RadioheadSh0t wrote: »No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
E.g. you have listened to a few players who were crying about how will they get lower level mats after One Tamriel, and introduced the shipment of these mats after completion of almost every crafting writ. And what? These screamers are still not satisfied because it's not enough for them, while most of us get bunch of worthless materials.
I really detest this attitude by PvE players, it's essentially saying "I don't care about PvP balance since I don't PvP, therefore PvP players just have to suck it up and deal with terrible balance and outrageous proc sets that take no skill."
But I clearly gave my suggestion to resolve this problem, by disabling proc sets in PvP. Introducing cooldown after one proc, suggested in this thread, is also a nice option provided that it will be introduced only in Cyrodiil, without affecting PvE.
What I detest is when problems in PvP are being solved to the detriment of PvE (e.g. massive nerf to dmg shields with DB).
RadioheadSh0t wrote: »No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
E.g. you have listened to a few players who were crying about how will they get lower level mats after One Tamriel, and introduced the shipment of these mats after completion of almost every crafting writ. And what? These screamers are still not satisfied because it's not enough for them, while most of us get bunch of worthless materials.
I really detest this attitude by PvE players, it's essentially saying "I don't care about PvP balance since I don't PvP, therefore PvP players just have to suck it up and deal with terrible balance and outrageous proc sets that take no skill."
What I detest is when problems in PvP are being solved to the detriment of PvE (e.g. massive nerf to dmg shields with DB).
Hey mate, remember when my crit surge was nerfed because ZOS said sorcs were healing too much in Maelstrom arena? Yeah. You can be quiet now.
Why so rude?
And like the surge nerf would not affect PvE as well... nobody wanted this and nobody benefited from this. That's the difference.
RadioheadSh0t wrote: »No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
E.g. you have listened to a few players who were crying about how will they get lower level mats after One Tamriel, and introduced the shipment of these mats after completion of almost every crafting writ. And what? These screamers are still not satisfied because it's not enough for them, while most of us get bunch of worthless materials.
I really detest this attitude by PvE players, it's essentially saying "I don't care about PvP balance since I don't PvP, therefore PvP players just have to suck it up and deal with terrible balance and outrageous proc sets that take no skill."
But I clearly gave my suggestion to resolve this problem, by disabling proc sets in PvP. Introducing cooldown after one proc, suggested in this thread, is also a nice option provided that it will be introduced only in Cyrodiil, without affecting PvE.
What I detest is when problems in PvP are being solved to the detriment of PvE (e.g. massive nerf to dmg shields with DB).
No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
Joy_Division wrote: »
- It is not necessary to nerf PvE. Let’s not ruin their part of ESO for a specific Cyrodiil problem
- Thus make it part of the Battlespirit mechanic.
Sallington wrote: »
Design PvP sets that are actually good for PvP, make them obtainable through AP, and you solve half the problem.
How many people run gear sets they get in Cyrodil? Maybe a bow user or two?
Another idea: Change Impen so that it also decreases incoming proc damage
No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
E.g. you have listened to a few players who were crying about how will they get lower level mats after One Tamriel, and introduced the shipment of these mats after completion of almost every crafting writ. And what? These screamers are still not satisfied because it's not enough for them, while most of us get bunch of worthless materials.
RadioheadSh0t wrote: »No, please no.
PvPers have always been the loudest screamers in this game. Don't destroy the fun of playing PvE with these proc sets just because the minority of players started to scream again.
The only solution to this, which would not harm any players, is to disable proc sets in Cyrodiil. But don't change them/nerf them/delete them from the game just because of PvP.
E.g. you have listened to a few players who were crying about how will they get lower level mats after One Tamriel, and introduced the shipment of these mats after completion of almost every crafting writ. And what? These screamers are still not satisfied because it's not enough for them, while most of us get bunch of worthless materials.
I really detest this attitude by PvE players, it's essentially saying "I don't care about PvP balance since I don't PvP, therefore PvP players just have to suck it up and deal with terrible balance and outrageous proc sets that take no skill."
What I detest is when problems in PvP are being solved to the detriment of PvE (e.g. massive nerf to dmg shields with DB).
Hey mate, remember when my crit surge was nerfed because ZOS said sorcs were healing too much in Maelstrom arena? Yeah. You can be quiet now.
Why so rude?
And like the surge nerf would not affect PvE as well... nobody wanted this and nobody benefited from this. That's the difference.
Vicious Death.You wouldn't be able to add anything rule changing to Battle Spirit. You would have to go through each set and remove the "player" part of the equation allowing it to only proc against PvE mobs. I'm at least 99% sure a solution like this exists (if ZOS wanted to remove proc sets from PvP, and I'm not sure that's the best option). The thing that comes to mind when considering this is the old Cyrodiil axes set. That set returns resources and increases move speed when you kill an enemy. I'm not sure how it works today, but way back the set would not proc when you killed an enemy player and would when you killed any mob.
Lava_Croft wrote: »Vicious Death.You wouldn't be able to add anything rule changing to Battle Spirit. You would have to go through each set and remove the "player" part of the equation allowing it to only proc against PvE mobs. I'm at least 99% sure a solution like this exists (if ZOS wanted to remove proc sets from PvP, and I'm not sure that's the best option). The thing that comes to mind when considering this is the old Cyrodiil axes set. That set returns resources and increases move speed when you kill an enemy. I'm not sure how it works today, but way back the set would not proc when you killed an enemy player and would when you killed any mob.
As long as you don't blank out as much as Wrobel you should be fine.Lava_Croft wrote: »Vicious Death.You wouldn't be able to add anything rule changing to Battle Spirit. You would have to go through each set and remove the "player" part of the equation allowing it to only proc against PvE mobs. I'm at least 99% sure a solution like this exists (if ZOS wanted to remove proc sets from PvP, and I'm not sure that's the best option). The thing that comes to mind when considering this is the old Cyrodiil axes set. That set returns resources and increases move speed when you kill an enemy. I'm not sure how it works today, but way back the set would not proc when you killed an enemy player and would when you killed any mob.
yeah i blanked on that one rofl.
HoloYoitsu wrote: »I just want to know what Wrobel was smoking when he thought, "Hey, you know what tanks need? Let's give them burst dps on their taunt ability!"