jakeedmundson wrote: »raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »Because you need to earn them.
Also I wish much more stuff was earned via arenas such as VMA as it makes you a much better player after learning it.
Strange how we earned the gold that we got. Why aren't we allowed to use our hard earned gold to purchase useful items in guild stores?
Because if you can't even beat VMA, then those weapons have no use to you anyway, other than looking shiny.
Also gold? LOL!
Somebody who gets lucky and sells several Halloween masks clearly has earned the end game weapons that are often BiS the hard way?
If ZoS was kind enough to finally let players sell vMA weapons in guild stores... I'm pretty sure that the price of them will be extremely high. Do you think players will *** away all of that gold for nothing? To have a shiny weapon just to impress other players? We have reasons for these weapons. Some of us are trial players. Unfortunately we require such weapon to further advance our DPS... especially in veteran trials.
My point still stands;
If you can't even beat VMA then you probably will have enough use for these weapons anyway. Since you probably don't know a proper rotation etc to actually use them correctly.
And if you truly are at the point in Veteran Trials that you can't progress or polish your play style anymore, then VMA would also be a cake walk for you.
Having VMA weapons don't magically make you a good player, training, practicing and learning mechanics and how to adapt to your surroundings do.
I'm a trial player too, and do at least one Veteran Hard Mode a day, and I would never want to play with someone who cant beat VMA in a HM Trial, since you probably would just put our team at risk and would have to be carried.
Completing vMA literally has nothing to do with any other aspect of this game. How can anyone even try to relate those things....
No the weapons don't MAKE you a better player but they give you the potential to be better.
P.S. I do vet trials all the time too but with no mal weapons... and i'm rarely dead from my own mistakes. vMA didn't teach me how to learn vAA mechanics. vMA also didn't teach me my proper rotation... I practiced in other dungeons and used the bloodspawn test...
That said, I agree these things shouldn't be easy to get... but they need to change somehow... running this horrible place 100s of times to get a sharpened lightning or flame staff isn't on my to-do list. Make a token system... allow that token to be traded in for a weapon of choice with random trait. I'll run it all day long then... at least there would be some hope of getting the item you're after.
You want p2w to be added in this game ?
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Damn I'd have billions if we could sell vMA weapons. Like literally, when you look at the amount of sharpened weapons I have in triple you can expect to be rich.
Wrong, please see the market rules, offer and demand... This is why if the stuff was BOE the drope rate should decrease to 1% or even less to stay interesting to sell.
@Eldorhaan Oh don't worry about my knowledge of market rules, I used to eat that *** everyday at uni. So tell me, how am I wrong here? My offer is here. The demand is also here. Thing is there's obviously we must consider the rarity of the item, which makes the offered quantity pretty small. The demand for the weapons will be pretty high as they are firstly locked behind hard content and secondly because the drop tables are diluted. What happens? Inflation. The offer can't meet the demand so prices go up... But I'm not going to draw you a graph of all this as I'm pretty sure you already have a picture in your head of what this should look like. So where is my mistake? Its a pretty basic situation here, the one you learn back in high school.
You're assuming that the sharpened trait isn't rare. But it is, and I'm simply lucky enough to have gotten this many weapons in this particular trait, most people aren't this lucky. And I for a fact ain't too lucky either as I only ever got 2 destruction staves, but I'm swimming in daggers and axes. Do your probability maths here. 8 Traits and 12 weapons. Most people would be lucky enough to get 1 weapon for 1 character in the perfect trait and still not everyone has. I still haven't found the 1 weapon I want the most for my main character.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Damn I'd have billions if we could sell vMA weapons. Like literally, when you look at the amount of sharpened weapons I have in triple you can expect to be rich.
Wrong, please see the market rules, offer and demand... This is why if the stuff was BOE the drope rate should decrease to 1% or even less to stay interesting to sell.
