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Alchemist writ too expensive

  • BergisMacBride
    BergisMacBride
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    I run max level alchemy writs with 5 chars daily(also run all other max writs as well) - Nirnroot is the only crafting item that ever runs a net negative in my inventory. I usually need to purchase 100-200/month to cover my writ needs - no real biggie although with prices now in the 200-300 range I'll probably have to set aside some time to specifically farm it - what I come across in my regular gameplay is in no way enough to cover the writ needs for my 5 chars.....

    Put me down for changing the writ requirement to Alkahest instead of Nirnroot! I literally have tons of that and vendor it regularly out of my crafting bag.
  • DannyLV702
    DannyLV702
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    If I'm too lazy to farm, I just ask in zone chat or guild chat and always get someone who is helpful. Either giving me dozens for free or, a small price.

    Same. I'm always offering to pay but most times people send it for free without my consent :(
  • Fudly_budly
    Fudly_budly
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    STEVIL wrote: »
    Lifsteinn wrote: »
    code65536 wrote: »
    And to the OP: I avoid doing low-level writs because they will sometimes ask for precious ingredients Thistle (used in weapon pots) and Corn Flower (used in spell pots). Nirnroot's prevalence in the higher-tier writs are what makes those writs so much more attractive: Nirnroot is only use is in the cheap and simple invisibility potions (the fancy invisibility potions use Namira's Rot instead of Nirnroot).

    I don't do low-level writs.

    The point is: Is much more profitable SELL those Nirnroots in guild store than turn in the writ, and that only happens because everyday the Alchemy writ asks for 3 of those, personally I have 3 characters with alchemy, so it is 9 Nirnroots just for me. I'm sure there are ppl with more out there.

    So I'm simply asking: Could ZOS please just check the repetitive alchemy writ asking the same thing over and over?

    sell?

    To whom?

    Who is buying?

    Who is paying more for nirnroot than they can get out of it? (Nor just gold v gold)

    Are you confusing listed prices and sales maybe?



    Hmm..? Actually, a good question. I'm going to go list some 3 packs of Nirnroot and check it out.

    OP: the key to making Alchemy Writs profitable is to harvest reagents while running around doing other things. I've even picked stuff up while pvp-ing. Over time you'll collect a ton of everything. I am too cheap to have a Craft Bag so, I have and alt simply to store 200 stacks of mats.
    Another thing I do is fishing (Perfect Roe is very profitable). I harvest water plants like crazy just running to the next fishing hole.
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  • Dubhliam
    Dubhliam
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    ZOS could really make at least one of 4 writs (25%) require poison solvents.
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  • Prof_Bawbag
    Prof_Bawbag
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    Dubhliam wrote: »
    ZOS could really make at least one of 4 writs (25%) require poison solvents.

    I agree. My Alkahest solvents run into the 1000's. I don't even bother with solvents any more.
  • alexkdd99
    alexkdd99
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    Lifsteinn wrote: »
    code65536 wrote: »
    And to the OP: I avoid doing low-level writs because they will sometimes ask for precious ingredients Thistle (used in weapon pots) and Corn Flower (used in spell pots). Nirnroot's prevalence in the higher-tier writs are what makes those writs so much more attractive: Nirnroot is only use is in the cheap and simple invisibility potions (the fancy invisibility potions use Namira's Rot instead of Nirnroot).

    I don't do low-level writs.

    The point is: Is much more profitable SELL those Nirnroots in guild store than turn in the writ, and that only happens because everyday the Alchemy writ asks for 3 of those, personally I have 3 characters with alchemy, so it is 9 Nirnroots just for me. I'm sure there are ppl with more out there.

    So I'm simply asking: Could ZOS please just check the repetitive alchemy writ asking the same thing over and over?

    I vote no. I would much rather it be a worthless ingredient instead of something useful. Imagine getting columbine or cornflower instead. I think it is safer and cheaper to keep it at nirnroot. It would become more expensive if it was random.
  • Soella
    Soella
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    Price on nirnroot jumped from ~80G to ~300G (PC/NA), not to mention that I used to buy full stack of it and now I was not able to find more than 12 at once. Kinda not cheap anymore.
  • STEVIL
    STEVIL
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    Soella wrote: »
    Price on nirnroot jumped from ~80G to ~300G (PC/NA), not to mention that I used to buy full stack of it and now I was not able to find more than 12 at once. Kinda not cheap anymore.

    How does that compare to columbine and lady smock - useful reagents?
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  • helediron
    helediron
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    STEVIL wrote: »
    Soella wrote: »
    Price on nirnroot jumped from ~80G to ~300G (PC/NA), not to mention that I used to buy full stack of it and now I was not able to find more than 12 at once. Kinda not cheap anymore.

    How does that compare to columbine and lady smock - useful reagents?
    and
    alexkdd99 wrote: »
    ...snip...
    I vote no. I would much rather it be a worthless ingredient instead of something useful. Imagine getting columbine or cornflower instead. I think it is safer and cheaper to keep it at nirnroot. It would become more expensive if it was random.
    Why do you bring up columbine? There are plenty of less useful ingredients. The writs are not rewarding anything comparable to tempers. Nirnroot is trash and instead of requiring three times one trash the writ could require three different trash.

