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https://forums.elderscrollsonline.com/en/discussion/668861

One-Shot Mechanics in new Vet Versions of Part I Dungeons

UrQuan
UrQuan
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Since the One Tamriel update I've run a couple of the new vet versions of part I dungeons (ie. the vet versions of the previously non-vet dungeons), and I've noticed that the ones I've done all seem to have mechanics in the final boss fight that will one-shot you if you don't avoid them (so far I think all of the ones I've seen are mechanics that already existed in the non-vet versions, it's just that you could pretty easily survive them in non-vet so you didn't need to worry too much about them). Interestingly, these dungeons have all felt like they're just a little bit harder than the non-vet version up until the final fight, and then the final fight is challenging (potentially resulting in a few wipes) until your group gets the hang of avoiding the one-shot mechanism.

I'm just curious if this is pretty much across the board, or if I just happen to have been doing dungeons where this is the case, so I'm hoping people can add to this list of one-shot mechanisms in these dungeons and what you do to avoid them.
  • Selene's Web I: the bear attack. You don't seem to be able to block through it, and instead you have to get out of the way.
  • Wayrest Sewers I: the teleport strike. You can't avoid it, so you have to watch for the telegraph that she's about to do it and block through it.
  • Blessed Crucible I: the lines of lava that radiate outwards. You can't block through them, so you have to be mobile and avoid them. She also does a massive heavy attack that will one-shot you if you don't block through it.

The Blessed Crucible lava one actually gave me some trouble last night, as I'm used to not worrying too much about it on non-vet and I usually just block through it. I had to actually learn to get my timing down in order to avoid one line of lava and then the next! By the time we finished that dungeon, I think our whole group had gotten the hang of it though.
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  • Milvan
    Milvan
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    Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided. If you pay attention on their animations you will realize that the bosses goes like:

    "I'm totally going to crush you, wait, I'm charging it, c'mon just a few more seconds, almost there, hey where you going? *MISS*"

    Selene web bear hug attack is lame after you see how long she takes to charge the attack. I think is okay to have one-shot mechanics as long they are avoidable if you are paying attention to the fight.

    To all dps over there, LOOK AT THE FIGHT, you don't need to stare at your keyboard to do your rotation properly.
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  • UrQuan
    UrQuan
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    Milvan wrote: »
    Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided.
    I know. I'm trying to get a list of them together so that people (including myself) can go into the dungeons knowing what mechanics they need to avoid.
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  • Alpheu5
    Alpheu5
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    The dreugh boss's AOE attack in Fungal Grotto 1.

    The yellow centurion's decapitating swing in Volenfell.

    Rilis's ranged knockdown attack (ignores the shield ultimate, defensive stance, soul assault CC immunity) in Banished Cells 1. No telegraphic animation. You have to have been holding block or dodge rolled already once he casts it.

    The last Lamia boss's scream attack in Arx Corinium.

    The witch boss's AOE ice spike attack in Direfrost Keep.

    The lurcher's mortars, the dual wielder's fire AOE, the wood elf woman's heavy attack, and the final boss's fire grenades in City of Ash 1.

    That's all I can think of off the top of my head.
    Edited by Alpheu5 on October 11, 2016 5:17PM
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  • Reorx_Holybeard
    Reorx_Holybeard
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    I noticed yesterday that Dubroze the Infestor in normal EH II has a double-swipe hit that seems to hit through block and does 12-13k per hit (so 24-26k total). Very quick telegraph and no red cone that makes it difficult to fight in melee range.
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  • UrQuan
    UrQuan
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    Thanks for adding to the list @Alpheu5
    Alpheu5 wrote: »
    The lurcher's mortars, the dual wielder's fire AOE, the wood elf woman's heavy attwck, and the final boss's fire grenades in City of Ash 1.
    Wow, so multiple boss fights in vet CoA I have one-shot mechanics? From the few ones that I've done so far I was expecting that each new vet version would only have one-shot mechanics on the last boss...
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  • Osteos
    Osteos
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    Tempest Island Final boss does a charge that can take out the unprepared. Pretty funny actually. Those little whirlwinds can knock you out of block too :D
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  • Berenhir
    Berenhir
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    In CoH I Ilambris-Athor (the restless twin with the two handed sword) has a wrecking blow like heavy attack that pretty much one shots most DPS.

    You can easily block & shield it, but you need to be aware that the damage is dealt half a second before the animation plays, so block 1 sec in advance or bring a tank with you.
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  • Soleya
    Soleya
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    Arx Corinium, the lighting in the water on final boss, and the boss's scream are pretty much one shots on non tanks (I wasn't tanking so it might one shot a tank too).

