AtAfternoon wrote: »bellanca6561n wrote: »Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.
When you pick a pre-defined class in Oblivion, sorcerers are described as "besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor".
So I personally don't find a stamina sorc, using magicka to buff themselves and streaking around while wearing heavy armour and hitting you with a sword, that strange.
bellanca6561n wrote: »Actually, nobody does...folks call it stam. Not terribly polite really, as nobody asked its permission first.
To the point, albeit a dubious one.
There is green magic in this game and blue magic.
Blue stuff has the proper name: MAG-EEEK-KAAAAH!
The green stuff is deceiving. It has the name of something real.
There is no physical model for combat in this game. It's all magic. Physical models increase hitting power, in kilo joules, with strength, and hit frequency, with stamina or dexterity, expressed in swing speed.
ESO has a wonderful combat system in many ways but it's pure fantasy and should not be employing the names of real things.
They're just confusing people with the current name.
Call it stamicka.
Call it green power.
Call it Mountain Dew.
Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.
Sorry.....got too much sleep last night, but drank the same too strong coffee....
lordrichter wrote: »No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.
starkerealm wrote: »lordrichter wrote: »No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.
Honestly, that's not the real problem. You're right about it being counter-intuitive, but the real problem is simply weapon damage scaling with max stamina, and spell damage scaling with max magicka. On paper, this makes a lot of sense, but in the actual game, it's unnecessarily obtuse. It also encourages players to avoid hybrids, and is the only reason making the summoning tree stamina focused would make sense. These are spells, they should be powered by magicka, but they benefit a stamina focused combatant far more.
Really, our resource pools should be, just that. They shouldn't scale our damage along with them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
bellanca6561n wrote: »Actually, nobody does...folks call it stam. Not terribly polite really, as nobody asked its permission first.
To the point, albeit a dubious one.
There is green magic in this game and blue magic.
Blue stuff has the proper name: MAG-EEEK-KAAAAH!
The green stuff is deceiving. It has the name of something real.
There is no physical model for combat in this game. It's all magic. Physical models increase hitting power, in kilo joules, with strength, and hit frequency, with stamina or dexterity, expressed in swing speed.
ESO has a wonderful combat system in many ways but it's pure fantasy and should not be employing the names of real things.
They're just confusing people with the current name.
Call it stamicka.
Call it green power.
Call it Mountain Dew.
Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.
Sorry.....got too much sleep last night, but drank the same too strong coffee....
bellanca6561n wrote: »Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.
Stam-sorc sounds better anyway.
starkerealm wrote: »lordrichter wrote: »No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.
Honestly, that's not the real problem. You're right about it being counter-intuitive, but the real problem is simply weapon damage scaling with max stamina, and spell damage scaling with max magicka. On paper, this makes a lot of sense, but in the actual game, it's unnecessarily obtuse. It also encourages players to avoid hybrids, and is the only reason making the summoning tree stamina focused would make sense. These are spells, they should be powered by magicka, but they benefit a stamina focused combatant far more.
Really, our resource pools should be, just that. They shouldn't scale our damage along with them.
Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.
Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.
Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.
I totally made it up, but it does kind of make sense doesn't it?bellanca6561n wrote: »Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.
Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.
Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.
That actually makes some sense, you clever Star Control II villain, you!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I totally made it up, but it does kind of make sense doesn't it?bellanca6561n wrote: »Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.
Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.
Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.
That actually makes some sense, you clever Star Control II villain, you!
TheAngelofDeath99 wrote: »Don't bring political correctness to ESO. I'll call it whatever the [snip] I want!
I totally made it up, but it does kind of make sense doesn't it?bellanca6561n wrote: »Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.
Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.
Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.
That actually makes some sense, you clever Star Control II villain, you!
FoolishHuman wrote: »Pendrillion wrote: »Its called stamina because Elder Scrolls had always called it stamina.
Actually, only Skyrim called it Stamina, in all other games it was Fatigue.
bellanca6561n wrote: »it's pure fantasy and should not be employing the names of real things.