    The requirements are (potion, ingredient) repeated in four day cycle:
    - Ravage health, Lorkhan tears
    - Health, Nirnroot
    - Magicka, Nirnroot
    - Stamina, Nirnroot

    The simple fix is to change the second and third nirnroot to trash #1 and trash #2. Now go on and look into your inventory. Is columbine really your trash #1?
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  • Enslaved
    Enslaved
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    Nirnroot isn't as common as it used to be. In fact it's getting pretty rare imho.
    And nirnroot is useful for invisibility pots, which you might consider useful or useless depending on the content you like to play.

    And like @Enodoc I'd like to see more variations in the requirement for alchemy writs (and also more ingredients in the rewards of said writs).

    On EU PC its common af. I have enough nirnroot to do 1000 writs atm.
  • silvermistktralasub17_ESO
    I will admit that I usually do a little run-around for local nirnroot in coldharbour and craglorn when I'm setting my characters up pre-dailies becoming available. I can also say that typically I get 22-36 nirnroot a day on this, when, at max, I'm using 18/day for my writs (6 alchemists that need them). I also don't bother going out of my way for any other alchemy supplies...just have my active character pick up them as she's running around and grabbing other crafting supplies. I am running a total of 12 characters, all of whom do at least 3 different crafts (takes me close to an hour and a half to get them all done), and the only things I ever really have to buy are occasional bouts of a specific metal, wood, or cloth, and usually those are convenient enough that I can get them easily. Occasionally something gets hard to find, but usually if I'm persistent in the markets, I can find enough to keep me in the black for a week or more before having to look for more. (My characters are at several different levels, and the active one is maxed in both crafting and level, so she does have to pay for occasional materials for lower level crafters). Despite this, I'm only increasing in gold, and often end up selling off a bunch of reagents and provisioning supplies because I just have enormous amounts.
  • RajinPVP
    RajinPVP
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    IC rng sacks? Well i guess its easier if you collect them directly.
  • Fudly_budly
    Fudly_budly
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    Ran a quick snapshot test yesterday of buying/selling and collecting nirnroot. Listed a 3-pack and 10-pack at my MM price ~186g each. Both listings sold within a couple of minutes. I then ported to one of mv fav fishing spots and collected 11 nirnroot in about 30-35 minutes(I have screenshots). It would've taken less time but i jumped in a WB group and dolmen for quick take downs. Netted a named set divnes cuirass on the WB - sweet!
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  • Asardes
    Asardes
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    Nirnroot ~100 gold 3/4 writs require 3 units
    Lorkhan's Tears ~40 gold 1/4 writs require 3 units
    Median cost (3*3*100+3*40)/4 = 315 gold
    The 4 types of potions each require one Lorkhan's Tears unit and 2 plants, but you make 4 potions. Average cost is less than 120 gold/potion since you don't need to use Columbine, and the plants and mushrooms you use instead cost less 200 each. The average is probably less than 100. So the median cost is ~400 gold.

    The writ rewards 604 gold and some plants, solvents, occasionally a survey. So about 200 gold net profit, plus extra ingredients that are worth significantly more.

    I think it's one of the most profitable.
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  • lagrue
    lagrue
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    Saucy_Jack wrote: »
    Step 1: run around water for 30 seconds.
    Step 2: Find 3 nirnroot.
    Step 3: Turn in writ.

    Out of all the plants, nirnroot's one of the easiest to find. Why is the writ cost such a big deal?

    10/10 I pick up like 20 a day not even thinking about

    get gud OP
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  • xRIVALENx
    xRIVALENx
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    Stop buying Nirnroot, you are inflating the price yourself when the item is so easily obtained.
  • STEVIL
    STEVIL
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    helediron wrote: »
    STEVIL wrote: »
    Soella wrote: »
    Price on nirnroot jumped from ~80G to ~300G (PC/NA), not to mention that I used to buy full stack of it and now I was not able to find more than 12 at once. Kinda not cheap anymore.

    How does that compare to columbine and lady smock - useful reagents?
    and
    alexkdd99 wrote: »
    ...snip...
    I vote no. I would much rather it be a worthless ingredient instead of something useful. Imagine getting columbine or cornflower instead. I think it is safer and cheaper to keep it at nirnroot. It would become more expensive if it was random.
    Why do you bring up columbine? There are plenty of less useful ingredients. The writs are not rewarding anything comparable to tempers. Nirnroot is trash and instead of requiring three times one trash the writ could require three different trash.

    The requirements are (potion, ingredient) repeated in four day cycle:
    - Ravage health, Lorkhan tears
    - Health, Nirnroot
    - Magicka, Nirnroot
    - Stamina, Nirnroot

    The simple fix is to change the second and third nirnroot to trash #1 and trash #2. Now go on and look into your inventory. Is columbine really your trash #1?

