Why?
Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
Hey everyone,
I was wondering if Zenimax online would be able to add capes into ESO. The point of why this game does not have capes aldready from what I heard is that they caused server lag. It has been two years since then and the techonology got some improvement. I think it would be awesome for this game to have capes. As almost in every ESO wallpaper people have capes in there. What do you guys think?
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
@Wow Ohhhh? I didn't know they used the HERO Engine in making ESO :O Why didn't they credit the engine in the game?
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
@Wow Ohhhh? I didn't know they used the HERO Engine in making ESO :O Why didn't they credit the engine in the game?
It was only used during development. The game is using smth else now
lordrichter wrote: »Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.
At this point, the development money is best spent elsewhere, especially if they are in financial distress.
BlanketFort wrote: »lordrichter wrote: »Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.
At this point, the development money is best spent elsewhere, especially if they are in financial distress.
ESO is in financial distress?
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
BlanketFort wrote: »lordrichter wrote: »Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.
At this point, the development money is best spent elsewhere, especially if they are in financial distress.
ESO is in financial distress?
it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.Rune_Relic wrote: »Why?
Because the physics calculations of a cape is very computationally expensive.
Especially multiplied by all the other players on screen.
To be done right requires a lot of detail....and thus high cost.
If you place any value on FPS you would think twice before asking for this.
Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
Lava_Croft wrote: »Either you have pre-animated capes that will be fast to render but look like they have been created around the year 1999 or you will have to rely on the physics engine animating them in real-time and wasting precious CPU cycles on something so unimportant as capes.
That's is why this and most other games are better off without capes and cloaks.