CylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
It was always possible to achieve high damage and high tankines. Only problem that nowdays it is possibly to achieve just too easy, without any knowledge of game mechnaics and skill. It became no-brainer.All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
Lieblingsjunge wrote: »Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
leepalmer95 wrote: »Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
And resistant is the cause of that, not the 0 sustain heavy armor tanks?
Another of those "my friend/someone told me" posts. Come on, it's really easy to check.
You know what the difference is?Lieblingsjunge wrote: »
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.
This is exactly my Point Liebes.
People react to this meta, because being tanky is the only way to survive this proc fest.
wtf,i had 2300 yesterday at night,and i dont think i was drunk
Another of those "my friend/someone told me" posts. Come on, it's really easy to check.
Combat & Gameplay
Champion System
The Steed
Resistant: Updated the tooltip of this ability to better describe its effect.
RAGUNAnoOne wrote: »ZOS is this true? @ZOS_GinaBruno @ZOS_DaryaK
You know what the difference is?Lieblingsjunge wrote: »
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.
This is exactly my Point Liebes.
People react to this meta, because being tanky is the only way to survive this proc fest.
That you can kill potato Radioactive/Malu templar's allies and then use him/her to get ulti back and just walk away from them cos they are 100% useless.
God luck doing that with Heavy Armor stam users using proc sets wearing Black Rose.
I can literally 100% completely ignore a Malu/Radioactive user. S/he will do nothing, maybe follow me while holding block or something funny like that.
Sure, you sometimes run into packs of Radioactive templars using proc sets themselves to do the damage for them, but that is a very, very rare occurrence. I've only seen one on NA and they are only really a threat when severely outnumbering.
A big NO to nerfing decent things. Not everyone runs cheese out there.
Nerf proctato, nerf/remove brain-dead sets. Encourage skill and *actual* reactive play. FIRE Wrobel ASAP. (IDGAF if I get warned/banned for saying that).
Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.