    Wow... someone woke up crabby this am.

    just so you know, i asked about columbine and lady's smock because they mentioned the jump in sale price of nirnroot.
    i wanted to get their comparable values for columbine and lady smock for comparison - a point of reference.
    See, on different servers and platforms, prices vary in scale all over the place. So one single price is basically meaningless. having three different prices gives you several things to compare it to to have a context.

    if i told you a loaf of bread cost 100 dreks you have no reference to judge high or low.
    if i also tell you a gallon of milk costs 50 dreks and a can of soup costs 15 dreks you have an idea that "hey, that bread is high priced" since you now have a ref to compare to.

    Also, note that other ingredients have seen price increases, not just nirnroot.

    And yes, they can indeed take other ingredients and rotate them. But frankly, nirnroot is my most useless, only used for writs, so not a ton of better options there.

    but that wasn't why i asked about columbine and smock.

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  • Wreuntzylla
    Wreuntzylla
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    The pond in Coldharbour used to be surrounded by Nirnroot. I think they converted some of those nodes to solvent.

    I don't know where people are getting the and-on-the-fourth-day-the-writ-requires-solvent. I run writs on 8 toons a day and only ever see Nirnroot.

    To find Nirnroot anymore you need to go to a body of water a decent distance from a waypoint in a low populated zone. Or pick from 2am to 5am.
  • AlnilamE
    AlnilamE
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    code65536 wrote: »
    Except a Nirnroot spawn will always bee a Nirnroot spawn and never a Hyacinth spawn. And vice-versa.

    So there are really 6 types of harvestable alchemical nodes:
      [*]Flower: Any kind of non-fungal reagent except Nirnroot and Water Hyacinth
      [*]Mushroom: Any kind of fungal reagent
      [*]Water Hyacinth: Always Water Hyacinth
      [*]Nirnroot: Always Nirnroot
      [*]Pure Water
      [*]Water Sack


      And to the OP: I avoid doing low-level writs because they will sometimes ask for precious ingredients Thistle (used in weapon pots) and Corn Flower (used in spell pots). Nirnroot's prevalence in the higher-tier writs are what makes those writs so much more attractive: Nirnroot is only use is in the cheap and simple invisibility potions (the fancy invisibility potions use Namira's Rot instead of Nirnroot).

      There are very few ingredients that would make for better candidates than Nirnroot (mostly the new ones: Larvae, Eggs, etc.)

      Are you sure about the bolded part? Because to me it seems both flowers and mushrooms are sub-split at least once. Like Wormwood and Blessed Thistle will spawn on the same spot. Columbine/Dragonthorn/Mountain Flower will spawn on the same spot too. But I've never seen a Columbine spawn on a spot where I regularly find Wormwood/Blessed Thistle, for example.

      And the mushrooms as well. It seems to me that certain mushrooms spawn together. But I've never written it down. I guess I should look further into that.

      Edit: Messed up the quote. Sorry!
      Edited by AlnilamE on November 28, 2016 4:44PM
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    • idk
      idk
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      @ZOS_GinaBruno
      @ZOS_JessicaFolsom

      I've always thought it would be better to spread out the Matt requirement for alchemy writs instead of having it mostly nirn and sometimes water. Seems a little off balance.
    • alexkdd99
      alexkdd99
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      helediron wrote: »
      STEVIL wrote: »
      Soella wrote: »
      Price on nirnroot jumped from ~80G to ~300G (PC/NA), not to mention that I used to buy full stack of it and now I was not able to find more than 12 at once. Kinda not cheap anymore.

      How does that compare to columbine and lady smock - useful reagents?
      and
      alexkdd99 wrote: »
      ...snip...
      I vote no. I would much rather it be a worthless ingredient instead of something useful. Imagine getting columbine or cornflower instead. I think it is safer and cheaper to keep it at nirnroot. It would become more expensive if it was random.
      Why do you bring up columbine? There are plenty of less useful ingredients. The writs are not rewarding anything comparable to tempers. Nirnroot is trash and instead of requiring three times one trash the writ could require three different trash.

      The requirements are (potion, ingredient) repeated in four day cycle:
      - Ravage health, Lorkhan tears
      - Health, Nirnroot
      - Magicka, Nirnroot
      - Stamina, Nirnroot

      The simple fix is to change the second and third nirnroot to trash #1 and trash #2. Now go on and look into your inventory. Is columbine really your trash #1?

      Ok who decides what ingredient it will be? I say columbine because it is a good example of what COULD happen. Why mess with something that is not broken.

      Who says it would be changed to a trash ingredient? More than likely it would be changed to a random ingredient if it was ever going to be changed. I would rather stay safe and know for sure it was a trash ingredient instead of taking the risk it could be changed to something useful.
    • AlnilamE
      AlnilamE
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      Dubhliam wrote: »
      ZOS could really make at least one of 4 writs (25%) require poison solvents.

      That would actually be cool. They haven't changed the writs since they added poisons.
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