You think we should have enough skill points to Level just about everything?

  • Kendaric
    Kendaric
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    Personally, I think there are too many skill points.

    I tend to specialize skills, which means that I only take what I need for my current build. I leave the rest sitting there, unused. If I want to change my build, I spend the few thousand gold to reset everything, and repeat. Again, spending only what is necessary for that build.

    This sums up my view exactly.
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    • Fodore
      Fodore
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      Imo we should get a point for every 10 cp
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    • PS4_ZeColmeia
      PS4_ZeColmeia
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      I have 322 sp and it's not enough to do everything on one character. I have all of my crafting on my main, the sp applied for combat usually means I can easily spec for 1.5 roles. I need about 10-14 to be back into being really good on any role
      PSN: ***___Chan (3 _s)
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    • deevoh1991
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      Hmm.. A lot of you guys are telling me how to get skill points, I do all of the above. The point is doing ALL of the above and only being able to achieve say 70%. I find it questionable and am not able to find a concrete reasoning as to why besides vague responses like "Choosing is fun"
      Why can't you unlock everything and then "Choose" your play style? Why should you be locked into a box? Anyways I still have a long way to go to get skill points and I don't have a problem. My only query is why can't my character be 100% and then be able to choose from my earnings.
      I'm not saying hand out free skill points, Please make it hard to get, but atleast make it possible?
      PSN GT : Divzor
    • AlnilamE
      AlnilamE
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      Fodore wrote: »
      Imo we should get a point for every 10 cp

      That would give me 69 extra skill points and counting...
      Deevo191 wrote: »
      Hmm.. A lot of you guys are telling me how to get skill points, I do all of the above. The point is doing ALL of the above and only being able to achieve say 70%. I find it questionable and am not able to find a concrete reasoning as to why besides vague responses like "Choosing is fun"
      Why can't you unlock everything and then "Choose" your play style? Why should you be locked into a box? Anyways I still have a long way to go to get skill points and I don't have a problem. My only query is why can't my character be 100% and then be able to choose from my earnings.
      I'm not saying hand out free skill points, Please make it hard to get, but at least make it possible?

      Because there's really no point in having all skills and passives unlocked at all times. You can easily respect if you want to change your build.

      For example, if you become a vampire and then cure yourself and become a werewolf instead, you don't need the skill points you put in vampirism.

      If you look at the armor passives, the last passive in each armor type only applies if you are wearing 5 pieces of that armor type. Since you can only wear 5 pieces of 1 type, you are wasting your skill points putting them in the type(s) you don't wear 5 pieces of. If you are a tank/healer, you could have points in LA and HA passive, but you'll never need the points in all 3 of them.

      If you are going to wear 7 pieces of the same armor type, there's no point in putting skill points in Undaunted Mettle.

      If you have researched 9 traits in everything, there is no point in putting skill points in the research time reduction passive.

      You are likely going to gravitate to either a stamina or a magicka build. In which case you don't need to put skill points in the weapons you are not using.

      That doesn't mean you can't level them up so you can quickly respect and change your build. My NB has all weapons at level 50 except Sword and Shield. And all guild lines, even though I don't use many of those skills anymore. They are there if I decide to use them.

      So in short, your character can "be 100% and then be able to chose from your earnings". Just not on the fly.

      The Moot Councillor
    • cazlonb16_ESO
      cazlonb16_ESO
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      Personally, I think there are too many skill points.

      I tend to specialize skills, which means that I only take what I need for my current build. I leave the rest sitting there, unused. If I want to change my build, I spend the few thousand gold to reset everything, and repeat. Again, spending only what is necessary for that build.

      That's a personal choice though and there really aren't a lot of gameplay or balance reasons to support it. The limiting factor in ESO are the 10+2ulti slots on your hotbars. Having basically everything unlocked is just convenience, especially as long as we don't have dual skill setups or something similar.

      Now CP are another matter entirely. They are what allows people to build characters without any weaknesses primarily.We told ZOS in beta that 3600 CP are completely insane, they wouldn't listen initially, but eventually had to put a cap on the CP you can spend. Even at the comparatively low current cap of 591 the difference between a CP capped char and a 0 CP char is 100 times that of a 591 CP char with having some additional skills unlocked he can't use at this moment anyway and a 591 char who doesn't.
    • AhPook_Is_Here
      AhPook_Is_Here
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      Deevo191 wrote: »
      At the end of the day I think it's safe to say post lvl 50, skill points are hard to obtain. Then we have the grind to CP561,

      I'm a magic sorc , also I'm a vampire and I am trying to save up points to unlock woodworking and blacksmithing to 10 in crafting, I'm chucking provisioning altogether since it's a pain to get points. Now what makes it more dissapointing is apparently we have to pay like 10k to keep switching between what skills you want everytime?

