Getting warhorn every 45 or so seconds adds more damage. The extra damage it gives the other 3 members of your group far outshines what you can probably put out. When I tank on my Dk I don't need shard nor any healing. I just tank and manage recourses so healer is almost like a third dps. You're missing Heroic Slash which is an amazing tanking tool for a DK tank.
On my sap tank however, I do all that and pump out good damage. I have 35k magica, 2500 spell damage and 32% crit. I can hold full aggro and heal the group somewhat (sap, Funnel, path, Veil for less damage) while doing damage. Saptanks are criminally overlooked. Outsides of trials they outperform a stam dk tank by so much it's a joke.
A blazing Shield tank would kick out good dps. So would a magica Dk tank. Stam tanks don't tend to really. Unless they change gear for it. But your light atrack, ransack bash is going to hit for like 10k if lucky on average. With is nothing really for the amount of resource it takes. Just concentrate on resource management and keeping yourself healed and eternal healer add dps - they'll add more than you.
IzakiBrotheSs wrote: »I hate it when tanks try to DPS in PUGs. First, they put out 0 DPS. Second, instead of doing their job, they try to DPS and end up messing the whole thing up (letting the boss move or letting an add get out of the stack or losing taunt), don't tell me that you're an exception because everyone stuffs up at some point even if its not your fault but lag or something else. Third, if they REALLY have nothing to do, they might as well throw in some off-heals, spam igneous shield to get some ulti for dat Warhorn and to help out with everyone's survivability.
While i appreciate all the answers, i have to disagree with all of you. If you are unable to deal out at least minor DPS, while doing ALL the tasks of a Tank, in Vet Pledges, then you are not doing a very good job as Tank.
I run vet and normal pledges. Normal pledges (aside from current bugging difficulty) i dont even need to be in. Those can be run more efficiently by 3DD+Heal.
For the Vet Pledges, i can do point 1-7 mentioned by @Vangy and STILL have time and resources to spare for both DPS and offheals with Igneous and Vigor. I am NOT talking about vDSA or Trials. I am talking Vet Pledges. If a Tank in Vet Pledges are not doing any DPS - what the hell are they doing? Seriously?
Currently, my DK Tank is doing 6-10K DPS depending on setup and dungeon. I have 100% uptime on Claw, Noxious Breath and Rearming Trap. And Talons / Volatile Armor etc. Then i do LA/Ransack/Bash if i have resources and time. But mainly i just make sure to keep up all my DoTs all the time on main boss. That is it. And i still have both time and resources to handle everything in between, from taunting key mobs/adds, locking them down, chaining them in etc. etc. Only exception are certain bosses. For example, i will not DPS the miniboss in Blackheart that does the channel (the guy with all the birds first). I will just bash her to death, since i NEED to bash that channel, and she does it every 4 seconds or so. Another example is Nerieneth. Assuming we have enough DPS, i need to concern myself with tanking the Adds away from the damage and so on. But that is like 5-10% of the bosses. The rest have no mechanics that should mean that the Tank cant do any damage.
I would never considering going lower DPS than this on my Tank. Especially considering all the "bad" DPS out there. I have had several runs with Groupfinder (and from chat as well) where i would be doing just as much damage as the DPS guys. When i get a group with one DPS spamming hardcasted frags, i am really happy about being able to cover some of his lacking DPS.
WHY would you not run at least 3 good DoT's as Tank? I honestly don't get it. Below are my normal Bars (dual S/B)
Pierce Armor
Igneous
Vigor
Defensive Stance
FLEX SPOT (Rearming Trap normally / Chains / Invasion etc. for special mechanics)
Infectious Claw
Noxious Breath
Volatile Armor
Choking Talons
Shuffle
I could run Molten Weapons. But again - i run with Pugs. I assume they have ready setups that include Major Sorcery / Brutality. Aside from that, i dont really see what good support skills, should replace my DPS skills without being totally redundant / unnecessary.
For vet pledges, how much DPS should come from a good Tank?
Obviously some bosses requires different handling, not letting Tank do DPS. But most of them give you free play.
How much DPS does your Tank pull?
