Haha yes it is a lot to take in, but you'll get there! I can break down big chunks below so fair warning-it will be long.GEARHEAD427350 wrote: »Stoopid_Nwah wrote: »If you're on Xbox you can add me.
Otherwise the basics would be to just enjoy the quests and storyline, save up gold for a horse (if you already have one try to remember to feed it by visiting the stable master and purchasing a riding upgrade each day, you can get stamina, speed, or a bag upgrade), pick up and save mats especially any alchemy plants/flowers/mushrooms you find, work on crafting as you level up (in the first big town you visit there will be npcs you can talk to to get the entry level quest for each of the crafts, check the crafting area, mages guild area and fighters guild area).
There really isn't any way you can do something wrong if that makes sense. Even if you build something that's not all that viable in the end it's alright because you can always change it up later on, so don't worry too much about that.
Thank you so much. So far I've just been enjoying playing the storyline and went to look something simple up and then start reading about so much I have no clue on and then just feel like if I just keep on playing will I ever be able to figure this out? So I decided to woman up and just ask someone for help. I'm going to have to do some research about my class and my build because that's something I really had no idea about until today
Stoopid_Nwah wrote: »Haha yes it is a lot to take in, but you'll get there! I can break down big chunks below so fair warning-it will be long.GEARHEAD427350 wrote: »Stoopid_Nwah wrote: »If you're on Xbox you can add me.
Otherwise the basics would be to just enjoy the quests and storyline, save up gold for a horse (if you already have one try to remember to feed it by visiting the stable master and purchasing a riding upgrade each day, you can get stamina, speed, or a bag upgrade), pick up and save mats especially any alchemy plants/flowers/mushrooms you find, work on crafting as you level up (in the first big town you visit there will be npcs you can talk to to get the entry level quest for each of the crafts, check the crafting area, mages guild area and fighters guild area).
There really isn't any way you can do something wrong if that makes sense. Even if you build something that's not all that viable in the end it's alright because you can always change it up later on, so don't worry too much about that.
Thank you so much. So far I've just been enjoying playing the storyline and went to look something simple up and then start reading about so much I have no clue on and then just feel like if I just keep on playing will I ever be able to figure this out? So I decided to woman up and just ask someone for help. I'm going to have to do some research about my class and my build because that's something I really had no idea about until today
PVE (player vs. environment):
- Delves: These are the torches on your map. There is always one skyshard in them and a boss. Once you kill the boss, the torch on your map will turn from black to white meaning you completed it. Some of them have NPCs that give quests outside, and some have journals or belongings inside that start a quest.
- Public Dungeons: There is one per zone symbolized by a cave on your map. These can be pretty hard to complete without other players when you're first starting out as they have a few bosses in, quests, and a group event. The group event is sort of like a secret event that you'll stumble upon and when completed you get a skill point.
- Mages guild: Has its own storyline which you definitely should work through as you level up. Additionally, collecting the blue/purple books throughout Tamriel is the way to level this skill line. It's a long and painful grind, but unlocks one of the best magicka ultimates in the game.
- Fighters guild: Play through this as well. To level the fighters guild you just kill daedra and other undead.
- Undaunted: Don't worry too much about this one yet. When you hit level 45 you'll get an envelope in your mail system that invites you to become undaunted. This gives you the pledges people talk about to get keys. In short, they are meant to be 4-player dungeon quests with varying difficulties in bosses. Going through them and completing the quest gives a skill point. When you hit "vet" or "CP (Champion Point) level" after 50, you'll get to do the dungeons in vet mode. For some dungeons this is a continuation of the quest from the normal mode, other times it's just the dungeon amped up with harder hitting mobs with higher health. These vet dungeons are also where you get monster set drops, which have no need to worry about right now, but it is probably a large source of confusing topics you read on here lol.
PVP (player vs. player):
You can go to Cyrodiil at level 10 where you fight for your alliance against the other two alliances. Do the tutorial quest! It will show you how to use siege to break down enemy keeps. In Cyrodiil, as a whole your alliance should be taking keeps (basically castles) by breaking down the outer and inner walls to capture the flags inside. This gives everyone there on your alliance something called alliance points. Alliance points are the currency of PVP. They can be spent on gear, potions, food, and siege equipment. When you first start out with PVP try to join a larger, friendly group in the non-vet Blackwater Blade campaign. Don't worry too much if you die a bunch, everyone does!
Crafting:
Work on levelling each of these. If you haven't picked up the associated starter quests, do so now. Then as you pick up raw materials, they can all be used to do crafting daily writs (the things on the bulletin boards in towns) or to craft your own gear. Additionally, you may have noticed some gear you pick up has a trait on it such as Sharpened, Prosperous, Sturdy, etc...These traits can be researched by getting an item with that trait and researching it (this destroys the item). For example, if you want to research a Sturdy Light Armour Sash, you would need to have one in your inventory, go to a crafting clothing station, scroll down to research, light armour, sash, sturdy. It will say researchable. You can click it and the item in your inventory should pop up. When you click on your item it will say researching it means it will be destroyed, are you sure? You say yes and it will start researching.