    Direfrost the red ring around the boss after it ports is a one shot now. Also note the health stealing beam it does can really prolong this fight if it hits builds with low stam and they can't break free.

    One other mechanic change is lich crystals now have a red ring, with another inside. The inside ring grows in size till it matches the outer ring and then the explosion goes off. This is a nice way to see when that crystal will explode.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
  • CombatPrayer
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    28k one shot by a mob in Ruins of Mazz NORMAL!!! Sorry but I was not watching for a one shot. I was healing my group from the damage they were taking which was far more than it used to be. 28k damage one shot kill from a mob though? That's one pretty tough mob. Boss level mob to be exact.
    Edited by CombatPrayer on October 11, 2016 5:43PM
  • bitels
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    If vet dungeons are to hard for you, stick to normal. It still give you key.
    I like the changes. I find dungeons when you can just stand in one place, ignoring all mechanic (becouse boss isnt going to kill you anyway) to be extremly boring. Now we have a lot more dodging and blocking making fights more about mobility and positioning, then just burning every enemy down in few seconds.
  • UrQuan
    UrQuan
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    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
    Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.
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  • Sordidfairytale
    Sordidfairytale
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    The Tempest Island and Wayrest Sewers boss one shots seem to have a "minimum range" requirement to their teleport strikes, and if all party members are inside that radius then the boss doesn't teleport.
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  • Doctordarkspawn
    Doctordarkspawn
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    Milvan wrote: »
    Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided. If you pay attention on their animations you will realize that the bosses goes like:

    "I'm totally going to crush you, wait, I'm charging it, c'mon just a few more seconds, almost there, hey where you going? *MISS*"

    Selene web bear hug attack is lame after you see how long she takes to charge the attack. I think is okay to have one-shot mechanics as long they are avoidable if you are paying attention to the fight.

    To all dps over there, LOOK AT THE FIGHT, you don't need to stare at your keyboard to do your rotation properly.

    Pellingare's backstab isn't. That must feel fun, geting screwed up the butt with no warning. Though to be fair, that's a combo attack, but it should still be telegraphed more.

    But even then, that's not what the OP asked for. Why dont you stop trying to desperately defend this game for five seconds, so the OP can get an accurate read on what mechanics are one-shots?
    Edited by Doctordarkspawn on October 11, 2016 5:54PM
  • UrQuan
    UrQuan
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    bitels wrote: »
    If vet dungeons are to hard for you, stick to normal. It still give you key.
    I like the changes. I find dungeons when you can just stand in one place, ignoring all mechanic (becouse boss isnt going to kill you anyway) to be extremly boring. Now we have a lot more dodging and blocking making fights more about mobility and positioning, then just burning every enemy down in few seconds.
    Please actually read the thread before responding. Nobody in this thread is saying it's too hard. This is purely to gather a list of the mechanics that will one-shot you if you don't avoid them. This thread is intended to help people to look out for the specific things that they need to watch out for in the vet versions of these dungeons, that they probably could have ignored on the non-vet versions.
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  • UrQuan
    UrQuan
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    The Tempest Island and Wayrest Sewers boss one shots seem to have a "minimum range" requirement to their teleport strikes, and if all party members are inside that radius then the boss doesn't teleport.
    Really? Hmm, I was hanging back in Wayrest because I was the healer. I had no idea we could keep her from teleporting by being in close. I'll have to make sure we try that next time! Thanks!
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    UrQuan wrote: »
    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
    Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.

    Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.

    Maybe the difference is cp.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
    Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.

    Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.

    Maybe the difference is cp.
    Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    UrQuan wrote: »
    UrQuan wrote: »
    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
    Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.

    Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.

    Maybe the difference is cp.
    Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?

    I dont know. I was running it over and over for the combat physcians eq on my healer. I have 21k health all light armor, ate several of them and made it out alive. I really couldnt tell the difference damage wise between hard mode and plain vet. But after doing it so many times it really kind of all runs together. I know i did it twice on hard mode for sure.

    Maybe they but a little extra special nuke @UrQuan code!
  • Oreyn_Bearclaw
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    There are one shot-mechanics in both Fungal I and CoH I. I farmed both with 4 DPS to get helms. They are the typical slowly expanding red AOE circle that gives you a reasonable time to get out of the way. The spider boss in Fungal I can also smack you hard enough to one shot non-tanks if you don't block it. Again, there is plenty of notice.

    I personally welcome the change. For the first time we have relatively easy content that is approachable by most groups, but there is now a proper introduction to the pitfalls have camping in a red circle. If you can't avoid these one shots, it's a L2P issue, which is kind of the point.
  • UrQuan
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    UrQuan wrote: »
    UrQuan wrote: »
    I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life! :p
    Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.

    Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.

    Maybe the difference is cp.
    Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?

    I dont know. I was running it over and over for the combat physcians eq on my healer. I have 21k health all light armor, ate several of them and made it out alive. I really couldnt tell the difference damage wise between hard mode and plain vet. But after doing it so many times it really kind of all runs together. I know i did it twice on hard mode for sure.

    Maybe they but a little extra special nuke @UrQuan code!
    Weird... As long as I blocked it was fine, of course, it was just about getting used to watching for the fairly difficult to notice telegraph.
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
  • UrQuan
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    If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
    Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it though B)
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  • Sordidfairytale
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    UrQuan wrote: »
    The Tempest Island and Wayrest Sewers boss one shots seem to have a "minimum range" requirement to their teleport strikes, and if all party members are inside that radius then the boss doesn't teleport.
    Really? Hmm, I was hanging back in Wayrest because I was the healer. I had no idea we could keep her from teleporting by being in close. I'll have to make sure we try that next time! Thanks!

    Yep,

    In Wayrest I noticed she did like a hop in place and then she went right back to pounding her daggers on my shield if we were all within a few meters of each other.
    UrQuan wrote: »
    If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
    Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it though B)

    As the DK tank I was spamming Igneous shield and that seemed to help the party. Magma Shell came in real handy during that fight too.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Qbiken
    Qbiken
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    UrQuan wrote: »
    Milvan wrote: »
    Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided.
    I know. I'm trying to get a list of them together so that people (including myself) can go into the dungeons knowing what mechanics they need to avoid.

    She does a short spinrotation movement just before she´s about to jump behind a random partymember, it´s not easy to spot but not impossible either. If´you pay enough attention to the boss it´s not that hard tbh
  • leandro.800ub17_ESO
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    Selene's Web : Use range taunt and move from side to side. The boss will just stop and summon bear witn no one near

    Wayrest Sewers I: Make other users use a skill that procs a shield or block cast (its hard to call it out in time)

    Blessed Crucible I: Easy to see when she does it so just roll dodge back and its easy to avoid lava
    Edited by leandro.800ub17_ESO on October 11, 2016 6:27PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    UrQuan wrote: »
    If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
    Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it though B)

    I dont know about you but for me i could do it mostly fine just focusing on myself and dodging. Because if you back all the way out you have plenty of room to dodge the lines because they get further away from each other the further you are away from her.

    But we are the healers, we are suppose to be saving the other people messing up. So i spent my time trying to dodge in to close and trying to catch the people who were falling. Then i would die.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Most dungeons have mechanics that can quickly kill you in hardmode if you don't know how to avoid them. Those mechanics are not new, they were just adjusted to hit hard enough to force the players to pay attention to them.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
    Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it though B)

    I dont know about you but for me i could do it mostly fine just focusing on myself and dodging. Because if you back all the way out you have plenty of room to dodge the lines because they get further away from each other the further you are away from her.

    But we are the healers, we are suppose to be saving the other people messing up. So i spent my time trying to dodge in to close and trying to catch the people who were falling. Then i would die.
    That was kind of my trouble too - I was spending too much time paying attention to everyone's health bars and trying to keep them alive, so I wasn't getting my timing quite right on avoiding the lava lines. I got the hang of it by the end though.
    Most dungeons have mechanics that can quickly kill you in hardmode if you don't know how to avoid them. Those mechanics are not new, they were just adjusted to hit hard enough to force the players to pay attention to them.
    Exactly. These are mechanics that already existed, but that we never really had to pay much attention to before. Now we do, so I'm trying to gather a list of them.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Wing
    Wing
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    I noticed in a few instances (one being the argonian guarding the door in blackheart haven) where they either have unavoidable CC or that something is wrong with the telegraph of there insta kill attack, like it plays later then intended, instead of having the duration of the telegraph to block (as is supposed to be) you have to block AS SOON as it starts and stay blocking for the duration of the telegraph and attack or he will still one hit you.

    tested multiple times, it was not lag or something, and he was the only one with the issue.

    I also think boss hp is too high, I was soloing a boss and just sat clicking through rotations on my mouse and had my other hand on my chin, I didn't have to move or anything I was just bored. 2mill+ per boss is just tedious.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
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