@Eldorhaan Oh don't worry about my knowledge of market rules, I used to eat that *** everyday at uni. So tell me, how am I wrong here? My offer is here. The demand is also here. Thing is there's obviously we must consider the rarity of the item, which makes the offered quantity pretty small. The demand for the weapons will be pretty high as they are firstly locked behind hard content and secondly because the drop tables are diluted. What happens? Inflation. The offer can't meet the demand so prices go up... But I'm not going to draw you a graph of all this as I'm pretty sure you already have a picture in your head of what this should look like. So where is my mistake? Its a pretty basic situation here, the one you learn back in high school.
You're assuming that the sharpened trait isn't rare. But it is, and I'm simply lucky enough to have gotten this many weapons in this particular trait, most people aren't this lucky. And I for a fact ain't too lucky either as I only ever got 2 destruction staves, but I'm swimming in daggers and axes. Do your probability maths here. 8 Traits and 12 weapons. Most people would be lucky enough to get 1 weapon for 1 character in the perfect trait and still not everyone has. I still haven't found the 1 weapon I want the most for my main character.
This, which is also why Spriggan weapons are so much sharpened. How many Sharp maces are out there? out of 3 possible guarenteed set drops, helmet, chest, legs, sword, dagger, mace, maul, axe, battle axe, greatsword, shield, 3 staves, and a bow in those three sets, then 8 traits for all. I did the math (now correct me if im wrong, (if you include the quality of the item in the math as another variable) you have a 1/1080 chance of getting the exact weapon you want. a 1/96 chance of getting the vMA weapon you want, after how many hours of work?
And ive killed over a few thousand world bosses and i can attest to those odds. So for every 1080 bosses you kill, one time you will get the weapon you want. So while the math wont be as similar with vMSA, the difference is time it takes to reach the end. Most dont want to keep spamming this for the 100th time without getting their item, would be more convenient if we could sell the items we find. Which would tie into what the individual above was saying, the price for these weapons in a desired trait stands; pretty d*mn high.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Damn I'd have billions if we could sell vMA weapons. Like literally, when you look at the amount of sharpened weapons I have in triple you can expect to be rich.
Wrong, please see the market rules, offer and demand... This is why if the stuff was BOE the drope rate should decrease to 1% or even less to stay interesting to sell.
@Eldorhaan Oh don't worry about my knowledge of market rules, I used to eat that *** everyday at uni. So tell me, how am I wrong here? My offer is here. The demand is also here. Thing is there's obviously we must consider the rarity of the item, which makes the offered quantity pretty small. The demand for the weapons will be pretty high as they are firstly locked behind hard content and secondly because the drop tables are diluted. What happens? Inflation. The offer can't meet the demand so prices go up... But I'm not going to draw you a graph of all this as I'm pretty sure you already have a picture in your head of what this should look like. So where is my mistake? Its a pretty basic situation here, the one you learn back in high school.
You're assuming that the sharpened trait isn't rare. But it is, and I'm simply lucky enough to have gotten this many weapons in this particular trait, most people aren't this lucky. And I for a fact ain't too lucky either as I only ever got 2 destruction staves, but I'm swimming in daggers and axes. Do your probability maths here. 8 Traits and 12 weapons. Most people would be lucky enough to get 1 weapon for 1 character in the perfect trait and still not everyone has. I still haven't found the 1 weapon I want the most for my main character.
This, which is also why Spriggan weapons are so much sharpened. How many Sharp maces are out there? out of 3 possible guarenteed set drops, helmet, chest, legs, sword, dagger, mace, maul, axe, battle axe, greatsword, shield, 3 staves, and a bow in those three sets, then 8 traits for all. I did the math (now correct me if im wrong, (if you include the quality of the item in the math as another variable) you have a 1/1080 chance of getting the exact weapon you want. a 1/96 chance of getting the vMA weapon you want, after how many hours of work?