As you research more and more traits for items, you can craft different sets (some of the "better" sets require 9 traits researched per item to craft it). Researching the first trait on an item only takes a couple hours, but once you get to the final 9th trait for that item, it will take a month. It's best to start the research process early for this reason lol. You can research each item for each weight of armour and each weapon..
For alchemy and provisioning, you just craft food/potions to level it up. It's quite quick. Enchanting on the other hand requires deconstruction of glyphs (the things that say petty glyph of shock, etc...). This process takes super long, but if you know a master enchanter friend they'll usually be happy to make a bunch of glyphs for you to deconstruct and help in your leveling up process.
Your specific character:
I'm not sure which class you're playing, but in general, just work on levelling up all of the different skill and armour lines. If you find you're struggling, I'd be happy to recommend some more specifics for your build. Once you start getting up in the 40's, I would consider researching some builds/watching videos to get an idea of what playstyle you'd like to try out.
You're very welcome! My gt is Stoopid Nwah and while I'm not on nearly as much as I used to be, if you see me online and have questions or need help with a quest or something don't hesitate to ask!GEARHEAD427350 wrote: »Stoopid_Nwah wrote: »Haha yes it is a lot to take in, but you'll get there! I can break down big chunks below so fair warning-it will be long.GEARHEAD427350 wrote: »Stoopid_Nwah wrote: »If you're on Xbox you can add me.
Otherwise the basics would be to just enjoy the quests and storyline, save up gold for a horse (if you already have one try to remember to feed it by visiting the stable master and purchasing a riding upgrade each day, you can get stamina, speed, or a bag upgrade), pick up and save mats especially any alchemy plants/flowers/mushrooms you find, work on crafting as you level up (in the first big town you visit there will be npcs you can talk to to get the entry level quest for each of the crafts, check the crafting area, mages guild area and fighters guild area).
There really isn't any way you can do something wrong if that makes sense. Even if you build something that's not all that viable in the end it's alright because you can always change it up later on, so don't worry too much about that.
Thank you so much. So far I've just been enjoying playing the storyline and went to look something simple up and then start reading about so much I have no clue on and then just feel like if I just keep on playing will I ever be able to figure this out? So I decided to woman up and just ask someone for help. I'm going to have to do some research about my class and my build because that's something I really had no idea about until today
PVE (player vs. environment):
- Delves: These are the torches on your map. There is always one skyshard in them and a boss. Once you kill the boss, the torch on your map will turn from black to white meaning you completed it. Some of them have NPCs that give quests outside, and some have journals or belongings inside that start a quest.
- Public Dungeons: There is one per zone symbolized by a cave on your map. These can be pretty hard to complete without other players when you're first starting out as they have a few bosses in, quests, and a group event. The group event is sort of like a secret event that you'll stumble upon and when completed you get a skill point.
- Mages guild: Has its own storyline which you definitely should work through as you level up. Additionally, collecting the blue/purple books throughout Tamriel is the way to level this skill line. It's a long and painful grind, but unlocks one of the best magicka ultimates in the game.
- Fighters guild: Play through this as well. To level the fighters guild you just kill daedra and other undead.
- Undaunted: Don't worry too much about this one yet. When you hit level 45 you'll get an envelope in your mail system that invites you to become undaunted. This gives you the pledges people talk about to get keys. In short, they are meant to be 4-player dungeon quests with varying difficulties in bosses. Going through them and completing the quest gives a skill point. When you hit "vet" or "CP (Champion Point) level" after 50, you'll get to do the dungeons in vet mode. For some dungeons this is a continuation of the quest from the normal mode, other times it's just the dungeon amped up with harder hitting mobs with higher health. These vet dungeons are also where you get monster set drops, which have no need to worry about right now, but it is probably a large source of confusing topics you read on here lol.
PVP (player vs. player):
You can go to Cyrodiil at level 10 where you fight for your alliance against the other two alliances. Do the tutorial quest! It will show you how to use siege to break down enemy keeps. In Cyrodiil, as a whole your alliance should be taking keeps (basically castles) by breaking down the outer and inner walls to capture the flags inside. This gives everyone there on your alliance something called alliance points. Alliance points are the currency of PVP. They can be spent on gear, potions, food, and siege equipment. When you first start out with PVP try to join a larger, friendly group in the non-vet Blackwater Blade campaign. Don't worry too much if you die a bunch, everyone does!
