The possibility of adding capes in ESO

Neverysak
Neverysak
Hey everyone,
I was wondering if Zenimax online would be able to add capes into ESO. The point of why this game does not have capes aldready from what I heard is that they caused server lag. It has been two years since then and the techonology got some improvement. I think it would be awesome for this game to have capes. As almost in every ESO wallpaper people have capes in there. What do you guys think?
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Possibility? Non existant
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Neverysak
    Neverysak
    Why?
  • GeneralPardon
    GeneralPardon
    ✭✭✭
    They dont have a proper cloth physics simulation in the engine (IIRC) so thats why we dont have capes.
    CP10+
    nMA nDSA nSO nAA nHRC nMoL nHoF nAS
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Because they did try to add capes in the beginning but due to game engine limitations (and the severe lag), they couldn't be added nor will they ever
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.
    Edited by Rune_Relic on October 29, 2016 11:21AM
    Anything that can be exploited will be exploited
  • Wow
    Wow
    ✭✭✭✭✭
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope
    Edited by Wow on October 29, 2016 11:39AM
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    Whats up with teens and jiggles :(
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    Edna from the Incredibles disapproves.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Zos be like:
    f22e35f3d687fe09bc28744798c1775bcd2f6dc38b6c58e0bd2ba6883482f450.jpg
  • quadraxis666
    quadraxis666
    ✭✭✭✭✭
    Just going to mention Star Trek Online, a game that released in 2010 on older crappier technology yet managed to do capes without creating lag.......
    https://www.youtube.com/watch?v=9q6NEC_cnwE
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    They already did! Take a look at the Breton Hero costume! Not being able to do it right, never stopped Zos from doing it anyway!
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neverysak wrote: »
    Hey everyone,
    I was wondering if Zenimax online would be able to add capes into ESO. The point of why this game does not have capes aldready from what I heard is that they caused server lag. It has been two years since then and the techonology got some improvement. I think it would be awesome for this game to have capes. As almost in every ESO wallpaper people have capes in there. What do you guys think?

    @Neverysak

    Devs have stated long ago, no to capes. I do not recall the reasoning, but think it was lag as others have pointed out.

    @quadraxis666

    Comparing to SWTOR is kinda pointless. Very old technology, as you pointed out, which also has a lower requirement of technology to run the system and to run on our PCs.

    SWTOR can run on a potatoe. I could run the game on my PC without a graphics card. Also, SWTOR has much less detail in their game. Really trying to compare an apple and an orange, a wilted moldy orange.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.

    At this point, the development money is best spent elsewhere, especially if they are in financial distress.
  • C0wrex
    C0wrex
    ✭✭✭✭
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    @Wow Ohhhh? I didn't know they used the HERO Engine in making ESO :O Why didn't they credit the engine in the game? :open_mouth:
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    C0wrex wrote: »
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    @Wow Ohhhh? I didn't know they used the HERO Engine in making ESO :O Why didn't they credit the engine in the game? :open_mouth:

    It was only used during development. The game is using smth else now
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • C0wrex
    C0wrex
    ✭✭✭✭
    Tryxus wrote: »
    C0wrex wrote: »
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    @Wow Ohhhh? I didn't know they used the HERO Engine in making ESO :O Why didn't they credit the engine in the game? :open_mouth:

    It was only used during development. The game is using smth else now

    Ohhhhh okay I see :)) Thanks! :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    Zos be like:
    f22e35f3d687fe09bc28744798c1775bcd2f6dc38b6c58e0bd2ba6883482f450.jpg

    caps = clipping
    clipping = bad idea
    therefore
    caps = bad idea
  • Neverysak
    Neverysak
    This makes me sad really :(. Armors would look majestic with capes.
  • KramUzibra
    KramUzibra
    ✭✭✭✭
    Pls add capes zos
  • BlanketFort
    BlanketFort
    ✭✭✭✭
    Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.

    At this point, the development money is best spent elsewhere, especially if they are in financial distress.

    ESO is in financial distress?
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.

    At this point, the development money is best spent elsewhere, especially if they are in financial distress.

    ESO is in financial distress?

