From 2.6.4 UpdateCombat & Gameplay
Champion System
The Steed
Resistant: Updated the tooltip of this ability to better describe its effect.
I assume this is reason why people get different numbers then before One Tamriel , but I think also it doesnt change so much like some people thinking so I guess @Dracane we'll have to wait to one shot people again with crystal frag on crit like in good old times
Lieblingsjunge wrote: »Lumbermill_Emperor wrote: »it was nerfed with One Tamriel
read thisCylindricalBox wrote: »The Resistant CP on the PTS is granting greater values of Critical Resistance for each point invested than on live. There was no note on the PTS patch notes regarding any change to Critical Resistance.
On live, Resistant grants 68 (1 point), 42 (2), 37 (3) ... up to 1699 Critical Resistance at 100 points.
On the PTS, Resistant grants 100 (1 point), 62 (2), 54 (3) ... up to 2499 Critical Resistance at 100 points.
The tool tip for the passive remains unchanged. Does this mean the formula for Critical Resistance has changed, and that 68 Critical Resistance no longer reduces the enemy critical modifier by 1%?
EDIT: This change suggests that the Impenetrable trait on the PTS is about 30% less effective in reducing the enemy's critical damage modifier than the Impenetrable trait on live.
On live, 68 Critical Resistance = 1% critical mitigation, meaning that one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 3.8% critical mitigation.
On the PTS, 100 Critical Resistance = 1% critical mitigation, meaning one piece of gold CP160 Impenetrable armor grants 258 Critical Resistance ≈ 2.6% critical mitigation.
Was this change to Critical Resistance intentional? Of course, this could be another case of broken tool tips. I have yet to compare mitigation equal values of Critical Resistance provide on live and the PTS.
Oh boy. Because the one thing we need is even higher dmg in PvP. Awesome.
Yes, this is exactly what we need.
Because there are people, other than all these stamina proc set burst heroes, who have to work very hard for every single kill. People who actually have to rely on skill roations in order to kill anything, if at all.
Because this tank meta is the most cancerous we ever had. Everyone stacks impen and resistances and the only way to get through, is to go stamina and use these proc sets.
All of that has to change, this high tankiness that can be achieved AND the high damage from sets.
Did it ever occur to you that the tank meta came as a reaction to the proc-set Wrobel-1-shot-meta? I'm not defending the Reactive/Black Rose-setups, I'm simply saying that the reaction came from somewhere.
I am obviously talking about the time when you ran around with a bunch of pets and Necropotence as an Overload spamming tank. 'Tank' didn't seem to be such a dirty word for you then.@Lava_Croft
But I am no shieldstacker, Lavaly.
I only use hardened ward and it's 14k for me in pvp. I am super squishy, I am more of a glass canon.
Lava_Croft wrote: »I am obviously talking about the time when you ran around with a bunch of pets and Necropotence as an Overload spamming tank. 'Tank' didn't seem to be such a dirty word for you then.@Lava_Croft
But I am no shieldstacker, Lavaly.
I only use hardened ward and it's 14k for me in pvp. I am super squishy, I am more of a glass canon.