wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
CreepyPahuska wrote: »Plant spawns inside the shield ? Why don't you quickly get out of the shield and rupt the boss's scream for example ? It's not broken, it's not dumb either. When it happens you just need to react quickly. Your ability to deal with unpredictable events is what makes you a good player. Claiming that it's broken, bugged or whatever instead of finding a solution is what makes you the exact opposite
CreepyPahuska wrote: »I've had to interrupt him a few times and it never resulted in a one-shot. he might very well enrage if you rupt him (didn't payed attention to the red aura), meaning he'll do more damages, but that doesn't mean it is necessarily an OS.
Anyway, there is always a way to deal with this kind of thing. Everyone has access to a ranged interrupt, everyone has shields (although stamina shields are probably weaker... but there is Vigor as well.), etc...
There are plenty of frustrating things in this game, especially in vMA, but that doesn't mean it's broken, bugged, dumb, whatever. I would even say that it's part of the fun

wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
CreepyPahuska wrote: »(PRO TIP : in order to one shot you, the boss actually needs to be able to hit you. Just sayin'...)
wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
The timing of the Venomcallers and the mage adds is something you can control. It is contingent upon your pace, primarily your dps (how quickly you kill adds, thus how quickly the next ones spawn), but there are a couple of other factors too. The critical knowledge for this mechanic is two-fold:
1. Venomcallers spawn based on a timer.
2. Mage adds spawn relative to the boss's health.
The best way to overcome this hurdle is to force the Venomcallers to come out when you want them to. For the boss fight specifically, don't go all-out damage on him at the beginning. It's okay to do some steady damage to him and reduce his health. I think the mage adds spawn somewhere between 60-70% of the bosses remaining health. So, I suggest getting him down to 75-80%, then deliberately wait for the Venomcaller to spawn. Kill it, then force the boss into the next phase with the mage adds.
Additionally, I find it's easiest to always tackle the mage add furthest from where the boss spawns first. This forces both the boss and the other mage add to stack together (relatively speaking, they aren't always right on top of each other, but close) in the center, allowing you to stand right next to the boss and go all-out damage while standing in the bubble. You should even be able to use AoE dots with no issue. Abilities like Boundless Storm / Hurricane can be used, just be mindful of the add's health. If it's close to full health when you first move into the protective bubble, he likely will not die from just Boundless Storm / Hurricane alone.
OneKhajiitCrimeWave wrote: »When you go to post one up walker, please show Khajiit how you enrage the Behemoth and then avoid him. Khajiit would very much like to see.
https://www.youtube.com/watch?v=oPnB8BTefQUOneKhajiitCrimeWave wrote: »Khajiit had this happen twice in 2 attempts and was close to giving up, then on the 3rd time it went so smoothly that Khajiit thought this one had fallen to sleep and was dreaming of a perfect run.This one has also noticed a lack of a vMA run through on your Youtube channel (there are some good videos on there of group content but not solo).CreepyPahuska wrote: »(PRO TIP : in order to one shot you, the boss actually needs to be able to hit you. Just sayin'...)
When you go to post one up walker, please show Khajiit how you enrage the Behemoth and then avoid him. Khajiit would very much like to see.
CreepyPahuska wrote: »The purpose of my youtube channel is only to store videos of my friends and I doing group content, so that we can review our runs afterward, see our mistakes and improve ourself.
To be honest, I'm certainly not going to make the effort of interrupting him, dodging his attacks and recording that (thus risking to ruin my vMA score) just to prove to an internet stranger that I'm right.
Thanks to @Shaiba you have your proof that it's possible to avoid the attacks. I still fail to understand why you need a video proof to believe that it can be done...
wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
The timing of the Venomcallers and the mage adds is something you can control. It is contingent upon your pace, primarily your dps (how quickly you kill adds, thus how quickly the next ones spawn), but there are a couple of other factors too. The critical knowledge for this mechanic is two-fold:
1. Venomcallers spawn based on a timer.
2. Mage adds spawn relative to the boss's health.
The best way to overcome this hurdle is to force the Venomcallers to come out when you want them to. For the boss fight specifically, don't go all-out damage on him at the beginning. It's okay to do some steady damage to him and reduce his health. I think the mage adds spawn somewhere between 60-70% of the bosses remaining health. So, I suggest getting him down to 75-80%, then deliberately wait for the Venomcaller to spawn. Kill it, then force the boss into the next phase with the mage adds.