      . It took me a while to just get to CP 240 on my main. I really am intrigued by the viper set and bows but I've heard people say there are not enough skill points for every thing.

      Granted I do realise there is a way to re-skill what you want in each areas main city, but at the cost of losing something else?

      Anyways what is your opinion?

      It's not that bad really. On my DK I can do all crafting, including provisioning and alchemy. already finished all research a while back so that's about 9 pts I save. I still have enough skill points to max 2 armor lines, 3 weapon lines and all important class skills and passives and also relevant cyrodiil and guild skills and passives. I don't have any DLCs. If you finish gold, silver and cyrodiil PVE stuff you will have enough to fill 2 roles in pve and max all your crafting. I think I'm also a Tribune on that character so that's about another 28 skill points?

      The hard part is staying awake though gold, silver and all those cyrodiil dungeons.
      “Whatever.”
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    • Elsonso
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      Personally, I think there are too many skill points.

      I tend to specialize skills, which means that I only take what I need for my current build. I leave the rest sitting there, unused. If I want to change my build, I spend the few thousand gold to reset everything, and repeat. Again, spending only what is necessary for that build.

      That's a personal choice though and there really aren't a lot of gameplay or balance reasons to support it. The limiting factor in ESO are the 10+2ulti slots on your hotbars. Having basically everything unlocked is just convenience, especially as long as we don't have dual skill setups or something similar.

      It is not a choice, it is simply the optimal way to allocate skill points in this game for longer term viability. Due to the variable nature of skills in this game, and how they pair off with other skills differently over time, it is not optimal to assign skill points until they are needed.

      Now, if there were a game play reason to allocate all skill points, like some sort of bonus or benefit, yeah, I could see loading up on them. Right now, there is no difference in character power if I only allocate what I have needed since my last respec.

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    • Dubhliam
      Dubhliam
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      I have 330 Skill points, and it still isn't enough for everything I want to do.

      My advise:
      Do things one at a time. Don't take on too much.

      Also, whenever you have spare time, go hunt Skyshards. Also, do every quest that awards Skill points. (Each zone has 3 Skill points obtained from quests, DLC zones have more - around 7 Skill points for the completion of the DLC storyline).

      Do every dungeon on normal.
      Do every Group challenge in every Public dungeon.

      Btw, 368 is the maximum amount of Skill points currently obtainable in the game.
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    • Orjix
      Orjix
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      i've maxed out all my crafting skill lines and unlocked all passives, have all pvp passives and a few pvp abilities unlocked, and all the skills that are related to my class with all the passives unlocked, all guild passives and a few skills unlocked and still have about 23 skill points with nothing to spend them on.
    • Runs
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      Not having enough skill points in game to master everything is done intentionally. Obviously the Devs know they made it this way...

      So, maybe they don't want players who are masters in everything all at the same time. Maybe they want people to have to make sacrifices in other areas if people want to be able to switch out any armor weight, and any weapons on the fly without respecing. Don't know what their thoughts are on it. It doesn't bother me that there aren't enough to fill all skills.

      How would you feel if there were exactly enough to fill every skill(no more, no less)? I mean right now you know there is not enough, so you shouldn't feel like you have to complete them all. But if there was just enough that would force some people to become Grand Overlords in PvP just to finish off the achievement of being able to have every skill/passive. I think I would rather have it how it is now.
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    • Danksta
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      Deevo191 wrote: »
      Hmm.. A lot of you guys are telling me how to get skill points, I do all of the above. The point is doing ALL of the above and only being able to achieve say 70%. I find it questionable and am not able to find a concrete reasoning as to why besides vague responses like "Choosing is fun"
      Why can't you unlock everything and then "Choose" your play style? Why should you be locked into a box? Anyways I still have a long way to go to get skill points and I don't have a problem. My only query is why can't my character be 100% and then be able to choose from my earnings.
      I'm not saying hand out free skill points, Please make it hard to get, but atleast make it possible?

      Respeccing skill points is probably the second biggest and much needed gold sink in the game.
      BawKinTackWarDs PS4/NA

    • Myerscod
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      AlnilamE wrote: »
      If you are going to wear 7 pieces of the same armor type, there's no point in putting skill points in Undaunted Mettle.

      1% bonus FTW
    • Danksta
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      Myerscod wrote: »
      AlnilamE wrote: »
      If you are going to wear 7 pieces of the same armor type, there's no point in putting skill points in Undaunted Mettle.

      1% bonus FTW

      *2%
      BawKinTackWarDs PS4/NA

    • AlnilamE
      AlnilamE
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      Myerscod wrote: »
      AlnilamE wrote: »
      If you are going to wear 7 pieces of the same armor type, there's no point in putting skill points in Undaunted Mettle.

