Lava_Croft wrote: »I just want to make a note about the current state of Tempering Alloy prices in guild stores:
Utter nonsense.
Lava_Croft wrote: »I just want to make a note about the current state of Tempering Alloy prices in guild stores:
Utter nonsense.
I got one in a writ last night and had a look for prices in guild stores. Only one of my 5 guilds had any and it was up for 39K gold!!
I couldn't justify that so put it on at 19K, even then thinking I would be lucky to sell it.
Literally 5 minutes later up pops the mail saying it had been sold.
I assume they are extremely rare at the minute!
wellerrocks wrote: »I'm spending countless hours trying, and not getting anything! How can i find lower level things if it all scales now?
Roll a Mule character and have them farm. Basically, now you have to build a character to farm the mats you want. I have removed the material passive from all my non crafting characters even those who have maxed out crafting. This way half the mats I get are of a different level.
Just to let you know, it was more than a year before i made a full set of gear in Gold. Also, Purple Armor is just fine, its the Gold Weapons you want to have. The difference between full Purple and Full Gold Armor (including Enchants) is about 500 of an Attribute (depending on how many Infused Pieces you run) and 5 to 10 points of a bonus boost. You can see exactly how much by queing the item up and looking at the before and after stats. It's not very much. In fact, it is a depressingly small difference.
In other words, if your getting killed in Purple gear, making it Gold is not going to make things better for you.
This is fool's errand. What actually happens is that you ignore failed refines until you get one. When others start counting from zero, this bumping re-re-re-restarts until you can start counting from one. Of course the results look better then. But if you would add all the refines together and document them, you will eventually see the same droprate as everybody else.@failkiwib16_ESO
With large sample sizes, my method would probably not make a difference in the long run. However, most of us are not going to drop 6 figures of gold on Raw Mats to have a decon session like you do.
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Which is an output from a spreadsheet using the Random Number function. There is some grouping of the values towards a favorable level, in this case a higher value, and the same with a lower value, or less of a chance. But, very little mixing of bad then good then bad again. In other words, there is a trend where for a short time, there are mostly favorables, and for a time there are mostly unfavorables.
There are two ways a random number can be generated for a process like refining, on activation of the station, or for each refining operation. My method tries to minimize the bad values for either method ZOS uses. Either its I get a better value for the series of operations if sucks now and I come back, or I land in a better RNG value range for the calculations for the next group of refines. To this end, I even stop refining once I get a Gold Temper as too many times I have gotten a gold early on, then blown the rest of the stack and not gotten any.