Additionally, I find it's easiest to always tackle the mage add furthest from where the boss spawns first. This forces both the boss and the other mage add to stack together (relatively speaking, they aren't always right on top of each other, but close) in the center, allowing you to stand right next to the boss and go all-out damage while standing in the bubble. You should even be able to use AoE dots with no issue. Abilities like Boundless Storm / Hurricane can be used, just be mindful of the add's health. If it's close to full health when you first move into the protective bubble, he likely will not die from just Boundless Storm / Hurricane alone.
pls stop posting misonfarmation. the argonian shielders DO NOT come based on a boss health. go fire up a vma speedrun on youtube, ull see these guys manage to get away with only 1 set of adds spawning. if your dps is bad you might have to face 2 or even 3 spawns of shielders
wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
The timing of the Venomcallers and the mage adds is something you can control. It is contingent upon your pace, primarily your dps (how quickly you kill adds, thus how quickly the next ones spawn), but there are a couple of other factors too. The critical knowledge for this mechanic is two-fold:
1. Venomcallers spawn based on a timer.
2. Mage adds spawn relative to the boss's health.
The best way to overcome this hurdle is to force the Venomcallers to come out when you want them to. For the boss fight specifically, don't go all-out damage on him at the beginning. It's okay to do some steady damage to him and reduce his health. I think the mage adds spawn somewhere between 60-70% of the bosses remaining health. So, I suggest getting him down to 75-80%, then deliberately wait for the Venomcaller to spawn. Kill it, then force the boss into the next phase with the mage adds.
Additionally, I find it's easiest to always tackle the mage add furthest from where the boss spawns first. This forces both the boss and the other mage add to stack together (relatively speaking, they aren't always right on top of each other, but close) in the center, allowing you to stand right next to the boss and go all-out damage while standing in the bubble. You should even be able to use AoE dots with no issue. Abilities like Boundless Storm / Hurricane can be used, just be mindful of the add's health. If it's close to full health when you first move into the protective bubble, he likely will not die from just Boundless Storm / Hurricane alone.
pls stop posting misonfarmation. the argonian shielders DO NOT come based on a boss health. go fire up a vma speedrun on youtube, ull see these guys manage to get away with only 1 set of adds spawning. if your dps is bad you might have to face 2 or even 3 spawns of shielders
In any case it doesn't change the strategy, which works. I have plenty of experience to justify my post here, and I don't need youtube when I can speed/flawless run myself. Share your own experience, maybe I am mistaken. But this is how it works for me and many other people with which I've discussed this extensively. Makes sense though, lower dps will see more adds throughout the course of the fight, so there must be a timed mechanic to it.
Dagoth_Rac wrote: »wellerrocks wrote: »This arena is completely broken.
The plants spawn inside of the shields when taking covers, there is nothing you can do. Venomcallers spawn in the opposite side when shielding so they cannot be killed, even with ranged weapons.
Needs a rethink imo...
The timing of the Venomcallers and the mage adds is something you can control. It is contingent upon your pace, primarily your dps (how quickly you kill adds, thus how quickly the next ones spawn), but there are a couple of other factors too. The critical knowledge for this mechanic is two-fold:
1. Venomcallers spawn based on a timer.
2. Mage adds spawn relative to the boss's health.
The best way to overcome this hurdle is to force the Venomcallers to come out when you want them to. For the boss fight specifically, don't go all-out damage on him at the beginning. It's okay to do some steady damage to him and reduce his health. I think the mage adds spawn somewhere between 60-70% of the bosses remaining health. So, I suggest getting him down to 75-80%, then deliberately wait for the Venomcaller to spawn. Kill it, then force the boss into the next phase with the mage adds.
Additionally, I find it's easiest to always tackle the mage add furthest from where the boss spawns first. This forces both the boss and the other mage add to stack together (relatively speaking, they aren't always right on top of each other, but close) in the center, allowing you to stand right next to the boss and go all-out damage while standing in the bubble. You should even be able to use AoE dots with no issue. Abilities like Boundless Storm / Hurricane can be used, just be mindful of the add's health. If it's close to full health when you first move into the protective bubble, he likely will not die from just Boundless Storm / Hurricane alone.
pls stop posting misonfarmation. the argonian shielders DO NOT come based on a boss health. go fire up a vma speedrun on youtube, ull see these guys manage to get away with only 1 set of adds spawning. if your dps is bad you might have to face 2 or even 3 spawns of shielders
In any case it doesn't change the strategy, which works. I have plenty of experience to justify my post here, and I don't need youtube when I can speed/flawless run myself. Share your own experience, maybe I am mistaken. But this is how it works for me and many other people with which I've discussed this extensively. Makes sense though, lower dps will see more adds throughout the course of the fight, so there must be a timed mechanic to it.
I would not be surprised if the shield mage adds do not stack. They are part of a special mechanic to survive boss scream, not traditional, "Let's throw more mobs at player to overwhelm them." So if you hit the boss health threshold for second set of adds, but first set of adds are still up, you may not get double shield mage adds.
In other words, it is possible for the mage adds to both be health based and to get fewer of them the faster you burn boss. I have no hard proof of this. But it would explain how you can seemingly delay mage adds until after Venomcaller, which would not be possible if mage adds were on a strict timer.