Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I know. I'm trying to get a list of them together so that people (including myself) can go into the dungeons knowing what mechanics they need to avoid.Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Wow, so multiple boss fights in vet CoA I have one-shot mechanics? From the few ones that I've done so far I was expecting that each new vet version would only have one-shot mechanics on the last boss...The lurcher's mortars, the dual wielder's fire AOE, the wood elf woman's heavy attwck, and the final boss's fire grenades in City of Ash 1.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.vyndral13preub18_ESO wrote: »I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided. If you pay attention on their animations you will realize that the bosses goes like:
"I'm totally going to crush you, wait, I'm charging it, c'mon just a few more seconds, almost there, hey where you going? *MISS*"
Selene web bear hug attack is lame after you see how long she takes to charge the attack. I think is okay to have one-shot mechanics as long they are avoidable if you are paying attention to the fight.
To all dps over there, LOOK AT THE FIGHT, you don't need to stare at your keyboard to do your rotation properly.
Please actually read the thread before responding. Nobody in this thread is saying it's too hard. This is purely to gather a list of the mechanics that will one-shot you if you don't avoid them. This thread is intended to help people to look out for the specific things that they need to watch out for in the vet versions of these dungeons, that they probably could have ignored on the non-vet versions.If vet dungeons are to hard for you, stick to normal. It still give you key.
I like the changes. I find dungeons when you can just stand in one place, ignoring all mechanic (becouse boss isnt going to kill you anyway) to be extremly boring. Now we have a lot more dodging and blocking making fights more about mobility and positioning, then just burning every enemy down in few seconds.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Really? Hmm, I was hanging back in Wayrest because I was the healer. I had no idea we could keep her from teleporting by being in close. I'll have to make sure we try that next time! Thanks!Sordidfairytale wrote: »The Tempest Island and Wayrest Sewers boss one shots seem to have a "minimum range" requirement to their teleport strikes, and if all party members are inside that radius then the boss doesn't teleport.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.vyndral13preub18_ESO wrote: »I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life!
Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?vyndral13preub18_ESO wrote: »Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.vyndral13preub18_ESO wrote: »I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life!
Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.
Maybe the difference is cp.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?vyndral13preub18_ESO wrote: »Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.vyndral13preub18_ESO wrote: »I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life!
Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.
Maybe the difference is cp.
Weird... As long as I blocked it was fine, of course, it was just about getting used to watching for the fairly difficult to notice telegraph.vyndral13preub18_ESO wrote: »Yup, the 22K was what the death recap showed me, and I was too far away from the steel tornado after to get hit by it. I was running with 18K health 561 CP. Of course, I was the healer wearing light armour, so it's not like my resistance was that high... Also that was on hard mode - does that make a difference to the damage the boss does or just to the boss's health?vyndral13preub18_ESO wrote: »Well, I took 22K damage from the teleport before I started carefully watching to figure out when she would do it so I could block it... For anyone who isn't a tank I'd call that a one-shot.vyndral13preub18_ESO wrote: »I still dont consider Wayrest 1 a 1 shot. Because if you have the proper amount of health for a vet dungeon you live through it. Now if you dont get healed or dont dodge the spin shortly there after you will die. But I only saw people with low health at the start getting one shot there. So i guess the telegraph to dodge is loosing most your life!
Interesting. I did vet wayrest like 10 times yesterday and dont recall seeing anyone with more then 17k health get one shot. Did you look at the recap? Because what i did see until i learned to save these people was, the teleport strike taking people down under 20% of their life, then one second later as she turns to move away she does a quick steel tornado looking move which would finish anyone who had not been healed, or was still just standing there.
Maybe the difference is cp.
I dont know. I was running it over and over for the combat physcians eq on my healer. I have 21k health all light armor, ate several of them and made it out alive. I really couldnt tell the difference damage wise between hard mode and plain vet. But after doing it so many times it really kind of all runs together. I know i did it twice on hard mode for sure.
Maybe they but a little extra special nuke @UrQuan code!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it thoughvyndral13preub18_ESO wrote: »If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Really? Hmm, I was hanging back in Wayrest because I was the healer. I had no idea we could keep her from teleporting by being in close. I'll have to make sure we try that next time! Thanks!Sordidfairytale wrote: »The Tempest Island and Wayrest Sewers boss one shots seem to have a "minimum range" requirement to their teleport strikes, and if all party members are inside that radius then the boss doesn't teleport.
Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it thoughvyndral13preub18_ESO wrote: »If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
I know. I'm trying to get a list of them together so that people (including myself) can go into the dungeons knowing what mechanics they need to avoid.Most of the one-shots mechanics, including the ones that you mentioned (with the exception of WS, which I think the devs should gives us a few clues of what to do) are EASILY avoided.
Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it thoughvyndral13preub18_ESO wrote: »If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
That was kind of my trouble too - I was spending too much time paying attention to everyone's health bars and trying to keep them alive, so I wasn't getting my timing quite right on avoiding the lava lines. I got the hang of it by the end though.vyndral13preub18_ESO wrote: »Everyone in my group last night had trouble with that... Me most of all lol. By the end of the run we had all gotten a lot better at avoiding it thoughvyndral13preub18_ESO wrote: »If only i could have lived through the fire in Blessed Crucible. The people groups i ran that with had to think i was a dumbo. Someone rez the healer....again!
I dont know about you but for me i could do it mostly fine just focusing on myself and dodging. Because if you back all the way out you have plenty of room to dodge the lines because they get further away from each other the further you are away from her.
But we are the healers, we are suppose to be saving the other people messing up. So i spent my time trying to dodge in to close and trying to catch the people who were falling. Then i would die.
Exactly. These are mechanics that already existed, but that we never really had to pay much attention to before. Now we do, so I'm trying to gather a list of them.lolo_01b16_ESO wrote: »Most dungeons have mechanics that can quickly kill you in hardmode if you don't know how to avoid them. Those mechanics are not new, they were just adjusted to hit hard enough to force the players to pay attention to them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |