PS4_ZeColmeia wrote: »/signed If you are kicked within 2 minutes of entering, the group is disbanded, or you haven't even gotten into the dungeon there should be 0 penalty.
daedalusAI wrote: »Either that or there should be a grace period where you are unable to kick someone once a group is formed for a dungeon.
daedalusAI wrote: »Either that or there should be a grace period where you are unable to kick someone once a group is formed for a dungeon.
Like maybe a 15 minute grace period?
Hamiltonmath wrote: »Sorry to hear that happened to you. Since you are 27, you would only be doing a normal dungeon only anyway. Most moderately good players can self sustain anyway. In fact, I queue for non-vets and run with whoever all the time. If you are on xbox (NA) and I'm available, I'll gladly help.
daedalusAI wrote: »Hamiltonmath wrote: »Sorry to hear that happened to you. Since you are 27, you would only be doing a normal dungeon only anyway. Most moderately good players can self sustain anyway. In fact, I queue for non-vets and run with whoever all the time. If you are on xbox (NA) and I'm available, I'll gladly help.
Being a dk healer and low-level it's happening more and more in my not even 2 weeks back at eso.
Normal II dungeons are normal dungeons - otherwise I wouldn't be able to queue for them.
I've healed imperial prison and white-gold tower just fine with a few deaths here and there: the main obstacle are only those cp-obsessed blockheads not giving something "rare" as a dk healer and low-level on top of that a chance.
Rune_Relic wrote: »Would you be pre emptively kicked if no one could see your CP ?
DocFrost72 wrote: »Rune_Relic wrote: »Would you be pre emptively kicked if no one could see your CP ?
Because people assume that a level 27 cannot carry. Most of the time, correct. That said, give the guy/gal a damn chance.
I just can't believe Geeks and Nerds are kicking other Geeks and Nerds out because make believe people are not "strong" enough. You would think when we were younger we were never accepted properly because we are not "strong" enough in real life and now they act the same like how they use to get treated.
I think the biggest problem is the insta-kicks. Insta-kicks happen because the group doesn't think the new player can contribute or is ready for the dungeon. Most normal dungeons can easily carry 1-2 beginners, but it's more of a problem for vet dungeons.
Here are some suggestions that might either give the group more confidence in a new player or penalize the group for an insta-kick:
1. Vet dungeons need to be unlocked by completing the normal version first
2. Vet dungeons are unlocked after you reach a certain level/CP or undaunted rank
3. You can't vote to kick someone within the first 5 minutes
4. Options for activity finder, like 'Require CP160+'
James-Wayne wrote: »I agree the penalty is WAY to harsh because the LFG tool is to stupid to realise a Level 27 shouldn't be put in a group with high level CP players OR City of Ash II... there are a few vet dungeons that low level players should not be doing.
daedalusAI wrote: »Just queued for my daily random dungeon on my lvl 27 dk healer.
Got put into an ongoing city of ash II group.
Not even 1 second after I've loaded into the dungeon they're like "oh it's a dk healer" and "oh look only lvl 27" and I got kicked out not even 10 seconds later.
They were all high cp and it seems they did wipe on a boss multiple times because on of them said something like "lets try with a new healer and if it doesn't work kick me for low dps" when the group was formed.
Now I'm forced to idle around while waiting for the 15min dungeon finder cooldown to finish before queuing again.
You implement a random dungeon finder with no "protection" from being kicked immediately without any reason and yet you force the person who was kicked to wait the whole 15min for him to queue again.
I'm getting more and more annoyed by this.