Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Stop Calling It Stamina

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abeille wrote: »
    AH93 wrote: »
    Mana

    Oh no you didn't!

    I think they may have just referenced Arena. Go get 'em.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.

    When you pick a pre-defined class in Oblivion, sorcerers are described as "besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor".

    So I personally don't find a stamina sorc, using magicka to buff themselves and streaking around while wearing heavy armour and hitting you with a sword, that strange.

    Yes, and the "stamina" references physical defensive abilities, which is a good place for physical stamina to be. In today's stable of skills, the benefit offered by Bound Armor, and all morphs, should be Stamina. This is really the skill-line staple of a stamina sorcerer, who uses stamina as the main attribute for attacks and defenses, and uses magicka as a backup and secondary or utility resource.

    By the way, Dark Exchange should always be based on the lower of the base stamina or magicka resource values. So, a stamina sorcerer, with more points into stamina, would expend magicka and get stamina. The magicka sorcerer, with more points into magicka, would expend stamina to get magicka. The morphs should change the fine details and expand on how it works, not change the resource.

    No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.




    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • LinearParadox
    LinearParadox
    ✭✭✭✭✭
    giphy.gif
    Actually, nobody does...folks call it stam. Not terribly polite really, as nobody asked its permission first.

    To the point, albeit a dubious one.

    There is green magic in this game and blue magic.

    Blue stuff has the proper name: MAG-EEEK-KAAAAH!

    The green stuff is deceiving. It has the name of something real.

    There is no physical model for combat in this game. It's all magic. Physical models increase hitting power, in kilo joules, with strength, and hit frequency, with stamina or dexterity, expressed in swing speed.

    ESO has a wonderful combat system in many ways but it's pure fantasy and should not be employing the names of real things.

    They're just confusing people with the current name.

    Call it stamicka.

    Call it green power.

    Call it Mountain Dew.

    Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.

    Sorry.....got too much sleep last night, but drank the same too strong coffee....

    giphy.gif
    Edited by LinearParadox on November 6, 2016 5:59PM
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 Stamcro, AD
    Abra Kedaver - lvl 50 Magcro, AD
    CP 1100+
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.

    Honestly, that's not the real problem. You're right about it being counter-intuitive, but the real problem is simply weapon damage scaling with max stamina, and spell damage scaling with max magicka. On paper, this makes a lot of sense, but in the actual game, it's unnecessarily obtuse. It also encourages players to avoid hybrids, and is the only reason making the summoning tree stamina focused would make sense. These are spells, they should be powered by magicka, but they benefit a stamina focused combatant far more.

    Really, our resource pools should be, just that. They shouldn't scale our damage along with them.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.

    Honestly, that's not the real problem. You're right about it being counter-intuitive, but the real problem is simply weapon damage scaling with max stamina, and spell damage scaling with max magicka. On paper, this makes a lot of sense, but in the actual game, it's unnecessarily obtuse. It also encourages players to avoid hybrids, and is the only reason making the summoning tree stamina focused would make sense. These are spells, they should be powered by magicka, but they benefit a stamina focused combatant far more.

    Really, our resource pools should be, just that. They shouldn't scale our damage along with them.

    No, damage should be based more on the progression in the skill line, not in the amount of resource available. Yet another interesting game design idea that has not panned out. If your car has a bigger gas tank, you can drive further, your engine does not get more powerful.

    ZOS seems to design by use of the concept of "path of least resistance". They have a problem, brainstorm a solution, and pick an easy short-term solution. This way of thinking shows up a lot in the game, and it is costing them millions in extra development expenses.
    Edited by Elsonso on November 6, 2016 6:57PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    Cryptical wrote: »
    BigBragg wrote: »
    When you run out of things to knitpick in a game....

    Nit.

    Not knit.

    :D:D:D

    This one made my day :p
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.

    Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.

    Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    [snip]
    Edited by BigBragg on November 6, 2016 7:16PM
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Actually, nobody does...folks call it stam. Not terribly polite really, as nobody asked its permission first.

    To the point, albeit a dubious one.

    There is green magic in this game and blue magic.

    Blue stuff has the proper name: MAG-EEEK-KAAAAH!

    The green stuff is deceiving. It has the name of something real.

    There is no physical model for combat in this game. It's all magic. Physical models increase hitting power, in kilo joules, with strength, and hit frequency, with stamina or dexterity, expressed in swing speed.

    ESO has a wonderful combat system in many ways but it's pure fantasy and should not be employing the names of real things.

    They're just confusing people with the current name.

    Call it stamicka.

    Call it green power.

    Call it Mountain Dew.

    Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.

    Sorry.....got too much sleep last night, but drank the same too strong coffee....

    Cute but your sword has no mass. There are no real dimensions in tamreal, just imagined ones, so your weapon as no velocity. Therefore your weapon has no kinetic energy and can't express in joules. In tamreal there is no reality so stamina means nothing more here than 1/2m.v^2

    I would like it if they called it Tumpina, because stamina trumps magicka (no political reference mods, trump as in a hand of cards).
    “Whatever.”
    -Unknown American
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    green magic indeed. smoke less of it perhaps
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    DoccEff wrote: »
    Then, patently LUDICROUS oxymorons such as stamina sorcerer would stop making me alternately roll my eyes or giggle.

    Stam-sorc sounds better anyway.

    Storc, especially for orcs :P
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Saucy_Jack
    Saucy_Jack
    ✭✭✭✭✭
    ✭✭✭✭✭
    A wizard did it.

