilds most people are not really focused on a guild except what the guild offers to them right then so guild halls are not that big of a deal in the manner you suggested them.

    In other words, to add a guild hall for the sake of adding a guild hall is pointless in ever aspect.

    this right here. Maaaan ppl change guilds like they change gear after updates....that frequently so while there may be one you stuck to....the others.....not so much to support an additional house development for guilds.


    But people will still argue this without even understanding that all a guild is.....is a personally created large group owned by one account with permissions.

    It's literally the same as housing but....ppl don't know how things work
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  • Slurg
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    No- why?
    I voted no because I'd rather see them add other features like storage first and it sounds like there will be a workaround for this.

    Some large guilds have a dummy account set up to administer things. Why can't the guild leader buy a large house on that account, or on their own account if they don't have one, and give access permissions to that house to the whole guild with edit rights to the officers?

    As far as the "what if the guild leader leaves" questions go, the guild leader could kick everyone else from the guild at any time and have a nice house owned by their own personal guild. You just have to trust your guild leader won't be a jerk.
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  • Enodoc
    Enodoc
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    Slurg wrote: »
    Some large guilds have a dummy account set up to administer things. Why can't the guild leader buy a large house on that account, or on their own account if they don't have one, and give access permissions to that house to the whole guild with edit rights to the officers?
    The only issue with this is I think the proposed system is that visitors can only add decorations, they can't do furniture. But that's something for ZOS to address in the housing permissions, rather than a cause for separate Guildhalls.
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  • nine9six
    nine9six
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    Yes- why?
    I vote yes, but knowing ZoS, they'd *** it up somehow.

    As for why I'd want it...because it would be awesome. I'm going to buy the biggest house possible and use it for a Guild House until we get Guild Halls. Which will probably be around the 3rd or 4th of Nevuary.
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  • cyberjanet
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    Yes- why?
    An actual guild hall is nice because members like to buy things for the guild hall.
    I don't think there will be houses that take 500 visitors (thinking of the really big trade guilds.)
    It also opens a place to get special guild quests. I am not sure that I want Guild vs Guild battles, which is the obvious kind of thing, but it would be a nice place for duelling.
    Also, I see things like Party Quests, where you have a party and then get gatecrashed by Daedra and get some guild-specific drops.
    I think bounty quests from the guild hall would be nice too, where you have to find a particular NPC within a time frame and then get a guild reward. I am not terribly pro a special guild currency, but a guild XP or Luck Buff (better drops) for two hours could be nice.
    I also think it would be nice to have special gathering options from the guild hall, unlocked by the guild. So you have an option to gather x iron ore nodes - or whatever has been unlocked - per day.
    And then, guilds can also unlock a gate to Oblivion, for all those players complaining the game is too easy. Some instance you can never win, but you get achievements for lasting a certain amount of time.
    No, I don't expect any of these things to actually happen. For now, I'm really happy housing is on the near horizon.
    Edited by cyberjanet on December 8, 2016 4:30PM
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  • Riejael
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    Yes- why?
    This alone might be an incentive to actually join certain guilds. Especially if they have transportation between Player Houses and Guild Halls.

    As for those against it because GL's can simply use large homes.. you're thinking too small. If you've played a game like Everquest 2 and saw how massive guild halls could be you might change your mind a bit.

    Guildhalls can also provide a limited means of amenities such as a Wayshrine, Crafting and Writs, Fences, Banks, and other forms of city type features. Of course there could be a cost associated with those.

    But I think the main drive would be for guilds who can't afford bidding on traders. They could simply post one in their guild hall to have buyers come to them.
  • Potenza
    Potenza
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    Yes- why?
    Yes to guild halls. A place to meet with your guild mates to have meetings, trading and setting up dungeon and pvp groups or just closer social interaction with other players. It could have a wayshrine to travel to and from and crafting stations. Trophy room for "Guild Achievements" - which could be implemented too. It would have a really positive impact towards grouping and the social environment of the game. I would think Zos would be pro this as they have built the game around grouping.
  • andreasranasen
    andreasranasen
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    Yes- why?


    Guild Wars 2 did this PEEEEERRRRFECT!! Guild Wars 1 had Guild Halls were literally everyone in your guild was hanging out, talking about nonsense and having fun, had events and had Guild VS Guild Tournaments.

    Guild Wars 2 have the same thing but with Guild Wars 2 you can customize your Guild Hall with jumping puzzles and a ton of fun stuff. It's really like the housing editor ESO is adding soon but with Guild Halls.

    I'm all for Guild Halls in ESO.
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  • Loves_guars
    Loves_guars
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    Yes- why?
    Yes but let small guilds buy one too (<10 players).
  • Riejael
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    Yes- why?
    Just to reiterate.. those of you who say large houses can function as guild halls, will any of them come close to this size:

    https://www.youtube.com/watch?v=LtdV2hGfbPg

    Will they even come close to one of those rooms? B)

    Yep.. guildhalls have to be the next step.
  • Zouni
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    Yes- why?
    Well, I dont see a reason they should not.
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  • Danksta
    Danksta
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    Yes- why?
    I mostly voted yes because I know the majority of people would like this feature. I'm sure that there would be things that I would like about it, but this being my first MMO I don't really know what to expect from it.
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  • NewBlacksmurf
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    No- why?
    Danksta wrote: »
    I mostly voted yes because I know the majority of people would like this feature. I'm sure that there would be things that I would like about it, but this being my first MMO I don't really know what to expect from it.

    I think a lot of people have this false idea that somehow a huge building is needed.

