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Elder proccs online, please end it. (vid)

  • Solus
    Solus
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    olsborg wrote: »
    Mojmir wrote: »
    Tremorscale?

    Yes, @Sypher is using tremorscale, viper and widowmaker in this video. Not posting the video to name or shame at all, just an example.

    Cant find tremorscale anywhere.

    EDIT: found it
    http://elderscrollsonline.wiki.fextralife.com/Tremorscale+Set
    Edited by Solus on October 17, 2016 9:21PM
    The-Pumpkin-King // Stamblade

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  • Lava_Croft
    Lava_Croft
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    Solus wrote: »
    olsborg wrote: »
    With all the new sets and whatnot, the meta of today is more cancerous then its ever been, procc this and procc that, skill is basicly out the window. This needs to end imo. Something like a 4 or 5 second global cooldown on all sets that has a procc would be a completely fine solution in my opinion. Please discuss.

    Just a vid showing a perfect example of what the meta is today.
    https://www.youtube.com/watch?v=UN3IdgssMwo

    SypherPK is a beast.

    I like this honestly. Keep on keeping on ZOS
    You mean Wrobel is a beast.
    Edited by Lava_Croft on October 17, 2016 9:42PM
  • Tryxus
    Tryxus
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    Lava_Croft wrote: »
    Solus wrote: »
    olsborg wrote: »
    With all the new sets and whatnot, the meta of today is more cancerous then its ever been, procc this and procc that, skill is basicly out the window. This needs to end imo. Something like a 4 or 5 second global cooldown on all sets that has a procc would be a completely fine solution in my opinion. Please discuss.

    Just a vid showing a perfect example of what the meta is today.
    https://www.youtube.com/watch?v=UN3IdgssMwo

    SypherPK is a beast.

    I like this honestly. Keep on keeping on ZOS
    You mean Wrobel is a beast.

    Like a French Bulldog that doesn't play with his ball, but shreds it to pieces...

    Kinda like mine did today -_-
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • idk
    idk
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    olsborg wrote: »
    With all the new sets and whatnot, the meta of today is more cancerous then its ever been, procc this and procc that, skill is basicly out the window. This needs to end imo. Something like a 4 or 5 second global cooldown on all sets that has a procc would be a completely fine solution in my opinion. Please discuss.

    Just a vid showing a perfect example of what the meta is today.
    https://www.youtube.com/watch?v=UN3IdgssMwo

    @olsborg

    My bet would be that the player in the video basically takes down players similarly in the sets he wore previously. Gear does not overcome skill. Skill wins every time.
  • olsborg
    olsborg
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    olsborg wrote: »
    With all the new sets and whatnot, the meta of today is more cancerous then its ever been, procc this and procc that, skill is basicly out the window. This needs to end imo. Something like a 4 or 5 second global cooldown on all sets that has a procc would be a completely fine solution in my opinion. Please discuss.

    Just a vid showing a perfect example of what the meta is today.
    https://www.youtube.com/watch?v=UN3IdgssMwo

    @olsborg

    My bet would be that the player in the video basically takes down players similarly in the sets he wore previously. Gear does not overcome skill. Skill wins every time.

    On the contrary, its not possible. With wearing 3x procc sets you can make 5 things hit within the same second. Heavy atk, puncture, set1, set2, set3. Simply put.

    PC EU
    PvP only
  • Dracane
    Dracane
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    Alcast wrote: »
    Wollust wrote: »
    Dracane wrote: »
    I will never understand, why stamina gets so many broken and easy proc sets over and over again.
    And magicka has nothing of that kind. But honestly, such sets should never exist.

    I agree. Sets like Valkyn Skoria or Winterborn are fine because they have a rather low proc chance with special requirements. But sets like viper and tremor scale are just ***.

    Storm knight

    Storm night is a 5 set pieces and only offers resistance on its 2-4 pieces and it only has a 10% chance to proc and only vs physical attacks. Try again-
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Mojmir
    Mojmir
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    can procs be reflected with wings? Obviously not aoes,but velidreth are Individual spores that hit closets enemy.just a thought.
  • RobTheAxe
    RobTheAxe
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    I think this game would be really awesome with more balanced proc sets and a pvp everywhere server

    Nice video though and surprisingly good music lol
  • caperon
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    https://forums.elderscrollsonline.com/en/discussion/294205/are-proc-sets-out-of-control/p1