    Wait. A stamina sorcerer did it.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    They could call it Physical Magic and give it it's own resource bar. Leave Stamina/Fatigue for running, blocking, dodging and bashing.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Cazic
    Cazic
    ✭✭✭✭✭
    No skill in this game should start with one resource and change to another resource via morph. It is confusing, counter-intuitive in an RPG game, and is simply bad design.

    Honestly, that's not the real problem. You're right about it being counter-intuitive, but the real problem is simply weapon damage scaling with max stamina, and spell damage scaling with max magicka. On paper, this makes a lot of sense, but in the actual game, it's unnecessarily obtuse. It also encourages players to avoid hybrids, and is the only reason making the summoning tree stamina focused would make sense. These are spells, they should be powered by magicka, but they benefit a stamina focused combatant far more.

    Really, our resource pools should be, just that. They shouldn't scale our damage along with them.

    Fully agree with this. Kind of sucks feeling like we always need to min/max magicka or stamina to have a good build. Everything's about damage and if you try a hybrid you're basically gimping yourself.
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    UrQuan wrote: »
    Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.

    Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.

    Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.

    That actually makes some sense, you clever Star Control II villain, you!

    To be serious for just a moment, the games I originally loved were simulations. And, even in this game, if I create a character who relies on physical strength, I need to choose a race that supports the physical expression of physical strength.

    New%20Sharli%20Full%20View_zps46jl5qgs.png
    Level%2030%20Outfit%20Side%20View_zpsfhfatjua.png

    And I'd prefer it if you didn't select muscles at all. They should develop on your character as your character develops based on the weapons they use and their style of play. You don't select physical capability, you build it.

    But "should" is not a terribly useful word in this context. ;)

    The ethos here was best summarized by Cadwell. "Ah, magic, the solution to all of our problems. I love magic. It's so....magical!" :):):)
  • binho
    binho
    ✭✭✭
    This is probably the most useless post I've seen today!
    Congratulations :p
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Stemina Stemplar
    PC EU
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    binho wrote: »
    This is probably the most useless post I've seen today!
    Congratulations :p

    Thank you!
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Nerf Mountain Dew doesn't have the same tone as Stamina
    Argonian forever
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.

    Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.

    Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.

    That actually makes some sense, you clever Star Control II villain, you!
    I totally made it up, but it does kind of make sense doesn't it?
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Sasyk
    Sasyk
    ✭✭✭
    Stamina sorc, AKA Battlemage. Hell even the npc battlemages in this game are sorcerers weilding 2h weapons, dropping negates. I dig it.
    Edited by Sasyk on November 6, 2016 10:50PM
    Sasyk Ik-ce - Spacey Ricochet - Swaggette - Andrea Ik-ce - Avari Lebe - Rubi Malone - Amaryllis Fox - Sergeant Moxy - Moon Unit Zoey - Retro Betty - Emmanuelle Sinclair
    Nightfighters - Sempiternal Way - Macro and Cheese
  • Rastoide
    Rastoide
    ✭✭✭
    I like this post.
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.

    Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.

    Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.

    That actually makes some sense, you clever Star Control II villain, you!
    I totally made it up, but it does kind of make sense doesn't it?

    Heck ya! And more sense than....

    1. Blade and bow weapon attributes being applied to magic abilities....why? It's all magic I tell ya! This means...

    2. Magic fighters wearing daggers, swords, even shields employing no weapon abilities whatsoever.

    3. Blocking a magic attack with a wooden shield. Blocking a charging monster by holding up two little daggers.

    4. Flaming Oil that only burns your foes. Is the flame not hot?

    5. Same with arrow spray and all manner of other area attacks. It's like magic the way they only hit the bad things.

    And these are just a handful of head scratching digital realities that bewilder me to no end. And people accept them! No, really.

    Thus, @UrQuan, your explanation seemed like pure science by comparison! :p
  • TheAngelofDeath99
    TheAngelofDeath99
    ✭✭✭
    Don't bring political correctness to ESO. I'll call it whatever the [snip] I want!
    Edited by ZOS_KatP on March 2, 2018 4:57PM
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    Don't bring political correctness to ESO. I'll call it whatever the [snip] I want!

    So....it's settled. Stamicka!
    Edited by ZOS_KatP on March 2, 2018 4:57PM
  • Bandit1215
    Bandit1215
    ✭✭✭
    it's a sorcerer that uses stamina.... what's the point of this thread again?
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    UrQuan wrote: »
    Both magicka abilities and stamina abilities could be considered forms of magic, but drawing on a different source of power.

    Magicka abilities draw on the power of Aetherius, and your magicka pool represents the strength of your personal connection to that source of power.

    Stamina abilities draw on the power of your own physical endurance, and your stamina pool represents your own internal reserves of strength and endurance.

    That actually makes some sense, you clever Star Control II villain, you!
    I totally made it up, but it does kind of make sense doesn't it?

    I always thought it was a subtle G'Quan reference.

    EDIT: No wait, I was talking about your username... d'oh.
    Edited by starkerealm on November 6, 2016 11:48PM
  • Eiagra
    Eiagra
    ✭✭✭✭✭
    Its called stamina because Elder Scrolls had always called it stamina.

    Actually, only Skyrim called it Stamina, in all other games it was Fatigue.

    Aw, someone beat me to it. :)

    I remember when it was called Fatigue. Hmm, puts me in the mood for Daggerfall... but there are no playable orcs in Daggerfall... a conundrum...
          In verity.
  • Valethar
    Valethar
    ✭✭✭✭
    it's pure fantasy and should not be employing the names of real things.

    So, we don't really use swords to kill enemies? We're not really riding a horse when we're racing to that Dolmen?

    Wait.. Does that mean we're not really wearing pants when we're running around doing everything we're doing??? :o
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    y04FN5N.gif

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
Sign In or Register to comment.