      1% bonus FTW
      Danksta wrote: »
      Myerscod wrote: »
      AlnilamE wrote: »
      If you are going to wear 7 pieces of the same armor type, there's no point in putting skill points in Undaunted Mettle.

      1% bonus FTW

      *2%

      I stand corrected! :-)
      The Moot Councillor
    • Waffennacht
      Waffennacht
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      Who unlocks revealing flare? Who uses the alchemist poison reduction thing perk?

      Everyone need guard? You want equilibrium?

      My point is: You will have enough points to unlock all the viable skills and passives.
      Gamer tag: DasPanzerKat NA Xbox One
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    • Iselin
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      Just because you can unlock every skill on every skill line (vamp vs.WW being the exception) it doesn't mean that you should train and morph every skill or passive in lines that don't make sense for your build. For example, if you're a magicka user there are only a couple of passives in the fighter's guild skill line worth training.

      Even for your class skills you should cherry pick the ones useful for your build. If you do that you'll have tons of skills left over for crafting.
    • O_LYKOS
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      I'm sure it's already been pointed out but, skill pointed are awarded throughout main questlines, of which there is 3. plus DLC. Quests in the dungeons and trials and Skyshards.

      It is probably not wise to invest skill points into your build and then every crafting area. mix them up between your alts too. For example I have woodworking, clothing and blacksmithing on my main, which is Templar healer. all my healing skills are covered, all passives, and all points in my crafting. Second toon is provisioning. and so on.

      If you don't have a lot of gold to keep changing your build, focus on one set up for now. no point building it around 2H and DW then respec completely because you want to use a bow. try fit it in with new skill points or give it a miss for now.
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    • Sinolai
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      I think the current system is pretty good. You have enough skillpoints for all skills you need although you cant have everything. My main also does all crafting, is a werewolf, has all armor skills, racials, some alliance war & guild skills, weapon & class skills from a total of 6 gategories and I still have a few points unassigned.
    • Rev Rielle
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      Deevo191 wrote: »
      ...
      I'm not saying hand out free skill points, Please make it hard to get, but at least make it possible?

      What you're asking is exactly the system they have in place currently. There are plenty of skill points in the game to get. Play the game and don't grind (you don't have to grind at all in ESO), and you'll find plenty.
      If you can be anything, be kind.
    • Dev
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      i am going to agree with the OP, there just isnt enough skill points for a combat build on a char for crafting. However for any 'just a combat' char, though there is plenty. When your looking at all crafts capped, its 147 skill points.

      some options i wouldn't mind:
      1. made motifs & recipes account wide. This makes it easier to offload crafts to alts
      2. added more skill point quests or shards to find. I have no issue with earning them, just would like an opportunity to do such.
      3. reduced the number needed to craft at gear levels. Currently it takes 26 points for the cloth/metal/wood crafts, and then 25 for provisioning, 23 for enchanting, and 21 for alc. if they were each capped to 20 - 22, it would free up 16 - 27 points, which should be enough. Keeping in mind, weapons cap at 22.
    • Rev Rielle
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      Dev wrote: »
      i am going to agree with the OP, there just isnt enough skill points for a combat build on a char for crafting. However for any 'just a combat' char, though there is plenty. When your looking at all crafts capped, its 147 skill points.

      some options i wouldn't mind:
      1. made motifs & recipes account wide. This makes it easier to offload crafts to alts
      2. added more skill point quests or shards to find. I have no issue with earning them, just would like an opportunity to do such.
      3. reduced the number needed to craft at gear levels. Currently it takes 26 points for the cloth/metal/wood crafts, and then 25 for provisioning, 23 for enchanting, and 21 for alc. if they were each capped to 20 - 22, it would free up 16 - 27 points, which should be enough. Keeping in mind, weapons cap at 22.

      1. That would be nice yes.
      2. They do this with every expansion.
      3. I think it's fine the way it is. I believe we (as a community) really have to stop this mentality of 'I want everything and if I can't get it without significant effort there's something wrong with the game not me". Why players think this way these days opposed to in the past, I have no idea. Perhaps it's partly the development's fault, perhaps it's society these days. I'm not sure, but there's definitely a change. Players aren't happy unless they have everything.
      If you can be anything, be kind.
    • Danksta
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      Dev wrote: »
      i am going to agree with the OP, there just isnt enough skill points for a combat build on a char for crafting. However for any 'just a combat' char, though there is plenty. When your looking at all crafts capped, its 147 skill points.

      some options i wouldn't mind:
      1. made motifs & recipes account wide. This makes it easier to offload crafts to alts
      2. added more skill point quests or shards to find. I have no issue with earning them, just would like an opportunity to do such.
      3. reduced the number needed to craft at gear levels. Currently it takes 26 points for the cloth/metal/wood crafts, and then 25 for provisioning, 23 for enchanting, and 21 for alc. if they were each capped to 20 - 22, it would free up 16 - 27 points, which should be enough. Keeping in mind, weapons cap at 22.