    You may want to leave your vote, maybe ZOS will react before 6 months. The poll is from before 1T, now is worse.
    Edited by caperon on October 18, 2016 3:07AM
  • sagitter
    sagitter
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    90% of ppl in the video are under cp cap, probably wearing random sets with no full impen and bad builds, also look on sypher sustain... If he find a group of 2-3 players that know how to play with a magicka templar healing and good builds, no way for him with that setup and sustain.
    Edited by sagitter on October 18, 2016 3:20AM
  • Wing
    Wing
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    first off I want to say Sypher is one of the best PvP'rs in this game so he will be good with anything.

    second I want to say proc chance sets are actually fine, they are burst sets, its what they do, they are terrible at aoe, they are terrible at sustained damage over time, they dont boost the effectiveness of your skills, etc. they have a niche, the problem is people cry about that niche XD

    third tremorscale is also not that bad, it single handedly made sword and board relevant in pvp, and is not so strong as to replace all other dps sets out there, veli is still good, selene is good, etc, etc. (plus that shield one the lobs mortars is funny and goes through walls)

    let me put it this way, viper is only about 4k damage in pvp (prolly less) tremor is also around but less then 4k damage, they proc every 4 sec, so with those two sets you get. . .8k in 4 sec = 2k dps. . .

    seriously? this is what we are crying about now? I hate saying this but get good. I don't use proc sets and have been enjoying PvP lately (mostly because I know how to survive them) one their burst fails its pretty easy to beat em, unless they are just a better player, in that case nothing will save you.
    Edited by Wing on October 18, 2016 3:23AM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

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    DK one trick
  • pewbis
    pewbis
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    This video triggers me beyond belief.

    PvP sucks fat ***.
    PC NA @Hoqs

    Send me tempers
  • SlayerTheDragon
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    The game is going down hill so fast now.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Actually_Goku
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    I personally think a PVP campaign needs to be introduced, where 5-piece set bonuses and proc bonuses are disabled. Some of us obviously want to kill enemies and play the game with skill.

    Think of it as a game of rock, paper, scissors. Only in current ESO scissors has a 100% chance of proccing into a sledgehammer every 4 seconds and killing rock :D
  • Mojomonkeyman
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    Wing wrote: »
    first off I want to say Sypher is one of the best PvP'rs in this game so he will be good with anything.

    second I want to say proc chance sets are actually fine, they are burst sets, its what they do, they are terrible at aoe, they are terrible at sustained damage over time, they dont boost the effectiveness of your skills, etc. they have a niche, the problem is people cry about that niche XD

    third tremorscale is also not that bad, it single handedly made sword and board relevant in pvp, and is not so strong as to replace all other dps sets out there, veli is still good, selene is good, etc, etc. (plus that shield one the lobs mortars is funny and goes through walls)

    let me put it this way, viper is only about 4k damage in pvp (prolly less) tremor is also around but less then 4k damage, they proc every 4 sec, so with those two sets you get. . .8k in 4 sec = 2k dps. . .

    seriously? this is what we are crying about now? I hate saying this but get good. I don't use proc sets and have been enjoying PvP lately (mostly because I know how to survive them) one their burst fails its pretty easy to beat em, unless they are just a better player, in that case nothing will save you.

    If you think s&b needed tremorscale to be viable you have no say in balance issues whatsoever. You are so far behind the curve you should just try to catch up and l2p before posting nonsense.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • olsborg
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    Wing wrote: »
    first off I want to say Sypher is one of the best PvP'rs in this game so he will be good with anything.

    second I want to say proc chance sets are actually fine, they are burst sets, its what they do, they are terrible at aoe, they are terrible at sustained damage over time, they dont boost the effectiveness of your skills, etc. they have a niche, the problem is people cry about that niche XD

    third tremorscale is also not that bad, it single handedly made sword and board relevant in pvp, and is not so strong as to replace all other dps sets out there, veli is still good, selene is good, etc, etc. (plus that shield one the lobs mortars is funny and goes through walls)

    let me put it this way, viper is only about 4k damage in pvp (prolly less) tremor is also around but less then 4k damage, they proc every 4 sec, so with those two sets you get. . .8k in 4 sec = 2k dps. . .

    seriously? this is what we are crying about now? I hate saying this but get good. I don't use proc sets and have been enjoying PvP lately (mostly because I know how to survive them) one their burst fails its pretty easy to beat em, unless they are just a better player, in that case nothing will save you.

    If you think s&b needed tremorscale to be viable you have no say in balance issues whatsoever. You are so far behind the curve you should just try to catch up and l2p before posting nonsense.

    pretty much 100% correct

    PC EU
    PvP only
  • arkansas_ESO
    arkansas_ESO
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    There are far more cancerous stuff in eso then proc sets......

    Looking at this from both sides I say leave them alone they actually make PVE fun. We already have stuff like Fassala, VD, and other such sets in the game for months. These new sets are very fun for PVE and ruining folks fun just because of pvp is simply unfair.

    They need to buff non-proc sets up to make them comparable to the proc sets...like say Shadow Dancer as an example have it give 1300 mag on the max Magicka bonuses instead of 967. Changes like this example can make non-proc sets every bit as attactive and that's what they need to do to balance things out. Proc sets are so heavily used because they are so much better then non-proc sets...bring those sets up in line and things will balance out..it's only a proc set meta because the other options are too inferior, buffing the other options is the answer, not nerfing the sets and thus ruining any fun left

    Remember how they completely ruined Valkyn Skoria sometime ago via nerfs and took nearly year to get that reversed...I'd rather not go back down that road again..we just need buffs to other options

    I'm sorry, but this is a terrible idea. Buffing other sets to the level of broken as Tremorscale and Viper doesn't make for balance, it just breaks the game further. And, realistically speaking, how many of these new proc sets are seeing use in PVE? Who says proc sets can't be both fun and balanced?


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    Pibbles wrote: »
    Berenhir wrote: »

    The sound I would hear... Oh that sound of a bunch of PvE Players crying about lost stuff I dont give a damn about... Oh that sound thinking they are the center of the ESO universe...

    What, you arrent content with the countless abilitiy nerfs for the sake of PVP?

    You can suffer for once.

    Yes.

    Pretty much the entire PvE game has been a continuum of nerfs due to the relenteless crying of the PvP man-babies. I can see how the proc-set matter could play out in PvP terms, but even so nothing could have prepared me for the huge wall of wailing we now face on the matter; "my game style is more important, you must nerf everything, me me me me me. If it doesn't work for me it shall not exist. Make every class, every skill the same, until we have a bland sea of uniformity that even Starbucks would struggle to out do".

    Very likely the only way forward is to hive them off in their own land with their own sets so they can follow their own special complex play of spamming Vigor and Caltrops at each other all day long.

    Both sides have suffered from nerfs meant for the other crowd, off the top of my head PVP players lost former emp passives because it had too much of an impact at end-game PVE, and PVP players lost stam regen while blocking as part of ZOS trying to make PVE tanking more engaging


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    Wing wrote: »
    first off I want to say Sypher is one of the best PvP'rs in this game so he will be good with anything.

    second I want to say proc chance sets are actually fine, they are burst sets, its what they do, they are terrible at aoe, they are terrible at sustained damage over time, they dont boost the effectiveness of your skills, etc. they have a niche, the problem is people cry about that niche XD

    third tremorscale is also not that bad, it single handedly made sword and board relevant in pvp, and is not so strong as to replace all other dps sets out there, veli is still good, selene is good, etc, etc. (plus that shield one the lobs mortars is funny and goes through walls)

    let me put it this way, viper is only about 4k damage in pvp (prolly less) tremor is also around but less then 4k damage, they proc every 4 sec, so with those two sets you get. . .8k in 4 sec = 2k dps. . .

    seriously? this is what we are crying about now? I hate saying this but get good. I don't use proc sets and have been enjoying PvP lately (mostly because I know how to survive them) one their burst fails its pretty easy to beat em, unless they are just a better player, in that case nothing will save you.

    PVP isn't about DPS, it's about burst. Viper+Tremor is 8k damage, most people in PVP run 20k-25k health, that's nearly 40% of a person's health taken out by you hitting one button. Combine that with light attack (~1.2k), Ransack, (~2.3k), bash (~1.2k) and a Dawnbreaker (10k+) and you've done 22,700 damage in the span of a second. You've essentially one-shot squishier players, and put tankier players within execute range, before most of them can react. This is assuming you've elected to run a 5pc like Black Rose for high resists and sustain, if you swap it out for Widowmaker or Red Mountain you've one-shot even the tanky players.

    Also, do you seriously think sword and board wasn't relevant in PVP before Tremorscale? It's been a serious, viable choice for most of 2016.
    Edited by arkansas_ESO on October 18, 2016 8:17AM


    Grand Overlord 25/8/17
  • raglau
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    Both sides have suffered from nerfs meant for the other crowd, off the top of my head PVP players lost former emp passives because it had too much of an impact at end-game PVE, and PVP players lost stam regen while blocking as part of ZOS trying to make PVE tanking more engaging

    I was largely being flippant with my earlier remark ;)

    I think what you say is true and that this will happen in any game where the developer does not firewall off the two game styles. The two sets of requirements gamers place upon each play style are markedly different, so tweaking an area in one game style (as you mention above) runs a high risk of negative impact to the game in terms of it meeting the requirements of the alternative play style.
  • SlayerTheDragon
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    The only difference between Proc Sets and cheating macros is at least cheating macros have a global cooldown (aka animation) between damage actions.

    Has anyone seen @ZOS_BrianWheeler in the last 6 months? I want his job - no work just money in the bank.



    Edited by SlayerTheDragon on October 18, 2016 8:30AM
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Stebarnz
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    Even though ive played this game since before release i never post on the forums because 99.9% of things that are posted are from people who are stupid and stupid people say stupid things unfortunately and im not stupid.

    On this subject i wanted to comment because ive seen this crap spewed on here every time something new is released or there is a change of some kind.

    Now point one, on the vid, Sypher will kill players regardless of FOTM hes just a good solo player there are people running around in proc sets who are bad and cant kill anyone solo. so even with proc sets cooldown and all this other crap you moan about he would still do this, a solo player needs something to combat a 12+ man group accept this (i said combat not beat to be able to kill 1 or 2 before death acceptable)

    Point two, all the 'hardore' pvprs do this to yourselves can you not see this! i got killed by 'x' plz nerf 'x' or my 'y' used to be good but now its not buff 'y'. The shield stacking streak sorc of old gone, the powerful vamp magdk gone, now you guys were running around in heavy armour feeling tough going ye this is cool im really tanky then ZOS brings out something to counter that = proc burst sets, now you guys are moaning about that so i wonder what they will bring out to counter the counters counter.

    Point three, if you just played the GAME and had fun and didnt get so QQ about dying and used the game mechanics to overcome certain things (not everything, remember everything has to have a weakness of some kind) it would be a better GAME.

    So kids stop moaning be productive and realize that ZOS are only doing what you asked em to.

    See what you made me do, waste time on writing something on somewhere that doesn't matter.
    Edited by Stebarnz on October 18, 2016 1:15PM
  • Robbmrp
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    I miss the days of PVP when you actually fought each other instead of just a quick 5 second fight because of all the proc's. When you add in that most players use a NB and they have all insta cast spells making animation canceling easy for them, it's really hard for other classes to complete. As a Templar running the same sets it's near impossible to get the same quick kills.

    Really, what's the point of all of these high damage sets anyway. Are we supposed to kill each other in the blink of an eye? Where's the fun in that.....

    So @ZOS_BrianWheeler is this the PVP that you envision? I went into Azura yesterday to check things out and there's hardly anyone in there. All of these sets with high damage output have turned a lot of people off PVP.
    Edited by Robbmrp on October 18, 2016 1:30PM
    NA Server - Kildair
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Reduce penetration so LA is king of penetration and crit, MA is base damage, HA is sustain and survive. Then half-3/4 sharpened so it's not BiS which would make it somewhat of a sacrifice or even trade between nirnhorned, precise or sharpened.

    Then you need to raise the armor cap to 75% mitigation levels. This would then make impen about even with reinforced/nirnhorned for damage mitigation. This would also help seperate HA and MA a bit more as it's easier to go after cap in HA than MA. I would raise LA so that it is the same armor amount difference from MA as MA is to HA, but widen the MA to HA gap.

    Finally, tie procs to resource pools, but put the baseline (tooltip) value require 40k base resources to achieve. This will help dampen some of the proc damage. To make it more diverse however I would do a bit more resource diversification. The heal component is driven by your health pool (either flat or % based depending on the set's setup), while the damage is driven by your magicka or stamina pool.

    The goal is to drive people toward a 'soft cap' type of approach with the character, but to use the set's to do it. The issue is that armor has not crept with damage, LA's pen has been superceeded by sharpened, and health pool has no real value to anyone except tanks, but is still much less important than damage. Health driving healing done and healing received as well as healing from proc''s would increase the need for it's usage.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Strider_Roshin
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    You know PvP has gone to crap when it's your gear doing all the damage for you. Solid work ZOS!
  • arkansas_ESO
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    Stebarnz wrote: »
    Even though ive played this game since before release i never post on the forums because 99.9% of things that are posted are from people who are stupid and stupid people say stupid things unfortunately and im not stupid.

    On this subject i wanted to comment because ive seen this crap spewed on here every time something new is released or there is a change of some kind.

    Now point one, on the vid, Sypher will kill players regardless of FOTM hes just a good solo player there are people running around in proc sets who are bad and cant kill anyone solo. so even with proc sets cooldown and all this other crap you moan about he would still do this, a solo player needs something to combat a 12+ man group accept this (i said combat not beat to be able to kill 1 or 2 before death acceptable)

    Point two, all the 'hardore' pvprs do this to yourselves can you not see this! i got killed by 'x' plz nerf 'x' or my 'y' used to be good but now its not buff 'y'. The shield stacking streak sorc of old gone, the powerful vamp magdk gone, now you guys were running around in heavy armour feeling tough going ye this is cool im really tanky then ZOS brings out something to counter that = proc burst sets, now you guys are moaning about that so i wonder what they will bring out to counter the counters counter.

    Point three, if you just played the GAME and had fun and didnt get so QQ about dying and used the game mechanics to overcome certain things (not everything, remember everything has to have a weakness of some kind) it would be a better GAME.

    So kids stop moaning be productive and realize that ZOS are only doing what you asked em to.

    See what you made me do, waste time on writing something on somewhere that doesn't matter.

    The purpose of the video was to show how broken the sets are, not how skilled Sypher is. It's perfectly valid to complain about a service many of us pay for when it changes into something that many of us dislike. These proc sets are bad because you can run a tank build and still pump out insane damage (seriously, 2 Tremorscale, 5 Black Rose, 5 Viper. This on a stam DK, stam sorc, or even stamplar is hands down the best PVP build in the game by a mile. Prove me wrong.) while not sacrificing defenses, not that suddenly tank builds have a counter (if that was the case, we'd all be complaining about the 2H ult)
    Edited by arkansas_ESO on October 18, 2016 2:08PM


    Grand Overlord 25/8/17
  • Robbmrp
    Robbmrp
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    Stebarnz wrote: »
    Even though ive played this game since before release i never post on the forums because 99.9% of things that are posted are from people who are stupid and stupid people say stupid things unfortunately and im not stupid.

    On this subject i wanted to comment because ive seen this crap spewed on here every time something new is released or there is a change of some kind.

    Now point one, on the vid, Sypher will kill players regardless of FOTM hes just a good solo player there are people running around in proc sets who are bad and cant kill anyone solo. so even with proc sets cooldown and all this other crap you moan about he would still do this, a solo player needs something to combat a 12+ man group accept this (i said combat not beat to be able to kill 1 or 2 before death acceptable)

    Point two, all the 'hardore' pvprs do this to yourselves can you not see this! i got killed by 'x' plz nerf 'x' or my 'y' used to be good but now its not buff 'y'. The shield stacking streak sorc of old gone, the powerful vamp magdk gone, now you guys were running around in heavy armour feeling tough going ye this is cool im really tanky then ZOS brings out something to counter that = proc burst sets, now you guys are moaning about that so i wonder what they will bring out to counter the counters counter.

    Point three, if you just played the GAME and had fun and didnt get so QQ about dying and used the game mechanics to overcome certain things (not everything, remember everything has to have a weakness of some kind) it would be a better GAME.

    So kids stop moaning be productive and realize that ZOS are only doing what you asked em to.

    See what you made me do, waste time on writing something on somewhere that doesn't matter.

    The purpose of the video was to show how broken the sets are, not how skilled Sypher is. It's perfectly valid to complain about a service many of us pay for when it changes into something that many of us dislike. These proc sets are bad because you can run a tank build and still pump out insane damage (seriously, 2 Tremorscale, 5 Black Rose, 5 Viper. This on a stam DK, stam sorc, or even stamplar is hands down the best PVP build in the game by a mile. Prove me wrong.) while not sacrificing defenses, not that suddenly tank builds have a counter (if that was the case, we'd all be complaining about the 2H ult)

    I agree. I'm not saying that Sypher isn't a skilled player. I'm saying that NB is the easiest class in the game to play....When you add that in with the best high damage sets in the game and instacast abilities that are the easiest to animation cancel, that class is literally the I win button in Stamina Spec.
    NA Server - Kildair
  • Rikumaru
    Rikumaru
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    b4nn3d7337 wrote: »
    Yeah please nerf proc sets! 12 of us trying to kill this one guy but he kill one of our group member in one shot! Thats crazy! That shouldnt happen therefor nerf the proc sets pls tnx.

    Proc sets take 0 skill to use. To win an outnumbered situation the outnumbered should outplay the group, not rely of 1 shot mechanics based of proc sets and RNG.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
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