And ive killed over a few thousand world bosses and i can attest to those odds. So for every 1080 bosses you kill, one time you will get the weapon you want. So while the math wont be as similar with vMSA, the difference is time it takes to reach the end. Most dont want to keep spamming this for the 100th time without getting their item, would be more convenient if we could sell the items we find. Which would tie into what the individual above was saying, the price for these weapons in a desired trait stands; pretty d*mn high.
Which confirms the fact that I would make a lot of money if the weapons were sellable.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Damn I'd have billions if we could sell vMA weapons. Like literally, when you look at the amount of sharpened weapons I have in triple you can expect to be rich.
Wrong, please see the market rules, offer and demand... This is why if the stuff was BOE the drope rate should decrease to 1% or even less to stay interesting to sell.
@Eldorhaan Oh don't worry about my knowledge of market rules, I used to eat that *** everyday at uni. So tell me, how am I wrong here? My offer is here. The demand is also here. Thing is there's obviously we must consider the rarity of the item, which makes the offered quantity pretty small. The demand for the weapons will be pretty high as they are firstly locked behind hard content and secondly because the drop tables are diluted. What happens? Inflation. The offer can't meet the demand so prices go up... But I'm not going to draw you a graph of all this as I'm pretty sure you already have a picture in your head of what this should look like. So where is my mistake? Its a pretty basic situation here, the one you learn back in high school.
You're assuming that the sharpened trait isn't rare. But it is, and I'm simply lucky enough to have gotten this many weapons in this particular trait, most people aren't this lucky. And I for a fact ain't too lucky either as I only ever got 2 destruction staves, but I'm swimming in daggers and axes. Do your probability maths here. 8 Traits and 12 weapons. Most people would be lucky enough to get 1 weapon for 1 character in the perfect trait and still not everyone has. I still haven't found the 1 weapon I want the most for my main character.
This, which is also why Spriggan weapons are so much sharpened. How many Sharp maces are out there? out of 3 possible guarenteed set drops, helmet, chest, legs, sword, dagger, mace, maul, axe, battle axe, greatsword, shield, 3 staves, and a bow in those three sets, then 8 traits for all. I did the math (now correct me if im wrong, (if you include the quality of the item in the math as another variable) you have a 1/1080 chance of getting the exact weapon you want. a 1/96 chance of getting the vMA weapon you want, after how many hours of work?
And ive killed over a few thousand world bosses and i can attest to those odds. So for every 1080 bosses you kill, one time you will get the weapon you want. So while the math wont be as similar with vMSA, the difference is time it takes to reach the end. Most dont want to keep spamming this for the 100th time without getting their item, would be more convenient if we could sell the items we find. Which would tie into what the individual above was saying, the price for these weapons in a desired trait stands; pretty d*mn high.
Which confirms the fact that I would make a lot of money if the weapons were sellable.
bruh thats what im saying haha
SlayerTheDragon wrote: »Because you need to earn them.
Also I wish much more stuff was earned via arenas such as VMA as it makes you a much better player after learning it.
Earning a Weapon and an Title is one thing. Running VMA hundreds of times to get a staff in the holy two traits is only bad game design, nothing else.
Some things in this game should not be buyable.
i really like the new changes they made to all kinda Sets that drop all around the world.
Bind on Pickup. Awesome!!
So all those casuals will actually have to farm things and not just go to guild stores.
If you could sell vMA weapons I'd be probably very rich in a very short time, but these things gotta be earned!!
everybody who wants them have to do their first run with wiping hundreds of times.
Only those who decide to actually learn game mechanics and understand them and understand their OWN CHARACTER
should be worthy to hold these weapons.
Its already a mess that People offering a run on somebody else's account for 200k Gold lol.
I see so many People going into vet Trials without even knowing basic combat mechanincs of their own characters.
There are NORMAL MODES for you guys.
Veteran is for People who actually know what they're doing.
Clearly a l2p issue imo.
Also this weapons should and will NEVER be available on normal.
Just learn to play the game.
If you dont want to, just go do quests, play normal dungeons or probably best what you could do is go fishing!!
Yours Nidro~~