This is true. I could have stacked my healing ward and magicka harness. But I was at the point where I jumped into a fight without them, and it would take a group wipe to be able to reset my skills. The group didn't wipe. They were all near cap. They just completed the fight without me. That's why I was embarrassed.timidobserver wrote: »Worst case scenario equip harness Magicka.
ZOS_JohanaB wrote: »We've moved this to Dungeons, Trials & Arenas
this is the reason all of my friends left the game with the dungeons and content being waaaayyy too easy.
Dude, learn to play, most veteran dungeons on this game are veeeeery easy,
With the exception of White Gold Tower, City of Ash, Imperial Prison, Craddle of shadow and ruins of mazzatun, if you die constantly on the other veteran dungeons, ITS NOT a CP problem, its a player problem or a strategy issue, ive done the other veteran dungeons with my besf friend who has 70 CP and done it without issue at all.
learn how and when to use roll dodge, shield, block etc,
Dont know why people want ZOS to tone down the difficulty so this becomes a button mashing game. SAD
Peekachu99 wrote: »Vet dungeons were originally quite punishing. If you've been here since the beginning, you would remember. You're not supposed to melt everything in your path in a 10m race to the finish line.
As well, the effects of the new sets that add absurd spell and weapon damage have yet to be fully seen in game, and won't for some time. It would be foolish to do a knee-jerk nerf before we understand how sharply that gear changes the meta.
Yeah, now the jump from Normal to Vet is huge as of One Tamriel. All because they refuse to put in a medium difficulty for lower CP players. And the DLC dungeons get their own category altogether.
@Paulington I don't understand. You're saying that the problem is skill? Not that the mechanics are designed to only be survived with a specific build and/or the handicap of CP?This is true. I could have stacked my healing ward and magicka harness. But I was at the point where I jumped into a fight without them, and it would take a group wipe to be able to reset my skills. The group didn't wipe. They were all near cap. They just completed the fight without me. That's why I was embarrassed.timidobserver wrote: »Worst case scenario equip harness Magicka.
vyndral13preub18_ESO wrote: »I disagree. You said vet mode with scroll correct? So you had trouble on some of the games hardest 4 man content on a lower cp character? I sort of think you should. I dont know for sure, but it also sounds like you still got through it?
How did the rest of the dungeon go? I am assuming ok since you didnt mention it. So you had no problem with the vet dungeon. More so the Hard Mode you selected by reading the scroll.
but if you still dont believe me its not a CP problem, my game user is @Mitoice look me up and we can group together, we can do Vet dungeons together and you can get some practice and i can show you what you are doing wrong so you can get better at this game.
Hope we can do some dungeons together.
Peekachu99 wrote: »Vet dungeons were originally quite punishing. If you've been here since the beginning, you would remember. You're not supposed to melt everything in your path in a 10m race to the finish line.
As well, the effects of the new sets that add absurd spell and weapon damage have yet to be fully seen in game, and won't for some time. It would be foolish to do a knee-jerk nerf before we understand how sharply that gear changes the meta.
Lieblingsjunge wrote: »Why does everyone expect newbies(people new to the game, not used negatively) to complete EVERYTHING? It's called a "Veteran" dungeon for a reason. They can do normal or farm CP/gear to complete Vet.
There is a reason "Normal" mode exist.
@timidobserver Yes. Had the group wiped again, I would have slotted harness and ward. I know that, because I've been around ESO for a while. Would a non-experienced CR 160 person know that. It relates to my point about near-perfect build.
For the record, nowhere in my thread did I suggest that dungeons should be nerfed. I shared an experience that I had as a low-CP player with a bit of wisdom about how ESO works and has changed over the years. I brought it up with the community so we could group think the solution, and I don't think that slotting a skill would be enough to make all the vet content doable for max-CP players.
Lieblingsjunge wrote: »Why does everyone expect newbies(people new to the game, not used negatively) to complete EVERYTHING? It's called a "Veteran" dungeon for a reason. They can do normal or farm CP/gear to complete Vet.
There is a reason "Normal" mode exist.
Everything? I am under the impression, as many are, that all veteran non-dlc dungeons should be completeable when you hit 160 CR.
I am also aware that DLC dungeons (Imperial City Prison, White Gold Tower, Ruins of Mazzatun, Cradle of Shadows), veteran trials (AA, SO, and Maw), and veteran Maelstrom Arena are not meant for players until they are closer to 300 CR (though it can be done before that). So where are you getting "everything" from, exactly @Lieblingsjunge?
vyndral13preub18_ESO wrote: »I disagree. You said vet mode with scroll correct? So you had trouble on some of the games hardest 4 man content on a lower cp character? I sort of think you should. I dont know for sure, but it also sounds like you still got through it?
How did the rest of the dungeon go? I am assuming ok since you didnt mention it. So you had no problem with the vet dungeon. More so the Hard Mode you selected by reading the scroll.
