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Impenetrable nerf ?

Dracane
Dracane
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A friend just told me, that the max amount of crit resistance you can have, is now 1200 ? Is that true ?
I haven't seen anything in the patchnotes.
Auri-El is my lord,
Trinimac is my shield,
Magnus is my mind.

My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Anti_Virus
    Anti_Virus
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    Oh, I hope not that would be terrible.
    Power Wealth And Influence.
  • Most_Awesome
    Most_Awesome
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    I was on last night and I had well over 1200
  • Dracane
    Dracane
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    That would be awesome. But I don't know where he saw that.
    His english is not so good and he doesn't understand my questions. He said, that he saw it on the forums.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Angi
    Angi
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    wtf,i had 2300 yesterday at night,and i dont think i was drunk
    i love magicka nightblade

    PC/EU @Drago92 , -Angelica
  • Mady
    Mady
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    Nah, mine is still at around 3k.
    Discord HypeSquad Member
    Official AlcastHQ Discord Server: discord.gg/alcasthq
    Feel free to join!
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • Wollust
    Wollust
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    Isn't 3.3k or so the hardcap?
    Susano'o

    Zerg Squad
  • Dracane
    Dracane
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    And I am not blind, right ? Today's patch changed nothing ?
    Where does he get that from then. That would have been a relieve.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lumbermill_Emperor
    Lumbermill_Emperor
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    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

  • Lieblingsjunge
    Lieblingsjunge
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    If that's true, guess I should be happy I stayed with 3 reinforced pieces afterall :>
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Wollust
    Wollust
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    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
    Susano'o

    Zerg Squad
  • Dracane
    Dracane
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    Wollust wrote: »
    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
    Edited by Dracane on October 17, 2016 12:01PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Anti_Virus
    Anti_Virus
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    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    So according to those numbers you will need about 5K Impen to reach the 50% DR on Crits?

    It was hard enough to reach 3400 impen( which is the current 50% DR cap for consoles) Now it would be even more difficult.

    Why Zos why do you want to LOWER the TTK?
    Edited by Anti_Virus on October 17, 2016 12:05PM
    Power Wealth And Influence.
  • Lieblingsjunge
    Lieblingsjunge
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    Dracane wrote: »
    Wollust wrote: »
    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Cinbri
    Cinbri
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    Dracane wrote: »
    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
    It was always possible to achieve high damage and high tankines. Only problem that nowdays it is possibly to achieve just too easy, without any knowledge of game mechnaics and skill. It became no-brainer.
  • Dracane
    Dracane
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    Dracane wrote: »
    Wollust wrote: »
    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.

    This is exactly my Point Liebes.
    People react to this meta, because being tanky is the only way to survive this proc fest.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • leepalmer95
    leepalmer95
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    Dracane wrote: »
    Wollust wrote: »
    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    And resistant is the cause of that, not the 0 sustain heavy armor tanks?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dracane
    Dracane
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    Dracane wrote: »
    Wollust wrote: »
    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    And resistant is the cause of that, not the 0 sustain heavy armor tanks?

    No, there's more to it than just one factor.
    But it's one of them.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • susmitds
    susmitds
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    Another of those "my friend/someone told me" posts. Come on, it's really easy to check.
  • Dracane
    Dracane
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    susmitds wrote: »
    Another of those "my friend/someone told me" posts. Come on, it's really easy to check.

    I'm sorrryyyy. I normally don't do that.
    But this is a serious claim and as it turns out, I was right to ask. because seems like it's true.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lore_lai
    Lore_lai
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    Dracane wrote: »
    Dracane wrote: »

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.

    This is exactly my Point Liebes.
    People react to this meta, because being tanky is the only way to survive this proc fest.
    You know what the difference is?
    That you can kill potato Radioactive/Malu templar's allies and then use him/her to get ulti back and just walk away from them cos they are 100% useless.
    God luck doing that with Heavy Armor stam users using proc sets wearing Black Rose.

    I can literally 100% completely ignore a Malu/Radioactive user. S/he will do nothing, maybe follow me while holding block or something funny like that.

    Sure, you sometimes run into packs of Radioactive templars using proc sets themselves to do the damage for them, but that is a very, very rare occurrence. I've only seen one on NA and they are only really a threat when severely outnumbering.