    It doesn't take financial distress to decide not to scrap what you've been working on/with for years for a cosmetic feature as opposed to continuing on with a functional system to produce content. It doesn't take a professional analyst to know that resources are better spent on housing/vvardenfell/whatever than going back and fixing all the shortcuts in world building just to implement flying mounts, no matter how cool dragons are. (As an example)
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • clocksstoppe
    clocksstoppe
    ✭✭✭✭✭
    I think capes are childish and cringe so I'm glad they will never add them. If they want to add new equipment slots it will probably be something subtle or invisible.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    Admitted ESO PvP at emp keep defense isn't red hot.
    But really....
    ...hardware can only push so many cycles.
    Robbing peter to pay paul is just robbing peter to pay paul.
    You cant magic new cpu/gpu cycles and space out of thin air.
    There is hard limits where you have to decide what you are going to sacrifice.
    Hence no flight.
    Hence no underwater combat
    Hence no cloaks

    https://www.youtube.com/watch?v=n2eFzIPA7X4
    Edited by Rune_Relic on October 30, 2016 1:32PM
    Anything that can be exploited will be exploited
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, I think it was Paul Sage that said no to capes. I don't think he said why, and I don't know if his successor feels the same way.

    At this point, the development money is best spent elsewhere, especially if they are in financial distress.

    ESO is in financial distress?

    "IF" I don't know that they are. Don't want to start rumors. It is a plausible reason for Crown Crates, that's all.

    Beyond that, @WhiteMage is correct. They will get more from their resource investment on new stuff that conforms to the existing game than going back in and retrofitting a small portion of the game to introduce a niche feature. Like capes.

    And... if they are not swimming in revenue, they have less interest in these things.


  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wow wrote: »
    it's just their game engine limitation. They use heavily modified Hero Engine. If they were to use other game engine, they could do it easily.
    Rune_Relic wrote: »
    Neverysak wrote: »
    Why?

    Because the physics calculations of a cape is very computationally expensive.
    Especially multiplied by all the other players on screen.
    To be done right requires a lot of detail....and thus high cost.
    If you place any value on FPS you would think twice before asking for this.

    Blade and Soul for example uses Unreal Engine, they have clothes/costumes/capes physics. Hair physics, as well as boobs juggle physics. Did we spent million dollar of development cost and hundreds FPS to get these physics? Nope

    SWTOR runs Hero Engine and capes are present there and in ESO Hero Engine was only used in early development but they created later their own engine which game runs on now.
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Is the Search Bar broken?
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Slylok
    Slylok
    ✭✭✭
    This topic comes up every so often.

    It can be done.

    1. They dont need to use real time physics as canned animations work fine.
    2. They can create graphic options for users to select how they want them rendered ( Self Only , Group , Radius , NPCs etc ) for user control based on their rig.
    3. Etc

    ZOS just needs to put in the time to do it. Sooner or later it is going to have to dealt with or without cloaks / capes as the Robes and certain costumes suffer big time.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

    Google+ - Slylok
  • BlackPhillip
    BlackPhillip
    ✭✭✭
    Xl3wRvB.gif

    too much hard work probably..
    ASSASMITE COVEN
    FRIENDLY DUNGEOUN RUNNERS
    ANGRY UNICORN TRADERS


    Blackphillip Redguard Stamina Nightblade
    Blackphillip Da Goat Dark Elf Magicka Nightblade
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Either you have pre-animated capes that will be fast to render but look like they have been created around the year 1999 or you will have to rely on the physics engine animating them in real-time and wasting precious CPU cycles on something so unimportant as capes.

    That's is why this and most other games are better off without capes and cloaks.
    Edited by Lava_Croft on October 30, 2016 5:37PM
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Lava_Croft wrote: »
    Either you have pre-animated capes that will be fast to render but look like they have been created around the year 1999 or you will have to rely on the physics engine animating them in real-time and wasting precious CPU cycles on something so unimportant as capes.

    That's is why this and most other games are better off without capes and cloaks.

    That is an accurate statement about rendering capes, but this is the only MMO in the fantasy genre I know of without them. Just adding an animation to make them work doesn't necessarily mean they would look bad.
Sign In or Register to comment.