Yup. And I've completed many of the other vet dungeons with scrolls before. It was just this one specific un-dodgeable mechanic that I had trouble with. Right after, we completed vet City of Ash (scroll) with no problem.
I don't mind the one-shot dodgeable mechanics. I'm familiar enough with dodge-rolling out of danger (even as magicka type with limited stam). But the one in Spindleclutch 1 ripped right through my armor and shield.
@timidobserver you based your entire comment on my title? Hmm.. I know my thread was long, but it provides details.
@Lieblingsjunge Well is it? If the focus of veteran dungeons has changed, I think it's something that should be common knowledge. I really don't think that's the case, to be honest. And, I did suggest in my OT that if that is the case, then dungeon finder shouldn't put low CP players in these dungeons.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I disagree. You said vet mode with scroll correct? So you had trouble on some of the games hardest 4 man content on a lower cp character? I sort of think you should. I dont know for sure, but it also sounds like you still got through it?
How did the rest of the dungeon go? I am assuming ok since you didnt mention it. So you had no problem with the vet dungeon. More so the Hard Mode you selected by reading the scroll.
Yup. And I've completed many of the other vet dungeons with scrolls before. It was just this one specific un-dodgeable mechanic that I had trouble with. Right after, we completed vet City of Ash (scroll) with no problem.
I don't mind the one-shot dodgeable mechanics. I'm familiar enough with dodge-rolling out of danger (even as magicka type with limited stam). But the one in Spindleclutch 1 ripped right through my armor and shield.
Im curious then why you titled your post the way you did. Obviously you can and have completed many vet dungeons on hard mode. Leading me to the answer that no vet dungeons are not over tuned for low cp. characters.
Why did you not ask instead if just spidel was a bit overtuned?
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I disagree. You said vet mode with scroll correct? So you had trouble on some of the games hardest 4 man content on a lower cp character? I sort of think you should. I dont know for sure, but it also sounds like you still got through it?
How did the rest of the dungeon go? I am assuming ok since you didnt mention it. So you had no problem with the vet dungeon. More so the Hard Mode you selected by reading the scroll.
Yup. And I've completed many of the other vet dungeons with scrolls before. It was just this one specific un-dodgeable mechanic that I had trouble with. Right after, we completed vet City of Ash (scroll) with no problem.
I don't mind the one-shot dodgeable mechanics. I'm familiar enough with dodge-rolling out of danger (even as magicka type with limited stam). But the one in Spindleclutch 1 ripped right through my armor and shield.
Im curious then why you titled your post the way you did. Obviously you can and have completed many vet dungeons on hard mode. Leading me to the answer that no vet dungeons are not over tuned for low cp. characters.
Why did you not ask instead if just spidel was a bit overtuned?
Sure. I'll change my title for people who write comments based on threat titles only. I used a broad title, because this could be a broad discussion. I'm only aware, from my experience today, of the mechanic in spindleclutch. There may be other players who had experiences like mine in different dungeons. But if a title change will prevent more 'L2P' threats. I'll change it.
@timidobserver you based your entire comment on my title? Hmm.. I know my thread was long, but it provides details.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I disagree. You said vet mode with scroll correct? So you had trouble on some of the games hardest 4 man content on a lower cp character? I sort of think you should. I dont know for sure, but it also sounds like you still got through it?
How did the rest of the dungeon go? I am assuming ok since you didnt mention it. So you had no problem with the vet dungeon. More so the Hard Mode you selected by reading the scroll.
Yup. And I've completed many of the other vet dungeons with scrolls before. It was just this one specific un-dodgeable mechanic that I had trouble with. Right after, we completed vet City of Ash (scroll) with no problem.
I don't mind the one-shot dodgeable mechanics. I'm familiar enough with dodge-rolling out of danger (even as magicka type with limited stam). But the one in Spindleclutch 1 ripped right through my armor and shield.
Im curious then why you titled your post the way you did. Obviously you can and have completed many vet dungeons on hard mode. Leading me to the answer that no vet dungeons are not over tuned for low cp. characters.
Why did you not ask instead if just spidel was a bit overtuned?
Sure. I'll change my title for people who write comments based on threat titles only. I used a broad title, because this could be a broad discussion. I'm only aware, from my experience today, of the mechanic in spindleclutch. There may be other players who had experiences like mine in different dungeons. But if a title change will prevent more 'L2P' threats. I'll change it.
As you mention that...
https://forums.elderscrollsonline.com/en/discussion/296796/one-shot-mechanics-in-new-vet-versions-of-part-i-dungeons
This is a thread @UrQuan started as he also noticed some one-shot abilities in the vet I dungeons. It seems that Spindle is not the only one with an annoying one shot. Spindle I is mentioned in that thread as well, not sure if yours is one that someone posted - the ones that were posted as apparently dodgeable.