    A big NO to nerfing decent things. Not everyone runs cheese out there.

    Nerf proctato, nerf/remove brain-dead sets. Encourage skill and *actual* reactive play. FIRE Wrobel ASAP. (IDGAF if I get warned/banned for saying that).
  • RAGUNAnoOne
    RAGUNAnoOne
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    Angi wrote: »
    wtf,i had 2300 yesterday at night,and i dont think i was drunk

    Don't forget what it says in the tooltip is not always true it can display you have 50K resistance when 33K is the hardcap
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • RAGUNAnoOne
    RAGUNAnoOne
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    susmitds wrote: »
    Another of those "my friend/someone told me" posts. Come on, it's really easy to check.

    One function of the forums IS to check and ask questions to get facts.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • TheDarkRuler
    TheDarkRuler
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    Once good step if it got nerfed.
    Why not remove it entirely now that it has gotten useless.
    And remove prosperous too while you're at it.
  • Juhasow
    Juhasow
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    From 2.6.4 Update
    Combat & Gameplay
    Champion System
    The Steed
    Resistant: Updated the tooltip of this ability to better describe its effect.

    I assume this is reason why people get different numbers then before One Tamriel , but I think also it doesnt change so much like some people thinking so I guess @Dracane we'll have to wait to one shot people again with crystal frag on crit like in good old times :wink:
    Edited by Juhasow on October 17, 2016 1:49PM
  • Vorcil
    Vorcil
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    i did notice i was killing various templars and dks who were mostly ~ 700cp 1v1 as a magicka nb :P damn, i thought i was improving
  • RAGUNAnoOne
    RAGUNAnoOne
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    ZOS is this true? @ZOS_GinaBruno @ZOS_DaryaK
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Minno
    Minno
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    ZOS is this true? @ZOS_GinaBruno @ZOS_DaryaK

    As far as I know, there was never a response to this.

    Though this makes me happy rolling with heavy juliannos/Medusa using a resto staff for the major force ultimate.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Glory
    Glory
    Class Representative
    Lore_lai wrote: »
    Dracane wrote: »
    Dracane wrote: »

    Yes, this is exactly what we need.
    Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.

    Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.

    All of that has to change, this high tankiness that can be achieved AND the high damage from sets.

    Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.

    This is exactly my Point Liebes.
    People react to this meta, because being tanky is the only way to survive this proc fest.
    You know what the difference is?
    That you can kill potato Radioactive/Malu templar's allies and then use him/her to get ulti back and just walk away from them cos they are 100% useless.
    God luck doing that with Heavy Armor stam users using proc sets wearing Black Rose.

    I can literally 100% completely ignore a Malu/Radioactive user. S/he will do nothing, maybe follow me while holding block or something funny like that.

    Sure, you sometimes run into packs of Radioactive templars using proc sets themselves to do the damage for them, but that is a very, very rare occurrence. I've only seen one on NA and they are only really a threat when severely outnumbering.

    A big NO to nerfing decent things. Not everyone runs cheese out there.

    Nerf proctato, nerf/remove brain-dead sets. Encourage skill and *actual* reactive play. FIRE Wrobel ASAP. (IDGAF if I get warned/banned for saying that).

    Mer-speak coming out in big force!
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Minalan
    Minalan
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    it was nerfed with One Tamriel
    read this
    The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.

    On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.

    On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.

    The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?

    EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.

    On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.

    On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.

    Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.

    Has anyone confirmed any of this in an actual test?

    It would make sense, impen was a little too good in PVP over traits like reinforced or sturdy. This is probably ZOS' way of balancing that.
  • Reorx_Holybeard
    Reorx_Holybeard
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    I don't think anything has changed on Live although I haven't tested it explicitly (not an easy stat to test). Currently on Live the CP Resistant gives you 1699 critical resist at 100 points so that hasn't changed. Its worth noting that this CP had its text changed from a percentage to a flat value in OT which may have added some confusion to the pot.

    Someone is more than welcome to test it, basically you'd need to fight someone with known values of critical and crit resistance for each player and then tally up the actual critical % after 15 minutes or some long period.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
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