    Let's be completely honest. In the larger towns that have traders, crafting stations...etc
    How many times have you seen let's say 100+ of the same guild members at the same place all at once?

    Then here's the kicker which is even more telling about this idea....
    The bigger houses, many of them are right by towns or withina short ride but then there's the wayshrines

    Lastly....guilds are technically going to work the same as houses. The only differences are that the guild ranks and guild rank options won't carry to a home.

    That's the difference which honestly doesn't matter as instead of one house, a guild can have 500+
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  • BossXV
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    Yes- why?
    I think there is more good than bad, no system is perfect
  • Pheefs
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    I'd want to be able to make any house our guild hall though!

    as a group of lovable losers a big grand fancy hall isn't really "Us"
    ;)
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  • BossXV
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    Yes- why?
    Pheefs wrote: »
    I'd want to be able to make any house our guild hall though!

    as a group of lovable losers a big grand fancy hall isn't really "Us"
    ;)

    That's why guild halls as grand as a castle to even your DISGUSTING ARGONIAN MOTHERS BASEMENT should be available!!! ;)
    Edited by BossXV on December 8, 2016 9:30PM
  • NewBlacksmurf
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    No- why?
    Pheefs wrote: »
    I'd want to be able to make any house our guild hall though!

    as a group of lovable losers a big grand fancy hall isn't really "Us"
    ;)

    But you can

    Just give visiting permissions to each guild member. It's pretty simple and not limited to specific guilds so you'd actually be able to open it up to who you want

    Based on how it reads as I didn't see a numerical limit
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  • Riejael
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    Yes- why?
    Pheefs wrote: »
    I'd want to be able to make any house our guild hall though!

    as a group of lovable losers a big grand fancy hall isn't really "Us"
    ;)

    But you can

    Just give visiting permissions to each guild member. It's pretty simple and not limited to specific guilds so you'd actually be able to open it up to who you want

    Based on how it reads as I didn't see a numerical limit

    Not big enough.

    Look at the video I posted above.
  • theher0not
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    Yes- why?
    Why not. It would ve nice to have a zone where you can just port to and meet guildies. However it should not be a high priority.
  • Messy1
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    Yes- why?
    A guild focused expansion would be a great idea!. Guild menus and UI in the game needs the attention. Also, more guild pride items like more tabard options, guild achievements a guild progression system, banners, etc.
  • Messy1
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    Yes- why?
    Enodoc wrote: »
    As long as the largest houses have a high enough player cap, I don't think separate provision of guildhalls is really necessary. I'll likely be getting a medium-sized house for myself, and sourcing funds from the Guild Bank to purchase a large house for the Guild to use.

    Good point, maybe Guilds will use their combined money to buy the largest houses and deck them out to the hilt!
  • Eshelmen
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    Yes- why?
    I'd love this, but how would Zenimax make money from adding guild halls? Charge the guild owner X amount of crowns? Don't think that would work.

    It looks like they're trying to keep things profitable, and I just don't see how guild halls would be for them.

    I love guild halls, they're a wonderful thing to have, but I really don't think having a guild hall now would do any benefit for the game. Not until they've added actual guild events and such. There's really no reason to have everyone in your guild meet at a house/hall to get stuff done in this game. Most of the content is 4 man and under. And until they start adding 20-40 man dungeons/raids, I just don't see what would be the point.


    Implement an actual reason for a guild hall, like starting points for raids, adding a guild calendar that links to massive raids/dungeons, to even adding some sort of guild XP /level tiers(new rewards every level the guild ranks up) to guild Crafting etc.. But how the game is now, it be pretty useless.
    Edited by Eshelmen on December 9, 2016 10:31AM
    PC and PS4 EP only player
  • Fodore
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    I think that this is already something that can happen, you can invite people into your house at different permissions. This will probably be used as a guild hall or something of the sorts,
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  • Tandor
    Tandor
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    No- why?
    I can see the benefit of guild halls in those games with single guild membership and where a real sense of community is generated, but in a game where you can belong to 5 guilds mostly with no real sense of attachment I'm not sure I see the point.

    My reason for voting against guild halls, however, is that in those games I've played that have them the result of their introduction has been the complete desertion of the cities which end up looking like ghost towns because no-one has any crafting or other reasons to visit them any more, everything being done in the guild halls. That ruins the immersion level of the overall game as well as being a huge turn-off for new players who log in, see no-one, and log out again thinking the game is empty.
  • Enodoc
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    Tandor wrote: »
    I can see the benefit of guild halls in those games with single guild membership and where a real sense of community is generated, but in a game where you can belong to 5 guilds mostly with no real sense of attachment I'm not sure I see the point.

    My reason for voting against guild halls, however, is that in those games I've played that have them the result of their introduction has been the complete desertion of the cities which end up looking like ghost towns because no-one has any crafting or other reasons to visit them any more, everything being done in the guild halls. That ruins the immersion level of the overall game as well as being a huge turn-off for new players who log in, see no-one, and log out again thinking the game is empty.
    I'm concerned that since the upcoming housing supposedly has crafting stations and bank access (if you've got the assistant) that the same thing will be happening anyway.
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  • Mic1007
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    Yes- why?
    They can use this to expand guild functions and such, adding maybe quests and stuff. :)
    Edited by Mic1007 on December 9, 2016 12:46PM
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  • Voxicity
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    Yes- why?
    The guild system in ESO is honestly one of the best guild systems I have ever seen in any MMO. The one thing missing though is Guild houses, which I think would put ESO even further ahead of other MMO's in terms of it's guild system. It would add a deeper social aspect to guilds which would be awesome!
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