Crafting:
Work on levelling each of these. If you haven't picked up the associated starter quests, do so now. Then as you pick up raw materials, they can all be used to do crafting daily writs (the things on the bulletin boards in towns) or to craft your own gear. Additionally, you may have noticed some gear you pick up has a trait on it such as Sharpened, Prosperous, Sturdy, etc...These traits can be researched by getting an item with that trait and researching it (this destroys the item). For example, if you want to research a Sturdy Light Armour Sash, you would need to have one in your inventory, go to a crafting clothing station, scroll down to research, light armour, sash, sturdy. It will say researchable. You can click it and the item in your inventory should pop up. When you click on your item it will say researching it means it will be destroyed, are you sure? You say yes and it will start researching.
As you research more and more traits for items, you can craft different sets (some of the "better" sets require 9 traits researched per item to craft it). Researching the first trait on an item only takes a couple hours, but once you get to the final 9th trait for that item, it will take a month. It's best to start the research process early for this reason lol. You can research each item for each weight of armour and each weapon..
For alchemy and provisioning, you just craft food/potions to level it up. It's quite quick. Enchanting on the other hand requires deconstruction of glyphs (the things that say petty glyph of shock, etc...). This process takes super long, but if you know a master enchanter friend they'll usually be happy to make a bunch of glyphs for you to deconstruct and help in your leveling up process.
Your specific character:
I'm not sure which class you're playing, but in general, just work on levelling up all of the different skill and armour lines. If you find you're struggling, I'd be happy to recommend some more specifics for your build. Once you start getting up in the 40's, I would consider researching some builds/watching videos to get an idea of what playstyle you'd like to try out.
You have literally just made my day! Thank you so so so much. You have no idea how much you have helped me by just explaining small things like you did. Do you mind to give me your GT so that I can add you. Maybe one day if I ever figure out what on earth I'm doing I'll be able to help you somehow
GEARHEAD427350 wrote: »So how will I know what those important exceptions are? Just by research and playing? Is my skill line and ultimate just completely up to me or will I need to pick according to which role I prefer
GEARHEAD427350 wrote: »I'm noobing it hardcore. Am new to the game, only level 15 and after reading through so many different forums I just feel as if I'll never figure out all there is to know. Reading some of the posts is like literally trying to read another language. I feel like I'm missing out on pretty much everything the eso has to offer. In need of some serious help and advice. Anyone willing to help me out?
GEARHEAD427350 wrote: »I'm noobing it hardcore. Am new to the game, only level 15 and after reading through so many different forums I just feel as if I'll never figure out all there is to know. Reading some of the posts is like literally trying to read another language. I feel like I'm missing out on pretty much everything the eso has to offer. In need of some serious help and advice. Anyone willing to help me out?
GEARHEAD427350 wrote: »I'm noobing it hardcore. Am new to the game, only level 15 and after reading through so many different forums I just feel as if I'll never figure out all there is to know. Reading some of the posts is like literally trying to read another language. I feel like I'm missing out on pretty much everything the eso has to offer. In need of some serious help and advice. Anyone willing to help me out?
Hi GEARHEAD427350! I'm a noob too! I've had a lot of the same questions and frustrations as you. I've been asked to duel on multiple occasions. I accepted once and was completely slaughtered. I've been asked to group up, but I don't know how to politely say no, that they don't want me in their group. Since my main strategy is to beat the enemy with my flaming iron maul until it's dead, I doubt I'm an asset to any group. I don't know how or if I should interact with my fellow players because I don't want to sound like a complete idiot when I tell them I don't understand their internet shorthand or abbreviations. Having said all of that, I am having a blast playing and I don't think there is a way to do it wrong. And if I don't like the direction my character is going, I can make another one.
GEARHEAD427350 wrote: »I'm noobing it hardcore. Am new to the game, only level 15 and after reading through so many different forums I just feel as if I'll never figure out all there is to know. Reading some of the posts is like literally trying to read another language. I feel like I'm missing out on pretty much everything the eso has to offer. In need of some serious help and advice. Anyone willing to help me out?
GEARHEAD427350 wrote: »I'm noobing it hardcore. Am new to the game, only level 15 and after reading through so many different forums I just feel as if I'll never figure out all there is to know. Reading some of the posts is like literally trying to read another language. I feel like I'm missing out on pretty much everything the eso has to offer. In need of some serious help and advice. Anyone willing to help me out?
One thing to keep in mind, in a stress relieving kinda way, is that you can change your build. You're not stuck with the choices you make early on.
I'm not sure how it's done, because I'm a newb too and haven't needed to do that, yet, but I've read something somewhere that mentioned it.
So, as a grain o' salt suggestion from a clueless newb, I'd say try everything you can on your char until you get a real good feel for the options in skills and suchlike, then go from there.