
brandonv516 wrote: »Thanks for the guide anyways. Chest farming seems the way to go.
It isn't too bad if you're farming for body pieces, but weapons and shields are the worst from what I've gathered by numerous people's opinions. I myself am missing a Burning Spellweave pair of pants in infused, and then I'm set for everything I need from that set. Luckily it's not a weapon, nor shield. So I believe I don't have too much to worry about. Best of wishes to you, and I hope yo have success farming for gear.
I can't stand running the same dungeon more than 2-3 times in a day, if I get a good group who can clear it in reasonable time. VCOA1 should be 10-15 minutes per run. I just run dungeons as they come up for pledge, since it's easier to group for it, and just be happy for whatever gear drops. I just keep the divines and sharps on my bank chars for later use, never farming anything on purpose. But I love it when they do. Incidentally I got the sharp BSW inferno staff on one of my 1st runs after the update and just gave it to one of my buddies because I don't have mature Magicka DK yet. I also gave him IA jewelry that I got in a trial because it was blue and my healer is a long way from doing trials (lacking experience and gear).
I reckon the pledge system has been implemented to make people run dungeons only once every week on average, to avoid some of the boredom and burnout that would make them give up on playing altogether. At the same time RNG keeps them running that content for a long time, because most never get all the gear they need, even after dozens of runs. It's just the way if the game is designed to work, and it works as designed from the developers PoV. Of course they make small adjustments over time, sometimes as a result of player feedback (adding/removing traits, changing/adding sets, organizing the drops in mobs/chests/bosses) but the principle remains the same - keep people online so you maximize the chances you sell something in the crown store.
I spent the entire weekend from 7am to 8pm farming COA1 for 3 things. Sharp inferno staff, sharp 1 hander, and a shield with impen or reinforced on it. I got 0 inferno staffs, hordes of resto staffs, 3 shields with bad traits, and all of the weapons I got were useless because sharp is so much better than anything else. I have 2.6million gold and yet I can't even buy a set that drops in a low class soloable dungeon. You have locked your players into an RNG nightmare. Guess what I have to look forward to next week? Double VMA drops so now I get to spend another whole weekend doing the same thing over and over again only it will be far worse because it's VMA. This really needs to change, it's not fun.
If anyone is farming spellweave it seems to be better to farm the chests. Just pop in pop two chests, jump out switch difficulty and reenter. Any chest can drop weapons and shields, and some of the higher level ones can drop jewelry just make sure you use treasure hunter. If you do it on a stealthy character you won't have to fight anything. Every once in a while the game jams up and you have to relog to get a fresh dungeon but it works for a long time. Here is a map of the chest spawn locations.
Ignore the very top section of the map, not worth it that way, just start from the left top and move your way down. There are a 2 chests in the river that spawn on either side of the great tree that are not saving to the map. GL, hope you escape the nightmare.
The probability of getting the right weapon is much smaller than getting the right armor piece.
There are 7 possible armor slots, with 8 possible traits, and there are 3 sets in a dungeon (7x8x3=168). So the probability of getting the right armor piece from each boss, bar the end one, is 1 in 168. Actually the drops are more constrained:
Dungeon bosses and mini bosses will now drop a set piece 100% of the time.
Mini bosses will drop either a hand, waist, or feet set piece.
Bosses will drop either a chest, shoulder, head or leg set piece.
So the probability of the right armor piece dropping from a boss is 1 in 96 (4x8x3=96) and from a mini-boss 1 in 72 (3x8x3=72). But in practice it's more complicated, because that probability is shared with the bosses' unique item. Not sure what the exact probability is for that one, but at least it has a guaranteed trait which might be desirable.
The final Boss of a dungeon will drop weapons or jewelry.
Here things get more complicated, there are 11 possible weapons and 2 possible jewelry slots, from all 3 sets. The traits for jewelry are fixed, so there are only 6 possibilities. The total number of possibilities is 11 x 8 x 3 + 2 x 3 = 270. So you've got a an 1 in 270 probability of getting the desired weapon, in this case sharpened inferno staff. Also, just like the other bosses, the final one has an unique item that further dilutes the pool. Additionally, in most dungeons you need to beat all the other bosses to get open the door to the final one. Some dungeons like Fungal Grotto and Wayrest Sewers have one skippable boss, but in City of Ash you need to do all.
In the end it's just maths.
75+ hours of farming for the inferno staff in sharp so far. Seen 2 drop, one of which to an RP'er who had no idea what he had and refused 100's of thousands of gold for it because I was "loot spying." 4 full sets of divines gear and countless divines pieces either given away or decon. Its making my eyes bleed but the last piece I need for my magdk so I wont stop farming till I get it. Guess its working as intended since ZOS is keeping me in game...
75+ hours of farming for the inferno staff in sharp so far. Seen 2 drop, one of which to an RP'er who had no idea what he had and refused 100's of thousands of gold for it because I was "loot spying." 4 full sets of divines gear and countless divines pieces either given away or decon. Its making my eyes bleed but the last piece I need for my magdk so I wont stop farming till I get it. Guess its working as intended since ZOS is keeping me in game...