Rune_Relic wrote: »Question.
Why have two toolbars for 2 different weapons if you were supposed to be limited to 1 role ?
You have to assume..
tank/tank
heal/heal
dps/dps
dps/tank
dps/heal
tank/heal
..are all supposed to be viable.
Indeed it is the only explanation for being able to heal on damage, damage on heal, damage on block, heal on block.
I think the OP is asking what a dps/tank should do and many are replying with what a tank/tank should do.
I guess the question should be is a heal/tank or dps/tank a legit tank.....or are tank/tank the only viable build to perform the role properly ?
In which case how much mitigation should be sacrificed for damage and still be able to play the role of 'tank'.
IzakiBrotheSs wrote: »I hate it when tanks try to DPS in PUGs. First, they put out 0 DPS. Second, instead of doing their job, they try to DPS and end up messing the whole thing up (letting the boss move or letting an add get out of the stack or losing taunt), don't tell me that you're an exception because everyone stuffs up at some point even if its not your fault but lag or something else. Third, if they REALLY have nothing to do, they might as well throw in some off-heals, spam igneous shield to get some ulti for dat Warhorn and to help out with everyone's survivability.
As already mentioned i can output 6-10k. Than is more than 0, and in many cases the same / more than the DPS.
Also, yes i am apparently the exception. Or you run with really bad Tanks, who cant manage to put 3 DoT's on the boss in between handling all the Tank Duties.
Again, i am not talking about the Tank spamming a DPS skill. I am talking about intelligently weaving in DoTs and other DPS help, in between your duties as Tank.
Really surprised by the "Turtle Turtle" mentality?
In practice it's actually very hard to tank and DPS really strong bosses or even some elite mobs in dungeons, because if you take aggro they will be all hitting you in the mug while you swap to back bar and do your DPS rotation. Because 1H+S bar should be taunt, CC, utility, shield/ward skills.
And I don't know how viable can a magicka tank be in some dungeons, not because of the blocking costs, but the costs of roll dodging, breaking fear/CC, interrupting and retaunting not only bosses, but also multiple adds. I run with 32.5K stamina and the Xal-Nur fight in VRoM leaves me gasping after that fear-enrage mechanic that needs to be interrupted and the boss re-taunted every ~15 seconds, also with 2-3 trolls and maybe some archers. Or the sludge slingers that need to be constantly bashed because they enrage every ~5 seconds, they never come alone also bringing their maul or S+B buddies who can one shot bash everyone, and also a few archers to make things more interesting. That's by far the hardest dungeon I've tanked, and I can't really imagine how you can do that with a magicka tank, or any tank that has less than 20K stamina.
IzakiBrotheSs wrote: »I hate it when tanks try to DPS in PUGs. First, they put out 0 DPS. Second, instead of doing their job, they try to DPS and end up messing the whole thing up (letting the boss move or letting an add get out of the stack or losing taunt), don't tell me that you're an exception because everyone stuffs up at some point even if its not your fault but lag or something else. Third, if they REALLY have nothing to do, they might as well throw in some off-heals, spam igneous shield to get some ulti for dat Warhorn and to help out with everyone's survivability.
Really surprised by the "Turtle Turtle" mentality?
I am using 4 dots on my magicka sorc build for dps.
Because since shields got nerfed, you can't afford using active damage abilities anymore.
My single target dps is maybe 20k (against bosses I sometimes spam overload tho, then it goes up to 40k or so). But my aoe damage easily goes up to 100k or so, depening on how many enemies there.
And I think, this is very good for a tank. I can feel safe, because I know that in case my allies should die, I can still solo kill all mobs and bosses to prevent a wipe.
I am using 4 dots on my magicka sorc build for dps.
Because since shields got nerfed, you can't afford using active damage abilities anymore.
My single target dps is maybe 20k (against bosses I sometimes spam overload tho, then it goes up to 40k or so). But my aoe damage easily goes up to 100k or so, depening on how many enemies there.
And I think, this is very good for a tank. I can feel safe, because I know that in case my allies should die, I can still solo kill all mobs and bosses to prevent a wipe.
So in other words, a dps that sometimes taunts.