I am using 4 dots on my magicka sorc build for dps.
Because since shields got nerfed, you can't afford using active damage abilities anymore.
My single target dps is maybe 20k (against bosses I sometimes spam overload tho, then it goes up to 40k or so). But my aoe damage easily goes up to 100k or so, depening on how many enemies there.
And I think, this is very good for a tank. I can feel safe, because I know that in case my allies should die, I can still solo kill all mobs and bosses to prevent a wipe.
So in other words, a dps that sometimes taunts.
No. A tank that deals indirect damage. All the things I have mentioned are dots, that don't require active usage. You place them and they last for a while. So I can focus on tanking, but still dealing reasonable damage.
I am using 4 dots on my magicka sorc build for dps.
Because since shields got nerfed, you can't afford using active damage abilities anymore.
My single target dps is maybe 20k (against bosses I sometimes spam overload tho, then it goes up to 40k or so). But my aoe damage easily goes up to 100k or so, depening on how many enemies there.
And I think, this is very good for a tank. I can feel safe, because I know that in case my allies should die, I can still solo kill all mobs and bosses to prevent a wipe.
So in other words, a dps that sometimes taunts.
No. A tank that deals indirect damage. All the things I have mentioned are dots, that don't require active usage. You place them and they last for a while. So I can focus on tanking, but still dealing reasonable damage.
If you're pulling 20-40k as a tank then you are built like a dps. You are wearing dps gear (I'd wager 5/1/1 favoring light armor, probably TBS with thief and shadow, and not using Pierce Armor but Inner Rage instead), using predominantly dps skills with a taunt, and perhaps one or two other skills that may be considered utility. This means you are not building for utility like a true tank would, i.e. an ulti-regen 'war horn' build, or something to that effect. From this end of the table, you look like a dps with a taunt on your bar.
To be clear, I didn't say it was wrong to do this. Just stating it for what it is: a 3 dps group. In many cases, this is more efficient than a "traditional" group consisting of 1 tank, 1 healer, and 2 dps, but really that is entirely contingent upon the members of the group and their level of skill and gear quality.
I am using 4 dots on my magicka sorc build for dps.
Because since shields got nerfed, you can't afford using active damage abilities anymore.
My single target dps is maybe 20k (against bosses I sometimes spam overload tho, then it goes up to 40k or so). But my aoe damage easily goes up to 100k or so, depening on how many enemies there.
And I think, this is very good for a tank. I can feel safe, because I know that in case my allies should die, I can still solo kill all mobs and bosses to prevent a wipe.
So in other words, a dps that sometimes taunts.
No. A tank that deals indirect damage. All the things I have mentioned are dots, that don't require active usage. You place them and they last for a while. So I can focus on tanking, but still dealing reasonable damage.
If you're pulling 20-40k as a tank then you are built like a dps. You are wearing dps gear (I'd wager 5/1/1 favoring light armor, probably TBS with thief and shadow, and not using Pierce Armor but Inner Rage instead), using predominantly dps skills with a taunt, and perhaps one or two other skills that may be considered utility. This means you are not building for utility like a true tank would, i.e. an ulti-regen 'war horn' build, or something to that effect. From this end of the table, you look like a dps with a taunt on your bar.
To be clear, I didn't say it was wrong to do this. Just stating it for what it is: a 3 dps group. In many cases, this is more efficient than a "traditional" group consisting of 1 tank, 1 healer, and 2 dps, but really that is entirely contingent upon the members of the group and their level of skill and gear quality.
I am usually using warhorn, encase, inner fire and I think, that being able to deal lots of damage as a tank is the best utility a group can have.
I'm super successfull with it and I don't care what you wanna call it. I bet it's one of the best tank builds in existence.
In practice it's actually very hard to tank and DPS really strong bosses or even some elite mobs in dungeons, because if you take aggro they will be all hitting you in the mug while you swap to back bar and do your DPS rotation. Because 1H+S bar should be taunt, CC, utility, shield/ward skills.
And I don't know how viable can a magicka tank be in some dungeons, not because of the blocking costs, but the costs of roll dodging, breaking fear/CC, interrupting and retaunting not only bosses, but also multiple adds. I run with 32.5K stamina and the Xal-Nur fight in VRoM leaves me gasping after that fear-enrage mechanic that needs to be interrupted and the boss re-taunted every ~15 seconds, also with 2-3 trolls and maybe some archers. Or the sludge slingers that need to be constantly bashed because they enrage every ~5 seconds, they never come alone also bringing their maul or S+B buddies who can one shot bash everyone, and also a few archers to make things more interesting. That's by far the hardest dungeon I've tanked, and I can't really imagine how you can do that with a magicka tank, or any tank that has less than 20K stamina.
clocksstoppe wrote: »If you ask "how much dps as tank", you definitely shouldn't be tanking.