      On my main (he's my crafter) I'm leaving tons of skill points on the table. I don't have all skyshards, he hasn't done many dungeons, probably only has half group events from public dungeons completed and has an AR of about 15. He is a fully functional fighter and might one shot you in Cyrodiil if he catches you with your pants down.
      BawKinTackWarDs PS4/NA

    • jedtb16_ESO
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      i'm a bit confused by this...

      toon i'm playing at the moment is a magplar. have all the necessary skills for that, class and weapon. should i get bow and 2 hand?

      why? i have ranged stuff and it is not a melee class.

      got all crafts maxed and working on other world and guild stuff.

      why would you need to max all skills on one toon?
    • deevoh1991
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      i'm a bit confused by this...

      toon i'm playing at the moment is a magplar. have all the necessary skills for that, class and weapon. should i get bow and 2 hand?

      why? i have ranged stuff and it is not a melee class.

      got all crafts maxed and working on other world and guild stuff.

      why would you need to max all skills on one toon?

      Because some of us don't want to keep replaying the same game from scratch to experience a little more variation? And it's not like I'm asking there to be of changing your class or whatever, But if I want my Mag Sorc to also excel at stam especially when points are there to input, I feel that should be applicable without starting a new game. And that doesn't imply I want everything handed, I'm just saying I don't see logic.

      If they wanted us to make seperate accounts for everything, then they should've also removed All the stam options for a magic build and vice versa. I guess it's for some balancing fluidity ordeal

      But i guess most of you like it this way and that demographic is targettedas many of you have reached max level on all accounts, congratz for that :)
      Edited by deevoh1991 on November 24, 2016 6:09AM
      PSN GT : Divzor
    • wenchmore420b14_ESO
      wenchmore420b14_ESO
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      As of right now there a total of:
      Skyshards~ 381
      Skill Points~ 368
      Skills+Morphs~ 517

      I personally am sitting at 334.
      I find there is more than enough points to build a good toon with some left over for new skill lines as they release them..
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    • idk
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      Deevo191 wrote: »
      Hmm.. A lot of you guys are telling me how to get skill points, I do all of the above. The point is doing ALL of the above and only being able to achieve say 70%. I find it questionable and am not able to find a concrete reasoning as to why besides vague responses like "Choosing is fun"
      Why can't you unlock everything and then "Choose" your play style? Why should you be locked into a box? Anyways I still have a long way to go to get skill points and I don't have a problem. My only query is why can't my character be 100% and then be able to choose from my earnings.
      I'm not saying hand out free skill points, Please make it hard to get, but atleast make it possible?

      @Deevo191

      The devs made this clear. We must make choices which is good. It does not prevent anyone from choosing their playstyle. With 350+ skill points available in game we are hardly locked in a box.

      I have not counted, but I expect a player can have every single combat, healing and tanking skill unlocked and every single passive that will affect such skills. Just avoid crafting on that character and use a dedicated crafter in stead. Problem solved. It is all about choices. Very good design.

      Edit: Skill points after lvl 50 are not hard. Focus only on the quests that offer skill points, grab shards and do PvP. There are addons and websites to help players find the quests that provide skill points.
      Edited by idk on November 24, 2016 8:54AM
    • Zinaroth
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      I play a Stamplar and I have around 320-330 skill points. Almost everything from PvE and alliance rank 25ish. I have enough to max all crafting, all class skills, all good passives, the dntire werewolf line, all armor passives, 3 weapon skill lines, and still got some to spare.

      I think it is safe to assume that if you invest enough time into a character you will have more than you will ever need for a single build, but never enough to make respeccing obsolete, which is how it should be. :)
      Edited by Zinaroth on November 24, 2016 9:40AM
    • I_killed_Vivec
      I_killed_Vivec
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      The way the game is now split between stam builds and magica builds there's easily enough skill points to learn all you need to know.

      My main is a stam build, ww, master crafter. I have in the past levelled all of the weapons and armour lines, along with Mages guild and Fighters guild. I've even thrown some points into the Thieves and DB skill lines.

      Now there aren't enough skill points for me to have all of those active at the same time, but then there's no need for my stam build to have points in destro/restro and I have chosen two-handed / S+B, so I don't need bow and two hander either. As a DK I don't need many of my class skills either ;)

      But there's easily enough points, even if your main is a master crafter.

    • Malmai
      Malmai
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      Wollust wrote: »
      Collecting skyshards is no option for you?

      1 shard should be 1 point not 3=1 its bs...
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